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- <enum name="TextureWrap2" value="texture_clamp_repeat" />
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- <enum name="TextureWrap4" value="texture_clamp_repeat" />
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- <enum name="Type" value="solid" />
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- <texture name="Texture1" value="assets/dwarf.jpg" />
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- <bool name="Wireframe" value="false" />
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- <bool name="ZWriteEnable" value="true" />
- <int name="ZBuffer" value="1" />
- <bool name="BackfaceCulling" value="true" />
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- <bool name="FogEnable" value="false" />
- <bool name="NormalizeNormals" value="false" />
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- <bool name="AnisotropicFilter2" value="false" />
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- <enum name="TextureWrap1" value="texture_clamp_repeat" />
- <enum name="TextureWrap2" value="texture_clamp_repeat" />
- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- <attributes>
- <enum name="Type" value="solid" />
- <color name="Ambient" value="ffffffff" />
- <color name="Diffuse" value="ffcccccc" />
- <color name="Emissive" value="ff505050" />
- <color name="Specular" value="ff000000" />
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- <bool name="Wireframe" value="false" />
- <bool name="GouraudShading" value="true" />
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- <enum name="TextureWrap3" value="texture_clamp_repeat" />
- <enum name="TextureWrap4" value="texture_clamp_repeat" />
- </attributes>
- </materials>
- </node>
- </irr_scene>
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