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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "UnitTestPCH.h"
- #include "PostProcessing/LimitBoneWeightsProcess.h"
- #include <assimp/scene.h>
- using namespace std;
- using namespace Assimp;
- class LimitBoneWeightsTest : public ::testing::Test {
- public:
- LimitBoneWeightsTest() :
- Test(), mProcess(nullptr), mMesh(nullptr) {
- // empty
- }
- protected:
- virtual void SetUp();
- virtual void TearDown();
- protected:
- LimitBoneWeightsProcess *mProcess;
- aiMesh *mMesh;
- };
- // ------------------------------------------------------------------------------------------------
- void LimitBoneWeightsTest::SetUp() {
- // construct the process
- this->mProcess = new LimitBoneWeightsProcess();
- // now need to create a nice mesh for testing purposes
- this->mMesh = new aiMesh();
- mMesh->mNumVertices = 500;
- mMesh->mVertices = new aiVector3D[500]; // uninit.
- mMesh->mNumBones = 30;
- mMesh->mBones = new aiBone *[30];
- unsigned int iCur = 0;
- for (unsigned int i = 0; i < 30; ++i) {
- aiBone *pc = mMesh->mBones[i] = new aiBone();
- pc->mNumWeights = 250;
- pc->mWeights = new aiVertexWeight[pc->mNumWeights];
- for (unsigned int qq = 0; qq < pc->mNumWeights; ++qq) {
- aiVertexWeight &v = pc->mWeights[qq];
- v.mVertexId = iCur++;
- if (500 == iCur) {
- iCur = 0;
- }
- v.mWeight = 1.0f / 15; // each vertex should occur once in two bones
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- void LimitBoneWeightsTest::TearDown() {
- delete mMesh;
- delete mProcess;
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(LimitBoneWeightsTest, testProcess) {
- // execute the step on the given data
- mProcess->ProcessMesh(mMesh);
- // check whether everything is ok ...
- typedef std::vector<LimitBoneWeightsProcess::Weight> VertexWeightList;
- VertexWeightList *asWeights = new VertexWeightList[mMesh->mNumVertices];
- for (unsigned int i = 0; i < mMesh->mNumVertices; ++i) {
- asWeights[i].reserve(4);
- }
- // sort back as per-vertex lists
- for (unsigned int i = 0; i < mMesh->mNumBones; ++i) {
- aiBone &pcBone = **(mMesh->mBones + i);
- for (unsigned int q = 0; q < pcBone.mNumWeights; ++q) {
- aiVertexWeight weight = pcBone.mWeights[q];
- asWeights[weight.mVertexId].emplace_back(i, weight.mWeight);
- }
- }
- // now validate the size of the lists and check whether all weights sum to 1.0f
- for (unsigned int i = 0; i < mMesh->mNumVertices; ++i) {
- EXPECT_LE(asWeights[i].size(), 4U);
- float fSum = 0.0f;
- for (VertexWeightList::const_iterator iter = asWeights[i].begin(); iter != asWeights[i].end(); ++iter) {
- fSum += (*iter).mWeight;
- }
- EXPECT_GE(fSum, 0.95F);
- EXPECT_LE(fSum, 1.04F);
- }
- // delete allocated storage
- delete[] asWeights;
- // everything seems to be OK
- }
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