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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "UnitTestPCH.h"
- #include <assimp/mesh.h>
- using namespace Assimp;
- class utMesh : public ::testing::Test {
- protected:
- aiMesh* mesh = nullptr;
- void SetUp() override {
- mesh = new aiMesh;
- }
- void TearDown() override {
- delete mesh;
- mesh = nullptr;
- }
- };
- TEST_F(utMesh, emptyMeshHasNoContentTest) {
- EXPECT_EQ(0u, mesh->mName.length);
- EXPECT_FALSE(mesh->HasPositions());
- EXPECT_FALSE(mesh->HasFaces());
- EXPECT_FALSE(mesh->HasNormals());
- EXPECT_FALSE(mesh->HasTangentsAndBitangents());
- EXPECT_FALSE(mesh->HasVertexColors(0));
- EXPECT_FALSE(mesh->HasVertexColors(AI_MAX_NUMBER_OF_COLOR_SETS));
- EXPECT_FALSE(mesh->HasTextureCoords(0));
- EXPECT_FALSE(mesh->HasTextureCoords(AI_MAX_NUMBER_OF_TEXTURECOORDS));
- EXPECT_EQ(0u, mesh->GetNumUVChannels());
- EXPECT_EQ(0u, mesh->GetNumColorChannels());
- EXPECT_FALSE(mesh->HasBones());
- EXPECT_FALSE(mesh->HasTextureCoordsName(0));
- EXPECT_FALSE(mesh->HasTextureCoordsName(AI_MAX_NUMBER_OF_TEXTURECOORDS));
- }
- TEST_F(utMesh, setTextureCoordsName) {
- EXPECT_FALSE(mesh->HasTextureCoordsName(0));
- const aiString texcoords_name("texcoord_name");
- mesh->SetTextureCoordsName(0, texcoords_name);
- EXPECT_TRUE(mesh->HasTextureCoordsName(0u));
- EXPECT_FALSE(mesh->HasTextureCoordsName(1u));
- ASSERT_NE(nullptr, mesh->mTextureCoordsNames);
- ASSERT_NE(nullptr, mesh->mTextureCoordsNames[0]);
- EXPECT_STREQ(texcoords_name.C_Str(), mesh->mTextureCoordsNames[0]->C_Str());
- EXPECT_STREQ(texcoords_name.C_Str(), mesh->GetTextureCoordsName(0)->C_Str());
- // Now clear the name
- mesh->SetTextureCoordsName(0, aiString());
- EXPECT_FALSE(mesh->HasTextureCoordsName(0));
- ASSERT_NE(nullptr, mesh->mTextureCoordsNames);
- EXPECT_EQ(nullptr, mesh->mTextureCoordsNames[0]);
- EXPECT_EQ(nullptr, mesh->GetTextureCoordsName(0));
- }
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