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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "AbstractImportExportBase.h"
- #include "UnitTestPCH.h"
- #include <assimp/postprocess.h>
- #include <assimp/Importer.hpp>
- #include <assimp/scene.h>
- using namespace Assimp;
- class utX3DImportExport : public AbstractImportExportBase {
- public:
- bool importerTest() override {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X3D/HelloX3dTrademark.x3d", aiProcess_ValidateDataStructure);
- return nullptr != scene;
- }
- };
- TEST_F(utX3DImportExport, importX3DFromFileTest) {
- EXPECT_TRUE(importerTest());
- }
- TEST_F(utX3DImportExport, importX3DIndexedLineSet) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X3D/IndexedLineSet.x3d", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- ASSERT_EQ(scene->mNumMeshes, 1u);
- ASSERT_EQ(scene->mMeshes[0]->mNumFaces, 4u);
- ASSERT_EQ(scene->mMeshes[0]->mPrimitiveTypes, aiPrimitiveType_LINE);
- ASSERT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
- for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; i++) {
- ASSERT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
- }
- }
- TEST_F(utX3DImportExport, importX3DComputerKeyboard) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- // TODO: CHANGE INCORRECT VALUE WHEN IMPORTER FIXED
- // As noted in assimp issue 4992, X3D importer was severely broken with 5 Oct 2020 commit 3b9d4cf.
- // ComputerKeyboard.x3d should have 100 meshes but broken importer only has 4
- ASSERT_EQ(4u, scene->mNumMeshes); // Incorrect value from currently broken importer
- ASSERT_NE(100u, scene->mNumMeshes); // Correct value, to be restored when importer fixed
- }
- TEST_F(utX3DImportExport, importX3DChevyTahoe) {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/X3D/Chevy/ChevyTahoe.x3d", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
- // TODO: CHANGE INCORRECT VALUE WHEN IMPORTER FIXED
- // As noted in assimp issue 4992, X3D importer was severely broken with 5 Oct 2020 commit 3b9d4cf.
- // ChevyTahoe.x3d should have 20 meshes but broken importer only has 19
- ASSERT_EQ(19u, scene->mNumMeshes); // Incorrect value from currently broken importer
- ASSERT_NE(20u, scene->mNumMeshes); // Correct value, to be restored when importer fixed
- }
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