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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file CreateAnimMesh.h
- * Create AnimMesh from Mesh
- */
- #pragma once
- #ifndef INCLUDED_AI_CREATE_ANIM_MESH_H
- #define INCLUDED_AI_CREATE_ANIM_MESH_H
- #ifdef __GNUC__
- # pragma GCC system_header
- #endif
- #include <assimp/mesh.h>
- namespace Assimp {
- /**
- * Create aiAnimMesh from aiMesh.
- * @param mesh The input mesh to create an animated mesh from.
- * @param needPositions If true, positions will be copied from.
- * @param needNormals If true, normals will be copied from.
- * @param needTangents If true, tangents and bitangents will be copied from.
- * @param needColors If true, colors will be copied from.
- * @param needTexCoords If true, texCoords will be copied from.
- * @return The new created animated mesh.
- */
- ASSIMP_API aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh,
- bool needPositions = true,
- bool needNormals = true,
- bool needTangents = true,
- bool needColors = true,
- bool needTexCoords = true);
- } // end of namespace Assimp
- #endif // INCLUDED_AI_CREATE_ANIM_MESH_H
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