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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file Exporter.hpp
- * @brief Defines the CPP-API for the Assimp export interface
- */
- #pragma once
- #ifndef AI_EXPORT_HPP_INC
- #define AI_EXPORT_HPP_INC
- #ifdef __GNUC__
- #pragma GCC system_header
- #endif
- #ifndef ASSIMP_BUILD_NO_EXPORT
- #include "cexport.h"
- #include <map>
- #include <functional>
- namespace Assimp {
- class ExporterPimpl;
- class IOSystem;
- class ProgressHandler;
- // ----------------------------------------------------------------------------------
- /** CPP-API: The Exporter class forms an C++ interface to the export functionality
- * of the Open Asset Import Library. Note that the export interface is available
- * only if Assimp has been built with ASSIMP_BUILD_NO_EXPORT not defined.
- *
- * The interface is modeled after the importer interface and mostly
- * symmetric. The same rules for threading etc. apply.
- *
- * In a nutshell, there are two export interfaces: #Export, which writes the
- * output file(s) either to the regular file system or to a user-supplied
- * #IOSystem, and #ExportToBlob which returns a linked list of memory
- * buffers (blob), each referring to one output file (in most cases
- * there will be only one output file of course, but this extra complexity is
- * needed since Assimp aims at supporting a wide range of file formats).
- *
- * #ExportToBlob is especially useful if you intend to work
- * with the data in-memory.
- */
- class ASSIMP_API ExportProperties;
- class ASSIMP_API Exporter {
- public:
- /** Function pointer type of a Export worker function */
- typedef void (*fpExportFunc)(const char *, IOSystem *, const aiScene *, const ExportProperties *);
- /** Internal description of an Assimp export format option */
- struct ExportFormatEntry {
- /// Public description structure to be returned by aiGetExportFormatDescription()
- aiExportFormatDesc mDescription;
- // Worker function to do the actual exporting
- fpExportFunc mExportFunction;
- // Post-processing steps to be executed PRIOR to invoking mExportFunction
- unsigned int mEnforcePP;
- // Constructor to fill all entries
- ExportFormatEntry(const char *pId, const char *pDesc, const char *pExtension, fpExportFunc pFunction, unsigned int pEnforcePP = 0u) {
- mDescription.id = pId;
- mDescription.description = pDesc;
- mDescription.fileExtension = pExtension;
- mExportFunction = pFunction;
- mEnforcePP = pEnforcePP;
- }
- ExportFormatEntry() :
- mExportFunction(),
- mEnforcePP() {
- mDescription.id = nullptr;
- mDescription.description = nullptr;
- mDescription.fileExtension = nullptr;
- }
- };
- /**
- * @brief The class constructor.
- */
- Exporter();
- /**
- * @brief The class destructor.
- */
- ~Exporter();
- // -------------------------------------------------------------------
- /** Supplies a custom IO handler to the exporter to use to open and
- * access files.
- *
- * If you need #Export to use custom IO logic to access the files,
- * you need to supply a custom implementation of IOSystem and
- * IOFile to the exporter.
- *
- * #Exporter takes ownership of the object and will destroy it
- * afterwards. The previously assigned handler will be deleted.
- * Pass NULL to take again ownership of your IOSystem and reset Assimp
- * to use its default implementation, which uses plain file IO.
- *
- * @param pIOHandler The IO handler to be used in all file accesses
- * of the Importer. */
- void SetIOHandler(IOSystem *pIOHandler);
- // -------------------------------------------------------------------
- /** Retrieves the IO handler that is currently set.
- * You can use #IsDefaultIOHandler() to check whether the returned
- * interface is the default IO handler provided by ASSIMP. The default
- * handler is active as long the application doesn't supply its own
- * custom IO handler via #SetIOHandler().
- * @return A valid IOSystem interface, never NULL. */
- IOSystem *GetIOHandler() const;
- // -------------------------------------------------------------------
- /** Checks whether a default IO handler is active
- * A default handler is active as long the application doesn't
- * supply its own custom IO handler via #SetIOHandler().
- * @return true by default */
- bool IsDefaultIOHandler() const;
- // -------------------------------------------------------------------
- /** Supplies a custom progress handler to the exporter. This
- * interface exposes an #Update() callback, which is called
- * more or less periodically (please don't sue us if it
- * isn't as periodically as you'd like it to have ...).
- * This can be used to implement progress bars and loading
- * timeouts.
- * @param pHandler Progress callback interface. Pass nullptr to
- * disable progress reporting.
- * @note Progress handlers can be used to abort the loading
- * at almost any time.*/
- void SetProgressHandler(ProgressHandler *pHandler);
- // -------------------------------------------------------------------
- /** Exports the given scene to a chosen file format. Returns the exported
- * data as a binary blob which you can write into a file or something.
- * When you're done with the data, simply let the #Exporter instance go
- * out of scope to have it released automatically.
- * @param pScene The scene to export. Stays in possession of the caller,
- * is not changed by the function.
- * @param pFormatId ID string to specify to which format you want to
- * export to. Use
- * #GetExportFormatCount / #GetExportFormatDescription to learn which
- * export formats are available.
- * @param pPreprocessing See the documentation for #Export
- * @return the exported data or nullptr in case of error.
- * @note If the Exporter instance did already hold a blob from
- * a previous call to #ExportToBlob, it will be disposed.
- * Any IO handlers set via #SetIOHandler are ignored here.
- * @note Use aiCopyScene() to get a modifiable copy of a previously
- * imported scene. */
- const aiExportDataBlob *ExportToBlob(const aiScene *pScene, const char *pFormatId,
- unsigned int pPreprocessing = 0u, const ExportProperties *pProperties = nullptr);
- const aiExportDataBlob *ExportToBlob(const aiScene *pScene, const std::string &pFormatId,
- unsigned int pPreprocessing = 0u, const ExportProperties *pProperties = nullptr);
- // -------------------------------------------------------------------
- /** Convenience function to export directly to a file. Use
- * #SetIOSystem to supply a custom IOSystem to gain fine-grained control
- * about the output data flow of the export process.
- * @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be nullptr.
- * @param pPath Full target file name. Target must be accessible.
- * @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated
- * flags, but in reality only a subset of them makes sense here. Specifying
- * 'preprocessing' flags is useful if the input scene does not conform to
- * Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
- * In short, this means the geometry data should use a right-handed coordinate systems, face
- * winding should be counter-clockwise and the UV coordinate origin is assumed to be in
- * the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
- * #aiProcess_FlipWindingOrder flags are used in the import side to allow users
- * to have those defaults automatically adapted to their conventions. Specifying those flags
- * for exporting has the opposite effect, respectively. Some other of the
- * #aiPostProcessSteps enumerated values may be useful as well, but you'll need
- * to try out what their effect on the exported file is. Many formats impose
- * their own restrictions on the structure of the geometry stored therein,
- * so some preprocessing may have little or no effect at all, or may be
- * redundant as exporters would apply them anyhow. A good example
- * is triangulation - whilst you can enforce it by specifying
- * the #aiProcess_Triangulate flag, most export formats support only
- * triangulate data so they would run the step even if it wasn't requested.
- *
- * If assimp detects that the input scene was directly taken from the importer side of
- * the library (i.e. not copied using aiCopyScene and potentially modified afterwards),
- * any post-processing steps already applied to the scene will not be applied again, unless
- * they show non-idempotent behavior (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
- * #aiProcess_FlipWindingOrder).
- * @return AI_SUCCESS if everything was fine.
- * @note Use aiCopyScene() to get a modifiable copy of a previously
- * imported scene.*/
- aiReturn Export(const aiScene *pScene, const char *pFormatId, const char *pPath,
- unsigned int pPreprocessing = 0u, const ExportProperties *pProperties = nullptr);
- aiReturn Export(const aiScene *pScene, const std::string &pFormatId, const std::string &pPath,
- unsigned int pPreprocessing = 0u, const ExportProperties *pProperties = nullptr);
- // -------------------------------------------------------------------
- /** Returns an error description of an error that occurred in #Export
- * or #ExportToBlob
- *
- * Returns an empty string if no error occurred.
- * @return A description of the last error, an empty string if no
- * error occurred. The string is never nullptr.
- *
- * @note The returned function remains valid until one of the
- * following methods is called: #Export, #ExportToBlob, #FreeBlob */
- const char *GetErrorString() const;
- // -------------------------------------------------------------------
- /** Return the blob obtained from the last call to #ExportToBlob */
- const aiExportDataBlob *GetBlob() const;
- // -------------------------------------------------------------------
- /** Orphan the blob from the last call to #ExportToBlob. This means
- * the caller takes ownership and is thus responsible for calling
- * the C API function #aiReleaseExportBlob to release it. */
- const aiExportDataBlob *GetOrphanedBlob() const;
- // -------------------------------------------------------------------
- /** Frees the current blob.
- *
- * The function does nothing if no blob has previously been
- * previously produced via #ExportToBlob. #FreeBlob is called
- * automatically by the destructor. The only reason to call
- * it manually would be to reclaim as much storage as possible
- * without giving up the #Exporter instance yet. */
- void FreeBlob();
- // -------------------------------------------------------------------
- /** Returns the number of export file formats available in the current
- * Assimp build. Use #Exporter::GetExportFormatDescription to
- * retrieve infos of a specific export format.
- *
- * This includes built-in exporters as well as exporters registered
- * using #RegisterExporter.
- **/
- size_t GetExportFormatCount() const;
- // -------------------------------------------------------------------
- /** Returns a description of the nth export file format. Use #
- * #Exporter::GetExportFormatCount to learn how many export
- * formats are supported.
- *
- * The returned pointer is of static storage duration if the
- * pIndex pertains to a built-in exporter (i.e. one not registered
- * via #RegistrerExporter). It is restricted to the life-time of the
- * #Exporter instance otherwise.
- *
- * @param pIndex Index of the export format to retrieve information
- * for. Valid range is 0 to #Exporter::GetExportFormatCount
- * @return A description of that specific export format.
- * NULL if pIndex is out of range. */
- const aiExportFormatDesc *GetExportFormatDescription(size_t pIndex) const;
- // -------------------------------------------------------------------
- /** Register a custom exporter. Custom export formats are limited to
- * to the current #Exporter instance and do not affect the
- * library globally. The indexes under which the format's
- * export format description can be queried are assigned
- * monotonously.
- * @param desc Exporter description.
- * @return aiReturn_SUCCESS if the export format was successfully
- * registered. A common cause that would prevent an exporter
- * from being registered is that its format id is already
- * occupied by another format. */
- aiReturn RegisterExporter(const ExportFormatEntry &desc);
- // -------------------------------------------------------------------
- /** Remove an export format previously registered with #RegisterExporter
- * from the #Exporter instance (this can also be used to drop
- * built-in exporters because those are implicitly registered
- * using #RegisterExporter).
- * @param id Format id to be unregistered, this refers to the
- * 'id' field of #aiExportFormatDesc.
- * @note Calling this method on a format description not yet registered
- * has no effect.*/
- void UnregisterExporter(const char *id);
- protected:
- // Just because we don't want you to know how we're hacking around.
- ExporterPimpl *pimpl;
- };
- class ASSIMP_API ExportProperties {
- public:
- // Data type to store the key hash
- typedef unsigned int KeyType;
- // typedefs for our four configuration maps.
- // We don't need more, so there is no need for a generic solution
- typedef std::map<KeyType, int> IntPropertyMap;
- typedef std::map<KeyType, ai_real> FloatPropertyMap;
- typedef std::map<KeyType, std::string> StringPropertyMap;
- typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
- typedef std::map<KeyType, std::function<void *(void *)>> CallbackPropertyMap;
- public:
- /** Standard constructor
- * @see ExportProperties()
- */
- ExportProperties();
- // -------------------------------------------------------------------
- /** Copy constructor.
- *
- * This copies the configuration properties of another ExportProperties.
- * @see ExportProperties(const ExportProperties& other)
- */
- ExportProperties(const ExportProperties &other);
- // -------------------------------------------------------------------
- /** Set an integer configuration property.
- * @param szName Name of the property. All supported properties
- * are defined in the aiConfig.g header (all constants share the
- * prefix AI_CONFIG_XXX and are simple strings).
- * @param iValue New value of the property
- * @return true if the property was set before. The new value replaces
- * the previous value in this case.
- * @note Property of different types (float, int, string ..) are kept
- * on different stacks, so calling SetPropertyInteger() for a
- * floating-point property has no effect - the loader will call
- * GetPropertyFloat() to read the property, but it won't be there.
- */
- bool SetPropertyInteger(const char *szName, int iValue);
- // -------------------------------------------------------------------
- /** Set a boolean configuration property. Boolean properties
- * are stored on the integer stack internally so it's possible
- * to set them via #SetPropertyBool and query them with
- * #GetPropertyBool and vice versa.
- * @see SetPropertyInteger()
- */
- bool SetPropertyBool(const char *szName, bool value) {
- return SetPropertyInteger(szName, value);
- }
- // -------------------------------------------------------------------
- /** Set a floating-point configuration property.
- * @see SetPropertyInteger()
- */
- bool SetPropertyFloat(const char *szName, ai_real fValue);
- // -------------------------------------------------------------------
- /** Set a string configuration property.
- * @see SetPropertyInteger()
- */
- bool SetPropertyString(const char *szName, const std::string &sValue);
- // -------------------------------------------------------------------
- /** Set a matrix configuration property.
- * @see SetPropertyInteger()
- */
- bool SetPropertyMatrix(const char *szName, const aiMatrix4x4 &sValue);
- bool SetPropertyCallback(const char *szName, const std::function<void *(void *)> &f);
- // -------------------------------------------------------------------
- /** Get a configuration property.
- * @param szName Name of the property. All supported properties
- * are defined in the aiConfig.g header (all constants share the
- * prefix AI_CONFIG_XXX).
- * @param iErrorReturn Value that is returned if the property
- * is not found.
- * @return Current value of the property
- * @note Property of different types (float, int, string ..) are kept
- * on different lists, so calling SetPropertyInteger() for a
- * floating-point property has no effect - the loader will call
- * GetPropertyFloat() to read the property, but it won't be there.
- */
- int GetPropertyInteger(const char *szName,
- int iErrorReturn = 0xffffffff) const;
- // -------------------------------------------------------------------
- /** Get a boolean configuration property. Boolean properties
- * are stored on the integer stack internally so it's possible
- * to set them via #SetPropertyBool and query them with
- * #GetPropertyBool and vice versa.
- * @see GetPropertyInteger()
- */
- bool GetPropertyBool(const char *szName, bool bErrorReturn = false) const {
- return GetPropertyInteger(szName, bErrorReturn) != 0;
- }
- // -------------------------------------------------------------------
- /** Get a floating-point configuration property
- * @see GetPropertyInteger()
- */
- ai_real GetPropertyFloat(const char *szName,
- ai_real fErrorReturn = 10e10f) const;
- // -------------------------------------------------------------------
- /** Get a string configuration property
- *
- * The return value remains valid until the property is modified.
- * @see GetPropertyInteger()
- */
- const std::string GetPropertyString(const char *szName,
- const std::string &sErrorReturn = "") const;
- // -------------------------------------------------------------------
- /** Get a matrix configuration property
- *
- * The return value remains valid until the property is modified.
- * @see GetPropertyInteger()
- */
- const aiMatrix4x4 GetPropertyMatrix(const char *szName,
- const aiMatrix4x4 &sErrorReturn = aiMatrix4x4()) const;
- std::function<void *(void *)> GetPropertyCallback(const char* szName) const;
- // -------------------------------------------------------------------
- /** Determine a integer configuration property has been set.
- * @see HasPropertyInteger()
- */
- bool HasPropertyInteger(const char *szName) const;
- /** Determine a boolean configuration property has been set.
- * @see HasPropertyBool()
- */
- bool HasPropertyBool(const char *szName) const;
- /** Determine a boolean configuration property has been set.
- * @see HasPropertyFloat()
- */
- bool HasPropertyFloat(const char *szName) const;
- /** Determine a String configuration property has been set.
- * @see HasPropertyString()
- */
- bool HasPropertyString(const char *szName) const;
- /** Determine a Matrix configuration property has been set.
- * @see HasPropertyMatrix()
- */
- bool HasPropertyMatrix(const char *szName) const;
- bool HasPropertyCallback(const char *szName) const;
- /** List of integer properties */
- IntPropertyMap mIntProperties;
- /** List of floating-point properties */
- FloatPropertyMap mFloatProperties;
- /** List of string properties */
- StringPropertyMap mStringProperties;
- /** List of Matrix properties */
- MatrixPropertyMap mMatrixProperties;
- CallbackPropertyMap mCallbackProperties;
- };
- // ----------------------------------------------------------------------------------
- inline const aiExportDataBlob *Exporter::ExportToBlob(const aiScene *pScene, const std::string &pFormatId,
- unsigned int pPreprocessing, const ExportProperties *pProperties) {
- return ExportToBlob(pScene, pFormatId.c_str(), pPreprocessing, pProperties);
- }
- // ----------------------------------------------------------------------------------
- inline aiReturn Exporter ::Export(const aiScene *pScene, const std::string &pFormatId,
- const std::string &pPath, unsigned int pPreprocessing,
- const ExportProperties *pProperties) {
- return Export(pScene, pFormatId.c_str(), pPath.c_str(), pPreprocessing, pProperties);
- }
- } // namespace Assimp
- #endif // ASSIMP_BUILD_NO_EXPORT
- #endif // AI_EXPORT_HPP_INC
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