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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "UnitTestPCH.h"
- #include <assimp/SceneCombiner.h>
- #include <assimp/mesh.h>
- #include <memory>
- using namespace ::Assimp;
- class utSceneCombiner : public ::testing::Test {
- // empty
- };
- TEST_F(utSceneCombiner, MergeMeshes_ValidNames_Test) {
- std::vector<aiMesh *> merge_list;
- aiMesh *mesh1 = new aiMesh;
- mesh1->mName.Set("mesh_1");
- merge_list.push_back(mesh1);
- aiMesh *mesh2 = new aiMesh;
- mesh2->mName.Set("mesh_2");
- merge_list.push_back(mesh2);
- aiMesh *mesh3 = new aiMesh;
- mesh3->mName.Set("mesh_3");
- merge_list.push_back(mesh3);
- std::unique_ptr<aiMesh> out;
- aiMesh *ptr = nullptr;
- SceneCombiner::MergeMeshes(&ptr, 0, merge_list.begin(), merge_list.end());
- out.reset(ptr);
- std::string outName = out->mName.C_Str();
- EXPECT_EQ("mesh_1.mesh_2.mesh_3", outName);
- }
- TEST_F(utSceneCombiner, CopySceneWithNullptr_AI_NO_EXCEPTion) {
- EXPECT_NO_THROW(SceneCombiner::CopyScene(nullptr, nullptr));
- EXPECT_NO_THROW(SceneCombiner::CopySceneFlat(nullptr, nullptr));
- }
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