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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "UnitTestPCH.h"
- #include "AbstractImportExportBase.h"
- #include <assimp/postprocess.h>
- #include <assimp/scene.h>
- #include <assimp/Exporter.hpp>
- #include <assimp/Importer.hpp>
- using namespace ::Assimp;
- class utUSDImport : public AbstractImportExportBase {
- };
- TEST_F(utUSDImport, meshTest) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/../models-nonbsd/USD/usdc/suzanne.usdc", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(1u, scene->mNumMeshes);
- EXPECT_NE(nullptr, scene->mMeshes[0]);
- EXPECT_EQ(1968u, scene->mMeshes[0]->mNumVertices); // Note: suzanne is authored with only 507 vertices, but TinyUSDZ rebuilds the vertex array. see https://github.com/lighttransport/tinyusdz/blob/36f2aabb256b360365989c01a52f839a57dfe2a6/src/tydra/render-data.cc#L2673-L2690
- EXPECT_EQ(968u, scene->mMeshes[0]->mNumFaces);
- }
- TEST_F(utUSDImport, skinnedMeshTest) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/../models-nonbsd/USD/usda/simple-skin-test.usda", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_TRUE(scene->HasMeshes());
- const aiMesh *mesh = scene->mMeshes[0];
- EXPECT_EQ(2, mesh->mNumBones);
- // Check bone names and make sure scene has nodes of the same name
- EXPECT_EQ(mesh->mBones[0]->mName, aiString("Bone"));
- EXPECT_EQ(mesh->mBones[1]->mName, aiString("Bone/Bone_001"));
- EXPECT_NE(nullptr, scene->mRootNode->FindNode("Bone"));
- EXPECT_NE(nullptr, scene->mRootNode->FindNode("Bone/Bone_001"));
- }
- TEST_F(utUSDImport, singleAnimationTest) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/../models-nonbsd/USD/usda/simple-skin-animation-test.usda", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_TRUE(scene->HasAnimations());
- EXPECT_EQ(2, scene->mAnimations[0]->mNumChannels); // 2 bones. 1 channel for each bone
- }
- // Note: Add multi-animation test once supported by USD
- // See https://github.com/lighttransport/tinyusdz/issues/122 for details.
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