scenegraphAnimMod_UTF16LE.irr 47 KB

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  1. <?xml version="1.0"?>
  2. <irr_scene>
  3. <attributes>
  4. <string name="Name" value="root" />
  5. <int name="Id" value="-1" />
  6. <colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
  7. </attributes>
  8. <node type="camera">
  9. <attributes>
  10. <string name="Name" value="" />
  11. <int name="Id" value="-1" />
  12. <vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
  13. <vector3d name="Rotation" value="14426.697266, 0.000000, 0.000000" />
  14. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  15. <bool name="Visible" value="true" />
  16. <enum name="AutomaticCulling" value="box" />
  17. <int name="DebugDataVisible" value="-1" />
  18. <bool name="IsDebugObject" value="false" />
  19. <vector3d name="Target" value="0.000000, 0.000000, 100.000000" />
  20. <vector3d name="UpVector" value="0.000000, 1.000000, 0.000000" />
  21. <float name="Fovy" value="1.256637" />
  22. <float name="Aspect" value="1.333333" />
  23. <float name="ZNear" value="1.000000" />
  24. <float name="ZFar" value="3000.000000" />
  25. </attributes>
  26. <!-- <animators>-->
  27. <!-- <attributes>-->
  28. <!-- <string name="Type" value="rotation" />-->
  29. <!-- <vector3d name="Rotation" value="0.200000, 0.000000, 0.000000" />-->
  30. <!-- </attributes>-->
  31. <!-- </animators>-->
  32. </node>
  33. <node type="light">
  34. <attributes>
  35. <string name="Name" value="SpotLightAnim" />
  36. <int name="Id" value="-1" />
  37. <vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
  38. <vector3d name="Rotation" value="15721.575195, 37111.304688, 29682.550781" />
  39. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  40. <bool name="Visible" value="true" />
  41. <enum name="AutomaticCulling" value="box" />
  42. <int name="DebugDataVisible" value="-1" />
  43. <bool name="IsDebugObject" value="false" />
  44. <colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
  45. <colorf name="DiffuseColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
  46. <colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
  47. <float name="Radius" value="100.000000" />
  48. <bool name="CastShadows" value="true" />
  49. <enum name="LightType" value="Spot" />
  50. </attributes>
  51. <!-- <animators>-->
  52. <!-- <attributes>-->
  53. <!-- <string name="Type" value="rotation" />-->
  54. <!-- <vector3d name="Rotation" value="0.200000, 0.500000, 0.400000" />-->
  55. <!-- </attributes>-->
  56. <!-- </animators>-->
  57. </node>
  58. <node type="light">
  59. <attributes>
  60. <string name="Name" value="PointLight" />
  61. <int name="Id" value="-1" />
  62. <vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
  63. <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
  64. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  65. <bool name="Visible" value="true" />
  66. <enum name="AutomaticCulling" value="box" />
  67. <int name="DebugDataVisible" value="-1" />
  68. <bool name="IsDebugObject" value="false" />
  69. <colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
  70. <colorf name="DiffuseColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
  71. <colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
  72. <float name="Radius" value="100.000000" />
  73. <bool name="CastShadows" value="true" />
  74. <enum name="LightType" value="Point" />
  75. </attributes>
  76. </node>
  77. <node type="empty">
  78. <attributes>
  79. <string name="Name" value="ChildOfRoot" />
  80. <int name="Id" value="-1" />
  81. <vector3d name="Position" value="18.573780, 14.000406, -10.178408" />
  82. <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
  83. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  84. <bool name="Visible" value="true" />
  85. <enum name="AutomaticCulling" value="false" />
  86. <int name="DebugDataVisible" value="0" />
  87. <bool name="IsDebugObject" value="false" />
  88. </attributes>
  89. <node type="sphere">
  90. <attributes>
  91. <string name="Name" value="Sphere_ChildOfDummy" />
  92. <int name="Id" value="-1" />
  93. <vector3d name="Position" value="22.607138, 0.000000, -19.720987" />
  94. <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
  95. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  96. <bool name="Visible" value="true" />
  97. <enum name="AutomaticCulling" value="box" />
  98. <int name="DebugDataVisible" value="0" />
  99. <bool name="IsDebugObject" value="false" />
  100. <float name="Radius" value="5.000000" />
  101. <int name="PolyCountX" value="16" />
  102. <int name="PolyCountY" value="16" />
  103. </attributes>
  104. <materials>
  105. <attributes>
  106. <enum name="Type" value="solid" />
  107. <color name="Ambient" value="ffffffff" />
  108. <color name="Diffuse" value="ffffffff" />
  109. <color name="Emissive" value="00000000" />
  110. <color name="Specular" value="ffffffff" />
  111. <float name="Shininess" value="0.000000" />
  112. <float name="Param1" value="0.000000" />
  113. <float name="Param2" value="0.000000" />
  114. <texture name="Texture1" value="assets/UVTransformTestImg.png" />
  115. <texture name="Texture2" value="" />
  116. <texture name="Texture3" value="" />
  117. <texture name="Texture4" value="" />
  118. <bool name="Wireframe" value="false" />
  119. <bool name="GouraudShading" value="true" />
  120. <bool name="Lighting" value="false" />
  121. <bool name="ZWriteEnable" value="true" />
  122. <int name="ZBuffer" value="1" />
  123. <bool name="BackfaceCulling" value="true" />
  124. <bool name="FogEnable" value="false" />
  125. <bool name="NormalizeNormals" value="false" />
  126. <bool name="BilinearFilter1" value="true" />
  127. <bool name="BilinearFilter2" value="true" />
  128. <bool name="BilinearFilter3" value="true" />
  129. <bool name="BilinearFilter4" value="true" />
  130. <bool name="TrilinearFilter1" value="false" />
  131. <bool name="TrilinearFilter2" value="false" />
  132. <bool name="TrilinearFilter3" value="false" />
  133. <bool name="TrilinearFilter4" value="false" />
  134. <bool name="AnisotropicFilter1" value="false" />
  135. <bool name="AnisotropicFilter2" value="false" />
  136. <bool name="AnisotropicFilter3" value="false" />
  137. <bool name="AnisotropicFilter4" value="false" />
  138. <enum name="TextureWrap1" value="texture_clamp_repeat" />
  139. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  140. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  141. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  142. </attributes>
  143. </materials>
  144. <animators>
  145. <attributes>
  146. <string name="Type" value="flyCircle" />
  147. <vector3d name="Center" value="0.000000, 0.000000, 0.000000" />
  148. <float name="Radius" value="30.000000" />
  149. <float name="Speed" value="0.001000" />
  150. <vector3d name="Direction" value="0.000000, 1.000000, 0.000000" />
  151. </attributes>
  152. </animators>
  153. <node type="empty">
  154. <attributes>
  155. <string name="Name" value="ChildOfSphere" />
  156. <int name="Id" value="-1" />
  157. <vector3d name="Position" value="18.573780, 14.000406, -10.178408" />
  158. <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
  159. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  160. <bool name="Visible" value="true" />
  161. <enum name="AutomaticCulling" value="false" />
  162. <int name="DebugDataVisible" value="0" />
  163. <bool name="IsDebugObject" value="false" />
  164. </attributes>
  165. </node>
  166. </node>
  167. </node>
  168. <node type="animatedMesh">
  169. <attributes>
  170. <string name="Name" value="" />
  171. <int name="Id" value="-1" />
  172. <vector3d name="Position" value="18.573780, 14.000406, -10.178408" />
  173. <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
  174. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  175. <bool name="Visible" value="true" />
  176. <enum name="AutomaticCulling" value="box" />
  177. <int name="DebugDataVisible" value="0" />
  178. <bool name="IsDebugObject" value="false" />
  179. <string name="Mesh" value="assets/dwarf.x" />
  180. <bool name="Looping" value="true" />
  181. <bool name="ReadOnlyMaterials" value="false" />
  182. <float name="FramesPerSecond" value="0.025000" />
  183. </attributes>
  184. <materials>
  185. <attributes>
  186. <enum name="Type" value="solid" />
  187. <color name="Ambient" value="ffffffff" />
  188. <color name="Diffuse" value="ffcccccc" />
  189. <color name="Emissive" value="ff5d5d5d" />
  190. <color name="Specular" value="ff000000" />
  191. <float name="Shininess" value="0.000000" />
  192. <float name="Param1" value="0.000000" />
  193. <float name="Param2" value="0.000000" />
  194. <texture name="Texture1" value="assets/axe.jpg" />
  195. <texture name="Texture2" value="" />
  196. <texture name="Texture3" value="" />
  197. <texture name="Texture4" value="" />
  198. <bool name="Wireframe" value="false" />
  199. <bool name="GouraudShading" value="true" />
  200. <bool name="Lighting" value="false" />
  201. <bool name="ZWriteEnable" value="true" />
  202. <int name="ZBuffer" value="1" />
  203. <bool name="BackfaceCulling" value="true" />
  204. <bool name="FogEnable" value="false" />
  205. <bool name="NormalizeNormals" value="false" />
  206. <bool name="BilinearFilter1" value="true" />
  207. <bool name="BilinearFilter2" value="true" />
  208. <bool name="BilinearFilter3" value="true" />
  209. <bool name="BilinearFilter4" value="true" />
  210. <bool name="TrilinearFilter1" value="false" />
  211. <bool name="TrilinearFilter2" value="false" />
  212. <bool name="TrilinearFilter3" value="false" />
  213. <bool name="TrilinearFilter4" value="false" />
  214. <bool name="AnisotropicFilter1" value="false" />
  215. <bool name="AnisotropicFilter2" value="false" />
  216. <bool name="AnisotropicFilter3" value="false" />
  217. <bool name="AnisotropicFilter4" value="false" />
  218. <enum name="TextureWrap1" value="texture_clamp_repeat" />
  219. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  220. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  221. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  222. </attributes>
  223. <attributes>
  224. <enum name="Type" value="solid" />
  225. <color name="Ambient" value="ffffffff" />
  226. <color name="Diffuse" value="ffcccccc" />
  227. <color name="Emissive" value="ff4d4d4d" />
  228. <color name="Specular" value="ff000000" />
  229. <float name="Shininess" value="0.000000" />
  230. <float name="Param1" value="0.000000" />
  231. <float name="Param2" value="0.000000" />
  232. <texture name="Texture1" value="assets/dwarf.jpg" />
  233. <texture name="Texture2" value="" />
  234. <texture name="Texture3" value="" />
  235. <texture name="Texture4" value="" />
  236. <bool name="Wireframe" value="false" />
  237. <bool name="GouraudShading" value="true" />
  238. <bool name="Lighting" value="false" />
  239. <bool name="ZWriteEnable" value="true" />
  240. <int name="ZBuffer" value="1" />
  241. <bool name="BackfaceCulling" value="true" />
  242. <bool name="FogEnable" value="false" />
  243. <bool name="NormalizeNormals" value="false" />
  244. <bool name="BilinearFilter1" value="true" />
  245. <bool name="BilinearFilter2" value="true" />
  246. <bool name="BilinearFilter3" value="true" />
  247. <bool name="BilinearFilter4" value="true" />
  248. <bool name="TrilinearFilter1" value="false" />
  249. <bool name="TrilinearFilter2" value="false" />
  250. <bool name="TrilinearFilter3" value="false" />
  251. <bool name="TrilinearFilter4" value="false" />
  252. <bool name="AnisotropicFilter1" value="false" />
  253. <bool name="AnisotropicFilter2" value="false" />
  254. <bool name="AnisotropicFilter3" value="false" />
  255. <bool name="AnisotropicFilter4" value="false" />
  256. <enum name="TextureWrap1" value="texture_clamp_repeat" />
  257. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  258. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  259. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  260. </attributes>
  261. <attributes>
  262. <enum name="Type" value="solid" />
  263. <color name="Ambient" value="ffffffff" />
  264. <color name="Diffuse" value="ffcccccc" />
  265. <color name="Emissive" value="ff505050" />
  266. <color name="Specular" value="ff000000" />
  267. <float name="Shininess" value="0.000000" />
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  269. <float name="Param2" value="0.000000" />
  270. <texture name="Texture1" value="" />
  271. <texture name="Texture2" value="" />
  272. <texture name="Texture3" value="" />
  273. <texture name="Texture4" value="" />
  274. <bool name="Wireframe" value="false" />
  275. <bool name="GouraudShading" value="true" />
  276. <bool name="Lighting" value="false" />
  277. <bool name="ZWriteEnable" value="true" />
  278. <int name="ZBuffer" value="1" />
  279. <bool name="BackfaceCulling" value="true" />
  280. <bool name="FogEnable" value="false" />
  281. <bool name="NormalizeNormals" value="false" />
  282. <bool name="BilinearFilter1" value="true" />
  283. <bool name="BilinearFilter2" value="true" />
  284. <bool name="BilinearFilter3" value="true" />
  285. <bool name="BilinearFilter4" value="true" />
  286. <bool name="TrilinearFilter1" value="false" />
  287. <bool name="TrilinearFilter2" value="false" />
  288. <bool name="TrilinearFilter3" value="false" />
  289. <bool name="TrilinearFilter4" value="false" />
  290. <bool name="AnisotropicFilter1" value="false" />
  291. <bool name="AnisotropicFilter2" value="false" />
  292. <bool name="AnisotropicFilter3" value="false" />
  293. <bool name="AnisotropicFilter4" value="false" />
  294. <enum name="TextureWrap1" value="texture_clamp_repeat" />
  295. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  296. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  297. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  298. </attributes>
  299. </materials>
  300. </node>
  301. <node type="mesh">
  302. <attributes>
  303. <string name="Name" value="" />
  304. <int name="Id" value="-1" />
  305. <vector3d name="Position" value="42.392685, 54.034889, -80.052681" />
  306. <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
  307. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  308. <bool name="Visible" value="true" />
  309. <enum name="AutomaticCulling" value="box" />
  310. <int name="DebugDataVisible" value="0" />
  311. <bool name="IsDebugObject" value="false" />
  312. <string name="Mesh" value="cellar.irrmesh" />
  313. <bool name="ReadOnlyMaterials" value="false" />
  314. </attributes>
  315. <materials>
  316. <attributes>
  317. <enum name="Type" value="lightmap_m4" />
  318. <color name="Ambient" value="ffffffff" />
  319. <color name="Diffuse" value="ffffffff" />
  320. <color name="Emissive" value="00000000" />
  321. <color name="Specular" value="ffffffff" />
  322. <float name="Shininess" value="0.750000" />
  323. <float name="Param1" value="0.000000" />
  324. <float name="Param2" value="0.000000" />
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  327. <texture name="Texture3" value="" />
  328. <texture name="Texture4" value="" />
  329. <bool name="Wireframe" value="false" />
  330. <bool name="GouraudShading" value="true" />
  331. <bool name="Lighting" value="false" />
  332. <bool name="ZWriteEnable" value="true" />
  333. <int name="ZBuffer" value="1" />
  334. <bool name="BackfaceCulling" value="true" />
  335. <bool name="FogEnable" value="false" />
  336. <bool name="NormalizeNormals" value="false" />
  337. <bool name="BilinearFilter1" value="true" />
  338. <bool name="BilinearFilter2" value="true" />
  339. <bool name="BilinearFilter3" value="true" />
  340. <bool name="BilinearFilter4" value="true" />
  341. <bool name="TrilinearFilter1" value="false" />
  342. <bool name="TrilinearFilter2" value="false" />
  343. <bool name="TrilinearFilter3" value="false" />
  344. <bool name="TrilinearFilter4" value="false" />
  345. <bool name="AnisotropicFilter1" value="false" />
  346. <bool name="AnisotropicFilter2" value="false" />
  347. <bool name="AnisotropicFilter3" value="false" />
  348. <bool name="AnisotropicFilter4" value="false" />
  349. <enum name="TextureWrap1" value="texture_clamp_repeat" />
  350. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  351. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  352. <enum name="TextureWrap4" value="texture_clamp_repeat" />
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  354. <attributes>
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  357. <color name="Diffuse" value="ffdfdfdf" />
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  370. <bool name="ZWriteEnable" value="true" />
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  372. <bool name="BackfaceCulling" value="true" />
  373. <bool name="FogEnable" value="false" />
  374. <bool name="NormalizeNormals" value="false" />
  375. <bool name="BilinearFilter1" value="true" />
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  377. <bool name="BilinearFilter3" value="true" />
  378. <bool name="BilinearFilter4" value="true" />
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  381. <bool name="TrilinearFilter3" value="false" />
  382. <bool name="TrilinearFilter4" value="false" />
  383. <bool name="AnisotropicFilter1" value="false" />
  384. <bool name="AnisotropicFilter2" value="false" />
  385. <bool name="AnisotropicFilter3" value="false" />
  386. <bool name="AnisotropicFilter4" value="false" />
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  388. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  389. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  390. <enum name="TextureWrap4" value="texture_clamp_repeat" />
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  392. </materials>
  393. </node>
  394. <node type="cube">
  395. <attributes>
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  403. <int name="DebugDataVisible" value="0" />
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  411. <color name="Diffuse" value="ffffffff" />
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  413. <color name="Specular" value="ffffffff" />
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  416. <float name="Param2" value="0.000000" />
  417. <texture name="Texture1" value="assets/UVTransformTestImg.png" />
  418. <texture name="Texture2" value="" />
  419. <texture name="Texture3" value="" />
  420. <texture name="Texture4" value="" />
  421. <bool name="Wireframe" value="false" />
  422. <bool name="GouraudShading" value="true" />
  423. <bool name="Lighting" value="false" />
  424. <bool name="ZWriteEnable" value="true" />
  425. <int name="ZBuffer" value="1" />
  426. <bool name="BackfaceCulling" value="true" />
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  428. <bool name="NormalizeNormals" value="false" />
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  430. <bool name="BilinearFilter2" value="true" />
  431. <bool name="BilinearFilter3" value="true" />
  432. <bool name="BilinearFilter4" value="true" />
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  434. <bool name="TrilinearFilter2" value="false" />
  435. <bool name="TrilinearFilter3" value="false" />
  436. <bool name="TrilinearFilter4" value="false" />
  437. <bool name="AnisotropicFilter1" value="false" />
  438. <bool name="AnisotropicFilter2" value="false" />
  439. <bool name="AnisotropicFilter3" value="false" />
  440. <bool name="AnisotropicFilter4" value="false" />
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  442. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  443. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  444. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  445. </attributes>
  446. </materials>
  447. <animators>
  448. <attributes>
  449. <string name="Type" value="followSpline" />
  450. <float name="Speed" value="1.000000" />
  451. <float name="Tightness" value="0.500000" />
  452. <vector3d name="Point1" value="0.000000, 0.000000, 0.000000" />
  453. <vector3d name="Point2" value="20.000000, 20.000000, 20.000000" />
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  455. <vector3d name="Point4" value="32.000000, 0.000000, 30.000000" />
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  457. </animators>
  458. </node>
  459. <node type="sphere">
  460. <attributes>
  461. <string name="Name" value="SillySphere" />
  462. <int name="Id" value="-1" />
  463. <vector3d name="Position" value="-52.105640, 35.426533, -57.016262" />
  464. <vector3d name="Rotation" value="994.501831, 732.416443, 732.416443" />
  465. <vector3d name="Scale" value="3.048931, 7.026268, 6.031934" />
  466. <bool name="Visible" value="true" />
  467. <enum name="AutomaticCulling" value="box" />
  468. <int name="DebugDataVisible" value="0" />
  469. <bool name="IsDebugObject" value="false" />
  470. <float name="Radius" value="5.000000" />
  471. <int name="PolyCountX" value="16" />
  472. <int name="PolyCountY" value="16" />
  473. </attributes>
  474. <materials>
  475. <attributes>
  476. <enum name="Type" value="solid" />
  477. <color name="Ambient" value="ffffffff" />
  478. <color name="Diffuse" value="ffffffff" />
  479. <color name="Emissive" value="00000000" />
  480. <color name="Specular" value="ffffffff" />
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  483. <float name="Param2" value="0.000000" />
  484. <texture name="Texture1" value="assets/UVTransformTestImg.png" />
  485. <texture name="Texture2" value="" />
  486. <texture name="Texture3" value="" />
  487. <texture name="Texture4" value="" />
  488. <bool name="Wireframe" value="false" />
  489. <bool name="GouraudShading" value="true" />
  490. <bool name="Lighting" value="false" />
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  492. <int name="ZBuffer" value="1" />
  493. <bool name="BackfaceCulling" value="true" />
  494. <bool name="FogEnable" value="false" />
  495. <bool name="NormalizeNormals" value="false" />
  496. <bool name="BilinearFilter1" value="true" />
  497. <bool name="BilinearFilter2" value="true" />
  498. <bool name="BilinearFilter3" value="true" />
  499. <bool name="BilinearFilter4" value="true" />
  500. <bool name="TrilinearFilter1" value="false" />
  501. <bool name="TrilinearFilter2" value="false" />
  502. <bool name="TrilinearFilter3" value="false" />
  503. <bool name="TrilinearFilter4" value="false" />
  504. <bool name="AnisotropicFilter1" value="false" />
  505. <bool name="AnisotropicFilter2" value="false" />
  506. <bool name="AnisotropicFilter3" value="false" />
  507. <bool name="AnisotropicFilter4" value="false" />
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  509. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  510. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  511. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  512. </attributes>
  513. </materials>
  514. <!-- <animators>-->
  515. <!-- <attributes>-->
  516. <!-- <string name="Type" value="rotation" />-->
  517. <!-- <vector3d name="Rotation" value="0.300000, 0.300000, 0.300000" />-->
  518. <!-- </attributes>-->
  519. <!-- </animators>-->
  520. </node>
  521. </irr_scene>