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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "UnitTestPCH.h"
- #include <assimp/mesh.h>
- #include <assimp/scene.h>
- #include <ValidateDataStructure.h>
- using namespace std;
- using namespace Assimp;
- class ValidateDataStructureTest : public ::testing::Test
- {
- public:
- virtual void SetUp();
- virtual void TearDown();
- protected:
- ValidateDSProcess* vds;
- aiScene* scene;
- };
- // ------------------------------------------------------------------------------------------------
- void ValidateDataStructureTest::SetUp()
- {
- // setup a dummy scene with a single node
- scene = new aiScene();
- scene->mRootNode = new aiNode();
- scene->mRootNode->mName.Set("<test>");
- // add some translation
- scene->mRootNode->mTransformation.a4 = 1.f;
- scene->mRootNode->mTransformation.b4 = 2.f;
- scene->mRootNode->mTransformation.c4 = 3.f;
- // and allocate a ScenePreprocessor to operate on the scene
- vds = new ValidateDSProcess();
- }
- // ------------------------------------------------------------------------------------------------
- void ValidateDataStructureTest::TearDown()
- {
- delete vds;
- delete scene;
- }
- // ------------------------------------------------------------------------------------------------
- //Template
- //TEST_F(ScenePreprocessorTest, test)
- //{
- //}
- // TODO Conditions not yet checked:
- //132: ReportError("aiScene::%s is NULL (aiScene::%s is %i)",
- //139: ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)",
- //156: ReportError("aiScene::%s is NULL (aiScene::%s is %i)",
- //163: ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)",
- //173: ReportError("aiScene::%s[%i] has the same name as "
- //192: ReportError("aiScene::%s[%i] has no corresponding node in the scene graph (%s)",
- //196: ReportError("aiScene::%s[%i]: there are more than one nodes with %s as name",
- //217: ReportError("aiScene::mNumMeshes is 0. At least one mesh must be there");
- //220: ReportError("aiScene::mMeshes is non-null although there are no meshes");
- //229: ReportError("aiScene::mAnimations is non-null although there are no animations");
- //238: ReportError("aiScene::mCameras is non-null although there are no cameras");
- //247: ReportError("aiScene::mLights is non-null although there are no lights");
- //256: ReportError("aiScene::mTextures is non-null although there are no textures");
- //266: ReportError("aiScene::mNumMaterials is 0. At least one material must be there");
- //270: ReportError("aiScene::mMaterials is non-null although there are no materials");
- //281: ReportWarning("aiLight::mType is aiLightSource_UNDEFINED");
- //286: ReportWarning("aiLight::mAttenuationXXX - all are zero");
- //290: ReportError("aiLight::mAngleInnerCone is larger than aiLight::mAngleOuterCone");
- //295: ReportWarning("aiLight::mColorXXX - all are black and won't have any influence");
- //303: ReportError("aiCamera::mClipPlaneFar must be >= aiCamera::mClipPlaneNear");
- //308: ReportWarning("%f is not a valid value for aiCamera::mHorizontalFOV",pCamera->mHorizontalFOV);
- //317: ReportError("aiMesh::mMaterialIndex is invalid (value: %i maximum: %i)",
- //332: ReportError("aiMesh::mFaces[%i].mNumIndices is 0",i);
- //336: ReportError("aiMesh::mFaces[%i] is a POINT but aiMesh::mPrimitiveTypes "
- //337: "does not report the POINT flag",i);
- //343: ReportError("aiMesh::mFaces[%i] is a LINE but aiMesh::mPrimitiveTypes "
- //344: "does not report the LINE flag",i);
- //350: ReportError("aiMesh::mFaces[%i] is a TRIANGLE but aiMesh::mPrimitiveTypes "
- //351: "does not report the TRIANGLE flag",i);
- //357: this->ReportError("aiMesh::mFaces[%i] is a POLYGON but aiMesh::mPrimitiveTypes "
- //358: "does not report the POLYGON flag",i);
- //365: ReportError("aiMesh::mFaces[%i].mIndices is NULL",i);
- //370: ReportError("The mesh %s contains no vertices", pMesh->mName.C_Str());
- //374: ReportError("Mesh has too many vertices: %u, but the limit is %u",pMesh->mNumVertices,AI_MAX_VERTICES);
- //377: ReportError("Mesh has too many faces: %u, but the limit is %u",pMesh->mNumFaces,AI_MAX_FACES);
- //382: ReportError("If there are tangents, bitangent vectors must be present as well");
- //387: ReportError("Mesh %s contains no faces", pMesh->mName.C_Str());
- //398: ReportError("Face %u has too many faces: %u, but the limit is %u",i,face.mNumIndices,AI_MAX_FACE_INDICES);
- //404: ReportError("aiMesh::mFaces[%i]::mIndices[%i] is out of range",i,a);
- //412: ReportError("aiMesh::mVertices[%i] is referenced twice - second "
- //426: ReportWarning("There are unreferenced vertices");
- //439: ReportError("Texture coordinate channel %i exists "
- //453: ReportError("Vertex color channel %i is exists "
- //464: ReportError("aiMesh::mBones is NULL (aiMesh::mNumBones is %i)",
- //480: ReportError("Bone %u has too many weights: %u, but the limit is %u",i,bone->mNumWeights,AI_MAX_BONE_WEIGHTS);
- //485: ReportError("aiMesh::mBones[%i] is NULL (aiMesh::mNumBones is %i)",
- //498: ReportError("aiMesh::mBones[%i], name = \"%s\" has the same name as "
- //507: ReportWarning("aiMesh::mVertices[%i]: bone weight sum != 1.0 (sum is %f)",i,afSum[i]);
- //513: ReportError("aiMesh::mBones is non-null although there are no bones");
- //524: ReportError("aiBone::mNumWeights is zero");
- //531: ReportError("aiBone::mWeights[%i].mVertexId is out of range",i);
- //534: ReportWarning("aiBone::mWeights[%i].mWeight has an invalid value",i);
- //549: ReportError("aiAnimation::mChannels is NULL (aiAnimation::mNumChannels is %i)",
- //556: ReportError("aiAnimation::mChannels[%i] is NULL (aiAnimation::mNumChannels is %i)",
- //563: ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
- //567: // if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero");
- //592: ReportError("Material property %s is expected to be a string",prop->mKey.data);
- //596: ReportError("%s #%i is set, but there are only %i %s textures",
- //611: ReportError("Found texture property with index %i, although there "
- //619: ReportError("Material property %s%i is expected to be an integer (size is %i)",
- //627: ReportError("Material property %s%i is expected to be 5 floats large (size is %i)",
- //635: ReportError("Material property %s%i is expected to be an integer (size is %i)",
- //656: ReportWarning("Invalid UV index: %i (key %s). Mesh %i has only %i UV channels",
- //676: ReportWarning("UV-mapped texture, but there are no UV coords");
- //690: ReportError("aiMaterial::mProperties[%i] is NULL (aiMaterial::mNumProperties is %i)",
- //694: ReportError("aiMaterial::mProperties[%i].mDataLength or "
- //702: ReportError("aiMaterial::mProperties[%i].mDataLength is "
- //707: ReportError("Missing null-terminator in string material property");
- //713: ReportError("aiMaterial::mProperties[%i].mDataLength is "
- //720: ReportError("aiMaterial::mProperties[%i].mDataLength is "
- //739: ReportWarning("A specular shading model is specified but there is no "
- //743: ReportWarning("A specular shading model is specified but the value of the "
- //752: ReportWarning("Invalid opacity value (must be 0 < opacity < 1.0)");
- //776: ReportError("aiTexture::pcData is NULL");
- //781: ReportError("aiTexture::mWidth is zero (aiTexture::mHeight is %i, uncompressed texture)",
- //788: ReportError("aiTexture::mWidth is zero (compressed texture)");
- //791: ReportWarning("aiTexture::achFormatHint must be zero-terminated");
- //794: ReportWarning("aiTexture::achFormatHint should contain a file extension "
- //804: ReportError("aiTexture::achFormatHint contains non-lowercase letters");
- //815: ReportError("Empty node animation channel");
- //822: ReportError("aiNodeAnim::mPositionKeys is NULL (aiNodeAnim::mNumPositionKeys is %i)",
- //833: ReportError("aiNodeAnim::mPositionKeys[%i].mTime (%.5f) is larger "
- //840: ReportWarning("aiNodeAnim::mPositionKeys[%i].mTime (%.5f) is smaller "
- //853: ReportError("aiNodeAnim::mRotationKeys is NULL (aiNodeAnim::mNumRotationKeys is %i)",
- //861: ReportError("aiNodeAnim::mRotationKeys[%i].mTime (%.5f) is larger "
- //868: ReportWarning("aiNodeAnim::mRotationKeys[%i].mTime (%.5f) is smaller "
- //880: ReportError("aiNodeAnim::mScalingKeys is NULL (aiNodeAnim::mNumScalingKeys is %i)",
- //888: ReportError("aiNodeAnim::mScalingKeys[%i].mTime (%.5f) is larger "
- //895: ReportWarning("aiNodeAnim::mScalingKeys[%i].mTime (%.5f) is smaller "
- //907: ReportError("A node animation channel must have at least one subtrack");
- //915: ReportError("A node of the scenegraph is NULL");
- //920: ReportError("Non-root node %s lacks a valid parent (aiNode::mParent is NULL) ",pNode->mName);
- //928: ReportError("aiNode::mMeshes is NULL for node %s (aiNode::mNumMeshes is %i)",
- //937: ReportError("aiNode::mMeshes[%i] is out of range for node %s (maximum is %i)",
- //942: ReportError("aiNode::mMeshes[%i] is already referenced by this node %s (value: %i)",
- //951: ReportError("aiNode::mChildren is NULL for node %s (aiNode::mNumChildren is %i)",
- //965: ReportError("aiString::length is too large (%i, maximum is %lu)",
- //974: ReportError("aiString::data is invalid: the terminal zero is at a wrong offset");
- //979: ReportError("aiString::data is invalid. There is no terminal character");
- }
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