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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file OptimizeGraph.h
- * @brief Declares a post processing step to optimize the scenegraph
- */
- #ifndef AI_OPTIMIZEGRAPHPROCESS_H_INC
- #define AI_OPTIMIZEGRAPHPROCESS_H_INC
- #include "Common/BaseProcess.h"
- #include "PostProcessing/ProcessHelper.h"
- #include <assimp/types.h>
- #include <set>
- // Forward declarations
- struct aiMesh;
- class OptimizeGraphProcessTest;
- namespace Assimp {
- // -----------------------------------------------------------------------------
- /** @brief Postprocessing step to optimize the scenegraph
- *
- * The implementation tries to merge nodes, even if they use different
- * transformations. Animations are preserved.
- *
- * @see aiProcess_OptimizeGraph for a detailed description of the
- * algorithm being applied.
- */
- class OptimizeGraphProcess : public BaseProcess {
- public:
- OptimizeGraphProcess();
- ~OptimizeGraphProcess();
- // -------------------------------------------------------------------
- bool IsActive( unsigned int pFlags) const override;
- // -------------------------------------------------------------------
- void Execute( aiScene* pScene) override;
- // -------------------------------------------------------------------
- void SetupProperties(const Importer* pImp) override;
- // -------------------------------------------------------------------
- /** @brief Add a list of node names to be locked and not modified.
- * @param in List of nodes. See #AI_CONFIG_PP_OG_EXCLUDE_LIST for
- * format explanations.
- */
- inline void AddLockedNodeList(std::string& in) {
- ConvertListToStrings (in,locked_nodes);
- }
- // -------------------------------------------------------------------
- /** @brief Add another node to be locked and not modified.
- * @param name Name to be locked
- */
- inline void AddLockedNode(std::string& name) {
- locked_nodes.push_back(name);
- }
- // -------------------------------------------------------------------
- /** @brief Remove a node from the list of locked nodes.
- * @param name Name to be unlocked
- */
- inline void RemoveLockedNode(std::string& name) {
- locked_nodes.remove(name);
- }
- protected:
- void CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes);
- void FindInstancedMeshes (aiNode* pNode);
- private:
- #ifdef AI_OG_USE_HASHING
- typedef std::set<unsigned int> LockedSetType;
- #else
- typedef std::set<std::string> LockedSetType;
- #endif
- //! Scene we're working with
- aiScene* mScene;
- //! List of locked names. Stored is the hash of the name
- LockedSetType locked;
- //! List of nodes to be locked in addition to those with animations, lights or cameras assigned.
- std::list<std::string> locked_nodes;
- //! Node counters for logging purposes
- unsigned int nodes_in,nodes_out, count_merged;
- //! Reference counters for meshes
- std::vector<unsigned int> meshes;
- };
- } // end of namespace Assimp
- #endif // AI_OPTIMIZEGRAPHPROCESS_H_INC
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