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- <?xml version="1.0"?>
- <irr_scene>
- <attributes>
- <string name="Name" value="root" />
- <int name="Id" value="-1" />
- <colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
- </attributes>
- <node type="cube">
- <attributes>
- <string name="Name" value="testCube" />
- <int name="Id" value="-1" />
- <vector3d name="Position" value="-2.714122, 0.000000, 14.752408" />
- <vector3d name="Rotation" value="3021.767334, 997.797913, 0.000000" />
- <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
- <bool name="Visible" value="true" />
- <enum name="AutomaticCulling" value="box" />
- <int name="DebugDataVisible" value="0" />
- <bool name="IsDebugObject" value="false" />
- <float name="Size" value="10.000000" />
- </attributes>
- <materials>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffffffff" />
- <color name="Emissive" value="00000000" />
- <color name="Specular" value="ffffffff" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- </materials>
- <animators>
- <attributes>
- <string name="Type" value="flyCircle" />
- <vector3d name="Center" value="0.000000, 0.000000, 0.000000" />
- <float name="Radius" value="15.000000" />
- <float name="Speed" value="0.001000" />
- <vector3d name="Direction" value="0.000000, 1.000000, 0.000000" />
- </attributes>
- <attributes>
- <string name="Type" value="rotation" />
- <vector3d name="Rotation" value="0.300000, 0.000000, 0.000000" />
- </attributes>
- <attributes>
- <string name="Type" value="rotation" />
- <vector3d name="Rotation" value="0.000000, 0.300000, 0.000000" />
- </attributes>
- </animators>
- </node>
- </irr_scene>
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