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10 ヶ月 前 | |
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screenshots | 10 ヶ月 前 | |
README.md | 10 ヶ月 前 |
Note: this model has no bones/skeleton; the body is formed of separate rigid meshes for each segment (e.g. upper arm, lower arm, upper leg, lower leg are all separate meshses) and animation is entirely driven by changing node transformations over the animation timeline, rather than deforming vertices via bones and associated weights.
Animation has known artifacts, as stated in MotionCaptureROM.source.txt:
NOTE: The errors in the middle of the animation are caused by problems during recording,
it's not an importer issue.