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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "UnitTestPCH.h"
- #include <assimp/scene.h>
- #include <assimp/SceneCombiner.h>
- using namespace Assimp;
- class utScene : public ::testing::Test {
- protected:
- aiScene *scene;
- void SetUp() override {
- scene = new aiScene;
- }
- void TearDown() override {
- delete scene;
- scene = nullptr;
- }
- };
- TEST_F(utScene, findNodeTest) {
- scene->mRootNode = new aiNode();
- scene->mRootNode->mName.Set("test");
- aiNode *child = new aiNode;
- child->mName.Set("child");
- scene->mRootNode->addChildren(1, &child);
- aiNode *found = scene->mRootNode->FindNode("child");
- EXPECT_EQ(child, found);
- }
- TEST_F(utScene, sceneHasContentTest) {
- EXPECT_FALSE(scene->HasAnimations());
- EXPECT_FALSE(scene->HasMaterials());
- EXPECT_FALSE(scene->HasMeshes());
- EXPECT_FALSE(scene->HasCameras());
- EXPECT_FALSE(scene->HasLights());
- EXPECT_FALSE(scene->HasTextures());
- }
- TEST_F(utScene, getShortFilenameTest) {
- std::string long_filename1 = "foo_bar/name";
- const char *name1 = scene->GetShortFilename(long_filename1.c_str());
- EXPECT_NE(nullptr, name1);
- std::string long_filename2 = "foo_bar\\name";
- const char *name2 = scene->GetShortFilename(long_filename2.c_str());
- EXPECT_NE(nullptr, name2);
- }
- TEST_F(utScene, deepCopyTest) {
- scene->mRootNode = new aiNode();
- scene->mNumMeshes = 1;
- scene->mMeshes = new aiMesh *[scene->mNumMeshes] ();
- scene->mMeshes[0] = new aiMesh ();
- scene->mMeshes[0]->SetTextureCoordsName (0, aiString ("test"));
- {
- aiScene* copied = nullptr;
- SceneCombiner::CopyScene(&copied,scene);
- delete copied;
- }
- }
- TEST_F(utScene, getEmbeddedTextureTest) {
- }
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