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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file Implementation of the VertexTriangleAdjacency helper class
- */
- // internal headers
- #include "VertexTriangleAdjacency.h"
- #include <assimp/mesh.h>
- using namespace Assimp;
- // ------------------------------------------------------------------------------------------------
- VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
- unsigned int iNumFaces,
- unsigned int iNumVertices /*= 0*/,
- bool bComputeNumTriangles /*= false*/) {
- // compute the number of referenced vertices if it wasn't specified by the caller
- const aiFace *const pcFaceEnd = pcFaces + iNumFaces;
- if (0 == iNumVertices) {
- for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
- ai_assert(nullptr != pcFace);
- ai_assert(3 == pcFace->mNumIndices);
- iNumVertices = std::max(iNumVertices, pcFace->mIndices[0]);
- iNumVertices = std::max(iNumVertices, pcFace->mIndices[1]);
- iNumVertices = std::max(iNumVertices, pcFace->mIndices[2]);
- }
- }
- mNumVertices = iNumVertices + 1;
- unsigned int *pi;
- // allocate storage
- if (bComputeNumTriangles) {
- pi = mLiveTriangles = new unsigned int[iNumVertices + 1];
- ::memset(mLiveTriangles, 0, sizeof(unsigned int) * (iNumVertices + 1));
- mOffsetTable = new unsigned int[iNumVertices + 2] + 1;
- } else {
- pi = mOffsetTable = new unsigned int[iNumVertices + 2] + 1;
- ::memset(mOffsetTable, 0, sizeof(unsigned int) * (iNumVertices + 1));
- mLiveTriangles = nullptr; // important, otherwise the d'tor would crash
- }
- // get a pointer to the end of the buffer
- unsigned int *piEnd = pi + iNumVertices;
- *piEnd++ = 0u;
- // first pass: compute the number of faces referencing each vertex
- for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
- unsigned nind = pcFace->mNumIndices;
- unsigned *ind = pcFace->mIndices;
- if (nind > 0) pi[ind[0]]++;
- if (nind > 1) pi[ind[1]]++;
- if (nind > 2) pi[ind[2]]++;
- }
- // second pass: compute the final offset table
- unsigned int iSum = 0;
- unsigned int *piCurOut = this->mOffsetTable;
- for (unsigned int *piCur = pi; piCur != piEnd; ++piCur, ++piCurOut) {
- unsigned int iLastSum = iSum;
- iSum += *piCur;
- *piCurOut = iLastSum;
- }
- pi = this->mOffsetTable;
- // third pass: compute the final table
- this->mAdjacencyTable = new unsigned int[iSum];
- iSum = 0;
- for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace, ++iSum) {
- unsigned nind = pcFace->mNumIndices;
- unsigned *ind = pcFace->mIndices;
- if (nind > 0) mAdjacencyTable[pi[ind[0]]++] = iSum;
- if (nind > 1) mAdjacencyTable[pi[ind[1]]++] = iSum;
- if (nind > 2) mAdjacencyTable[pi[ind[2]]++] = iSum;
- }
- // fourth pass: undo the offset computations made during the third pass
- // We could do this in a separate buffer, but this would be TIMES slower.
- --mOffsetTable;
- *mOffsetTable = 0u;
- }
- // ------------------------------------------------------------------------------------------------
- VertexTriangleAdjacency::~VertexTriangleAdjacency() {
- // delete allocated storage
- delete[] mOffsetTable;
- delete[] mAdjacencyTable;
- delete[] mLiveTriangles;
- }
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