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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "UnitTestPCH.h"
- #include <assimp/postprocess.h>
- #include <assimp/Importer.hpp>
- #include <assimp/scene.h>
- using namespace Assimp;
- TEST(utACImportExport, importClosedLine) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/closedLine.ac", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- }
- TEST(utACImportExport, importNoSurfaces) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/nosurfaces.ac", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- }
- TEST(utACImportExport, importOpenLine) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/openLine.ac", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- }
- TEST(utACImportExport, importSampleSubdiv) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/sample_subdiv.ac", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- // check approximate shape by averaging together all vertices
- ASSERT_EQ(scene->mNumMeshes, 1u);
- aiVector3D vertexAvg(0.0, 0.0, 0.0);
- for (unsigned int i = 0; i < scene->mNumMeshes; i++) {
- const aiMesh *mesh = scene->mMeshes[i];
- ASSERT_NE(mesh, nullptr);
- ai_real invVertexCount = 1.0 / mesh->mNumVertices;
- for (unsigned int j = 0; j < mesh->mNumVertices; j++) {
- vertexAvg += mesh->mVertices[j] * invVertexCount;
- }
- }
- // must not be inf or nan
- ASSERT_TRUE(std::isfinite(vertexAvg.x));
- ASSERT_TRUE(std::isfinite(vertexAvg.y));
- ASSERT_TRUE(std::isfinite(vertexAvg.z));
- EXPECT_NEAR(vertexAvg.x, 0.079997420310974121, 0.0001);
- EXPECT_NEAR(vertexAvg.y, 0.099498569965362549, 0.0001);
- EXPECT_NEAR(vertexAvg.z, -0.10344827175140381, 0.0001);
- }
- TEST(utACImportExport, importSphereWithLight) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/SphereWithLight.ac", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- }
- TEST(utACImportExport, importSphereWithLightACC) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/SphereWithLight.acc", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- }
- TEST(utACImportExport, importSphereWithLightUTF16) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/SphereWithLight_UTF16LE.ac", aiProcess_ValidateDataStructure);
- // FIXME: this is probably wrong, loading the file should succeed
- ASSERT_EQ(nullptr, scene);
- }
- TEST(utACImportExport, importSphereWithLightUTF8BOM) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/SphereWithLight_UTF8BOM.ac", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- }
- TEST(utACImportExport, importSphereWithLightUvScaling4X) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/SphereWithLightUvScaling4X.ac", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- }
- TEST(utACImportExport, importWuson) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/Wuson.ac", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- }
- TEST(utACImportExport, importWusonACC) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/Wuson.acc", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- }
- TEST(utACImportExport, testFormatDetection) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/TestFormatDetection", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- }
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