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- <enum name="AutomaticCulling" value="box" />
- <int name="DebugDataVisible" value="0" />
- <bool name="IsDebugObject" value="false" />
- <float name="Radius" value="5.000000" />
- <int name="PolyCountX" value="16" />
- <int name="PolyCountY" value="16" />
- </attributes>
- <materials>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffffffff" />
- <color name="Emissive" value="00000000" />
- <color name="Specular" value="ffffffff" />
- <float name="Shininess" value="0.000000" />
- <float name="Param1" value="0.000000" />
- <float name="Param2" value="0.000000" />
- <texture name="Texture1" value="assets/UVTransformTestImg.png" />
- <texture name="Texture2" value="" />
- <texture name="Texture3" value="" />
- <texture name="Texture4" value="" />
- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
- <bool name="Lighting" value="false" />
- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
- <bool name="BilinearFilter1" value="true" />
- <bool name="BilinearFilter2" value="true" />
- <bool name="BilinearFilter3" value="true" />
- <bool name="BilinearFilter4" value="true" />
- <bool name="TrilinearFilter1" value="false" />
- <bool name="TrilinearFilter2" value="false" />
- <bool name="TrilinearFilter3" value="false" />
- <bool name="TrilinearFilter4" value="false" />
- <bool name="AnisotropicFilter1" value="false" />
- <bool name="AnisotropicFilter2" value="false" />
- <bool name="AnisotropicFilter3" value="false" />
- <bool name="AnisotropicFilter4" value="false" />
- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- </materials>
- <!-- <animators>-->
- <!-- <attributes>-->
- <!-- <string name="Type" value="rotation" />-->
- <!-- <vector3d name="Rotation" value="0.300000, 0.300000, 0.300000" />-->
- <!-- </attributes>-->
- <!-- </animators>-->
- </node>
- </irr_scene>
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