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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "UnitTestPCH.h"
- #include <assimp/mesh.h>
- #include <assimp/types.h>
- #include "Common/VertexTriangleAdjacency.h"
- using namespace std;
- using namespace Assimp;
- class VTAdjacencyTest : public ::testing::Test {
- protected:
- void checkMesh(const aiMesh &mesh);
- };
- // ------------------------------------------------------------------------------------------------
- static unsigned int foo() {
- return static_cast<unsigned int>(((float)rand() / static_cast<float>(RAND_MAX)) * 499);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(VTAdjacencyTest, largeRandomDataSet) {
- // build a test mesh with randomized input data
- // *******************************************************************************
- aiMesh mesh;
- mesh.mNumVertices = 500;
- mesh.mNumFaces = 600;
- mesh.mFaces = new aiFace[600];
- unsigned int iCurrent = 0;
- for (unsigned int i = 0; i < 600; ++i) {
- aiFace &face = mesh.mFaces[i];
- face.mNumIndices = 3;
- face.mIndices = new unsigned int[3];
- if (499 == iCurrent) iCurrent = 0;
- face.mIndices[0] = iCurrent++;
- while (face.mIndices[0] == (face.mIndices[1] = foo()));
- while (face.mIndices[0] == (face.mIndices[2] = foo()) || face.mIndices[1] == face.mIndices[2]);
- }
- checkMesh(mesh);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(VTAdjacencyTest, smallDataSet) {
- // build a test mesh - this one is extremely small
- // *******************************************************************************
- aiMesh mesh;
- mesh.mNumVertices = 5;
- mesh.mNumFaces = 3;
- mesh.mFaces = new aiFace[3];
- mesh.mFaces[0].mIndices = new unsigned int[3];
- mesh.mFaces[0].mNumIndices = 3;
- mesh.mFaces[1].mIndices = new unsigned int[3];
- mesh.mFaces[1].mNumIndices = 3;
- mesh.mFaces[2].mIndices = new unsigned int[3];
- mesh.mFaces[2].mNumIndices = 3;
- mesh.mFaces[0].mIndices[0] = 1;
- mesh.mFaces[0].mIndices[1] = 3;
- mesh.mFaces[0].mIndices[2] = 2;
- mesh.mFaces[1].mIndices[0] = 0;
- mesh.mFaces[1].mIndices[1] = 2;
- mesh.mFaces[1].mIndices[2] = 3;
- mesh.mFaces[2].mIndices[0] = 3;
- mesh.mFaces[2].mIndices[1] = 0;
- mesh.mFaces[2].mIndices[2] = 4;
- checkMesh(mesh);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(VTAdjacencyTest, unreferencedVerticesSet) {
- // build a test mesh which does not reference all vertices
- // *******************************************************************************
- aiMesh mesh;
- mesh.mNumVertices = 500;
- mesh.mNumFaces = 600;
- mesh.mFaces = new aiFace[600];
- unsigned int iCurrent = 0;
- for (unsigned int i = 0; i < 600; ++i) {
- aiFace &face = mesh.mFaces[i];
- face.mNumIndices = 3;
- face.mIndices = new unsigned int[3];
- if (499 == iCurrent) iCurrent = 0;
- face.mIndices[0] = iCurrent++;
- if (499 == iCurrent) iCurrent = 0;
- face.mIndices[1] = iCurrent++;
- if (499 == iCurrent) iCurrent = 0;
- face.mIndices[2] = iCurrent++;
- if (rand() > RAND_MAX / 2 && face.mIndices[0]) {
- face.mIndices[0]--;
- } else if (face.mIndices[1])
- face.mIndices[1]--;
- }
- checkMesh(mesh);
- }
- // ------------------------------------------------------------------------------------------------
- void VTAdjacencyTest::checkMesh(const aiMesh &mesh) {
- VertexTriangleAdjacency adj(mesh.mFaces, mesh.mNumFaces, mesh.mNumVertices, true);
- unsigned int *const piNum = adj.mLiveTriangles;
- // check the primary adjacency table and check whether all faces
- // are contained in the list
- unsigned int maxOfs = 0;
- for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
- aiFace &face = mesh.mFaces[i];
- for (unsigned int qq = 0; qq < 3; ++qq) {
- const unsigned int idx = face.mIndices[qq];
- const unsigned int num = piNum[idx];
- // go to this offset
- const unsigned int ofs = adj.mOffsetTable[idx];
- maxOfs = std::max(ofs + num, maxOfs);
- unsigned int *pi = &adj.mAdjacencyTable[ofs];
- // and search for us ...
- unsigned int tt = 0;
- for (; tt < num; ++tt, ++pi) {
- if (i == *pi) {
- // mask our entry in the table. Finally all entries should be masked
- *pi = 0xffffffff;
- // there shouldn't be two entries for the same face
- break;
- }
- }
- // assert if *this* vertex has not been found in the table
- EXPECT_LT(tt, num);
- }
- }
- // now check whether there are invalid faces
- const unsigned int *pi = adj.mAdjacencyTable;
- for (unsigned int i = 0; i < maxOfs; ++i, ++pi) {
- EXPECT_EQ(0xffffffff, *pi);
- }
- // check the numTrianglesPerVertex table
- for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
- aiFace &face = mesh.mFaces[i];
- for (unsigned int qq = 0; qq < 3; ++qq) {
- const unsigned int idx = face.mIndices[qq];
- // we should not reach 0 here ...
- EXPECT_NE(0U, piNum[idx]);
- piNum[idx]--;
- }
- }
- // check whether we reached 0 in all entries
- for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
- EXPECT_FALSE(piNum[i]);
- }
- }
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