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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "UnitTestPCH.h"
- #include <assimp/anim.h>
- using namespace Assimp;
- class utAnim : public ::testing::Test {
- // empty
- };
- TEST_F( utAnim, aiVectorKeyCreationTest ) {
- aiVectorKey defaultConstTest;
- EXPECT_DOUBLE_EQ( 0.0, defaultConstTest.mTime );
- aiVector3D v( 1, 2, 3 );
- aiVectorKey constrWithValuesTest( 1, v );
- EXPECT_DOUBLE_EQ( 1.0, constrWithValuesTest.mTime );
- EXPECT_EQ( v, constrWithValuesTest.mValue );
- EXPECT_NE( defaultConstTest, constrWithValuesTest );
- EXPECT_TRUE( defaultConstTest != constrWithValuesTest );
- defaultConstTest.mTime = 1;
- constrWithValuesTest.mTime = 2;
- EXPECT_TRUE( defaultConstTest < constrWithValuesTest );
- }
- TEST_F( utAnim, aiQuatKeyTest ) {
- aiQuatKey defaultConstrTest;
- EXPECT_DOUBLE_EQ( 0.0, defaultConstrTest.mTime );
- aiQuaternion q;
- aiQuatKey constrWithValuesTest( 1.0, q );
- EXPECT_DOUBLE_EQ( 1.0, constrWithValuesTest.mTime );
- EXPECT_EQ( q, constrWithValuesTest.mValue );
- }
- TEST_F( utAnim, aiNodeAnimTest ) {
- bool ok( true );
- try {
- aiNodeAnim myAnim;
- EXPECT_EQ( aiAnimBehaviour_DEFAULT, myAnim.mPreState );
- EXPECT_EQ( aiAnimBehaviour_DEFAULT, myAnim.mPostState );
- } catch ( ... ) {
- ok = false;
- }
- EXPECT_TRUE( ok );
- }
- TEST_F( utAnim, aiMeshAnimTest ) {
- bool ok( true );
- try {
- aiMeshAnim myMeshAnim;
- } catch ( ... ) {
- ok = false;
- }
- EXPECT_TRUE( ok );
- }
- TEST_F( utAnim, aiAnimationTest ) {
- bool ok( true );
- try {
- aiAnimation myAnimation;
- } catch ( ... ) {
- ok = false;
- }
- EXPECT_TRUE( ok );
- }
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