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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "UnitTestPCH.h"
- #include <assimp/scene.h>
- #include "PostProcessing/TriangulateProcess.h"
- using namespace std;
- using namespace Assimp;
- class TriangulateProcessTest : public ::testing::Test {
- public:
- virtual void SetUp();
- virtual void TearDown();
- protected:
- aiMesh *pcMesh;
- TriangulateProcess *piProcess;
- };
- void TriangulateProcessTest::SetUp() {
- piProcess = new TriangulateProcess();
- pcMesh = new aiMesh();
- pcMesh->mNumFaces = 1000;
- pcMesh->mFaces = new aiFace[1000];
- pcMesh->mVertices = new aiVector3D[10000];
- pcMesh->mPrimitiveTypes = aiPrimitiveType_POINT | aiPrimitiveType_LINE | aiPrimitiveType_POLYGON;
- for (unsigned int m = 0, t = 0, q = 4; m < 1000; ++m) {
- ++t;
- aiFace &face = pcMesh->mFaces[m];
- face.mNumIndices = t;
- if (4 == t) {
- face.mNumIndices = q++;
- t = 0;
- if (10 == q) q = 4;
- }
- face.mIndices = new unsigned int[face.mNumIndices];
- for (unsigned int p = 0; p < face.mNumIndices; ++p) {
- face.mIndices[p] = pcMesh->mNumVertices;
- // construct fully convex input data in ccw winding, xy plane
- aiVector3D &v = pcMesh->mVertices[pcMesh->mNumVertices++];
- v.z = 0.f;
- v.x = cos(p * (float)(AI_MATH_TWO_PI) / face.mNumIndices);
- v.y = sin(p * (float)(AI_MATH_TWO_PI) / face.mNumIndices);
- }
- }
- }
- void TriangulateProcessTest::TearDown() {
- delete piProcess;
- delete pcMesh;
- }
- TEST_F(TriangulateProcessTest, testTriangulation) {
- piProcess->TriangulateMesh(pcMesh);
- for (unsigned int m = 0, t = 0, q = 4, max = 1000, idx = 0; m < max; ++m) {
- ++t;
- aiFace &face = pcMesh->mFaces[m];
- if (4 == t) {
- t = 0;
- max += q - 3;
- std::vector<bool> ait(q, false);
- for (unsigned int i = 0, tt = q - 2; i < tt; ++i, ++m) {
- aiFace &curFace = pcMesh->mFaces[m];
- EXPECT_EQ(3U, curFace.mNumIndices);
- for (unsigned int qqq = 0; qqq < curFace.mNumIndices; ++qqq) {
- ait[curFace.mIndices[qqq] - idx] = true;
- }
- }
- for (std::vector<bool>::const_iterator it = ait.begin(); it != ait.end(); ++it) {
- EXPECT_TRUE(*it);
- }
- --m;
- idx += q;
- if (++q == 10) {
- q = 4;
- }
- } else {
- EXPECT_EQ(t, face.mNumIndices);
- for (unsigned int i = 0; i < face.mNumIndices; ++i, ++idx) {
- EXPECT_EQ(idx, face.mIndices[i]);
- }
- }
- }
- // we should have no valid normal vectors now because we aren't a pure polygon mesh
- EXPECT_TRUE(pcMesh->mNormals == nullptr);
- }
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