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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** Small helper classes to optimize finding vertices close to a given location
- */
- #pragma once
- #ifndef AI_D3DSSPATIALSORT_H_INC
- #define AI_D3DSSPATIALSORT_H_INC
- #ifdef __GNUC__
- # pragma GCC system_header
- #endif
- #include <assimp/types.h>
- #include <vector>
- #include <stdint.h>
- namespace Assimp {
- // ----------------------------------------------------------------------------------
- /** Specialized version of SpatialSort to support smoothing groups
- * This is used in by the 3DS, ASE and LWO loaders. 3DS and ASE share their
- * normal computation code in SmoothingGroups.inl, the LWO loader has its own
- * implementation to handle all details of its file format correctly.
- */
- // ----------------------------------------------------------------------------------
- class ASSIMP_API SGSpatialSort {
- public:
- SGSpatialSort();
- // -------------------------------------------------------------------
- /** Construction from a given face array, handling smoothing groups
- * properly
- */
- explicit SGSpatialSort(const std::vector<aiVector3D>& vPositions);
- // -------------------------------------------------------------------
- /** Add a vertex to the spatial sort
- * @param vPosition Vertex position to be added
- * @param index Index of the vrtex
- * @param smoothingGroup SmoothingGroup for this vertex
- */
- void Add(const aiVector3D& vPosition, unsigned int index,
- unsigned int smoothingGroup);
- // -------------------------------------------------------------------
- /** Prepare the spatial sorter for use. This step runs in O(logn)
- */
- void Prepare();
- /** Destructor */
- ~SGSpatialSort() = default;
- // -------------------------------------------------------------------
- /** Returns an iterator for all positions close to the given position.
- * @param pPosition The position to look for vertices.
- * @param pSG Only included vertices with at least one shared smooth group
- * @param pRadius Maximal distance from the position a vertex may have
- * to be counted in.
- * @param poResults The container to store the indices of the found
- * positions. Will be emptied by the call so it may contain anything.
- * @param exactMatch Specifies whether smoothing groups are bit masks
- * (false) or integral values (true). In the latter case, a vertex
- * cannot belong to more than one smoothing group.
- * @return An iterator to iterate over all vertices in the given area.
- */
- // -------------------------------------------------------------------
- void FindPositions( const aiVector3D& pPosition, uint32_t pSG,
- float pRadius, std::vector<unsigned int>& poResults,
- bool exactMatch = false) const;
- protected:
- /** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */
- aiVector3D mPlaneNormal;
- // -------------------------------------------------------------------
- /** An entry in a spatially sorted position array. Consists of a
- * vertex index, its position and its pre-calculated distance from
- * the reference plane */
- // -------------------------------------------------------------------
- struct Entry {
- unsigned int mIndex; ///< The vertex referred by this entry
- aiVector3D mPosition; ///< Position
- uint32_t mSmoothGroups;
- float mDistance; ///< Distance of this vertex to the sorting plane
- Entry() AI_NO_EXCEPT
- : mIndex(0)
- , mPosition()
- , mSmoothGroups(0)
- , mDistance(0.0f) {
- // empty
- }
- Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
- : mIndex( pIndex)
- , mPosition( pPosition)
- , mSmoothGroups(pSG)
- , mDistance( pDistance) {
- // empty
- }
- bool operator < (const Entry& e) const {
- return mDistance < e.mDistance;
- }
- };
- // all positions, sorted by distance to the sorting plane
- std::vector<Entry> mPositions;
- };
- } // end of namespace Assimp
- #endif // AI_SPATIALSORT_H_INC
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