CreateAnimMesh.h 2.9 KB

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  1. /*
  2. Open Asset Import Library (assimp)
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  5. All rights reserved.
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  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
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  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
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  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file CreateAnimMesh.h
  34. * Create AnimMesh from Mesh
  35. */
  36. #pragma once
  37. #ifndef INCLUDED_AI_CREATE_ANIM_MESH_H
  38. #define INCLUDED_AI_CREATE_ANIM_MESH_H
  39. #ifdef __GNUC__
  40. # pragma GCC system_header
  41. #endif
  42. #include <assimp/mesh.h>
  43. namespace Assimp {
  44. /**
  45. * Create aiAnimMesh from aiMesh.
  46. * @param mesh The input mesh to create an animated mesh from.
  47. * @param needPositions If true, positions will be copied from.
  48. * @param needNormals If true, normals will be copied from.
  49. * @param needTangents If true, tangents and bitangents will be copied from.
  50. * @param needColors If true, colors will be copied from.
  51. * @param needTexCoords If true, texCoords will be copied from.
  52. * @return The new created animated mesh.
  53. */
  54. ASSIMP_API aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh,
  55. bool needPositions = true,
  56. bool needNormals = true,
  57. bool needTangents = true,
  58. bool needColors = true,
  59. bool needTexCoords = true);
  60. } // end of namespace Assimp
  61. #endif // INCLUDED_AI_CREATE_ANIM_MESH_H