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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #pragma once
- #include "UnitTestPCH.h"
- #include <assimp/scene.h>
- #include <assimp/mesh.h>
- #include <assimp/material.h>
- namespace Assimp {
- class TestModelFactory {
- public:
- TestModelFactory() = default;
- ~TestModelFactory() = default;
- static aiScene *createDefaultTestModel( float &opacity ) {
- auto *scene = new aiScene;
- scene->mNumMaterials = 1;
- scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
- scene->mMaterials[ 0 ] = new aiMaterial;
- aiColor3D color( 1, 0, 0 );
- EXPECT_EQ( AI_SUCCESS, scene->mMaterials[ 0 ]->AddProperty( &color, 1, AI_MATKEY_COLOR_DIFFUSE ) );
- ::srand(static_cast<unsigned int>(::time(nullptr)));
- opacity = float( rand() ) / float( RAND_MAX );
- EXPECT_EQ( AI_SUCCESS, scene->mMaterials[ 0 ]->AddProperty( &opacity, 1, AI_MATKEY_OPACITY ) );
- scene->mNumMeshes = 1;
- scene->mMeshes = new aiMesh*[scene->mNumMeshes];
- scene->mMeshes[ 0 ] = new aiMesh;
- scene->mMeshes[ 0 ]->mMaterialIndex = 0;
- scene->mMeshes[ 0 ]->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
- scene->mMeshes[ 0 ]->mNumVertices = 3;
- scene->mMeshes[ 0 ]->mVertices = new aiVector3D[ 3 ];
- scene->mMeshes[ 0 ]->mVertices[ 0 ] = aiVector3D( 1, 0, 0 );
- scene->mMeshes[ 0 ]->mVertices[ 1 ] = aiVector3D( 0, 1, 0 );
- scene->mMeshes[ 0 ]->mVertices[ 2 ] = aiVector3D( 0, 0, 1 );
- scene->mMeshes[ 0 ]->mNumFaces = 1;
- scene->mMeshes[ 0 ]->mFaces = new aiFace[scene->mMeshes[ 0 ]->mNumFaces];
- scene->mMeshes[ 0 ]->mFaces[ 0 ].mNumIndices = 3;
- scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices = new unsigned int[ 3 ];
- scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 0 ] = 0;
- scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 1 ] = 1;
- scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 2 ] = 2;
- scene->mRootNode = new aiNode;
- scene->mRootNode->mNumMeshes = 1;
- scene->mRootNode->mMeshes = new unsigned int[1]{ 0 };
- return scene;
- }
- static void releaseDefaultTestModel( aiScene **scene ) {
- delete *scene;
- *scene = nullptr;
- }
- };
- }
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