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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** Small helper classes to optimise finding vertizes close to a given location */
- #pragma once
- #ifndef AI_SPATIALSORT_H_INC
- #define AI_SPATIALSORT_H_INC
- #ifdef __GNUC__
- #pragma GCC system_header
- #endif
- #include <assimp/types.h>
- #include <vector>
- #include <limits>
- namespace Assimp {
- // ------------------------------------------------------------------------------------------------
- /** A little helper class to quickly find all vertices in the epsilon environment of a given
- * position. Construct an instance with an array of positions. The class stores the given positions
- * by their indices and sorts them by their distance to an arbitrary chosen plane.
- * You can then query the instance for all vertices close to a given position in an average O(log n)
- * time, with O(n) worst case complexity when all vertices lay on the plane. The plane is chosen
- * so that it avoids common planes in usual data sets. */
- // ------------------------------------------------------------------------------------------------
- class ASSIMP_API SpatialSort {
- public:
- SpatialSort();
- // ------------------------------------------------------------------------------------
- /** Constructs a spatially sorted representation from the given position array.
- * Supply the positions in its layout in memory, the class will only refer to them
- * by index.
- * @param pPositions Pointer to the first position vector of the array.
- * @param pNumPositions Number of vectors to expect in that array.
- * @param pElementOffset Offset in bytes from the beginning of one vector in memory
- * to the beginning of the next vector. */
- SpatialSort(const aiVector3D *pPositions, unsigned int pNumPositions,
- unsigned int pElementOffset);
- /** Destructor */
- ~SpatialSort() = default;
- // ------------------------------------------------------------------------------------
- /** Sets the input data for the SpatialSort. This replaces existing data, if any.
- * The new data receives new indices in ascending order.
- *
- * @param pPositions Pointer to the first position vector of the array.
- * @param pNumPositions Number of vectors to expect in that array.
- * @param pElementOffset Offset in bytes from the beginning of one vector in memory
- * to the beginning of the next vector.
- * @param pFinalize Specifies whether the SpatialSort's internal representation
- * is finalized after the new data has been added. Finalization is
- * required in order to use #FindPosition() or #GenerateMappingTable().
- * If you don't finalize yet, you can use #Append() to add data from
- * other sources.*/
- void Fill(const aiVector3D *pPositions, unsigned int pNumPositions,
- unsigned int pElementOffset,
- bool pFinalize = true);
- // ------------------------------------------------------------------------------------
- /** Same as #Fill(), except the method appends to existing data in the #SpatialSort. */
- void Append(const aiVector3D *pPositions, unsigned int pNumPositions,
- unsigned int pElementOffset,
- bool pFinalize = true);
- // ------------------------------------------------------------------------------------
- /** Finalize the spatial hash data structure. This can be useful after
- * multiple calls to #Append() with the pFinalize parameter set to false.
- * This is finally required before one of #FindPositions() and #GenerateMappingTable()
- * can be called to query the spatial sort.*/
- void Finalize();
- // ------------------------------------------------------------------------------------
- /** Returns an iterator for all positions close to the given position.
- * @param pPosition The position to look for vertices.
- * @param pRadius Maximal distance from the position a vertex may have to be counted in.
- * @param poResults The container to store the indices of the found positions.
- * Will be emptied by the call so it may contain anything.
- * @return An iterator to iterate over all vertices in the given area.*/
- void FindPositions(const aiVector3D &pPosition, ai_real pRadius,
- std::vector<unsigned int> &poResults) const;
- // ------------------------------------------------------------------------------------
- /** Fills an array with indices of all positions identical to the given position. In
- * opposite to FindPositions(), not an epsilon is used but a (very low) tolerance of
- * four floating-point units.
- * @param pPosition The position to look for vertices.
- * @param poResults The container to store the indices of the found positions.
- * Will be emptied by the call so it may contain anything.*/
- void FindIdenticalPositions(const aiVector3D &pPosition,
- std::vector<unsigned int> &poResults) const;
- // ------------------------------------------------------------------------------------
- /** Compute a table that maps each vertex ID referring to a spatially close
- * enough position to the same output ID. Output IDs are assigned in ascending order
- * from 0...n.
- * @param fill Will be filled with numPositions entries.
- * @param pRadius Maximal distance from the position a vertex may have to
- * be counted in.
- * @return Number of unique vertices (n). */
- unsigned int GenerateMappingTable(std::vector<unsigned int> &fill,
- ai_real pRadius) const;
- protected:
- /** Return the distance to the sorting plane. */
- ai_real CalculateDistance(const aiVector3D &pPosition) const;
- protected:
- /** Normal of the sorting plane, normalized.
- */
- aiVector3D mPlaneNormal;
- /** The centroid of the positions, which is used as a point on the sorting plane
- * when calculating distance. This value is calculated in Finalize.
- */
- aiVector3D mCentroid;
- /** An entry in a spatially sorted position array. Consists of a vertex index,
- * its position and its pre-calculated distance from the reference plane */
- struct Entry {
- unsigned int mIndex; ///< The vertex referred by this entry
- aiVector3D mPosition; ///< Position
- /// Distance of this vertex to the sorting plane. This is set by Finalize.
- ai_real mDistance;
- Entry() AI_NO_EXCEPT
- : mIndex(std::numeric_limits<unsigned int>::max()),
- mPosition(),
- mDistance(std::numeric_limits<ai_real>::max()) {
- // empty
- }
- Entry(unsigned int pIndex, const aiVector3D &pPosition) :
- mIndex(pIndex), mPosition(pPosition), mDistance(std::numeric_limits<ai_real>::max()) {
- // empty
- }
- bool operator<(const Entry &e) const { return mDistance < e.mDistance; }
- };
- // all positions, sorted by distance to the sorting plane
- std::vector<Entry> mPositions;
- /// false until the Finalize method is called.
- bool mFinalized;
- };
- } // end of namespace Assimp
- #endif // AI_SPATIALSORT_H_INC
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