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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "UnitTestPCH.h"
- #include "Material/MaterialSystem.h"
- #include "PostProcessing/RemoveVCProcess.h"
- #include <assimp/scene.h>
- using namespace std;
- using namespace Assimp;
- class RemoveVCProcessTest : public ::testing::Test {
- public:
- virtual void SetUp();
- virtual void TearDown();
- protected:
- RemoveVCProcess *piProcess;
- aiScene *pScene;
- };
- // ------------------------------------------------------------------------------------------------
- void RemoveVCProcessTest::SetUp() {
- // construct the process
- piProcess = new RemoveVCProcess();
- pScene = new aiScene();
- // fill the scene ..
- pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 2];
- pScene->mMeshes[0] = new aiMesh();
- pScene->mMeshes[1] = new aiMesh();
- pScene->mMeshes[0]->mNumVertices = 120;
- pScene->mMeshes[0]->mVertices = new aiVector3D[120];
- pScene->mMeshes[0]->mNormals = new aiVector3D[120];
- pScene->mMeshes[0]->mTextureCoords[0] = new aiVector3D[120];
- pScene->mMeshes[0]->mTextureCoords[1] = new aiVector3D[120];
- pScene->mMeshes[0]->mTextureCoords[2] = new aiVector3D[120];
- pScene->mMeshes[0]->mTextureCoords[3] = new aiVector3D[120];
- pScene->mMeshes[1]->mNumVertices = 120;
- pScene->mMeshes[1]->mVertices = new aiVector3D[120];
- pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations = 2];
- pScene->mAnimations[0] = new aiAnimation();
- pScene->mAnimations[1] = new aiAnimation();
- pScene->mTextures = new aiTexture *[pScene->mNumTextures = 2];
- pScene->mTextures[0] = new aiTexture();
- pScene->mTextures[1] = new aiTexture();
- pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials = 2];
- pScene->mMaterials[0] = new aiMaterial();
- pScene->mMaterials[1] = new aiMaterial();
- pScene->mLights = new aiLight *[pScene->mNumLights = 2];
- pScene->mLights[0] = new aiLight();
- pScene->mLights[1] = new aiLight();
- pScene->mCameras = new aiCamera *[pScene->mNumCameras = 2];
- pScene->mCameras[0] = new aiCamera();
- pScene->mCameras[1] = new aiCamera();
- }
- // ------------------------------------------------------------------------------------------------
- void RemoveVCProcessTest::TearDown() {
- delete pScene;
- delete piProcess;
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testMeshRemove) {
- piProcess->SetDeleteFlags(aiComponent_MESHES);
- piProcess->Execute(pScene);
- EXPECT_TRUE(nullptr == pScene->mMeshes);
- EXPECT_EQ(0U, pScene->mNumMeshes);
- EXPECT_TRUE(pScene->mFlags == AI_SCENE_FLAGS_INCOMPLETE);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testAnimRemove) {
- piProcess->SetDeleteFlags(aiComponent_ANIMATIONS);
- piProcess->Execute(pScene);
- EXPECT_TRUE(nullptr == pScene->mAnimations);
- EXPECT_EQ(0U, pScene->mNumAnimations);
- EXPECT_EQ(0U, pScene->mFlags);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testMaterialRemove) {
- piProcess->SetDeleteFlags(aiComponent_MATERIALS);
- piProcess->Execute(pScene);
- // there should be one default material now ...
- EXPECT_TRUE(1 == pScene->mNumMaterials &&
- pScene->mMeshes[0]->mMaterialIndex == 0 &&
- pScene->mMeshes[1]->mMaterialIndex == 0);
- EXPECT_EQ(0U, pScene->mFlags);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testTextureRemove) {
- piProcess->SetDeleteFlags(aiComponent_TEXTURES);
- piProcess->Execute(pScene);
- EXPECT_TRUE(nullptr == pScene->mTextures);
- EXPECT_EQ(0U, pScene->mNumTextures);
- EXPECT_EQ(0U, pScene->mFlags);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testCameraRemove) {
- piProcess->SetDeleteFlags(aiComponent_CAMERAS);
- piProcess->Execute(pScene);
- EXPECT_TRUE(nullptr == pScene->mCameras);
- EXPECT_EQ(0U, pScene->mNumCameras);
- EXPECT_EQ(0U, pScene->mFlags);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testLightRemove) {
- piProcess->SetDeleteFlags(aiComponent_LIGHTS);
- piProcess->Execute(pScene);
- EXPECT_TRUE(nullptr == pScene->mLights);
- EXPECT_EQ(0U, pScene->mNumLights);
- EXPECT_EQ(0U, pScene->mFlags);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveA) {
- piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_TEXCOORDSn(2) | aiComponent_TEXCOORDSn(3));
- piProcess->Execute(pScene);
- EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] &&
- !pScene->mMeshes[0]->mTextureCoords[1] &&
- !pScene->mMeshes[0]->mTextureCoords[2] &&
- !pScene->mMeshes[0]->mTextureCoords[3]);
- EXPECT_EQ(0U, pScene->mFlags);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveB) {
- piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_NORMALS);
- piProcess->Execute(pScene);
- EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] &&
- pScene->mMeshes[0]->mTextureCoords[1] &&
- pScene->mMeshes[0]->mTextureCoords[2] && // shift forward ...
- !pScene->mMeshes[0]->mTextureCoords[3] &&
- !pScene->mMeshes[0]->mNormals);
- EXPECT_EQ(0U, pScene->mFlags);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testRemoveEverything) {
- piProcess->SetDeleteFlags(aiComponent_LIGHTS | aiComponent_ANIMATIONS |
- aiComponent_MATERIALS | aiComponent_MESHES | aiComponent_CAMERAS | aiComponent_TEXTURES);
- piProcess->Execute(pScene);
- EXPECT_EQ(0U, pScene->mNumAnimations);
- EXPECT_EQ(0U, pScene->mNumCameras);
- EXPECT_EQ(0U, pScene->mNumLights);
- EXPECT_EQ(0U, pScene->mNumMeshes);
- EXPECT_EQ(0U, pScene->mNumTextures);
- // Only the default material should remain.
- EXPECT_EQ(1U, pScene->mNumMaterials);
- }
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