m3d.h 260 KB

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  1. /*
  2. * m3d.h
  3. *
  4. * Copyright (C) 2019 bzt (bztsrc@gitlab)
  5. *
  6. * Permission is hereby granted, free of charge, to any person
  7. * obtaining a copy of this software and associated documentation
  8. * files (the "Software"), to deal in the Software without
  9. * restriction, including without limitation the rights to use, copy,
  10. * modify, merge, publish, distribute, sublicense, and/or sell copies
  11. * of the Software, and to permit persons to whom the Software is
  12. * furnished to do so, subject to the following conditions:
  13. *
  14. * The above copyright notice and this permission notice shall be
  15. * included in all copies or substantial portions of the Software.
  16. *
  17. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  18. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  19. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  20. * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  21. * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  22. * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  24. * DEALINGS IN THE SOFTWARE.
  25. *
  26. * @brief ANSI C89 / C++11 single header importer / exporter SDK for the Model 3D (.M3D) format
  27. * https://gitlab.com/bztsrc/model3d
  28. *
  29. * PNG decompressor included from (with minor modifications to make it C89 valid):
  30. * stb_image - v2.13 - public domain image loader - http://nothings.org/stb_image.h
  31. *
  32. * @version: 1.0.0
  33. */
  34. #ifndef _M3D_H_
  35. #define _M3D_H_
  36. #ifdef __cplusplus
  37. extern "C" {
  38. #endif
  39. #include <stdint.h>
  40. /*** configuration ***/
  41. #ifndef M3D_MALLOC
  42. #define M3D_MALLOC(sz) malloc(sz)
  43. #endif
  44. #ifndef M3D_REALLOC
  45. #define M3D_REALLOC(p, nsz) realloc(p, nsz)
  46. #endif
  47. #ifndef M3D_FREE
  48. #define M3D_FREE(p) free(p)
  49. #endif
  50. #ifndef M3D_LOG
  51. #define M3D_LOG(x)
  52. #endif
  53. #ifndef M3D_APIVERSION
  54. #define M3D_APIVERSION 0x0100
  55. #ifndef M3D_DOUBLE
  56. typedef float M3D_FLOAT;
  57. #ifndef M3D_EPSILON
  58. /* carefully choosen for IEEE 754 don't change */
  59. #define M3D_EPSILON ((M3D_FLOAT)1e-7)
  60. #endif
  61. #else
  62. typedef double M3D_FLOAT;
  63. #ifndef M3D_EPSILON
  64. #define M3D_EPSILON ((M3D_FLOAT)1e-14)
  65. #endif
  66. #endif
  67. #if !defined(M3D_SMALLINDEX)
  68. typedef uint32_t M3D_INDEX;
  69. #define M3D_UNDEF 0xffffffff
  70. #define M3D_INDEXMAX 0xfffffffe
  71. #else
  72. typedef uint16_t M3D_INDEX;
  73. #define M3D_UNDEF 0xffff
  74. #define M3D_INDEXMAX 0xfffe
  75. #endif
  76. #define M3D_NOTDEFINED 0xffffffff
  77. #ifndef M3D_NUMBONE
  78. #define M3D_NUMBONE 4
  79. #endif
  80. #ifndef M3D_BONEMAXLEVEL
  81. #define M3D_BONEMAXLEVEL 8
  82. #endif
  83. #if !defined(_MSC_VER) || defined(__clang__)
  84. #ifndef _inline
  85. #define _inline __inline__
  86. #endif
  87. #define _pack __attribute__((packed))
  88. #define _unused __attribute__((unused))
  89. #else
  90. #define _inline
  91. #define _pack
  92. #define _unused __pragma(warning(suppress : 4100))
  93. #endif
  94. #ifndef __cplusplus
  95. #define _register register
  96. #else
  97. #define _register
  98. #endif
  99. #if _MSC_VER > 1920 && !defined(__clang__)
  100. # pragma warning(push)
  101. # pragma warning(disable : 4100 4127 4189 4505 4244 4403 4701 4703)
  102. # if (_MSC_VER > 1800 )
  103. # pragma warning(disable : 5573 5744)
  104. # endif
  105. #endif // _MSC_VER
  106. /*** File format structures ***/
  107. /**
  108. * M3D file format structure
  109. * 3DMO m3dchunk_t file header chunk, may followed by compressed data
  110. * HEAD m3dhdr_t model header chunk
  111. * n x m3dchunk_t more chunks follow
  112. * PRVW preview chunk (optional)
  113. * CMAP color map chunk (optional)
  114. * TMAP texture map chunk (optional)
  115. * VRTS vertex data chunk (optional if it's a material library)
  116. * BONE bind-pose skeleton, bone hierarchy chunk (optional)
  117. * n x m3db_t contains propably more, but at least one bone
  118. * n x m3ds_t skin group records
  119. * MTRL* material chunk(s), can be more (optional)
  120. * n x m3dp_t each material contains propapbly more, but at least one property
  121. * the properties are configurable with a static array, see m3d_propertytypes
  122. * n x m3dchunk_t at least one, but maybe more face chunks
  123. * PROC* procedural face, or
  124. * MESH* triangle mesh (vertex index list) or
  125. * SHPE* mathematical shapes like parameterized surfaces
  126. * LBLS* annotation label chunks, can be more (optional)
  127. * ACTN* action chunk(s), animation-pose skeletons, can be more (optional)
  128. * n x m3dfr_t each action contains probably more, but at least one frame
  129. * n x m3dtr_t each frame contains probably more, but at least one transformation
  130. * ASET* inlined asset chunk(s), can be more (optional)
  131. * OMD3 end chunk
  132. *
  133. * Typical chunks for a game engine: 3DMO, HEAD, CMAP, TMAP, VRTS, BONE, MTRL, MESH, ACTN, OMD3
  134. * Typical chunks for CAD software: 3DMO, HEAD, PRVW, CMAP, TMAP, VRTS, MTRL, SHPE, LBLS, OMD3
  135. */
  136. #ifdef _MSC_VER
  137. #pragma pack(push)
  138. #pragma pack(1)
  139. #endif
  140. typedef struct {
  141. char magic[4];
  142. uint32_t length;
  143. float scale; /* deliberately not M3D_FLOAT */
  144. uint32_t types;
  145. } _pack m3dhdr_t;
  146. typedef struct {
  147. char magic[4];
  148. uint32_t length;
  149. } _pack m3dchunk_t;
  150. #ifdef _MSC_VER
  151. #pragma pack(pop)
  152. #endif
  153. /*** in-memory model structure ***/
  154. /* textmap entry */
  155. typedef struct {
  156. M3D_FLOAT u;
  157. M3D_FLOAT v;
  158. } m3dti_t;
  159. #define m3d_textureindex_t m3dti_t
  160. /* texture */
  161. typedef struct {
  162. char *name; /* texture name */
  163. uint8_t *d; /* pixels data */
  164. uint16_t w; /* width */
  165. uint16_t h; /* height */
  166. uint8_t f; /* format, 1 = grayscale, 2 = grayscale+alpha, 3 = rgb, 4 = rgba */
  167. } m3dtx_t;
  168. #define m3d_texturedata_t m3dtx_t
  169. typedef struct {
  170. M3D_INDEX vertexid;
  171. M3D_FLOAT weight;
  172. } m3dw_t;
  173. #define m3d_weight_t m3dw_t
  174. /* bone entry */
  175. typedef struct {
  176. M3D_INDEX parent; /* parent bone index */
  177. char *name; /* name for this bone */
  178. M3D_INDEX pos; /* vertex index position */
  179. M3D_INDEX ori; /* vertex index orientation (quaternion) */
  180. M3D_INDEX numweight; /* number of controlled vertices */
  181. m3dw_t *weight; /* weights for those vertices */
  182. M3D_FLOAT mat4[16]; /* transformation matrix */
  183. } m3db_t;
  184. #define m3d_bone_t m3db_t
  185. /* skin: bone per vertex entry */
  186. typedef struct {
  187. M3D_INDEX boneid[M3D_NUMBONE];
  188. M3D_FLOAT weight[M3D_NUMBONE];
  189. } m3ds_t;
  190. #define m3d_skin_t m3ds_t
  191. /* vertex entry */
  192. typedef struct {
  193. M3D_FLOAT x; /* 3D coordinates and weight */
  194. M3D_FLOAT y;
  195. M3D_FLOAT z;
  196. M3D_FLOAT w;
  197. uint32_t color; /* default vertex color */
  198. M3D_INDEX skinid; /* skin index */
  199. #ifdef M3D_VERTEXTYPE
  200. uint8_t type;
  201. #endif
  202. } m3dv_t;
  203. #define m3d_vertex_t m3dv_t
  204. /* material property formats */
  205. enum {
  206. m3dpf_color,
  207. m3dpf_uint8,
  208. m3dpf_uint16,
  209. m3dpf_uint32,
  210. m3dpf_float,
  211. m3dpf_map
  212. };
  213. typedef struct {
  214. uint8_t format;
  215. uint8_t id;
  216. #ifdef M3D_ASCII
  217. #define M3D_PROPERTYDEF(f, i, n) \
  218. { (f), (i), (char *)(n) }
  219. char *key;
  220. #else
  221. #define M3D_PROPERTYDEF(f, i, n) \
  222. { (f), (i) }
  223. #endif
  224. } m3dpd_t;
  225. /* material property types */
  226. /* You shouldn't change the first 8 display and first 4 physical property. Assign the rest as you like. */
  227. enum {
  228. m3dp_Kd = 0, /* scalar display properties */
  229. m3dp_Ka,
  230. m3dp_Ks,
  231. m3dp_Ns,
  232. m3dp_Ke,
  233. m3dp_Tf,
  234. m3dp_Km,
  235. m3dp_d,
  236. m3dp_il,
  237. m3dp_Pr = 64, /* scalar physical properties */
  238. m3dp_Pm,
  239. m3dp_Ps,
  240. m3dp_Ni,
  241. m3dp_Nt,
  242. m3dp_map_Kd = 128, /* textured display map properties */
  243. m3dp_map_Ka,
  244. m3dp_map_Ks,
  245. m3dp_map_Ns,
  246. m3dp_map_Ke,
  247. m3dp_map_Tf,
  248. m3dp_map_Km, /* bump map */
  249. m3dp_map_D,
  250. m3dp_map_N, /* normal map */
  251. m3dp_map_Pr = 192, /* textured physical map properties */
  252. m3dp_map_Pm,
  253. m3dp_map_Ps,
  254. m3dp_map_Ni,
  255. m3dp_map_Nt
  256. };
  257. enum { /* aliases */
  258. m3dp_bump = m3dp_map_Km,
  259. m3dp_map_il = m3dp_map_N,
  260. m3dp_refl = m3dp_map_Pm
  261. };
  262. /* material property */
  263. typedef struct {
  264. uint8_t type; /* property type, see "m3dp_*" enumeration */
  265. union {
  266. uint32_t color; /* if value is a color, m3dpf_color */
  267. uint32_t num; /* if value is a number, m3dpf_uint8, m3pf_uint16, m3dpf_uint32 */
  268. float fnum; /* if value is a floating point number, m3dpf_float */
  269. M3D_INDEX textureid; /* if value is a texture, m3dpf_map */
  270. } value;
  271. } m3dp_t;
  272. #define m3d_property_t m3dp_t
  273. /* material entry */
  274. typedef struct {
  275. char *name; /* name of the material */
  276. uint8_t numprop; /* number of properties */
  277. m3dp_t *prop; /* properties array */
  278. } m3dm_t;
  279. #define m3d_material_t m3dm_t
  280. /* face entry */
  281. typedef struct {
  282. M3D_INDEX materialid; /* material index */
  283. M3D_INDEX vertex[3]; /* 3D points of the triangle in CCW order */
  284. M3D_INDEX normal[3]; /* normal vectors */
  285. M3D_INDEX texcoord[3]; /* UV coordinates */
  286. } m3df_t;
  287. #define m3d_face_t m3df_t
  288. /* shape command types. must match the row in m3d_commandtypes */
  289. enum {
  290. /* special commands */
  291. m3dc_use = 0, /* use material */
  292. m3dc_inc, /* include another shape */
  293. m3dc_mesh, /* include part of polygon mesh */
  294. /* approximations */
  295. m3dc_div, /* subdivision by constant resolution for both u, v */
  296. m3dc_sub, /* subdivision by constant, different for u and v */
  297. m3dc_len, /* spacial subdivision by maxlength */
  298. m3dc_dist, /* subdivision by maxdistance and maxangle */
  299. /* modifiers */
  300. m3dc_degu, /* degree for both u, v */
  301. m3dc_deg, /* separate degree for u and v */
  302. m3dc_rangeu, /* range for u */
  303. m3dc_range, /* range for u and v */
  304. m3dc_paru, /* u parameters (knots) */
  305. m3dc_parv, /* v parameters */
  306. m3dc_trim, /* outer trimming curve */
  307. m3dc_hole, /* inner trimming curve */
  308. m3dc_scrv, /* spacial curve */
  309. m3dc_sp, /* special points */
  310. /* helper curves */
  311. m3dc_bez1, /* Bezier 1D */
  312. m3dc_bsp1, /* B-spline 1D */
  313. m3dc_bez2, /* bezier 2D */
  314. m3dc_bsp2, /* B-spline 2D */
  315. /* surfaces */
  316. m3dc_bezun, /* Bezier 3D with control, UV, normal */
  317. m3dc_bezu, /* with control and UV */
  318. m3dc_bezn, /* with control and normal */
  319. m3dc_bez, /* control points only */
  320. m3dc_nurbsun, /* B-spline 3D */
  321. m3dc_nurbsu,
  322. m3dc_nurbsn,
  323. m3dc_nurbs,
  324. m3dc_conn, /* connect surfaces */
  325. /* geometrical */
  326. m3dc_line,
  327. m3dc_polygon,
  328. m3dc_circle,
  329. m3dc_cylinder,
  330. m3dc_shpere,
  331. m3dc_torus,
  332. m3dc_cone,
  333. m3dc_cube
  334. };
  335. /* shape command argument types */
  336. enum {
  337. m3dcp_mi_t = 1, /* material index */
  338. m3dcp_hi_t, /* shape index */
  339. m3dcp_fi_t, /* face index */
  340. m3dcp_ti_t, /* texture map index */
  341. m3dcp_vi_t, /* vertex index */
  342. m3dcp_qi_t, /* vertex index for quaternions */
  343. m3dcp_vc_t, /* coordinate or radius, float scalar */
  344. m3dcp_i1_t, /* int8 scalar */
  345. m3dcp_i2_t, /* int16 scalar */
  346. m3dcp_i4_t, /* int32 scalar */
  347. m3dcp_va_t /* variadic arguments */
  348. };
  349. #define M3D_CMDMAXARG 8 /* if you increase this, add more arguments to the macro below */
  350. typedef struct {
  351. #ifdef M3D_ASCII
  352. #define M3D_CMDDEF(t, n, p, a, b, c, d, e, f, g, h) \
  353. { \
  354. (char *)(n), (p), { (a), (b), (c), (d), (e), (f), (g), (h) } \
  355. }
  356. char *key;
  357. #else
  358. #define M3D_CMDDEF(t, n, p, a, b, c, d, e, f, g, h) \
  359. { \
  360. (p), { (a), (b), (c), (d), (e), (f), (g), (h) } \
  361. }
  362. #endif
  363. uint8_t p;
  364. uint8_t a[M3D_CMDMAXARG];
  365. } m3dcd_t;
  366. /* shape command */
  367. typedef struct {
  368. uint16_t type; /* shape type */
  369. uint32_t *arg; /* arguments array */
  370. } m3dc_t;
  371. #define m3d_shapecommand_t m3dc_t
  372. /* shape entry */
  373. typedef struct {
  374. char *name; /* name of the mathematical shape */
  375. M3D_INDEX group; /* group this shape belongs to or -1 */
  376. uint32_t numcmd; /* number of commands */
  377. m3dc_t *cmd; /* commands array */
  378. } m3dh_t;
  379. #define m3d_shape_t m3dh_t
  380. /* label entry */
  381. typedef struct {
  382. char *name; /* name of the annotation layer or NULL */
  383. char *lang; /* language code or NULL */
  384. char *text; /* the label text */
  385. uint32_t color; /* color */
  386. M3D_INDEX vertexid; /* the vertex the label refers to */
  387. } m3dl_t;
  388. #define m3d_label_t m3dl_t
  389. /* frame transformations / working copy skeleton entry */
  390. typedef struct {
  391. M3D_INDEX boneid; /* selects a node in bone hierarchy */
  392. M3D_INDEX pos; /* vertex index new position */
  393. M3D_INDEX ori; /* vertex index new orientation (quaternion) */
  394. } m3dtr_t;
  395. #define m3d_transform_t m3dtr_t
  396. /* animation frame entry */
  397. typedef struct {
  398. uint32_t msec; /* frame's position on the timeline, timestamp */
  399. M3D_INDEX numtransform; /* number of transformations in this frame */
  400. m3dtr_t *transform; /* transformations */
  401. } m3dfr_t;
  402. #define m3d_frame_t m3dfr_t
  403. /* model action entry */
  404. typedef struct {
  405. char *name; /* name of the action */
  406. uint32_t durationmsec; /* duration in millisec (1/1000 sec) */
  407. M3D_INDEX numframe; /* number of frames in this animation */
  408. m3dfr_t *frame; /* frames array */
  409. } m3da_t;
  410. #define m3d_action_t m3da_t
  411. /* inlined asset */
  412. typedef struct {
  413. char *name; /* asset name (same pointer as in texture[].name) */
  414. uint8_t *data; /* compressed asset data */
  415. uint32_t length; /* compressed data length */
  416. } m3di_t;
  417. #define m3d_inlinedasset_t m3di_t
  418. /*** in-memory model structure ***/
  419. #define M3D_FLG_FREERAW (1 << 0)
  420. #define M3D_FLG_FREESTR (1 << 1)
  421. #define M3D_FLG_MTLLIB (1 << 2)
  422. #define M3D_FLG_GENNORM (1 << 3)
  423. typedef struct {
  424. m3dhdr_t *raw; /* pointer to raw data */
  425. char flags; /* internal flags */
  426. signed char errcode; /* returned error code */
  427. char vc_s, vi_s, si_s, ci_s, ti_s, bi_s, nb_s, sk_s, fc_s, hi_s, fi_s; /* decoded sizes for types */
  428. char *name; /* name of the model, like "Utah teapot" */
  429. char *license; /* usage condition or license, like "MIT", "LGPL" or "BSD-3clause" */
  430. char *author; /* nickname, email, homepage or github URL etc. */
  431. char *desc; /* comments, descriptions. May contain '\n' newline character */
  432. M3D_FLOAT scale; /* the model's bounding cube's size in SI meters */
  433. M3D_INDEX numcmap;
  434. uint32_t *cmap; /* color map */
  435. M3D_INDEX numtmap;
  436. m3dti_t *tmap; /* texture map indices */
  437. M3D_INDEX numtexture;
  438. m3dtx_t *texture; /* uncompressed textures */
  439. M3D_INDEX numbone;
  440. m3db_t *bone; /* bone hierarchy */
  441. M3D_INDEX numvertex;
  442. m3dv_t *vertex; /* vertex data */
  443. M3D_INDEX numskin;
  444. m3ds_t *skin; /* skin data */
  445. M3D_INDEX nummaterial;
  446. m3dm_t *material; /* material list */
  447. M3D_INDEX numface;
  448. m3df_t *face; /* model face, polygon (triangle) mesh */
  449. M3D_INDEX numshape;
  450. m3dh_t *shape; /* model face, shape commands */
  451. M3D_INDEX numlabel;
  452. m3dl_t *label; /* annotation labels */
  453. M3D_INDEX numaction;
  454. m3da_t *action; /* action animations */
  455. M3D_INDEX numinlined;
  456. m3di_t *inlined; /* inlined assets */
  457. M3D_INDEX numextra;
  458. m3dchunk_t **extra; /* unknown chunks, application / engine specific data probably */
  459. m3di_t preview; /* preview chunk */
  460. } m3d_t;
  461. /*** export parameters ***/
  462. #define M3D_EXP_INT8 0
  463. #define M3D_EXP_INT16 1
  464. #define M3D_EXP_FLOAT 2
  465. #define M3D_EXP_DOUBLE 3
  466. #define M3D_EXP_NOCMAP (1 << 0)
  467. #define M3D_EXP_NOMATERIAL (1 << 1)
  468. #define M3D_EXP_NOFACE (1 << 2)
  469. #define M3D_EXP_NONORMAL (1 << 3)
  470. #define M3D_EXP_NOTXTCRD (1 << 4)
  471. #define M3D_EXP_FLIPTXTCRD (1 << 5)
  472. #define M3D_EXP_NORECALC (1 << 6)
  473. #define M3D_EXP_IDOSUCK (1 << 7)
  474. #define M3D_EXP_NOBONE (1 << 8)
  475. #define M3D_EXP_NOACTION (1 << 9)
  476. #define M3D_EXP_INLINE (1 << 10)
  477. #define M3D_EXP_EXTRA (1 << 11)
  478. #define M3D_EXP_NOZLIB (1 << 14)
  479. #define M3D_EXP_ASCII (1 << 15)
  480. /*** error codes ***/
  481. #define M3D_SUCCESS 0
  482. #define M3D_ERR_ALLOC -1
  483. #define M3D_ERR_BADFILE -2
  484. #define M3D_ERR_UNIMPL -65
  485. #define M3D_ERR_UNKPROP -66
  486. #define M3D_ERR_UNKMESH -67
  487. #define M3D_ERR_UNKIMG -68
  488. #define M3D_ERR_UNKFRAME -69
  489. #define M3D_ERR_UNKCMD -70
  490. #define M3D_ERR_TRUNC -71
  491. #define M3D_ERR_CMAP -72
  492. #define M3D_ERR_TMAP -73
  493. #define M3D_ERR_VRTS -74
  494. #define M3D_ERR_BONE -75
  495. #define M3D_ERR_MTRL -76
  496. #define M3D_ERR_SHPE -77
  497. #define M3D_ERR_ISFATAL(x) ((x) < 0 && (x) > -65)
  498. /* callbacks */
  499. typedef unsigned char *(*m3dread_t)(char *filename, unsigned int *size); /* read file contents into buffer */
  500. typedef void (*m3dfree_t)(void *buffer); /* free file contents buffer */
  501. typedef int (*m3dtxsc_t)(const char *name, const void *script, uint32_t len, m3dtx_t *output); /* interpret texture script */
  502. typedef int (*m3dprsc_t)(const char *name, const void *script, uint32_t len, m3d_t *model); /* interpret surface script */
  503. #endif /* ifndef M3D_APIVERSION */
  504. /*** C prototypes ***/
  505. /* import / export */
  506. m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d_t *mtllib);
  507. unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size);
  508. void m3d_free(m3d_t *model);
  509. /* generate animation pose skeleton */
  510. m3dtr_t *m3d_frame(m3d_t *model, M3D_INDEX actionid, M3D_INDEX frameid, m3dtr_t *skeleton);
  511. m3db_t *m3d_pose(m3d_t *model, M3D_INDEX actionid, uint32_t msec);
  512. /* private prototypes used by both importer and exporter */
  513. char *_m3d_safestr(char *in, int morelines);
  514. /*** C implementation ***/
  515. #ifdef M3D_IMPLEMENTATION
  516. #if !defined(M3D_NOIMPORTER) || defined(M3D_EXPORTER)
  517. /* material property definitions */
  518. static m3dpd_t m3d_propertytypes[] = {
  519. M3D_PROPERTYDEF(m3dpf_color, m3dp_Kd, "Kd"), /* diffuse color */
  520. M3D_PROPERTYDEF(m3dpf_color, m3dp_Ka, "Ka"), /* ambient color */
  521. M3D_PROPERTYDEF(m3dpf_color, m3dp_Ks, "Ks"), /* specular color */
  522. M3D_PROPERTYDEF(m3dpf_float, m3dp_Ns, "Ns"), /* specular exponent */
  523. M3D_PROPERTYDEF(m3dpf_color, m3dp_Ke, "Ke"), /* emissive (emitting light of this color) */
  524. M3D_PROPERTYDEF(m3dpf_color, m3dp_Tf, "Tf"), /* transmission color */
  525. M3D_PROPERTYDEF(m3dpf_float, m3dp_Km, "Km"), /* bump strength */
  526. M3D_PROPERTYDEF(m3dpf_float, m3dp_d, "d"), /* dissolve (transparency) */
  527. M3D_PROPERTYDEF(m3dpf_uint8, m3dp_il, "il"), /* illumination model (informational, ignored by PBR-shaders) */
  528. M3D_PROPERTYDEF(m3dpf_float, m3dp_Pr, "Pr"), /* roughness */
  529. M3D_PROPERTYDEF(m3dpf_float, m3dp_Pm, "Pm"), /* metallic, also reflection */
  530. M3D_PROPERTYDEF(m3dpf_float, m3dp_Ps, "Ps"), /* sheen */
  531. M3D_PROPERTYDEF(m3dpf_float, m3dp_Ni, "Ni"), /* index of refraction (optical density) */
  532. M3D_PROPERTYDEF(m3dpf_float, m3dp_Nt, "Nt"), /* thickness of face in millimeter, for printing */
  533. /* aliases, note that "map_*" aliases are handled automatically */
  534. M3D_PROPERTYDEF(m3dpf_map, m3dp_map_Km, "bump"),
  535. M3D_PROPERTYDEF(m3dpf_map, m3dp_map_N, "map_N"), /* as normal map has no scalar version, it's counterpart is 'il' */
  536. M3D_PROPERTYDEF(m3dpf_map, m3dp_map_Pm, "refl")
  537. };
  538. /* shape command definitions. if more commands start with the same string, the longer must come first */
  539. static m3dcd_t m3d_commandtypes[] = {
  540. /* technical */
  541. M3D_CMDDEF(m3dc_use, "use", 1, m3dcp_mi_t, 0, 0, 0, 0, 0, 0, 0),
  542. M3D_CMDDEF(m3dc_inc, "inc", 3, m3dcp_hi_t, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vi_t, 0, 0, 0, 0),
  543. M3D_CMDDEF(m3dc_mesh, "mesh", 1, m3dcp_fi_t, m3dcp_fi_t, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vi_t, 0, 0, 0),
  544. /* approximations */
  545. M3D_CMDDEF(m3dc_div, "div", 1, m3dcp_vc_t, 0, 0, 0, 0, 0, 0, 0),
  546. M3D_CMDDEF(m3dc_sub, "sub", 2, m3dcp_vc_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0),
  547. M3D_CMDDEF(m3dc_len, "len", 1, m3dcp_vc_t, 0, 0, 0, 0, 0, 0, 0),
  548. M3D_CMDDEF(m3dc_dist, "dist", 2, m3dcp_vc_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0),
  549. /* modifiers */
  550. M3D_CMDDEF(m3dc_degu, "degu", 1, m3dcp_i1_t, 0, 0, 0, 0, 0, 0, 0),
  551. M3D_CMDDEF(m3dc_deg, "deg", 2, m3dcp_i1_t, m3dcp_i1_t, 0, 0, 0, 0, 0, 0),
  552. M3D_CMDDEF(m3dc_rangeu, "rangeu", 1, m3dcp_ti_t, 0, 0, 0, 0, 0, 0, 0),
  553. M3D_CMDDEF(m3dc_range, "range", 2, m3dcp_ti_t, m3dcp_ti_t, 0, 0, 0, 0, 0, 0),
  554. M3D_CMDDEF(m3dc_paru, "paru", 2, m3dcp_va_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0),
  555. M3D_CMDDEF(m3dc_parv, "parv", 2, m3dcp_va_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0),
  556. M3D_CMDDEF(m3dc_trim, "trim", 3, m3dcp_va_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0, 0, 0, 0),
  557. M3D_CMDDEF(m3dc_hole, "hole", 3, m3dcp_va_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0, 0, 0, 0),
  558. M3D_CMDDEF(m3dc_scrv, "scrv", 3, m3dcp_va_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0, 0, 0, 0),
  559. M3D_CMDDEF(m3dc_sp, "sp", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  560. /* helper curves */
  561. M3D_CMDDEF(m3dc_bez1, "bez1", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  562. M3D_CMDDEF(m3dc_bsp1, "bsp1", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  563. M3D_CMDDEF(m3dc_bez2, "bez2", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  564. M3D_CMDDEF(m3dc_bsp2, "bsp2", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  565. /* surfaces */
  566. M3D_CMDDEF(m3dc_bezun, "bezun", 4, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, m3dcp_vi_t, 0, 0, 0, 0),
  567. M3D_CMDDEF(m3dc_bezu, "bezu", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, 0, 0, 0, 0, 0),
  568. M3D_CMDDEF(m3dc_bezn, "bezn", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0),
  569. M3D_CMDDEF(m3dc_bez, "bez", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  570. M3D_CMDDEF(m3dc_nurbsun, "nurbsun", 4, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, m3dcp_vi_t, 0, 0, 0, 0),
  571. M3D_CMDDEF(m3dc_nurbsu, "nurbsu", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, 0, 0, 0, 0, 0),
  572. M3D_CMDDEF(m3dc_nurbsn, "nurbsn", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0),
  573. M3D_CMDDEF(m3dc_nurbs, "nurbs", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  574. M3D_CMDDEF(m3dc_conn, "conn", 6, m3dcp_i2_t, m3dcp_ti_t, m3dcp_i2_t, m3dcp_i2_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0),
  575. /* geometrical */
  576. M3D_CMDDEF(m3dc_line, "line", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  577. M3D_CMDDEF(m3dc_polygon, "polygon", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0),
  578. M3D_CMDDEF(m3dc_circle, "circle", 3, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, 0, 0, 0, 0, 0),
  579. M3D_CMDDEF(m3dc_cylinder, "cylinder", 6, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, 0, 0),
  580. M3D_CMDDEF(m3dc_shpere, "shpere", 2, m3dcp_vi_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0),
  581. M3D_CMDDEF(m3dc_torus, "torus", 4, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, m3dcp_vc_t, 0, 0, 0, 0),
  582. M3D_CMDDEF(m3dc_cone, "cone", 3, m3dcp_vi_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0),
  583. M3D_CMDDEF(m3dc_cube, "cube", 3, m3dcp_vi_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0)
  584. };
  585. #endif
  586. #include <stdlib.h>
  587. #include <string.h>
  588. #if !defined(M3D_NOIMPORTER) && !defined(STBI_INCLUDE_STB_IMAGE_H)
  589. /* PNG decompressor from
  590. stb_image - v2.23 - public domain image loader - http://nothings.org/stb_image.h
  591. */
  592. static const char *_m3dstbi__g_failure_reason;
  593. enum {
  594. STBI_default = 0,
  595. STBI_grey = 1,
  596. STBI_grey_alpha = 2,
  597. STBI_rgb = 3,
  598. STBI_rgb_alpha = 4
  599. };
  600. enum {
  601. STBI__SCAN_load = 0,
  602. STBI__SCAN_type,
  603. STBI__SCAN_header
  604. };
  605. typedef unsigned short _m3dstbi_us;
  606. typedef uint16_t _m3dstbi__uint16;
  607. typedef int16_t _m3dstbi__int16;
  608. typedef uint32_t _m3dstbi__uint32;
  609. typedef int32_t _m3dstbi__int32;
  610. typedef struct
  611. {
  612. _m3dstbi__uint32 img_x, img_y;
  613. int img_n, img_out_n;
  614. void *io_user_data;
  615. int read_from_callbacks;
  616. int buflen;
  617. unsigned char buffer_start[128];
  618. unsigned char *img_buffer, *img_buffer_end;
  619. unsigned char *img_buffer_original, *img_buffer_original_end;
  620. } _m3dstbi__context;
  621. typedef struct
  622. {
  623. int bits_per_channel;
  624. int num_channels;
  625. int channel_order;
  626. } _m3dstbi__result_info;
  627. #define STBI_ASSERT(v)
  628. #ifdef _MSC_VER
  629. #define STBI_NOTUSED(v) (void)(v)
  630. #else
  631. #define STBI_NOTUSED(v) (void)sizeof(v)
  632. #endif
  633. #define STBI__BYTECAST(x) ((unsigned char)((x)&255))
  634. #define STBI_MALLOC(sz) M3D_MALLOC(sz)
  635. #define STBI_REALLOC(p, newsz) M3D_REALLOC(p, newsz)
  636. #define STBI_FREE(p) M3D_FREE(p)
  637. #define STBI_REALLOC_SIZED(p, oldsz, newsz) STBI_REALLOC(p, newsz)
  638. _inline static unsigned char _m3dstbi__get8(_m3dstbi__context *s) {
  639. if (s->img_buffer < s->img_buffer_end)
  640. return *s->img_buffer++;
  641. return 0;
  642. }
  643. static void _m3dstbi__skip(_m3dstbi__context *s, int n) {
  644. if (n < 0) {
  645. s->img_buffer = s->img_buffer_end;
  646. return;
  647. }
  648. s->img_buffer += n;
  649. }
  650. static int _m3dstbi__getn(_m3dstbi__context *s, unsigned char *buffer, int n) {
  651. if (s->img_buffer + n <= s->img_buffer_end) {
  652. memcpy(buffer, s->img_buffer, n);
  653. s->img_buffer += n;
  654. return 1;
  655. } else
  656. return 0;
  657. }
  658. static int _m3dstbi__get16be(_m3dstbi__context *s) {
  659. int z = _m3dstbi__get8(s);
  660. return (z << 8) + _m3dstbi__get8(s);
  661. }
  662. static _m3dstbi__uint32 _m3dstbi__get32be(_m3dstbi__context *s) {
  663. _m3dstbi__uint32 z = _m3dstbi__get16be(s);
  664. return (z << 16) + _m3dstbi__get16be(s);
  665. }
  666. #define _m3dstbi__err(x, y) _m3dstbi__errstr(y)
  667. static int _m3dstbi__errstr(const char *str) {
  668. _m3dstbi__g_failure_reason = str;
  669. return 0;
  670. }
  671. _inline static void *_m3dstbi__malloc(size_t size) {
  672. return STBI_MALLOC(size);
  673. }
  674. static int _m3dstbi__addsizes_valid(int a, int b) {
  675. if (b < 0) return 0;
  676. return a <= 2147483647 - b;
  677. }
  678. static int _m3dstbi__mul2sizes_valid(int a, int b) {
  679. if (a < 0 || b < 0) return 0;
  680. if (b == 0) return 1;
  681. return a <= 2147483647 / b;
  682. }
  683. static int _m3dstbi__mad2sizes_valid(int a, int b, int add) {
  684. return _m3dstbi__mul2sizes_valid(a, b) && _m3dstbi__addsizes_valid(a * b, add);
  685. }
  686. static int _m3dstbi__mad3sizes_valid(int a, int b, int c, int add) {
  687. return _m3dstbi__mul2sizes_valid(a, b) && _m3dstbi__mul2sizes_valid(a * b, c) &&
  688. _m3dstbi__addsizes_valid(a * b * c, add);
  689. }
  690. static void *_m3dstbi__malloc_mad2(int a, int b, int add) {
  691. if (!_m3dstbi__mad2sizes_valid(a, b, add)) return NULL;
  692. return _m3dstbi__malloc(a * b + add);
  693. }
  694. static void *_m3dstbi__malloc_mad3(int a, int b, int c, int add) {
  695. if (!_m3dstbi__mad3sizes_valid(a, b, c, add)) return NULL;
  696. return _m3dstbi__malloc(a * b * c + add);
  697. }
  698. static unsigned char _m3dstbi__compute_y(int r, int g, int b) {
  699. return (unsigned char)(((r * 77) + (g * 150) + (29 * b)) >> 8);
  700. }
  701. static unsigned char *_m3dstbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) {
  702. int i, j;
  703. unsigned char *good;
  704. if (req_comp == img_n) return data;
  705. STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
  706. good = (unsigned char *)_m3dstbi__malloc_mad3(req_comp, x, y, 0);
  707. if (good == NULL) {
  708. STBI_FREE(data);
  709. _m3dstbi__err("outofmem", "Out of memory");
  710. return NULL;
  711. }
  712. for (j = 0; j < (int)y; ++j) {
  713. unsigned char *src = data + j * x * img_n;
  714. unsigned char *dest = good + j * x * req_comp;
  715. #define STBI__COMBO(a, b) ((a)*8 + (b))
  716. #define STBI__CASE(a, b) \
  717. case STBI__COMBO(a, b): \
  718. for (i = x - 1; i >= 0; --i, src += a, dest += b)
  719. switch (STBI__COMBO(img_n, req_comp)) {
  720. STBI__CASE(1, 2) { dest[0] = src[0], dest[1] = 255; }
  721. break;
  722. STBI__CASE(1, 3) { dest[0] = dest[1] = dest[2] = src[0]; }
  723. break;
  724. STBI__CASE(1, 4) { dest[0] = dest[1] = dest[2] = src[0], dest[3] = 255; }
  725. break;
  726. STBI__CASE(2, 1) { dest[0] = src[0]; }
  727. break;
  728. STBI__CASE(2, 3) { dest[0] = dest[1] = dest[2] = src[0]; }
  729. break;
  730. STBI__CASE(2, 4) { dest[0] = dest[1] = dest[2] = src[0], dest[3] = src[1]; }
  731. break;
  732. STBI__CASE(3, 4) { dest[0] = src[0], dest[1] = src[1], dest[2] = src[2], dest[3] = 255; }
  733. break;
  734. STBI__CASE(3, 1) { dest[0] = _m3dstbi__compute_y(src[0], src[1], src[2]); }
  735. break;
  736. STBI__CASE(3, 2) { dest[0] = _m3dstbi__compute_y(src[0], src[1], src[2]), dest[1] = 255; }
  737. break;
  738. STBI__CASE(4, 1) { dest[0] = _m3dstbi__compute_y(src[0], src[1], src[2]); }
  739. break;
  740. STBI__CASE(4, 2) { dest[0] = _m3dstbi__compute_y(src[0], src[1], src[2]), dest[1] = src[3]; }
  741. break;
  742. STBI__CASE(4, 3) { dest[0] = src[0], dest[1] = src[1], dest[2] = src[2]; }
  743. break;
  744. default: STBI_ASSERT(0);
  745. }
  746. #undef STBI__CASE
  747. }
  748. STBI_FREE(data);
  749. return good;
  750. }
  751. static _m3dstbi__uint16 _m3dstbi__compute_y_16(int r, int g, int b) {
  752. return (_m3dstbi__uint16)(((r * 77) + (g * 150) + (29 * b)) >> 8);
  753. }
  754. static _m3dstbi__uint16 *_m3dstbi__convert_format16(_m3dstbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y) {
  755. int i, j;
  756. _m3dstbi__uint16 *good;
  757. if (req_comp == img_n) return data;
  758. STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
  759. good = (_m3dstbi__uint16 *)_m3dstbi__malloc(req_comp * x * y * 2);
  760. if (good == NULL) {
  761. STBI_FREE(data);
  762. _m3dstbi__err("outofmem", "Out of memory");
  763. return NULL;
  764. }
  765. for (j = 0; j < (int)y; ++j) {
  766. _m3dstbi__uint16 *src = data + j * x * img_n;
  767. _m3dstbi__uint16 *dest = good + j * x * req_comp;
  768. #define STBI__COMBO(a, b) ((a)*8 + (b))
  769. #define STBI__CASE(a, b) \
  770. case STBI__COMBO(a, b): \
  771. for (i = x - 1; i >= 0; --i, src += a, dest += b)
  772. switch (STBI__COMBO(img_n, req_comp)) {
  773. STBI__CASE(1, 2) { dest[0] = src[0], dest[1] = 0xffff; }
  774. break;
  775. STBI__CASE(1, 3) { dest[0] = dest[1] = dest[2] = src[0]; }
  776. break;
  777. STBI__CASE(1, 4) { dest[0] = dest[1] = dest[2] = src[0], dest[3] = 0xffff; }
  778. break;
  779. STBI__CASE(2, 1) { dest[0] = src[0]; }
  780. break;
  781. STBI__CASE(2, 3) { dest[0] = dest[1] = dest[2] = src[0]; }
  782. break;
  783. STBI__CASE(2, 4) { dest[0] = dest[1] = dest[2] = src[0], dest[3] = src[1]; }
  784. break;
  785. STBI__CASE(3, 4) { dest[0] = src[0], dest[1] = src[1], dest[2] = src[2], dest[3] = 0xffff; }
  786. break;
  787. STBI__CASE(3, 1) { dest[0] = _m3dstbi__compute_y_16(src[0], src[1], src[2]); }
  788. break;
  789. STBI__CASE(3, 2) { dest[0] = _m3dstbi__compute_y_16(src[0], src[1], src[2]), dest[1] = 0xffff; }
  790. break;
  791. STBI__CASE(4, 1) { dest[0] = _m3dstbi__compute_y_16(src[0], src[1], src[2]); }
  792. break;
  793. STBI__CASE(4, 2) { dest[0] = _m3dstbi__compute_y_16(src[0], src[1], src[2]), dest[1] = src[3]; }
  794. break;
  795. STBI__CASE(4, 3) { dest[0] = src[0], dest[1] = src[1], dest[2] = src[2]; }
  796. break;
  797. default: STBI_ASSERT(0);
  798. }
  799. #undef STBI__CASE
  800. }
  801. STBI_FREE(data);
  802. return good;
  803. }
  804. #define STBI__ZFAST_BITS 9
  805. #define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1)
  806. typedef struct
  807. {
  808. _m3dstbi__uint16 fast[1 << STBI__ZFAST_BITS];
  809. _m3dstbi__uint16 firstcode[16];
  810. int maxcode[17];
  811. _m3dstbi__uint16 firstsymbol[16];
  812. unsigned char size[288];
  813. _m3dstbi__uint16 value[288];
  814. } _m3dstbi__zhuffman;
  815. _inline static int _m3dstbi__bitreverse16(int n) {
  816. n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1);
  817. n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2);
  818. n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4);
  819. n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8);
  820. return n;
  821. }
  822. _inline static int _m3dstbi__bit_reverse(int v, int bits) {
  823. STBI_ASSERT(bits <= 16);
  824. return _m3dstbi__bitreverse16(v) >> (16 - bits);
  825. }
  826. static int _m3dstbi__zbuild_huffman(_m3dstbi__zhuffman *z, unsigned char *sizelist, int num) {
  827. int i, k = 0;
  828. int code, next_code[16], sizes[17];
  829. memset(sizes, 0, sizeof(sizes));
  830. memset(z->fast, 0, sizeof(z->fast));
  831. for (i = 0; i < num; ++i)
  832. ++sizes[sizelist[i]];
  833. sizes[0] = 0;
  834. for (i = 1; i < 16; ++i)
  835. if (sizes[i] > (1 << i))
  836. return _m3dstbi__err("bad sizes", "Corrupt PNG");
  837. code = 0;
  838. for (i = 1; i < 16; ++i) {
  839. next_code[i] = code;
  840. z->firstcode[i] = (_m3dstbi__uint16)code;
  841. z->firstsymbol[i] = (_m3dstbi__uint16)k;
  842. code = (code + sizes[i]);
  843. if (sizes[i])
  844. if (code - 1 >= (1 << i)) return _m3dstbi__err("bad codelengths", "Corrupt PNG");
  845. z->maxcode[i] = code << (16 - i);
  846. code <<= 1;
  847. k += sizes[i];
  848. }
  849. z->maxcode[16] = 0x10000;
  850. for (i = 0; i < num; ++i) {
  851. int s = sizelist[i];
  852. if (s) {
  853. int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s];
  854. _m3dstbi__uint16 fastv = (_m3dstbi__uint16)((s << 9) | i);
  855. z->size[c] = (unsigned char)s;
  856. z->value[c] = (_m3dstbi__uint16)i;
  857. if (s <= STBI__ZFAST_BITS) {
  858. int j = _m3dstbi__bit_reverse(next_code[s], s);
  859. while (j < (1 << STBI__ZFAST_BITS)) {
  860. z->fast[j] = fastv;
  861. j += (1 << s);
  862. }
  863. }
  864. ++next_code[s];
  865. }
  866. }
  867. return 1;
  868. }
  869. typedef struct
  870. {
  871. unsigned char *zbuffer, *zbuffer_end;
  872. int num_bits;
  873. _m3dstbi__uint32 code_buffer;
  874. char *zout;
  875. char *zout_start;
  876. char *zout_end;
  877. int z_expandable;
  878. _m3dstbi__zhuffman z_length, z_distance;
  879. } _m3dstbi__zbuf;
  880. _inline static unsigned char _m3dstbi__zget8(_m3dstbi__zbuf *z) {
  881. if (z->zbuffer >= z->zbuffer_end) return 0;
  882. return *z->zbuffer++;
  883. }
  884. static void _m3dstbi__fill_bits(_m3dstbi__zbuf *z) {
  885. do {
  886. STBI_ASSERT(z->code_buffer < (1U << z->num_bits));
  887. z->code_buffer |= (unsigned int)_m3dstbi__zget8(z) << z->num_bits;
  888. z->num_bits += 8;
  889. } while (z->num_bits <= 24);
  890. }
  891. _inline static unsigned int _m3dstbi__zreceive(_m3dstbi__zbuf *z, int n) {
  892. unsigned int k;
  893. if (z->num_bits < n) _m3dstbi__fill_bits(z);
  894. k = z->code_buffer & ((1 << n) - 1);
  895. z->code_buffer >>= n;
  896. z->num_bits -= n;
  897. return k;
  898. }
  899. static int _m3dstbi__zhuffman_decode_slowpath(_m3dstbi__zbuf *a, _m3dstbi__zhuffman *z) {
  900. int b, s, k;
  901. k = _m3dstbi__bit_reverse(a->code_buffer, 16);
  902. for (s = STBI__ZFAST_BITS + 1;; ++s)
  903. if (k < z->maxcode[s])
  904. break;
  905. if (s == 16) return -1;
  906. b = (k >> (16 - s)) - z->firstcode[s] + z->firstsymbol[s];
  907. STBI_ASSERT(z->size[b] == s);
  908. a->code_buffer >>= s;
  909. a->num_bits -= s;
  910. return z->value[b];
  911. }
  912. _inline static int _m3dstbi__zhuffman_decode(_m3dstbi__zbuf *a, _m3dstbi__zhuffman *z) {
  913. int b, s;
  914. if (a->num_bits < 16) _m3dstbi__fill_bits(a);
  915. b = z->fast[a->code_buffer & STBI__ZFAST_MASK];
  916. if (b) {
  917. s = b >> 9;
  918. a->code_buffer >>= s;
  919. a->num_bits -= s;
  920. return b & 511;
  921. }
  922. return _m3dstbi__zhuffman_decode_slowpath(a, z);
  923. }
  924. static int _m3dstbi__zexpand(_m3dstbi__zbuf *z, char *zout, int n) {
  925. char *q;
  926. int cur, limit, old_limit;
  927. z->zout = zout;
  928. if (!z->z_expandable) return _m3dstbi__err("output buffer limit", "Corrupt PNG");
  929. cur = (int)(z->zout - z->zout_start);
  930. limit = old_limit = (int)(z->zout_end - z->zout_start);
  931. while (cur + n > limit)
  932. limit *= 2;
  933. q = (char *)STBI_REALLOC_SIZED(z->zout_start, old_limit, limit);
  934. STBI_NOTUSED(old_limit);
  935. if (q == NULL) return _m3dstbi__err("outofmem", "Out of memory");
  936. z->zout_start = q;
  937. z->zout = q + cur;
  938. z->zout_end = q + limit;
  939. return 1;
  940. }
  941. static int _m3dstbi__zlength_base[31] = {
  942. 3, 4, 5, 6, 7, 8, 9, 10, 11, 13,
  943. 15, 17, 19, 23, 27, 31, 35, 43, 51, 59,
  944. 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0
  945. };
  946. static int _m3dstbi__zlength_extra[31] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0 };
  947. static int _m3dstbi__zdist_base[32] = { 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
  948. 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 0, 0 };
  949. static int _m3dstbi__zdist_extra[32] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13 };
  950. static int _m3dstbi__parse_huffman_block(_m3dstbi__zbuf *a) {
  951. char *zout = a->zout;
  952. for (;;) {
  953. int z = _m3dstbi__zhuffman_decode(a, &a->z_length);
  954. if (z < 256) {
  955. if (z < 0) return _m3dstbi__err("bad huffman code", "Corrupt PNG");
  956. if (zout >= a->zout_end) {
  957. if (!_m3dstbi__zexpand(a, zout, 1)) return 0;
  958. zout = a->zout;
  959. }
  960. *zout++ = (char)z;
  961. } else {
  962. unsigned char *p;
  963. int len, dist;
  964. if (z == 256) {
  965. a->zout = zout;
  966. return 1;
  967. }
  968. z -= 257;
  969. len = _m3dstbi__zlength_base[z];
  970. if (_m3dstbi__zlength_extra[z]) len += _m3dstbi__zreceive(a, _m3dstbi__zlength_extra[z]);
  971. z = _m3dstbi__zhuffman_decode(a, &a->z_distance);
  972. if (z < 0) return _m3dstbi__err("bad huffman code", "Corrupt PNG");
  973. dist = _m3dstbi__zdist_base[z];
  974. if (_m3dstbi__zdist_extra[z]) dist += _m3dstbi__zreceive(a, _m3dstbi__zdist_extra[z]);
  975. if (zout - a->zout_start < dist) return _m3dstbi__err("bad dist", "Corrupt PNG");
  976. if (zout + len > a->zout_end) {
  977. if (!_m3dstbi__zexpand(a, zout, len)) return 0;
  978. zout = a->zout;
  979. }
  980. p = (unsigned char *)(zout - dist);
  981. if (dist == 1) {
  982. unsigned char v = *p;
  983. if (len) {
  984. do
  985. *zout++ = v;
  986. while (--len);
  987. }
  988. } else {
  989. if (len) {
  990. do
  991. *zout++ = *p++;
  992. while (--len);
  993. }
  994. }
  995. }
  996. }
  997. }
  998. static int _m3dstbi__compute_huffman_codes(_m3dstbi__zbuf *a) {
  999. static unsigned char length_dezigzag[19] = { 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 };
  1000. _m3dstbi__zhuffman z_codelength;
  1001. unsigned char lencodes[286 + 32 + 137];
  1002. unsigned char codelength_sizes[19];
  1003. int i, n;
  1004. int hlit = _m3dstbi__zreceive(a, 5) + 257;
  1005. int hdist = _m3dstbi__zreceive(a, 5) + 1;
  1006. int hclen = _m3dstbi__zreceive(a, 4) + 4;
  1007. int ntot = hlit + hdist;
  1008. memset(codelength_sizes, 0, sizeof(codelength_sizes));
  1009. for (i = 0; i < hclen; ++i) {
  1010. int s = _m3dstbi__zreceive(a, 3);
  1011. codelength_sizes[length_dezigzag[i]] = (unsigned char)s;
  1012. }
  1013. if (!_m3dstbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0;
  1014. n = 0;
  1015. while (n < ntot) {
  1016. int c = _m3dstbi__zhuffman_decode(a, &z_codelength);
  1017. if (c < 0 || c >= 19) return _m3dstbi__err("bad codelengths", "Corrupt PNG");
  1018. if (c < 16)
  1019. lencodes[n++] = (unsigned char)c;
  1020. else {
  1021. unsigned char fill = 0;
  1022. if (c == 16) {
  1023. c = _m3dstbi__zreceive(a, 2) + 3;
  1024. if (n == 0) return _m3dstbi__err("bad codelengths", "Corrupt PNG");
  1025. fill = lencodes[n - 1];
  1026. } else if (c == 17)
  1027. c = _m3dstbi__zreceive(a, 3) + 3;
  1028. else {
  1029. STBI_ASSERT(c == 18);
  1030. c = _m3dstbi__zreceive(a, 7) + 11;
  1031. }
  1032. if (ntot - n < c) return _m3dstbi__err("bad codelengths", "Corrupt PNG");
  1033. memset(lencodes + n, fill, c);
  1034. n += c;
  1035. }
  1036. }
  1037. if (n != ntot) return _m3dstbi__err("bad codelengths", "Corrupt PNG");
  1038. if (!_m3dstbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0;
  1039. if (!_m3dstbi__zbuild_huffman(&a->z_distance, lencodes + hlit, hdist)) return 0;
  1040. return 1;
  1041. }
  1042. _inline static int _m3dstbi__parse_uncompressed_block(_m3dstbi__zbuf *a) {
  1043. unsigned char header[4];
  1044. int len, nlen, k;
  1045. if (a->num_bits & 7)
  1046. _m3dstbi__zreceive(a, a->num_bits & 7);
  1047. k = 0;
  1048. while (a->num_bits > 0) {
  1049. header[k++] = (unsigned char)(a->code_buffer & 255);
  1050. a->code_buffer >>= 8;
  1051. a->num_bits -= 8;
  1052. }
  1053. STBI_ASSERT(a->num_bits == 0);
  1054. while (k < 4)
  1055. header[k++] = _m3dstbi__zget8(a);
  1056. len = header[1] * 256 + header[0];
  1057. nlen = header[3] * 256 + header[2];
  1058. if (nlen != (len ^ 0xffff)) return _m3dstbi__err("zlib corrupt", "Corrupt PNG");
  1059. if (a->zbuffer + len > a->zbuffer_end) return _m3dstbi__err("read past buffer", "Corrupt PNG");
  1060. if (a->zout + len > a->zout_end)
  1061. if (!_m3dstbi__zexpand(a, a->zout, len)) return 0;
  1062. memcpy(a->zout, a->zbuffer, len);
  1063. a->zbuffer += len;
  1064. a->zout += len;
  1065. return 1;
  1066. }
  1067. static int _m3dstbi__parse_zlib_header(_m3dstbi__zbuf *a) {
  1068. int cmf = _m3dstbi__zget8(a);
  1069. int cm = cmf & 15;
  1070. /* int cinfo = cmf >> 4; */
  1071. int flg = _m3dstbi__zget8(a);
  1072. if ((cmf * 256 + flg) % 31 != 0) return _m3dstbi__err("bad zlib header", "Corrupt PNG");
  1073. if (flg & 32) return _m3dstbi__err("no preset dict", "Corrupt PNG");
  1074. if (cm != 8) return _m3dstbi__err("bad compression", "Corrupt PNG");
  1075. return 1;
  1076. }
  1077. static unsigned char _m3dstbi__zdefault_length[288], _m3dstbi__zdefault_distance[32];
  1078. static void _m3dstbi__init_zdefaults(void) {
  1079. int i;
  1080. for (i = 0; i <= 143; ++i)
  1081. _m3dstbi__zdefault_length[i] = 8;
  1082. for (; i <= 255; ++i)
  1083. _m3dstbi__zdefault_length[i] = 9;
  1084. for (; i <= 279; ++i)
  1085. _m3dstbi__zdefault_length[i] = 7;
  1086. for (; i <= 287; ++i)
  1087. _m3dstbi__zdefault_length[i] = 8;
  1088. for (i = 0; i <= 31; ++i)
  1089. _m3dstbi__zdefault_distance[i] = 5;
  1090. }
  1091. static int _m3dstbi__parse_zlib(_m3dstbi__zbuf *a, int parse_header) {
  1092. int final, type;
  1093. if (parse_header)
  1094. if (!_m3dstbi__parse_zlib_header(a)) return 0;
  1095. a->num_bits = 0;
  1096. a->code_buffer = 0;
  1097. do {
  1098. final = _m3dstbi__zreceive(a, 1);
  1099. type = _m3dstbi__zreceive(a, 2);
  1100. if (type == 0) {
  1101. if (!_m3dstbi__parse_uncompressed_block(a)) return 0;
  1102. } else if (type == 3) {
  1103. return 0;
  1104. } else {
  1105. if (type == 1) {
  1106. if (!_m3dstbi__zbuild_huffman(&a->z_length, _m3dstbi__zdefault_length, 288)) return 0;
  1107. if (!_m3dstbi__zbuild_huffman(&a->z_distance, _m3dstbi__zdefault_distance, 32)) return 0;
  1108. } else {
  1109. if (!_m3dstbi__compute_huffman_codes(a)) return 0;
  1110. }
  1111. if (!_m3dstbi__parse_huffman_block(a)) return 0;
  1112. }
  1113. } while (!final);
  1114. return 1;
  1115. }
  1116. static int _m3dstbi__do_zlib(_m3dstbi__zbuf *a, char *obuf, int olen, int exp, int parse_header) {
  1117. a->zout_start = obuf;
  1118. a->zout = obuf;
  1119. a->zout_end = obuf + olen;
  1120. a->z_expandable = exp;
  1121. _m3dstbi__init_zdefaults();
  1122. return _m3dstbi__parse_zlib(a, parse_header);
  1123. }
  1124. char *_m3dstbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) {
  1125. _m3dstbi__zbuf a;
  1126. char *p = (char *)_m3dstbi__malloc(initial_size);
  1127. if (p == NULL) return NULL;
  1128. a.zbuffer = (unsigned char *)buffer;
  1129. a.zbuffer_end = (unsigned char *)buffer + len;
  1130. if (_m3dstbi__do_zlib(&a, p, initial_size, 1, parse_header)) {
  1131. if (outlen) *outlen = (int)(a.zout - a.zout_start);
  1132. return a.zout_start;
  1133. } else {
  1134. STBI_FREE(a.zout_start);
  1135. return NULL;
  1136. }
  1137. }
  1138. typedef struct
  1139. {
  1140. _m3dstbi__uint32 length;
  1141. _m3dstbi__uint32 type;
  1142. } _m3dstbi__pngchunk;
  1143. static _m3dstbi__pngchunk _m3dstbi__get_chunk_header(_m3dstbi__context *s) {
  1144. _m3dstbi__pngchunk c;
  1145. c.length = _m3dstbi__get32be(s);
  1146. c.type = _m3dstbi__get32be(s);
  1147. return c;
  1148. }
  1149. _inline static int _m3dstbi__check_png_header(_m3dstbi__context *s) {
  1150. static unsigned char png_sig[8] = { 137, 80, 78, 71, 13, 10, 26, 10 };
  1151. int i;
  1152. for (i = 0; i < 8; ++i)
  1153. if (_m3dstbi__get8(s) != png_sig[i]) return _m3dstbi__err("bad png sig", "Not a PNG");
  1154. return 1;
  1155. }
  1156. typedef struct
  1157. {
  1158. _m3dstbi__context *s;
  1159. unsigned char *idata, *expanded, *out;
  1160. int depth;
  1161. } _m3dstbi__png;
  1162. enum {
  1163. STBI__F_none = 0,
  1164. STBI__F_sub = 1,
  1165. STBI__F_up = 2,
  1166. STBI__F_avg = 3,
  1167. STBI__F_paeth = 4,
  1168. STBI__F_avg_first,
  1169. STBI__F_paeth_first
  1170. };
  1171. static unsigned char first_row_filter[5] = {
  1172. STBI__F_none,
  1173. STBI__F_sub,
  1174. STBI__F_none,
  1175. STBI__F_avg_first,
  1176. STBI__F_paeth_first
  1177. };
  1178. static int _m3dstbi__paeth(int a, int b, int c) {
  1179. int p = a + b - c;
  1180. int pa = abs(p - a);
  1181. int pb = abs(p - b);
  1182. int pc = abs(p - c);
  1183. if (pa <= pb && pa <= pc) return a;
  1184. if (pb <= pc) return b;
  1185. return c;
  1186. }
  1187. static unsigned char _m3dstbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0, 0, 0, 0x01 };
  1188. static int _m3dstbi__create_png_image_raw(_m3dstbi__png *a, unsigned char *raw, _m3dstbi__uint32 raw_len, int out_n, _m3dstbi__uint32 x, _m3dstbi__uint32 y, int depth, int color) {
  1189. int bytes = (depth == 16 ? 2 : 1);
  1190. _m3dstbi__context *s = a->s;
  1191. _m3dstbi__uint32 i, j, stride = x * out_n * bytes;
  1192. _m3dstbi__uint32 img_len, img_width_bytes;
  1193. int k;
  1194. int img_n = s->img_n;
  1195. int output_bytes = out_n * bytes;
  1196. int filter_bytes = img_n * bytes;
  1197. int width = x;
  1198. STBI_ASSERT(out_n == s->img_n || out_n == s->img_n + 1);
  1199. a->out = (unsigned char *)_m3dstbi__malloc_mad3(x, y, output_bytes, 0);
  1200. if (!a->out) return _m3dstbi__err("outofmem", "Out of memory");
  1201. if (!_m3dstbi__mad3sizes_valid(img_n, x, depth, 7)) return _m3dstbi__err("too large", "Corrupt PNG");
  1202. img_width_bytes = (((img_n * x * depth) + 7) >> 3);
  1203. img_len = (img_width_bytes + 1) * y;
  1204. if (s->img_x == x && s->img_y == y) {
  1205. if (raw_len != img_len) return _m3dstbi__err("not enough pixels", "Corrupt PNG");
  1206. } else {
  1207. if (raw_len < img_len) return _m3dstbi__err("not enough pixels", "Corrupt PNG");
  1208. }
  1209. for (j = 0; j < y; ++j) {
  1210. unsigned char *cur = a->out + stride * j;
  1211. unsigned char *prior = cur - stride;
  1212. int filter = *raw++;
  1213. if (filter > 4)
  1214. return _m3dstbi__err("invalid filter", "Corrupt PNG");
  1215. if (depth < 8) {
  1216. STBI_ASSERT(img_width_bytes <= x);
  1217. cur += x * out_n - img_width_bytes;
  1218. filter_bytes = 1;
  1219. width = img_width_bytes;
  1220. }
  1221. prior = cur - stride;
  1222. if (j == 0) filter = first_row_filter[filter];
  1223. for (k = 0; k < filter_bytes; ++k) {
  1224. switch (filter) {
  1225. case STBI__F_none: cur[k] = raw[k]; break;
  1226. case STBI__F_sub: cur[k] = raw[k]; break;
  1227. case STBI__F_up: cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break;
  1228. case STBI__F_avg: cur[k] = STBI__BYTECAST(raw[k] + (prior[k] >> 1)); break;
  1229. case STBI__F_paeth: cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(0, prior[k], 0)); break;
  1230. case STBI__F_avg_first: cur[k] = raw[k]; break;
  1231. case STBI__F_paeth_first: cur[k] = raw[k]; break;
  1232. }
  1233. }
  1234. if (depth == 8) {
  1235. if (img_n != out_n)
  1236. cur[img_n] = 255;
  1237. raw += img_n;
  1238. cur += out_n;
  1239. prior += out_n;
  1240. } else if (depth == 16) {
  1241. if (img_n != out_n) {
  1242. cur[filter_bytes] = 255;
  1243. cur[filter_bytes + 1] = 255;
  1244. }
  1245. raw += filter_bytes;
  1246. cur += output_bytes;
  1247. prior += output_bytes;
  1248. } else {
  1249. raw += 1;
  1250. cur += 1;
  1251. prior += 1;
  1252. }
  1253. if (depth < 8 || img_n == out_n) {
  1254. int nk = (width - 1) * filter_bytes;
  1255. #define STBI__CASE(f) \
  1256. case f: \
  1257. for (k = 0; k < nk; ++k)
  1258. switch (filter) {
  1259. case STBI__F_none:
  1260. memcpy(cur, raw, nk);
  1261. break;
  1262. STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k - filter_bytes]); }
  1263. break;
  1264. STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); }
  1265. break;
  1266. STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k - filter_bytes]) >> 1)); }
  1267. break;
  1268. STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k - filter_bytes], prior[k], prior[k - filter_bytes])); }
  1269. break;
  1270. STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k - filter_bytes] >> 1)); }
  1271. break;
  1272. STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k - filter_bytes], 0, 0)); }
  1273. break;
  1274. }
  1275. #undef STBI__CASE
  1276. raw += nk;
  1277. } else {
  1278. STBI_ASSERT(img_n + 1 == out_n);
  1279. #define STBI__CASE(f) \
  1280. case f: \
  1281. for (i = x - 1; i >= 1; --i, cur[filter_bytes] = 255, raw += filter_bytes, cur += output_bytes, prior += output_bytes) \
  1282. for (k = 0; k < filter_bytes; ++k)
  1283. switch (filter) {
  1284. STBI__CASE(STBI__F_none) { cur[k] = raw[k]; }
  1285. break;
  1286. STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k - output_bytes]); }
  1287. break;
  1288. STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); }
  1289. break;
  1290. STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k - output_bytes]) >> 1)); }
  1291. break;
  1292. STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k - output_bytes], prior[k], prior[k - output_bytes])); }
  1293. break;
  1294. STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k - output_bytes] >> 1)); }
  1295. break;
  1296. STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k - output_bytes], 0, 0)); }
  1297. break;
  1298. }
  1299. #undef STBI__CASE
  1300. if (depth == 16) {
  1301. cur = a->out + stride * j;
  1302. for (i = 0; i < x; ++i, cur += output_bytes) {
  1303. cur[filter_bytes + 1] = 255;
  1304. }
  1305. }
  1306. }
  1307. }
  1308. if (depth < 8) {
  1309. for (j = 0; j < y; ++j) {
  1310. unsigned char *cur = a->out + stride * j;
  1311. unsigned char *in = a->out + stride * j + x * out_n - img_width_bytes;
  1312. unsigned char scale = (color == 0) ? _m3dstbi__depth_scale_table[depth] : 1;
  1313. if (depth == 4) {
  1314. for (k = x * img_n; k >= 2; k -= 2, ++in) {
  1315. *cur++ = scale * ((*in >> 4));
  1316. *cur++ = scale * ((*in) & 0x0f);
  1317. }
  1318. if (k > 0) *cur++ = scale * ((*in >> 4));
  1319. } else if (depth == 2) {
  1320. for (k = x * img_n; k >= 4; k -= 4, ++in) {
  1321. *cur++ = scale * ((*in >> 6));
  1322. *cur++ = scale * ((*in >> 4) & 0x03);
  1323. *cur++ = scale * ((*in >> 2) & 0x03);
  1324. *cur++ = scale * ((*in) & 0x03);
  1325. }
  1326. if (k > 0) *cur++ = scale * ((*in >> 6));
  1327. if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03);
  1328. if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03);
  1329. } else if (depth == 1) {
  1330. for (k = x * img_n; k >= 8; k -= 8, ++in) {
  1331. *cur++ = scale * ((*in >> 7));
  1332. *cur++ = scale * ((*in >> 6) & 0x01);
  1333. *cur++ = scale * ((*in >> 5) & 0x01);
  1334. *cur++ = scale * ((*in >> 4) & 0x01);
  1335. *cur++ = scale * ((*in >> 3) & 0x01);
  1336. *cur++ = scale * ((*in >> 2) & 0x01);
  1337. *cur++ = scale * ((*in >> 1) & 0x01);
  1338. *cur++ = scale * ((*in) & 0x01);
  1339. }
  1340. if (k > 0) *cur++ = scale * ((*in >> 7));
  1341. if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01);
  1342. if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01);
  1343. if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01);
  1344. if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01);
  1345. if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01);
  1346. if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01);
  1347. }
  1348. if (img_n != out_n) {
  1349. int q;
  1350. cur = a->out + stride * j;
  1351. if (img_n == 1) {
  1352. for (q = x - 1; q >= 0; --q) {
  1353. cur[q * 2 + 1] = 255;
  1354. cur[q * 2 + 0] = cur[q];
  1355. }
  1356. } else {
  1357. STBI_ASSERT(img_n == 3);
  1358. for (q = x - 1; q >= 0; --q) {
  1359. cur[q * 4 + 3] = 255;
  1360. cur[q * 4 + 2] = cur[q * 3 + 2];
  1361. cur[q * 4 + 1] = cur[q * 3 + 1];
  1362. cur[q * 4 + 0] = cur[q * 3 + 0];
  1363. }
  1364. }
  1365. }
  1366. }
  1367. } else if (depth == 16) {
  1368. unsigned char *cur = a->out;
  1369. _m3dstbi__uint16 *cur16 = (_m3dstbi__uint16 *)cur;
  1370. for (i = 0; i < x * y * out_n; ++i, cur16++, cur += 2) {
  1371. *cur16 = (cur[0] << 8) | cur[1];
  1372. }
  1373. }
  1374. return 1;
  1375. }
  1376. static int _m3dstbi__create_png_image(_m3dstbi__png *a, unsigned char *image_data, _m3dstbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced) {
  1377. int bytes = (depth == 16 ? 2 : 1);
  1378. int out_bytes = out_n * bytes;
  1379. unsigned char *final;
  1380. int p;
  1381. if (!interlaced)
  1382. return _m3dstbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color);
  1383. final = (unsigned char *)_m3dstbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0);
  1384. for (p = 0; p < 7; ++p) {
  1385. int xorig[] = { 0, 4, 0, 2, 0, 1, 0 };
  1386. int yorig[] = { 0, 0, 4, 0, 2, 0, 1 };
  1387. int xspc[] = { 8, 8, 4, 4, 2, 2, 1 };
  1388. int yspc[] = { 8, 8, 8, 4, 4, 2, 2 };
  1389. int i, j, x, y;
  1390. x = (a->s->img_x - xorig[p] + xspc[p] - 1) / xspc[p];
  1391. y = (a->s->img_y - yorig[p] + yspc[p] - 1) / yspc[p];
  1392. if (x && y) {
  1393. _m3dstbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y;
  1394. if (!_m3dstbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) {
  1395. STBI_FREE(final);
  1396. return 0;
  1397. }
  1398. for (j = 0; j < y; ++j) {
  1399. for (i = 0; i < x; ++i) {
  1400. int out_y = j * yspc[p] + yorig[p];
  1401. int out_x = i * xspc[p] + xorig[p];
  1402. memcpy(final + out_y * a->s->img_x * out_bytes + out_x * out_bytes,
  1403. a->out + (j * x + i) * out_bytes, out_bytes);
  1404. }
  1405. }
  1406. STBI_FREE(a->out);
  1407. image_data += img_len;
  1408. image_data_len -= img_len;
  1409. }
  1410. }
  1411. a->out = final;
  1412. return 1;
  1413. }
  1414. static int _m3dstbi__compute_transparency(_m3dstbi__png *z, unsigned char* tc, int out_n) {
  1415. _m3dstbi__context *s = z->s;
  1416. _m3dstbi__uint32 i, pixel_count = s->img_x * s->img_y;
  1417. unsigned char *p = z->out;
  1418. STBI_ASSERT(out_n == 2 || out_n == 4);
  1419. if (out_n == 2) {
  1420. for (i = 0; i < pixel_count; ++i) {
  1421. p[1] = (p[0] == tc[0] ? 0 : 255);
  1422. p += 2;
  1423. }
  1424. } else {
  1425. for (i = 0; i < pixel_count; ++i) {
  1426. if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
  1427. p[3] = 0;
  1428. p += 4;
  1429. }
  1430. }
  1431. return 1;
  1432. }
  1433. static int _m3dstbi__compute_transparency16(_m3dstbi__png *z, _m3dstbi__uint16 tc[3], int out_n) {
  1434. _m3dstbi__context *s = z->s;
  1435. _m3dstbi__uint32 i, pixel_count = s->img_x * s->img_y;
  1436. _m3dstbi__uint16 *p = (_m3dstbi__uint16 *)z->out;
  1437. STBI_ASSERT(out_n == 2 || out_n == 4);
  1438. if (out_n == 2) {
  1439. for (i = 0; i < pixel_count; ++i) {
  1440. p[1] = (p[0] == tc[0] ? 0 : 65535);
  1441. p += 2;
  1442. }
  1443. } else {
  1444. for (i = 0; i < pixel_count; ++i) {
  1445. if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
  1446. p[3] = 0;
  1447. p += 4;
  1448. }
  1449. }
  1450. return 1;
  1451. }
  1452. static int _m3dstbi__expand_png_palette(_m3dstbi__png *a, unsigned char *palette, int len, int pal_img_n) {
  1453. _m3dstbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y;
  1454. unsigned char *p, *temp_out, *orig = a->out;
  1455. p = (unsigned char *)_m3dstbi__malloc_mad2(pixel_count, pal_img_n, 0);
  1456. if (p == NULL) return _m3dstbi__err("outofmem", "Out of memory");
  1457. temp_out = p;
  1458. if (pal_img_n == 3) {
  1459. for (i = 0; i < pixel_count; ++i) {
  1460. int n = orig[i] * 4;
  1461. p[0] = palette[n];
  1462. p[1] = palette[n + 1];
  1463. p[2] = palette[n + 2];
  1464. p += 3;
  1465. }
  1466. } else {
  1467. for (i = 0; i < pixel_count; ++i) {
  1468. int n = orig[i] * 4;
  1469. p[0] = palette[n];
  1470. p[1] = palette[n + 1];
  1471. p[2] = palette[n + 2];
  1472. p[3] = palette[n + 3];
  1473. p += 4;
  1474. }
  1475. }
  1476. STBI_FREE(a->out);
  1477. a->out = temp_out;
  1478. STBI_NOTUSED(len);
  1479. return 1;
  1480. }
  1481. #define STBI__PNG_TYPE(a, b, c, d) (((unsigned)(a) << 24) + ((unsigned)(b) << 16) + ((unsigned)(c) << 8) + (unsigned)(d))
  1482. static int _m3dstbi__parse_png_file(_m3dstbi__png *z, int scan, int req_comp) {
  1483. unsigned char palette[1024], pal_img_n = 0;
  1484. unsigned char has_trans = 0, tc[3] = {};
  1485. _m3dstbi__uint16 tc16[3];
  1486. _m3dstbi__uint32 ioff = 0, idata_limit = 0, i, pal_len = 0;
  1487. int first = 1, k, interlace = 0, color = 0;
  1488. _m3dstbi__context *s = z->s;
  1489. z->expanded = NULL;
  1490. z->idata = NULL;
  1491. z->out = NULL;
  1492. if (!_m3dstbi__check_png_header(s)) return 0;
  1493. if (scan == STBI__SCAN_type) return 1;
  1494. for (;;) {
  1495. _m3dstbi__pngchunk c = _m3dstbi__get_chunk_header(s);
  1496. switch (c.type) {
  1497. case STBI__PNG_TYPE('C', 'g', 'B', 'I'):
  1498. _m3dstbi__skip(s, c.length);
  1499. break;
  1500. case STBI__PNG_TYPE('I', 'H', 'D', 'R'): {
  1501. int comp, filter;
  1502. if (!first) return _m3dstbi__err("multiple IHDR", "Corrupt PNG");
  1503. first = 0;
  1504. if (c.length != 13) return _m3dstbi__err("bad IHDR len", "Corrupt PNG");
  1505. s->img_x = _m3dstbi__get32be(s);
  1506. if (s->img_x > (1 << 24)) return _m3dstbi__err("too large", "Very large image (corrupt?)");
  1507. s->img_y = _m3dstbi__get32be(s);
  1508. if (s->img_y > (1 << 24)) return _m3dstbi__err("too large", "Very large image (corrupt?)");
  1509. z->depth = _m3dstbi__get8(s);
  1510. if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return _m3dstbi__err("1/2/4/8/16-bit only", "PNG not supported: 1/2/4/8/16-bit only");
  1511. color = _m3dstbi__get8(s);
  1512. if (color > 6) return _m3dstbi__err("bad ctype", "Corrupt PNG");
  1513. if (color == 3 && z->depth == 16) return _m3dstbi__err("bad ctype", "Corrupt PNG");
  1514. if (color == 3)
  1515. pal_img_n = 3;
  1516. else if (color & 1)
  1517. return _m3dstbi__err("bad ctype", "Corrupt PNG");
  1518. comp = _m3dstbi__get8(s);
  1519. if (comp) return _m3dstbi__err("bad comp method", "Corrupt PNG");
  1520. filter = _m3dstbi__get8(s);
  1521. if (filter) return _m3dstbi__err("bad filter method", "Corrupt PNG");
  1522. interlace = _m3dstbi__get8(s);
  1523. if (interlace > 1) return _m3dstbi__err("bad interlace method", "Corrupt PNG");
  1524. if (!s->img_x || !s->img_y) return _m3dstbi__err("0-pixel image", "Corrupt PNG");
  1525. if (!pal_img_n) {
  1526. s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0);
  1527. if ((1 << 30) / s->img_x / s->img_n < s->img_y) return _m3dstbi__err("too large", "Image too large to decode");
  1528. if (scan == STBI__SCAN_header) return 1;
  1529. } else {
  1530. s->img_n = 1;
  1531. if ((1 << 30) / s->img_x / 4 < s->img_y) return _m3dstbi__err("too large", "Corrupt PNG");
  1532. }
  1533. break;
  1534. }
  1535. case STBI__PNG_TYPE('P', 'L', 'T', 'E'): {
  1536. if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG");
  1537. if (c.length > 256 * 3) return _m3dstbi__err("invalid PLTE", "Corrupt PNG");
  1538. pal_len = c.length / 3;
  1539. if (pal_len * 3 != c.length) return _m3dstbi__err("invalid PLTE", "Corrupt PNG");
  1540. for (i = 0; i < pal_len; ++i) {
  1541. palette[i * 4 + 0] = _m3dstbi__get8(s);
  1542. palette[i * 4 + 1] = _m3dstbi__get8(s);
  1543. palette[i * 4 + 2] = _m3dstbi__get8(s);
  1544. palette[i * 4 + 3] = 255;
  1545. }
  1546. break;
  1547. }
  1548. case STBI__PNG_TYPE('t', 'R', 'N', 'S'): {
  1549. if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG");
  1550. if (z->idata) return _m3dstbi__err("tRNS after IDAT", "Corrupt PNG");
  1551. if (pal_img_n) {
  1552. if (scan == STBI__SCAN_header) {
  1553. s->img_n = 4;
  1554. return 1;
  1555. }
  1556. if (pal_len == 0) return _m3dstbi__err("tRNS before PLTE", "Corrupt PNG");
  1557. if (c.length > pal_len) return _m3dstbi__err("bad tRNS len", "Corrupt PNG");
  1558. pal_img_n = 4;
  1559. for (i = 0; i < c.length; ++i)
  1560. palette[i * 4 + 3] = _m3dstbi__get8(s);
  1561. } else {
  1562. if (!(s->img_n & 1)) return _m3dstbi__err("tRNS with alpha", "Corrupt PNG");
  1563. if (c.length != (_m3dstbi__uint32)s->img_n * 2) return _m3dstbi__err("bad tRNS len", "Corrupt PNG");
  1564. has_trans = 1;
  1565. if (z->depth == 16) {
  1566. for (k = 0; k < s->img_n; ++k)
  1567. tc16[k] = (_m3dstbi__uint16)_m3dstbi__get16be(s);
  1568. } else {
  1569. for (k = 0; k < s->img_n; ++k)
  1570. tc[k] = (unsigned char)(_m3dstbi__get16be(s) & 255) * _m3dstbi__depth_scale_table[z->depth];
  1571. }
  1572. }
  1573. break;
  1574. }
  1575. case STBI__PNG_TYPE('I', 'D', 'A', 'T'): {
  1576. if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG");
  1577. if (pal_img_n && !pal_len) return _m3dstbi__err("no PLTE", "Corrupt PNG");
  1578. if (scan == STBI__SCAN_header) {
  1579. s->img_n = pal_img_n;
  1580. return 1;
  1581. }
  1582. if ((int)(ioff + c.length) < (int)ioff) return 0;
  1583. if (ioff + c.length > idata_limit) {
  1584. _m3dstbi__uint32 idata_limit_old = idata_limit;
  1585. unsigned char *p;
  1586. if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096;
  1587. while (ioff + c.length > idata_limit)
  1588. idata_limit *= 2;
  1589. STBI_NOTUSED(idata_limit_old);
  1590. p = (unsigned char *)STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit);
  1591. if (p == NULL) return _m3dstbi__err("outofmem", "Out of memory");
  1592. z->idata = p;
  1593. }
  1594. if (!_m3dstbi__getn(s, z->idata + ioff, c.length)) return _m3dstbi__err("outofdata", "Corrupt PNG");
  1595. ioff += c.length;
  1596. break;
  1597. }
  1598. case STBI__PNG_TYPE('I', 'E', 'N', 'D'): {
  1599. _m3dstbi__uint32 raw_len, bpl;
  1600. if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG");
  1601. if (scan != STBI__SCAN_load) return 1;
  1602. if (z->idata == NULL) return _m3dstbi__err("no IDAT", "Corrupt PNG");
  1603. bpl = (s->img_x * z->depth + 7) / 8;
  1604. raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */;
  1605. z->expanded = (unsigned char *)_m3dstbi_zlib_decode_malloc_guesssize_headerflag((char *)z->idata, ioff, raw_len, (int *)&raw_len, 1);
  1606. if (z->expanded == NULL) return 0;
  1607. STBI_FREE(z->idata);
  1608. z->idata = NULL;
  1609. if ((req_comp == s->img_n + 1 && req_comp != 3 && !pal_img_n) || has_trans)
  1610. s->img_out_n = s->img_n + 1;
  1611. else
  1612. s->img_out_n = s->img_n;
  1613. if (!_m3dstbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0;
  1614. if (has_trans) {
  1615. if (z->depth == 16) {
  1616. if (!_m3dstbi__compute_transparency16(z, tc16, s->img_out_n)) return 0;
  1617. } else {
  1618. if (!_m3dstbi__compute_transparency(z, tc, s->img_out_n)) return 0;
  1619. }
  1620. }
  1621. if (pal_img_n) {
  1622. s->img_n = pal_img_n;
  1623. s->img_out_n = pal_img_n;
  1624. if (req_comp >= 3) s->img_out_n = req_comp;
  1625. if (!_m3dstbi__expand_png_palette(z, palette, pal_len, s->img_out_n))
  1626. return 0;
  1627. } else if (has_trans) {
  1628. ++s->img_n;
  1629. }
  1630. STBI_FREE(z->expanded);
  1631. z->expanded = NULL;
  1632. return 1;
  1633. }
  1634. default:
  1635. if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG");
  1636. if ((c.type & (1 << 29)) == 0) {
  1637. return _m3dstbi__err("invalid_chunk", "PNG not supported: unknown PNG chunk type");
  1638. }
  1639. _m3dstbi__skip(s, c.length);
  1640. break;
  1641. }
  1642. _m3dstbi__get32be(s);
  1643. }
  1644. }
  1645. static void *_m3dstbi__do_png(_m3dstbi__png *p, int *x, int *y, int *n, int req_comp, _m3dstbi__result_info *ri) {
  1646. void *result = NULL;
  1647. if (req_comp < 0 || req_comp > 4) {
  1648. _m3dstbi__err("bad req_comp", "Internal error");
  1649. return NULL;
  1650. }
  1651. if (_m3dstbi__parse_png_file(p, STBI__SCAN_load, req_comp)) {
  1652. if (p->depth < 8)
  1653. ri->bits_per_channel = 8;
  1654. else
  1655. ri->bits_per_channel = p->depth;
  1656. result = p->out;
  1657. p->out = NULL;
  1658. if (req_comp && req_comp != p->s->img_out_n) {
  1659. if (ri->bits_per_channel == 8)
  1660. result = _m3dstbi__convert_format((unsigned char *)result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
  1661. else
  1662. result = _m3dstbi__convert_format16((_m3dstbi__uint16 *)result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
  1663. p->s->img_out_n = req_comp;
  1664. if (result == NULL) return result;
  1665. }
  1666. *x = p->s->img_x;
  1667. *y = p->s->img_y;
  1668. if (n) *n = p->s->img_n;
  1669. }
  1670. STBI_FREE(p->out);
  1671. p->out = NULL;
  1672. STBI_FREE(p->expanded);
  1673. p->expanded = NULL;
  1674. STBI_FREE(p->idata);
  1675. p->idata = NULL;
  1676. return result;
  1677. }
  1678. static void *_m3dstbi__png_load(_m3dstbi__context *s, int *x, int *y, int *comp, int req_comp, _m3dstbi__result_info *ri) {
  1679. _m3dstbi__png p;
  1680. p.s = s;
  1681. return _m3dstbi__do_png(&p, x, y, comp, req_comp, ri);
  1682. }
  1683. #define stbi__context _m3dstbi__context
  1684. #define stbi__result_info _m3dstbi__result_info
  1685. #define stbi__png_load _m3dstbi__png_load
  1686. #define stbi_zlib_decode_malloc_guesssize_headerflag _m3dstbi_zlib_decode_malloc_guesssize_headerflag
  1687. #endif
  1688. #if defined(M3D_EXPORTER) && !defined(INCLUDE_STB_IMAGE_WRITE_H)
  1689. /* zlib_compressor from
  1690. stb_image_write - v1.13 - public domain - http://nothings.org/stb/stb_image_write.h
  1691. */
  1692. typedef unsigned char _m3dstbiw__uc;
  1693. typedef unsigned short _m3dstbiw__us;
  1694. typedef uint16_t _m3dstbiw__uint16;
  1695. typedef int16_t _m3dstbiw__int16;
  1696. typedef uint32_t _m3dstbiw__uint32;
  1697. typedef int32_t _m3dstbiw__int32;
  1698. #define STBIW_MALLOC(s) M3D_MALLOC(s)
  1699. #define STBIW_REALLOC(p, ns) M3D_REALLOC(p, ns)
  1700. #define STBIW_REALLOC_SIZED(p, oldsz, newsz) STBIW_REALLOC(p, newsz)
  1701. #define STBIW_FREE M3D_FREE
  1702. #define STBIW_MEMMOVE memmove
  1703. #define STBIW_UCHAR (uint8_t)
  1704. #define STBIW_ASSERT(x)
  1705. #define _m3dstbiw___sbraw(a) ((int *)(a)-2)
  1706. #define _m3dstbiw___sbm(a) _m3dstbiw___sbraw(a)[0]
  1707. #define _m3dstbiw___sbn(a) _m3dstbiw___sbraw(a)[1]
  1708. #define _m3dstbiw___sbneedgrow(a, n) ((a) == 0 || _m3dstbiw___sbn(a) + n >= _m3dstbiw___sbm(a))
  1709. #define _m3dstbiw___sbmaybegrow(a, n) (_m3dstbiw___sbneedgrow(a, (n)) ? _m3dstbiw___sbgrow(a, n) : 0)
  1710. #define _m3dstbiw___sbgrow(a, n) _m3dstbiw___sbgrowf((void **)&(a), (n), sizeof(*(a)))
  1711. #define _m3dstbiw___sbpush(a, v) (_m3dstbiw___sbmaybegrow(a, 1), (a)[_m3dstbiw___sbn(a)++] = (v))
  1712. #define _m3dstbiw___sbcount(a) ((a) ? _m3dstbiw___sbn(a) : 0)
  1713. #define _m3dstbiw___sbfree(a) ((a) ? STBIW_FREE(_m3dstbiw___sbraw(a)), 0 : 0)
  1714. static void *_m3dstbiw___sbgrowf(void **arr, int increment, int itemsize) {
  1715. int m = *arr ? 2 * _m3dstbiw___sbm(*arr) + increment : increment + 1;
  1716. void *p = STBIW_REALLOC_SIZED(*arr ? _m3dstbiw___sbraw(*arr) : 0, *arr ? (_m3dstbiw___sbm(*arr) * itemsize + sizeof(int) * 2) : 0, itemsize * m + sizeof(int) * 2);
  1717. STBIW_ASSERT(p);
  1718. if (p) {
  1719. if (!*arr) ((int *)p)[1] = 0;
  1720. *arr = (void *)((int *)p + 2);
  1721. _m3dstbiw___sbm(*arr) = m;
  1722. }
  1723. return *arr;
  1724. }
  1725. static unsigned char *_m3dstbiw___zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount) {
  1726. while (*bitcount >= 8) {
  1727. _m3dstbiw___sbpush(data, STBIW_UCHAR(*bitbuffer));
  1728. *bitbuffer >>= 8;
  1729. *bitcount -= 8;
  1730. }
  1731. return data;
  1732. }
  1733. static int _m3dstbiw___zlib_bitrev(int code, int codebits) {
  1734. int res = 0;
  1735. while (codebits--) {
  1736. res = (res << 1) | (code & 1);
  1737. code >>= 1;
  1738. }
  1739. return res;
  1740. }
  1741. static unsigned int _m3dstbiw___zlib_countm(unsigned char *a, unsigned char *b, int limit) {
  1742. int i;
  1743. for (i = 0; i < limit && i < 258; ++i)
  1744. if (a[i] != b[i]) break;
  1745. return i;
  1746. }
  1747. static unsigned int _m3dstbiw___zhash(unsigned char *data) {
  1748. _m3dstbiw__uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16);
  1749. hash ^= hash << 3;
  1750. hash += hash >> 5;
  1751. hash ^= hash << 4;
  1752. hash += hash >> 17;
  1753. hash ^= hash << 25;
  1754. hash += hash >> 6;
  1755. return hash;
  1756. }
  1757. #define _m3dstbiw___zlib_flush() (out = _m3dstbiw___zlib_flushf(out, &bitbuf, &bitcount))
  1758. #define _m3dstbiw___zlib_add(code, codebits) \
  1759. (bitbuf |= (code) << bitcount, bitcount += (codebits), _m3dstbiw___zlib_flush())
  1760. #define _m3dstbiw___zlib_huffa(b, c) _m3dstbiw___zlib_add(_m3dstbiw___zlib_bitrev(b, c), c)
  1761. #define _m3dstbiw___zlib_huff1(n) _m3dstbiw___zlib_huffa(0x30 + (n), 8)
  1762. #define _m3dstbiw___zlib_huff2(n) _m3dstbiw___zlib_huffa(0x190 + (n)-144, 9)
  1763. #define _m3dstbiw___zlib_huff3(n) _m3dstbiw___zlib_huffa(0 + (n)-256, 7)
  1764. #define _m3dstbiw___zlib_huff4(n) _m3dstbiw___zlib_huffa(0xc0 + (n)-280, 8)
  1765. #define _m3dstbiw___zlib_huff(n) ((n) <= 143 ? _m3dstbiw___zlib_huff1(n) : (n) <= 255 ? _m3dstbiw___zlib_huff2(n) : (n) <= 279 ? _m3dstbiw___zlib_huff3(n) : _m3dstbiw___zlib_huff4(n))
  1766. #define _m3dstbiw___zlib_huffb(n) ((n) <= 143 ? _m3dstbiw___zlib_huff1(n) : _m3dstbiw___zlib_huff2(n))
  1767. #define _m3dstbiw___ZHASH 16384
  1768. unsigned char *_m3dstbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality) {
  1769. static unsigned short lengthc[] = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 259 };
  1770. static unsigned char lengtheb[] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 };
  1771. static unsigned short distc[] = { 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 32768 };
  1772. static unsigned char disteb[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13 };
  1773. unsigned int bitbuf = 0;
  1774. int i, j, bitcount = 0;
  1775. unsigned char *out = NULL;
  1776. unsigned char ***hash_table = (unsigned char ***)STBIW_MALLOC(_m3dstbiw___ZHASH * sizeof(char **));
  1777. if (hash_table == NULL)
  1778. return NULL;
  1779. if (quality < 5) quality = 5;
  1780. _m3dstbiw___sbpush(out, 0x78);
  1781. _m3dstbiw___sbpush(out, 0x5e);
  1782. _m3dstbiw___zlib_add(1, 1);
  1783. _m3dstbiw___zlib_add(1, 2);
  1784. for (i = 0; i < _m3dstbiw___ZHASH; ++i)
  1785. hash_table[i] = NULL;
  1786. i = 0;
  1787. while (i < data_len - 3) {
  1788. int h = _m3dstbiw___zhash(data + i) & (_m3dstbiw___ZHASH - 1), best = 3;
  1789. unsigned char *bestloc = 0;
  1790. unsigned char **hlist = hash_table[h];
  1791. int n = _m3dstbiw___sbcount(hlist);
  1792. for (j = 0; j < n; ++j) {
  1793. if (hlist[j] - data > i - 32768) {
  1794. int d = _m3dstbiw___zlib_countm(hlist[j], data + i, data_len - i);
  1795. if (d >= best) best = d, bestloc = hlist[j];
  1796. }
  1797. }
  1798. if (hash_table[h] && _m3dstbiw___sbn(hash_table[h]) == 2 * quality) {
  1799. STBIW_MEMMOVE(hash_table[h], hash_table[h] + quality, sizeof(hash_table[h][0]) * quality);
  1800. _m3dstbiw___sbn(hash_table[h]) = quality;
  1801. }
  1802. _m3dstbiw___sbpush(hash_table[h], data + i);
  1803. if (bestloc) {
  1804. h = _m3dstbiw___zhash(data + i + 1) & (_m3dstbiw___ZHASH - 1);
  1805. hlist = hash_table[h];
  1806. n = _m3dstbiw___sbcount(hlist);
  1807. for (j = 0; j < n; ++j) {
  1808. if (hlist[j] - data > i - 32767) {
  1809. int e = _m3dstbiw___zlib_countm(hlist[j], data + i + 1, data_len - i - 1);
  1810. if (e > best) {
  1811. bestloc = NULL;
  1812. break;
  1813. }
  1814. }
  1815. }
  1816. }
  1817. if (bestloc) {
  1818. int d = (int)(data + i - bestloc);
  1819. STBIW_ASSERT(d <= 32767 && best <= 258);
  1820. for (j = 0; best > lengthc[j + 1] - 1; ++j)
  1821. ;
  1822. _m3dstbiw___zlib_huff(j + 257);
  1823. if (lengtheb[j]) _m3dstbiw___zlib_add(best - lengthc[j], lengtheb[j]);
  1824. for (j = 0; d > distc[j + 1] - 1; ++j)
  1825. ;
  1826. _m3dstbiw___zlib_add(_m3dstbiw___zlib_bitrev(j, 5), 5);
  1827. if (disteb[j]) _m3dstbiw___zlib_add(d - distc[j], disteb[j]);
  1828. i += best;
  1829. } else {
  1830. _m3dstbiw___zlib_huffb(data[i]);
  1831. ++i;
  1832. }
  1833. }
  1834. for (; i < data_len; ++i)
  1835. _m3dstbiw___zlib_huffb(data[i]);
  1836. _m3dstbiw___zlib_huff(256);
  1837. while (bitcount)
  1838. _m3dstbiw___zlib_add(0, 1);
  1839. for (i = 0; i < _m3dstbiw___ZHASH; ++i)
  1840. (void)_m3dstbiw___sbfree(hash_table[i]);
  1841. STBIW_FREE(hash_table);
  1842. {
  1843. unsigned int s1 = 1, s2 = 0;
  1844. int blocklen = (int)(data_len % 5552);
  1845. j = 0;
  1846. while (j < data_len) {
  1847. for (i = 0; i < blocklen; ++i)
  1848. s1 += data[j + i], s2 += s1;
  1849. s1 %= 65521, s2 %= 65521;
  1850. j += blocklen;
  1851. blocklen = 5552;
  1852. }
  1853. _m3dstbiw___sbpush(out, STBIW_UCHAR(s2 >> 8));
  1854. _m3dstbiw___sbpush(out, STBIW_UCHAR(s2));
  1855. _m3dstbiw___sbpush(out, STBIW_UCHAR(s1 >> 8));
  1856. _m3dstbiw___sbpush(out, STBIW_UCHAR(s1));
  1857. }
  1858. *out_len = _m3dstbiw___sbn(out);
  1859. STBIW_MEMMOVE(_m3dstbiw___sbraw(out), out, *out_len);
  1860. return (unsigned char *)_m3dstbiw___sbraw(out);
  1861. }
  1862. #define stbi_zlib_compress _m3dstbi_zlib_compress
  1863. #else
  1864. unsigned char *_m3dstbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality);
  1865. #endif
  1866. #define M3D_CHUNKMAGIC(m, a, b, c, d) ((m)[0] == (a) && (m)[1] == (b) && (m)[2] == (c) && (m)[3] == (d))
  1867. #ifdef M3D_ASCII
  1868. #include <locale.h> /* sprintf and strtod cares about number locale */
  1869. #include <stdio.h> /* get sprintf */
  1870. #endif
  1871. #ifdef M3D_PROFILING
  1872. #include <sys/time.h>
  1873. #endif
  1874. #if !defined(M3D_NOIMPORTER) && defined(M3D_ASCII)
  1875. /* helper functions for the ASCII parser */
  1876. static char *_m3d_findarg(char *s) {
  1877. while (s && *s && *s != ' ' && *s != '\t' && *s != '\r' && *s != '\n')
  1878. s++;
  1879. while (s && *s && (*s == ' ' || *s == '\t'))
  1880. s++;
  1881. return s;
  1882. }
  1883. static char *_m3d_findnl(char *s) {
  1884. while (s && *s && *s != '\r' && *s != '\n')
  1885. s++;
  1886. if (*s == '\r') s++;
  1887. if (*s == '\n') s++;
  1888. return s;
  1889. }
  1890. static char *_m3d_gethex(char *s, uint32_t *ret) {
  1891. if (*s == '#') s++;
  1892. *ret = 0;
  1893. for (; *s; s++) {
  1894. if (*s >= '0' && *s <= '9') {
  1895. *ret <<= 4;
  1896. *ret += (uint32_t)(*s - '0');
  1897. } else if (*s >= 'a' && *s <= 'f') {
  1898. *ret <<= 4;
  1899. *ret += (uint32_t)(*s - 'a' + 10);
  1900. } else if (*s >= 'A' && *s <= 'F') {
  1901. *ret <<= 4;
  1902. *ret += (uint32_t)(*s - 'A' + 10);
  1903. } else
  1904. break;
  1905. }
  1906. return _m3d_findarg(s);
  1907. }
  1908. static char *_m3d_getint(char *s, uint32_t *ret) {
  1909. char *e = s;
  1910. if (!s || !*s || *s == '\r' || *s == '\n') return s;
  1911. for (; *e >= '0' && *e <= '9'; e++)
  1912. ;
  1913. *ret = atoi(s);
  1914. return e;
  1915. }
  1916. static char *_m3d_getfloat(char *s, M3D_FLOAT *ret) {
  1917. char *e = s;
  1918. if (!s || !*s || *s == '\r' || *s == '\n') return s;
  1919. for (; *e == '-' || *e == '+' || *e == '.' || (*e >= '0' && *e <= '9') || *e == 'e' || *e == 'E'; e++)
  1920. ;
  1921. *ret = (M3D_FLOAT)strtod(s, NULL);
  1922. return _m3d_findarg(e);
  1923. }
  1924. #endif
  1925. #if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_ASCII) || defined(M3D_EXPORTER))
  1926. /* helper function to create safe strings */
  1927. char *_m3d_safestr(char *in, int morelines) {
  1928. char *out, *o, *i = in;
  1929. int l;
  1930. if (!in || !*in) {
  1931. out = (char *)M3D_MALLOC(1);
  1932. if (!out) return NULL;
  1933. out[0] = 0;
  1934. } else {
  1935. for (o = in, l = 0; *o && ((morelines & 1) || (*o != '\r' && *o != '\n')) && l < 256; o++, l++)
  1936. ;
  1937. out = o = (char *)M3D_MALLOC(l + 1);
  1938. if (!out) return NULL;
  1939. while (*i == ' ' || *i == '\t' || *i == '\r' || (morelines && *i == '\n'))
  1940. i++;
  1941. for (; *i && (morelines || (*i != '\r' && *i != '\n')); i++) {
  1942. if (*i == '\r') continue;
  1943. if (*i == '\n') {
  1944. if (morelines >= 3 && o > out && *(o - 1) == '\n') break;
  1945. if (i > in && *(i - 1) == '\n') continue;
  1946. if (morelines & 1) {
  1947. if (morelines == 1) *o++ = '\r';
  1948. *o++ = '\n';
  1949. } else
  1950. break;
  1951. } else if (*i == ' ' || *i == '\t') {
  1952. *o++ = morelines ? ' ' : '_';
  1953. } else
  1954. *o++ = !morelines && (*i == '/' || *i == '\\') ? '_' : *i;
  1955. }
  1956. for (; o > out && (*(o - 1) == ' ' || *(o - 1) == '\t' || *(o - 1) == '\r' || *(o - 1) == '\n'); o--)
  1957. ;
  1958. *o = 0;
  1959. out = (char *)M3D_REALLOC(out, (uintptr_t)o - (uintptr_t)out + 1);
  1960. }
  1961. return out;
  1962. }
  1963. #endif
  1964. #ifndef M3D_NOIMPORTER
  1965. /* helper function to load and decode/generate a texture */
  1966. M3D_INDEX _m3d_gettx(m3d_t *model, m3dread_t readfilecb, m3dfree_t freecb, char *fn) {
  1967. unsigned int i, len = 0;
  1968. unsigned char *buff = NULL;
  1969. char *fn2;
  1970. #ifdef STBI__PNG_TYPE
  1971. unsigned int w, h;
  1972. stbi__context s;
  1973. stbi__result_info ri;
  1974. #endif
  1975. /* do we have loaded this texture already? */
  1976. for (i = 0; i < model->numtexture; i++)
  1977. if (!strcmp(fn, model->texture[i].name)) return i;
  1978. /* see if it's inlined in the model */
  1979. if (model->inlined) {
  1980. for (i = 0; i < model->numinlined; i++)
  1981. if (!strcmp(fn, model->inlined[i].name)) {
  1982. buff = model->inlined[i].data;
  1983. len = model->inlined[i].length;
  1984. freecb = NULL;
  1985. break;
  1986. }
  1987. }
  1988. /* try to load from external source */
  1989. if (!buff && readfilecb) {
  1990. i = (unsigned int)strlen(fn);
  1991. if (i < 5 || fn[i - 4] != '.') {
  1992. fn2 = (char *)M3D_MALLOC(i + 5);
  1993. if (!fn2) {
  1994. model->errcode = M3D_ERR_ALLOC;
  1995. return M3D_UNDEF;
  1996. }
  1997. memcpy(fn2, fn, i);
  1998. memcpy(fn2 + i, ".png", 5);
  1999. buff = (*readfilecb)(fn2, &len);
  2000. M3D_FREE(fn2);
  2001. }
  2002. if (!buff) {
  2003. buff = (*readfilecb)(fn, &len);
  2004. if (!buff) return M3D_UNDEF;
  2005. }
  2006. }
  2007. /* add to textures array */
  2008. i = model->numtexture++;
  2009. model->texture = (m3dtx_t *)M3D_REALLOC(model->texture, model->numtexture * sizeof(m3dtx_t));
  2010. if (!model->texture) {
  2011. if (buff && freecb) (*freecb)(buff);
  2012. model->errcode = M3D_ERR_ALLOC;
  2013. return M3D_UNDEF;
  2014. }
  2015. model->texture[i].name = fn;
  2016. model->texture[i].w = model->texture[i].h = 0;
  2017. model->texture[i].d = NULL;
  2018. if (buff) {
  2019. if (buff[0] == 0x89 && buff[1] == 'P' && buff[2] == 'N' && buff[3] == 'G') {
  2020. #ifdef STBI__PNG_TYPE
  2021. s.read_from_callbacks = 0;
  2022. s.img_buffer = s.img_buffer_original = (unsigned char *)buff;
  2023. s.img_buffer_end = s.img_buffer_original_end = (unsigned char *)buff + len;
  2024. /* don't use model->texture[i].w directly, it's a uint16_t */
  2025. w = h = len = 0;
  2026. ri.bits_per_channel = 8;
  2027. model->texture[i].d = (uint8_t *)stbi__png_load(&s, (int *)&w, (int *)&h, (int *)&len, 0, &ri);
  2028. model->texture[i].w = (uint16_t)w;
  2029. model->texture[i].h = (uint16_t)h;
  2030. model->texture[i].f = (uint8_t)len;
  2031. #endif
  2032. } else {
  2033. #ifdef M3D_TX_INTERP
  2034. if ((model->errcode = M3D_TX_INTERP(fn, buff, len, &model->texture[i])) != M3D_SUCCESS) {
  2035. M3D_LOG("Unable to generate texture");
  2036. M3D_LOG(fn);
  2037. }
  2038. #else
  2039. M3D_LOG("Unimplemented interpreter");
  2040. M3D_LOG(fn);
  2041. #endif
  2042. }
  2043. if (freecb) (*freecb)(buff);
  2044. }
  2045. if (!model->texture[i].d)
  2046. model->errcode = M3D_ERR_UNKIMG;
  2047. return i;
  2048. }
  2049. /* helper function to load and generate a procedural surface */
  2050. void _m3d_getpr(m3d_t *model, _unused m3dread_t readfilecb, _unused m3dfree_t freecb, _unused char *fn) {
  2051. #ifdef M3D_PR_INTERP
  2052. unsigned int i, len = 0;
  2053. unsigned char *buff = readfilecb ? (*readfilecb)(fn, &len) : NULL;
  2054. if (!buff && model->inlined) {
  2055. for (i = 0; i < model->numinlined; i++)
  2056. if (!strcmp(fn, model->inlined[i].name)) {
  2057. buff = model->inlined[i].data;
  2058. len = model->inlined[i].length;
  2059. freecb = NULL;
  2060. break;
  2061. }
  2062. }
  2063. if (!buff || !len || (model->errcode = M3D_PR_INTERP(fn, buff, len, model)) != M3D_SUCCESS) {
  2064. M3D_LOG("Unable to generate procedural surface");
  2065. M3D_LOG(fn);
  2066. model->errcode = M3D_ERR_UNKIMG;
  2067. }
  2068. if (freecb && buff) (*freecb)(buff);
  2069. #else
  2070. (void)readfilecb;
  2071. (void)freecb;
  2072. (void)fn;
  2073. M3D_LOG("Unimplemented interpreter");
  2074. M3D_LOG(fn);
  2075. model->errcode = M3D_ERR_UNIMPL;
  2076. #endif
  2077. }
  2078. /* helpers to read indices from data stream */
  2079. #define M3D_GETSTR(x) \
  2080. do { \
  2081. offs = 0; \
  2082. data = _m3d_getidx(data, model->si_s, &offs); \
  2083. x = offs ? ((char *)model->raw + 16 + offs) : NULL; \
  2084. } while (0)
  2085. _inline static unsigned char *_m3d_getidx(unsigned char *data, char type, M3D_INDEX *idx) {
  2086. switch (type) {
  2087. case 1:
  2088. *idx = data[0] > 253 ? (int8_t)data[0] : data[0];
  2089. data++;
  2090. break;
  2091. case 2:
  2092. *idx = *((uint16_t *)data) > 65533 ? *((int16_t *)data) : *((uint16_t *)data);
  2093. data += 2;
  2094. break;
  2095. case 4:
  2096. *idx = *((int32_t *)data);
  2097. data += 4;
  2098. break;
  2099. }
  2100. return data;
  2101. }
  2102. #ifndef M3D_NOANIMATION
  2103. /* multiply 4 x 4 matrices. Do not use float *r[16] as argument, because some compilers misinterpret that as
  2104. * 16 pointers each pointing to a float, but we need a single pointer to 16 floats. */
  2105. void _m3d_mul(M3D_FLOAT *r, M3D_FLOAT *a, M3D_FLOAT *b) {
  2106. r[0] = b[0] * a[0] + b[4] * a[1] + b[8] * a[2] + b[12] * a[3];
  2107. r[1] = b[1] * a[0] + b[5] * a[1] + b[9] * a[2] + b[13] * a[3];
  2108. r[2] = b[2] * a[0] + b[6] * a[1] + b[10] * a[2] + b[14] * a[3];
  2109. r[3] = b[3] * a[0] + b[7] * a[1] + b[11] * a[2] + b[15] * a[3];
  2110. r[4] = b[0] * a[4] + b[4] * a[5] + b[8] * a[6] + b[12] * a[7];
  2111. r[5] = b[1] * a[4] + b[5] * a[5] + b[9] * a[6] + b[13] * a[7];
  2112. r[6] = b[2] * a[4] + b[6] * a[5] + b[10] * a[6] + b[14] * a[7];
  2113. r[7] = b[3] * a[4] + b[7] * a[5] + b[11] * a[6] + b[15] * a[7];
  2114. r[8] = b[0] * a[8] + b[4] * a[9] + b[8] * a[10] + b[12] * a[11];
  2115. r[9] = b[1] * a[8] + b[5] * a[9] + b[9] * a[10] + b[13] * a[11];
  2116. r[10] = b[2] * a[8] + b[6] * a[9] + b[10] * a[10] + b[14] * a[11];
  2117. r[11] = b[3] * a[8] + b[7] * a[9] + b[11] * a[10] + b[15] * a[11];
  2118. r[12] = b[0] * a[12] + b[4] * a[13] + b[8] * a[14] + b[12] * a[15];
  2119. r[13] = b[1] * a[12] + b[5] * a[13] + b[9] * a[14] + b[13] * a[15];
  2120. r[14] = b[2] * a[12] + b[6] * a[13] + b[10] * a[14] + b[14] * a[15];
  2121. r[15] = b[3] * a[12] + b[7] * a[13] + b[11] * a[14] + b[15] * a[15];
  2122. }
  2123. /* calculate 4 x 4 matrix inverse */
  2124. void _m3d_inv(M3D_FLOAT *m) {
  2125. M3D_FLOAT r[16];
  2126. M3D_FLOAT det =
  2127. m[0] * m[5] * m[10] * m[15] - m[0] * m[5] * m[11] * m[14] + m[0] * m[6] * m[11] * m[13] - m[0] * m[6] * m[9] * m[15] + m[0] * m[7] * m[9] * m[14] - m[0] * m[7] * m[10] * m[13] - m[1] * m[6] * m[11] * m[12] + m[1] * m[6] * m[8] * m[15] - m[1] * m[7] * m[8] * m[14] + m[1] * m[7] * m[10] * m[12] - m[1] * m[4] * m[10] * m[15] + m[1] * m[4] * m[11] * m[14] + m[2] * m[7] * m[8] * m[13] - m[2] * m[7] * m[9] * m[12] + m[2] * m[4] * m[9] * m[15] - m[2] * m[4] * m[11] * m[13] + m[2] * m[5] * m[11] * m[12] - m[2] * m[5] * m[8] * m[15] - m[3] * m[4] * m[9] * m[14] + m[3] * m[4] * m[10] * m[13] - m[3] * m[5] * m[10] * m[12] + m[3] * m[5] * m[8] * m[14] - m[3] * m[6] * m[8] * m[13] + m[3] * m[6] * m[9] * m[12];
  2128. if (det == (M3D_FLOAT)0.0 || det == (M3D_FLOAT)-0.0)
  2129. det = (M3D_FLOAT)1.0;
  2130. else
  2131. det = (M3D_FLOAT)1.0 / det;
  2132. r[0] = det * (m[5] * (m[10] * m[15] - m[11] * m[14]) + m[6] * (m[11] * m[13] - m[9] * m[15]) + m[7] * (m[9] * m[14] - m[10] * m[13]));
  2133. r[1] = -det * (m[1] * (m[10] * m[15] - m[11] * m[14]) + m[2] * (m[11] * m[13] - m[9] * m[15]) + m[3] * (m[9] * m[14] - m[10] * m[13]));
  2134. r[2] = det * (m[1] * (m[6] * m[15] - m[7] * m[14]) + m[2] * (m[7] * m[13] - m[5] * m[15]) + m[3] * (m[5] * m[14] - m[6] * m[13]));
  2135. r[3] = -det * (m[1] * (m[6] * m[11] - m[7] * m[10]) + m[2] * (m[7] * m[9] - m[5] * m[11]) + m[3] * (m[5] * m[10] - m[6] * m[9]));
  2136. r[4] = -det * (m[4] * (m[10] * m[15] - m[11] * m[14]) + m[6] * (m[11] * m[12] - m[8] * m[15]) + m[7] * (m[8] * m[14] - m[10] * m[12]));
  2137. r[5] = det * (m[0] * (m[10] * m[15] - m[11] * m[14]) + m[2] * (m[11] * m[12] - m[8] * m[15]) + m[3] * (m[8] * m[14] - m[10] * m[12]));
  2138. r[6] = -det * (m[0] * (m[6] * m[15] - m[7] * m[14]) + m[2] * (m[7] * m[12] - m[4] * m[15]) + m[3] * (m[4] * m[14] - m[6] * m[12]));
  2139. r[7] = det * (m[0] * (m[6] * m[11] - m[7] * m[10]) + m[2] * (m[7] * m[8] - m[4] * m[11]) + m[3] * (m[4] * m[10] - m[6] * m[8]));
  2140. r[8] = det * (m[4] * (m[9] * m[15] - m[11] * m[13]) + m[5] * (m[11] * m[12] - m[8] * m[15]) + m[7] * (m[8] * m[13] - m[9] * m[12]));
  2141. r[9] = -det * (m[0] * (m[9] * m[15] - m[11] * m[13]) + m[1] * (m[11] * m[12] - m[8] * m[15]) + m[3] * (m[8] * m[13] - m[9] * m[12]));
  2142. r[10] = det * (m[0] * (m[5] * m[15] - m[7] * m[13]) + m[1] * (m[7] * m[12] - m[4] * m[15]) + m[3] * (m[4] * m[13] - m[5] * m[12]));
  2143. r[11] = -det * (m[0] * (m[5] * m[11] - m[7] * m[9]) + m[1] * (m[7] * m[8] - m[4] * m[11]) + m[3] * (m[4] * m[9] - m[5] * m[8]));
  2144. r[12] = -det * (m[4] * (m[9] * m[14] - m[10] * m[13]) + m[5] * (m[10] * m[12] - m[8] * m[14]) + m[6] * (m[8] * m[13] - m[9] * m[12]));
  2145. r[13] = det * (m[0] * (m[9] * m[14] - m[10] * m[13]) + m[1] * (m[10] * m[12] - m[8] * m[14]) + m[2] * (m[8] * m[13] - m[9] * m[12]));
  2146. r[14] = -det * (m[0] * (m[5] * m[14] - m[6] * m[13]) + m[1] * (m[6] * m[12] - m[4] * m[14]) + m[2] * (m[4] * m[13] - m[5] * m[12]));
  2147. r[15] = det * (m[0] * (m[5] * m[10] - m[6] * m[9]) + m[1] * (m[6] * m[8] - m[4] * m[10]) + m[2] * (m[4] * m[9] - m[5] * m[8]));
  2148. memcpy(m, &r, sizeof(r));
  2149. }
  2150. /* compose a coloumn major 4 x 4 matrix from vec3 position and vec4 orientation/rotation quaternion */
  2151. void _m3d_mat(M3D_FLOAT *r, m3dv_t *p, m3dv_t *q) {
  2152. if (q->x == (M3D_FLOAT)0.0 && q->y == (M3D_FLOAT)0.0 && q->z >= (M3D_FLOAT)0.7071065 && q->z <= (M3D_FLOAT)0.7071075 &&
  2153. q->w == (M3D_FLOAT)0.0) {
  2154. r[1] = r[2] = r[4] = r[6] = r[8] = r[9] = (M3D_FLOAT)0.0;
  2155. r[0] = r[5] = r[10] = (M3D_FLOAT)-1.0;
  2156. } else {
  2157. r[0] = 1 - 2 * (q->y * q->y + q->z * q->z);
  2158. if (r[0] > -M3D_EPSILON && r[0] < M3D_EPSILON) r[0] = (M3D_FLOAT)0.0;
  2159. r[1] = 2 * (q->x * q->y - q->z * q->w);
  2160. if (r[1] > -M3D_EPSILON && r[1] < M3D_EPSILON) r[1] = (M3D_FLOAT)0.0;
  2161. r[2] = 2 * (q->x * q->z + q->y * q->w);
  2162. if (r[2] > -M3D_EPSILON && r[2] < M3D_EPSILON) r[2] = (M3D_FLOAT)0.0;
  2163. r[4] = 2 * (q->x * q->y + q->z * q->w);
  2164. if (r[4] > -M3D_EPSILON && r[4] < M3D_EPSILON) r[4] = (M3D_FLOAT)0.0;
  2165. r[5] = 1 - 2 * (q->x * q->x + q->z * q->z);
  2166. if (r[5] > -M3D_EPSILON && r[5] < M3D_EPSILON) r[5] = (M3D_FLOAT)0.0;
  2167. r[6] = 2 * (q->y * q->z - q->x * q->w);
  2168. if (r[6] > -M3D_EPSILON && r[6] < M3D_EPSILON) r[6] = (M3D_FLOAT)0.0;
  2169. r[8] = 2 * (q->x * q->z - q->y * q->w);
  2170. if (r[8] > -M3D_EPSILON && r[8] < M3D_EPSILON) r[8] = (M3D_FLOAT)0.0;
  2171. r[9] = 2 * (q->y * q->z + q->x * q->w);
  2172. if (r[9] > -M3D_EPSILON && r[9] < M3D_EPSILON) r[9] = (M3D_FLOAT)0.0;
  2173. r[10] = 1 - 2 * (q->x * q->x + q->y * q->y);
  2174. if (r[10] > -M3D_EPSILON && r[10] < M3D_EPSILON) r[10] = (M3D_FLOAT)0.0;
  2175. }
  2176. r[3] = p->x;
  2177. r[7] = p->y;
  2178. r[11] = p->z;
  2179. r[12] = 0;
  2180. r[13] = 0;
  2181. r[14] = 0;
  2182. r[15] = 1;
  2183. }
  2184. #endif
  2185. #if !defined(M3D_NOANIMATION) || !defined(M3D_NONORMALS)
  2186. /* portable fast inverse square root calculation. returns 1/sqrt(x) */
  2187. static M3D_FLOAT _m3d_rsq(M3D_FLOAT x) {
  2188. #ifdef M3D_DOUBLE
  2189. return ((M3D_FLOAT)15.0 / (M3D_FLOAT)8.0) + ((M3D_FLOAT)-5.0 / (M3D_FLOAT)4.0) * x + ((M3D_FLOAT)3.0 / (M3D_FLOAT)8.0) * x * x;
  2190. #else
  2191. /* John Carmack's */
  2192. float x2 = x * 0.5f;
  2193. *((uint32_t *)&x) = (0x5f3759df - (*((uint32_t *)&x) >> 1));
  2194. return x * (1.5f - (x2 * x * x));
  2195. #endif
  2196. }
  2197. #endif
  2198. /**
  2199. * Function to decode a Model 3D into in-memory format
  2200. */
  2201. m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d_t *mtllib) {
  2202. unsigned char *end, *chunk, *buff, weights[8];
  2203. unsigned int i, j, k, l, n, am, len = 0, reclen, offs;
  2204. char *name, *lang;
  2205. float f;
  2206. m3d_t *model;
  2207. M3D_INDEX mi;
  2208. M3D_FLOAT w;
  2209. m3dcd_t *cd;
  2210. m3dtx_t *tx;
  2211. m3dh_t *h;
  2212. m3dm_t *m;
  2213. m3da_t *a;
  2214. m3di_t *t;
  2215. #ifndef M3D_NONORMALS
  2216. char neednorm = 0;
  2217. m3dv_t *norm = NULL, *v0, *v1, *v2, va, vb;
  2218. #endif
  2219. #ifndef M3D_NOANIMATION
  2220. M3D_FLOAT r[16];
  2221. #endif
  2222. #if !defined(M3D_NOWEIGHTS) || !defined(M3D_NOANIMATION)
  2223. m3db_t *b;
  2224. #endif
  2225. #ifndef M3D_NOWEIGHTS
  2226. m3ds_t *sk;
  2227. #endif
  2228. #ifdef M3D_ASCII
  2229. m3ds_t s;
  2230. M3D_INDEX bi[M3D_BONEMAXLEVEL + 1], level;
  2231. const char *ol;
  2232. char *ptr, *pe, *fn;
  2233. #endif
  2234. #ifdef M3D_PROFILING
  2235. struct timeval tv0, tv1, tvd;
  2236. gettimeofday(&tv0, NULL);
  2237. #endif
  2238. if (!data || (!M3D_CHUNKMAGIC(data, '3', 'D', 'M', 'O')
  2239. #ifdef M3D_ASCII
  2240. && !M3D_CHUNKMAGIC(data, '3', 'd', 'm', 'o')
  2241. #endif
  2242. ))
  2243. return NULL;
  2244. model = (m3d_t *)M3D_MALLOC(sizeof(m3d_t));
  2245. if (!model) {
  2246. M3D_LOG("Out of memory");
  2247. return NULL;
  2248. }
  2249. memset(model, 0, sizeof(m3d_t));
  2250. if (mtllib) {
  2251. model->nummaterial = mtllib->nummaterial;
  2252. model->material = mtllib->material;
  2253. model->numtexture = mtllib->numtexture;
  2254. model->texture = mtllib->texture;
  2255. model->flags |= M3D_FLG_MTLLIB;
  2256. }
  2257. #ifdef M3D_ASCII
  2258. /* ASCII variant? */
  2259. if (M3D_CHUNKMAGIC(data, '3', 'd', 'm', 'o')) {
  2260. model->errcode = M3D_ERR_BADFILE;
  2261. model->flags |= M3D_FLG_FREESTR;
  2262. model->raw = (m3dhdr_t *)data;
  2263. ptr = (char *)data;
  2264. ol = setlocale(LC_NUMERIC, NULL);
  2265. setlocale(LC_NUMERIC, "C");
  2266. /* parse header. Don't use sscanf, that's incredibly slow */
  2267. ptr = _m3d_findarg(ptr);
  2268. if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2269. pe = _m3d_findnl(ptr);
  2270. model->scale = (float)strtod(ptr, NULL);
  2271. ptr = pe;
  2272. if (model->scale <= (M3D_FLOAT)0.0) model->scale = (M3D_FLOAT)1.0;
  2273. model->name = _m3d_safestr(ptr, 2);
  2274. ptr = _m3d_findnl(ptr);
  2275. if (!*ptr) goto asciiend;
  2276. model->license = _m3d_safestr(ptr, 2);
  2277. ptr = _m3d_findnl(ptr);
  2278. if (!*ptr) goto asciiend;
  2279. model->author = _m3d_safestr(ptr, 2);
  2280. ptr = _m3d_findnl(ptr);
  2281. if (!*ptr) goto asciiend;
  2282. if (*ptr != '\r' && *ptr != '\n')
  2283. model->desc = _m3d_safestr(ptr, 3);
  2284. while (*ptr) {
  2285. while (*ptr && *ptr != '\n')
  2286. ptr++;
  2287. ptr++;
  2288. if (*ptr == '\r') ptr++;
  2289. if (*ptr == '\n') break;
  2290. }
  2291. /* the main chunk reader loop */
  2292. while (*ptr) {
  2293. while (*ptr && (*ptr == '\r' || *ptr == '\n'))
  2294. ptr++;
  2295. if (!*ptr || (ptr[0] == 'E' && ptr[1] == 'n' && ptr[2] == 'd')) break;
  2296. /* make sure there's at least one data row */
  2297. pe = ptr;
  2298. ptr = _m3d_findnl(ptr);
  2299. if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2300. /* Preview chunk */
  2301. if (!memcmp(pe, "Preview", 7)) {
  2302. if (readfilecb) {
  2303. pe = _m3d_safestr(ptr, 0);
  2304. if (!pe || !*pe) goto asciiend;
  2305. model->preview.data = (*readfilecb)(pe, &model->preview.length);
  2306. M3D_FREE(pe);
  2307. }
  2308. while (*ptr && *ptr != '\r' && *ptr != '\n')
  2309. ptr = _m3d_findnl(ptr);
  2310. } else
  2311. /* texture map chunk */
  2312. if (!memcmp(pe, "Textmap", 7)) {
  2313. if (model->tmap) {
  2314. M3D_LOG("More texture map chunks, should be unique");
  2315. goto asciiend;
  2316. }
  2317. while (*ptr && *ptr != '\r' && *ptr != '\n') {
  2318. i = model->numtmap++;
  2319. model->tmap = (m3dti_t *)M3D_REALLOC(model->tmap, model->numtmap * sizeof(m3dti_t));
  2320. if (!model->tmap) goto memerr;
  2321. ptr = _m3d_getfloat(ptr, &model->tmap[i].u);
  2322. if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2323. _m3d_getfloat(ptr, &model->tmap[i].v);
  2324. ptr = _m3d_findnl(ptr);
  2325. }
  2326. } else
  2327. /* vertex chunk */
  2328. if (!memcmp(pe, "Vertex", 6)) {
  2329. if (model->vertex) {
  2330. M3D_LOG("More vertex chunks, should be unique");
  2331. goto asciiend;
  2332. }
  2333. while (*ptr && *ptr != '\r' && *ptr != '\n') {
  2334. i = model->numvertex++;
  2335. model->vertex = (m3dv_t *)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t));
  2336. if (!model->vertex) goto memerr;
  2337. memset(&model->vertex[i], 0, sizeof(m3dv_t));
  2338. model->vertex[i].skinid = M3D_UNDEF;
  2339. model->vertex[i].color = 0;
  2340. model->vertex[i].w = (M3D_FLOAT)1.0;
  2341. ptr = _m3d_getfloat(ptr, &model->vertex[i].x);
  2342. if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2343. ptr = _m3d_getfloat(ptr, &model->vertex[i].y);
  2344. if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2345. ptr = _m3d_getfloat(ptr, &model->vertex[i].z);
  2346. if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2347. ptr = _m3d_getfloat(ptr, &model->vertex[i].w);
  2348. if (!*ptr) goto asciiend;
  2349. if (*ptr == '#') {
  2350. ptr = _m3d_gethex(ptr, &model->vertex[i].color);
  2351. if (!*ptr) goto asciiend;
  2352. }
  2353. /* parse skin */
  2354. memset(&s, 0, sizeof(m3ds_t));
  2355. for (j = 0, w = (M3D_FLOAT)0.0; j < M3D_NUMBONE && *ptr && *ptr != '\r' && *ptr != '\n'; j++) {
  2356. ptr = _m3d_findarg(ptr);
  2357. if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2358. ptr = _m3d_getint(ptr, &k);
  2359. s.boneid[j] = (M3D_INDEX)k;
  2360. if (*ptr == ':') {
  2361. ptr++;
  2362. ptr = _m3d_getfloat(ptr, &s.weight[j]);
  2363. w += s.weight[j];
  2364. } else if (!j)
  2365. s.weight[j] = (M3D_FLOAT)1.0;
  2366. if (!*ptr) goto asciiend;
  2367. }
  2368. if (s.boneid[0] != M3D_UNDEF && s.weight[0] > (M3D_FLOAT)0.0) {
  2369. if (w != (M3D_FLOAT)1.0 && w != (M3D_FLOAT)0.0)
  2370. for (j = 0; j < M3D_NUMBONE && s.weight[j] > (M3D_FLOAT)0.0; j++)
  2371. s.weight[j] /= w;
  2372. k = M3D_NOTDEFINED;
  2373. if (model->skin) {
  2374. for (j = 0; j < model->numskin; j++)
  2375. if (!memcmp(&model->skin[j], &s, sizeof(m3ds_t))) {
  2376. k = j;
  2377. break;
  2378. }
  2379. }
  2380. if (k == M3D_NOTDEFINED) {
  2381. k = model->numskin++;
  2382. model->skin = (m3ds_t *)M3D_REALLOC(model->skin, model->numskin * sizeof(m3ds_t));
  2383. memcpy(&model->skin[k], &s, sizeof(m3ds_t));
  2384. }
  2385. model->vertex[i].skinid = (M3D_INDEX)k;
  2386. }
  2387. ptr = _m3d_findnl(ptr);
  2388. }
  2389. } else
  2390. /* Skeleton, bone hierarchy */
  2391. if (!memcmp(pe, "Bones", 5)) {
  2392. if (model->bone) {
  2393. M3D_LOG("More bones chunks, should be unique");
  2394. goto asciiend;
  2395. }
  2396. bi[0] = M3D_UNDEF;
  2397. while (*ptr && *ptr != '\r' && *ptr != '\n') {
  2398. i = model->numbone++;
  2399. model->bone = (m3db_t *)M3D_REALLOC(model->bone, model->numbone * sizeof(m3db_t));
  2400. if (!model->bone) goto memerr;
  2401. for (level = 0; *ptr == '/'; ptr++, level++)
  2402. ;
  2403. if (level > M3D_BONEMAXLEVEL || !*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2404. bi[level + 1] = i;
  2405. model->bone[i].numweight = 0;
  2406. model->bone[i].weight = NULL;
  2407. model->bone[i].parent = bi[level];
  2408. ptr = _m3d_getint(ptr, &k);
  2409. ptr = _m3d_findarg(ptr);
  2410. if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2411. model->bone[i].pos = (M3D_INDEX)k;
  2412. ptr = _m3d_getint(ptr, &k);
  2413. ptr = _m3d_findarg(ptr);
  2414. if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2415. model->bone[i].ori = (M3D_INDEX)k;
  2416. model->vertex[k].skinid = M3D_INDEXMAX;
  2417. pe = _m3d_safestr(ptr, 0);
  2418. if (!pe || !*pe) goto asciiend;
  2419. model->bone[i].name = pe;
  2420. ptr = _m3d_findnl(ptr);
  2421. }
  2422. } else
  2423. /* material chunk */
  2424. if (!memcmp(pe, "Material", 8)) {
  2425. pe = _m3d_findarg(pe);
  2426. if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2427. pe = _m3d_safestr(pe, 0);
  2428. if (!pe || !*pe) goto asciiend;
  2429. for (i = 0; i < model->nummaterial; i++)
  2430. if (!strcmp(pe, model->material[i].name)) {
  2431. M3D_LOG("Multiple definitions for material");
  2432. M3D_LOG(pe);
  2433. M3D_FREE(pe);
  2434. pe = NULL;
  2435. while (*ptr && *ptr != '\r' && *ptr != '\n')
  2436. ptr = _m3d_findnl(ptr);
  2437. break;
  2438. }
  2439. if (!pe) continue;
  2440. i = model->nummaterial++;
  2441. if (model->flags & M3D_FLG_MTLLIB) {
  2442. m = model->material;
  2443. model->material = (m3dm_t *)M3D_MALLOC(model->nummaterial * sizeof(m3dm_t));
  2444. if (!model->material) goto memerr;
  2445. memcpy(model->material, m, (model->nummaterial - 1) * sizeof(m3dm_t));
  2446. if (model->texture) {
  2447. tx = model->texture;
  2448. model->texture = (m3dtx_t *)M3D_MALLOC(model->numtexture * sizeof(m3dtx_t));
  2449. if (!model->texture) goto memerr;
  2450. memcpy(model->texture, tx, model->numtexture * sizeof(m3dm_t));
  2451. }
  2452. model->flags &= ~M3D_FLG_MTLLIB;
  2453. } else {
  2454. model->material = (m3dm_t *)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t));
  2455. if (!model->material) goto memerr;
  2456. }
  2457. m = &model->material[i];
  2458. m->name = pe;
  2459. m->numprop = 0;
  2460. m->prop = NULL;
  2461. while (*ptr && *ptr != '\r' && *ptr != '\n') {
  2462. k = n = 256;
  2463. if (*ptr == 'm' && *(ptr + 1) == 'a' && *(ptr + 2) == 'p' && *(ptr + 3) == '_') {
  2464. k = m3dpf_map;
  2465. ptr += 4;
  2466. }
  2467. for (j = 0; j < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); j++)
  2468. if (!memcmp(ptr, m3d_propertytypes[j].key, strlen(m3d_propertytypes[j].key))) {
  2469. n = m3d_propertytypes[j].id;
  2470. if (k != m3dpf_map) k = m3d_propertytypes[j].format;
  2471. break;
  2472. }
  2473. if (n != 256 && k != 256) {
  2474. ptr = _m3d_findarg(ptr);
  2475. if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2476. j = m->numprop++;
  2477. m->prop = (m3dp_t *)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t));
  2478. if (!m->prop) goto memerr;
  2479. m->prop[j].type = n + (k == m3dpf_map && n < 128 ? 128 : 0);
  2480. switch (k) {
  2481. case m3dpf_color: ptr = _m3d_gethex(ptr, &m->prop[j].value.color); break;
  2482. case m3dpf_uint8:
  2483. case m3dpf_uint16:
  2484. case m3dpf_uint32: ptr = _m3d_getint(ptr, &m->prop[j].value.num); break;
  2485. case m3dpf_float: ptr = _m3d_getfloat(ptr, &m->prop[j].value.fnum); break;
  2486. case m3dpf_map:
  2487. pe = _m3d_safestr(ptr, 0);
  2488. if (!pe || !*pe) goto asciiend;
  2489. m->prop[j].value.textureid = _m3d_gettx(model, readfilecb, freecb, pe);
  2490. if (model->errcode == M3D_ERR_ALLOC) {
  2491. M3D_FREE(pe);
  2492. goto memerr;
  2493. }
  2494. /* this error code only returned if readfilecb was specified */
  2495. if (m->prop[j].value.textureid == M3D_UNDEF) {
  2496. M3D_LOG("Texture not found");
  2497. M3D_LOG(pe);
  2498. m->numprop--;
  2499. }
  2500. M3D_FREE(pe);
  2501. break;
  2502. }
  2503. } else {
  2504. M3D_LOG("Unknown material property in");
  2505. M3D_LOG(m->name);
  2506. model->errcode = M3D_ERR_UNKPROP;
  2507. }
  2508. ptr = _m3d_findnl(ptr);
  2509. }
  2510. if (!m->numprop) model->nummaterial--;
  2511. } else
  2512. /* procedural */
  2513. if (!memcmp(pe, "Procedural", 10)) {
  2514. pe = _m3d_safestr(ptr, 0);
  2515. _m3d_getpr(model, readfilecb, freecb, pe);
  2516. M3D_FREE(pe);
  2517. while (*ptr && *ptr != '\r' && *ptr != '\n')
  2518. ptr = _m3d_findnl(ptr);
  2519. } else
  2520. /* mesh */
  2521. if (!memcmp(pe, "Mesh", 4)) {
  2522. mi = M3D_UNDEF;
  2523. while (*ptr && *ptr != '\r' && *ptr != '\n') {
  2524. if (*ptr == 'u') {
  2525. ptr = _m3d_findarg(ptr);
  2526. if (!*ptr) goto asciiend;
  2527. mi = M3D_UNDEF;
  2528. if (*ptr != '\r' && *ptr != '\n') {
  2529. pe = _m3d_safestr(ptr, 0);
  2530. if (!pe || !*pe) goto asciiend;
  2531. for (j = 0; j < model->nummaterial; j++)
  2532. if (!strcmp(pe, model->material[j].name)) {
  2533. mi = (M3D_INDEX)j;
  2534. break;
  2535. }
  2536. if (mi == M3D_UNDEF && !(model->flags & M3D_FLG_MTLLIB)) {
  2537. mi = model->nummaterial++;
  2538. model->material = (m3dm_t *)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t));
  2539. if (!model->material) goto memerr;
  2540. model->material[mi].name = pe;
  2541. model->material[mi].numprop = 1;
  2542. model->material[mi].prop = NULL;
  2543. } else
  2544. M3D_FREE(pe);
  2545. }
  2546. } else {
  2547. i = model->numface++;
  2548. model->face = (m3df_t *)M3D_REALLOC(model->face, model->numface * sizeof(m3df_t));
  2549. if (!model->face) goto memerr;
  2550. memset(&model->face[i], 255, sizeof(m3df_t)); /* set all index to -1 by default */
  2551. model->face[i].materialid = mi;
  2552. /* hardcoded triangles. */
  2553. for (j = 0; j < 3; j++) {
  2554. /* vertex */
  2555. ptr = _m3d_getint(ptr, &k);
  2556. model->face[i].vertex[j] = (M3D_INDEX)k;
  2557. if (!*ptr) goto asciiend;
  2558. if (*ptr == '/') {
  2559. ptr++;
  2560. if (*ptr != '/') {
  2561. /* texcoord */
  2562. ptr = _m3d_getint(ptr, &k);
  2563. model->face[i].texcoord[j] = (M3D_INDEX)k;
  2564. if (!*ptr) goto asciiend;
  2565. }
  2566. if (*ptr == '/') {
  2567. ptr++;
  2568. /* normal */
  2569. ptr = _m3d_getint(ptr, &k);
  2570. model->face[i].normal[j] = (M3D_INDEX)k;
  2571. if (!*ptr) goto asciiend;
  2572. }
  2573. }
  2574. #ifndef M3D_NONORMALS
  2575. if (model->face[i].normal[j] == M3D_UNDEF) neednorm = 1;
  2576. #endif
  2577. ptr = _m3d_findarg(ptr);
  2578. }
  2579. }
  2580. ptr = _m3d_findnl(ptr);
  2581. }
  2582. } else
  2583. /* mathematical shape */
  2584. if (!memcmp(pe, "Shape", 5)) {
  2585. pe = _m3d_findarg(pe);
  2586. if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2587. pe = _m3d_safestr(pe, 0);
  2588. if (!pe || !*pe) goto asciiend;
  2589. i = model->numshape++;
  2590. model->shape = (m3dh_t *)M3D_REALLOC(model->shape, model->numshape * sizeof(m3ds_t));
  2591. if (!model->shape) goto memerr;
  2592. h = &model->shape[i];
  2593. h->name = pe;
  2594. h->group = M3D_UNDEF;
  2595. h->numcmd = 0;
  2596. h->cmd = NULL;
  2597. while (*ptr && *ptr != '\r' && *ptr != '\n') {
  2598. if (!memcmp(ptr, "group", 5)) {
  2599. ptr = _m3d_findarg(ptr);
  2600. ptr = _m3d_getint(ptr, &h->group);
  2601. ptr = _m3d_findnl(ptr);
  2602. if (h->group != M3D_UNDEF && h->group >= model->numbone) {
  2603. M3D_LOG("Unknown bone id as shape group in shape");
  2604. M3D_LOG(pe);
  2605. h->group = M3D_UNDEF;
  2606. model->errcode = M3D_ERR_SHPE;
  2607. }
  2608. continue;
  2609. }
  2610. for (cd = NULL, k = 0; k < (unsigned int)(sizeof(m3d_commandtypes) / sizeof(m3d_commandtypes[0])); k++) {
  2611. j = (unsigned int)strlen(m3d_commandtypes[k].key);
  2612. if (!memcmp(ptr, m3d_commandtypes[k].key, j) && (ptr[j] == ' ' || ptr[j] == '\r' || ptr[j] == '\n')) {
  2613. cd = &m3d_commandtypes[k];
  2614. break;
  2615. }
  2616. }
  2617. if (cd) {
  2618. j = h->numcmd++;
  2619. h->cmd = (m3dc_t *)M3D_REALLOC(h->cmd, h->numcmd * sizeof(m3dc_t));
  2620. if (!h->cmd) goto memerr;
  2621. h->cmd[j].type = k;
  2622. h->cmd[j].arg = (uint32_t *)M3D_MALLOC(cd->p * sizeof(uint32_t));
  2623. if (!h->cmd[j].arg) goto memerr;
  2624. memset(h->cmd[j].arg, 0, cd->p * sizeof(uint32_t));
  2625. for (k = n = 0, l = cd->p; k < l; k++) {
  2626. ptr = _m3d_findarg(ptr);
  2627. if (!*ptr) goto asciiend;
  2628. if (*ptr == '[') {
  2629. ptr = _m3d_findarg(ptr + 1);
  2630. if (!*ptr) goto asciiend;
  2631. }
  2632. if (*ptr == ']' || *ptr == '\r' || *ptr == '\n') break;
  2633. switch (cd->a[((k - n) % (cd->p - n)) + n]) {
  2634. case m3dcp_mi_t:
  2635. mi = M3D_UNDEF;
  2636. if (*ptr != '\r' && *ptr != '\n') {
  2637. pe = _m3d_safestr(ptr, 0);
  2638. if (!pe || !*pe) goto asciiend;
  2639. for (n = 0; n < model->nummaterial; n++)
  2640. if (!strcmp(pe, model->material[n].name)) {
  2641. mi = (M3D_INDEX)n;
  2642. break;
  2643. }
  2644. if (mi == M3D_UNDEF && !(model->flags & M3D_FLG_MTLLIB)) {
  2645. mi = model->nummaterial++;
  2646. model->material = (m3dm_t *)M3D_REALLOC(model->material,
  2647. model->nummaterial * sizeof(m3dm_t));
  2648. if (!model->material) goto memerr;
  2649. model->material[mi].name = pe;
  2650. model->material[mi].numprop = 1;
  2651. model->material[mi].prop = NULL;
  2652. } else
  2653. M3D_FREE(pe);
  2654. }
  2655. h->cmd[j].arg[k] = mi;
  2656. break;
  2657. case m3dcp_vc_t:
  2658. _m3d_getfloat(ptr, &w);
  2659. h->cmd[j].arg[k] = *((uint32_t *)&w);
  2660. break;
  2661. case m3dcp_va_t:
  2662. ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]);
  2663. n = k + 1;
  2664. l += (h->cmd[j].arg[k] - 1) * (cd->p - k - 1);
  2665. h->cmd[j].arg = (uint32_t *)M3D_REALLOC(h->cmd[j].arg, l * sizeof(uint32_t));
  2666. if (!h->cmd[j].arg) goto memerr;
  2667. memset(&h->cmd[j].arg[k + 1], 0, (l - k - 1) * sizeof(uint32_t));
  2668. break;
  2669. case m3dcp_qi_t:
  2670. ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]);
  2671. model->vertex[h->cmd[i].arg[k]].skinid = M3D_INDEXMAX;
  2672. break;
  2673. default:
  2674. ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]);
  2675. break;
  2676. }
  2677. }
  2678. } else {
  2679. M3D_LOG("Unknown shape command in");
  2680. M3D_LOG(h->name);
  2681. model->errcode = M3D_ERR_UNKCMD;
  2682. }
  2683. ptr = _m3d_findnl(ptr);
  2684. }
  2685. if (!h->numcmd) model->numshape--;
  2686. } else
  2687. /* annotation labels */
  2688. if (!memcmp(pe, "Labels", 6)) {
  2689. pe = _m3d_findarg(pe);
  2690. if (!*pe) goto asciiend;
  2691. if (*pe == '\r' || *pe == '\n')
  2692. pe = NULL;
  2693. else
  2694. pe = _m3d_safestr(pe, 0);
  2695. k = 0;
  2696. fn = NULL;
  2697. while (*ptr && *ptr != '\r' && *ptr != '\n') {
  2698. if (*ptr == 'c') {
  2699. ptr = _m3d_findarg(ptr);
  2700. if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2701. ptr = _m3d_gethex(ptr, &k);
  2702. } else if (*ptr == 'l') {
  2703. ptr = _m3d_findarg(ptr);
  2704. if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2705. fn = _m3d_safestr(ptr, 2);
  2706. } else {
  2707. i = model->numlabel++;
  2708. model->label = (m3dl_t *)M3D_REALLOC(model->label, model->numlabel * sizeof(m3dl_t));
  2709. if (!model->label) goto memerr;
  2710. model->label[i].name = pe;
  2711. model->label[i].lang = fn;
  2712. model->label[i].color = k;
  2713. ptr = _m3d_getint(ptr, &j);
  2714. model->label[i].vertexid = (M3D_INDEX)j;
  2715. ptr = _m3d_findarg(ptr);
  2716. if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2717. model->label[i].text = _m3d_safestr(ptr, 2);
  2718. }
  2719. ptr = _m3d_findnl(ptr);
  2720. }
  2721. } else
  2722. /* action */
  2723. if (!memcmp(pe, "Action", 6)) {
  2724. pe = _m3d_findarg(pe);
  2725. if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2726. pe = _m3d_getint(pe, &k);
  2727. pe = _m3d_findarg(pe);
  2728. if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2729. pe = _m3d_safestr(pe, 0);
  2730. if (!pe || !*pe) goto asciiend;
  2731. i = model->numaction++;
  2732. model->action = (m3da_t *)M3D_REALLOC(model->action, model->numaction * sizeof(m3da_t));
  2733. if (!model->action) goto memerr;
  2734. a = &model->action[i];
  2735. a->name = pe;
  2736. a->durationmsec = k;
  2737. /* skip the first frame marker as there's always at least one frame */
  2738. a->numframe = 1;
  2739. a->frame = (m3dfr_t *)M3D_MALLOC(sizeof(m3dfr_t));
  2740. if (!a->frame) goto memerr;
  2741. a->frame[0].msec = 0;
  2742. a->frame[0].numtransform = 0;
  2743. a->frame[0].transform = NULL;
  2744. i = 0;
  2745. if (*ptr == 'f')
  2746. ptr = _m3d_findnl(ptr);
  2747. while (*ptr && *ptr != '\r' && *ptr != '\n') {
  2748. if (*ptr == 'f') {
  2749. i = a->numframe++;
  2750. a->frame = (m3dfr_t *)M3D_REALLOC(a->frame, a->numframe * sizeof(m3dfr_t));
  2751. if (!a->frame) goto memerr;
  2752. ptr = _m3d_findarg(ptr);
  2753. ptr = _m3d_getint(ptr, &a->frame[i].msec);
  2754. a->frame[i].numtransform = 0;
  2755. a->frame[i].transform = NULL;
  2756. } else {
  2757. j = a->frame[i].numtransform++;
  2758. a->frame[i].transform = (m3dtr_t *)M3D_REALLOC(a->frame[i].transform,
  2759. a->frame[i].numtransform * sizeof(m3dtr_t));
  2760. if (!a->frame[i].transform) goto memerr;
  2761. ptr = _m3d_getint(ptr, &k);
  2762. ptr = _m3d_findarg(ptr);
  2763. if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2764. a->frame[i].transform[j].boneid = (M3D_INDEX)k;
  2765. ptr = _m3d_getint(ptr, &k);
  2766. ptr = _m3d_findarg(ptr);
  2767. if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2768. a->frame[i].transform[j].pos = (M3D_INDEX)k;
  2769. ptr = _m3d_getint(ptr, &k);
  2770. if (!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend;
  2771. a->frame[i].transform[j].ori = (M3D_INDEX)k;
  2772. model->vertex[k].skinid = M3D_INDEXMAX;
  2773. }
  2774. ptr = _m3d_findnl(ptr);
  2775. }
  2776. } else
  2777. /* inlined assets chunk */
  2778. if (!memcmp(pe, "Assets", 6)) {
  2779. while (*ptr && *ptr != '\r' && *ptr != '\n') {
  2780. if (readfilecb) {
  2781. pe = _m3d_safestr(ptr, 2);
  2782. if (!pe || !*pe) goto asciiend;
  2783. i = model->numinlined++;
  2784. model->inlined = (m3di_t *)M3D_REALLOC(model->inlined, model->numinlined * sizeof(m3di_t));
  2785. if (!model->inlined) goto memerr;
  2786. t = &model->inlined[i];
  2787. model->inlined[i].data = (*readfilecb)(pe, &model->inlined[i].length);
  2788. if (model->inlined[i].data) {
  2789. fn = strrchr(pe, '.');
  2790. if (fn && (fn[1] == 'p' || fn[1] == 'P') && (fn[2] == 'n' || fn[2] == 'N') &&
  2791. (fn[3] == 'g' || fn[3] == 'G')) *fn = 0;
  2792. fn = strrchr(pe, '/');
  2793. if (!fn) fn = strrchr(pe, '\\');
  2794. if (!fn)
  2795. fn = pe;
  2796. else
  2797. fn++;
  2798. model->inlined[i].name = _m3d_safestr(fn, 0);
  2799. } else
  2800. model->numinlined--;
  2801. M3D_FREE(pe);
  2802. }
  2803. ptr = _m3d_findnl(ptr);
  2804. }
  2805. } else
  2806. /* extra chunks */
  2807. if (!memcmp(pe, "Extra", 5)) {
  2808. pe = _m3d_findarg(pe);
  2809. if (!*pe || *pe == '\r' || *pe == '\n') goto asciiend;
  2810. buff = (unsigned char *)_m3d_findnl(ptr);
  2811. k = ((uint32_t)((uintptr_t)buff - (uintptr_t)ptr) / 3) + 1;
  2812. i = model->numextra++;
  2813. model->extra = (m3dchunk_t **)M3D_REALLOC(model->extra, model->numextra * sizeof(m3dchunk_t *));
  2814. if (!model->extra) goto memerr;
  2815. model->extra[i] = (m3dchunk_t *)M3D_MALLOC(k + sizeof(m3dchunk_t));
  2816. if (!model->extra[i]) goto memerr;
  2817. memcpy(&model->extra[i]->magic, pe, 4);
  2818. model->extra[i]->length = sizeof(m3dchunk_t);
  2819. pe = (char *)model->extra[i] + sizeof(m3dchunk_t);
  2820. while (*ptr && *ptr != '\r' && *ptr != '\n') {
  2821. ptr = _m3d_gethex(ptr, &k);
  2822. *pe++ = (uint8_t)k;
  2823. model->extra[i]->length++;
  2824. }
  2825. } else
  2826. goto asciiend;
  2827. }
  2828. model->errcode = M3D_SUCCESS;
  2829. asciiend:
  2830. setlocale(LC_NUMERIC, ol);
  2831. goto postprocess;
  2832. }
  2833. #endif
  2834. /* Binary variant */
  2835. if (!M3D_CHUNKMAGIC(data + 8, 'H', 'E', 'A', 'D')) {
  2836. buff = (unsigned char *)stbi_zlib_decode_malloc_guesssize_headerflag((const char *)data + 8, ((m3dchunk_t *)data)->length - 8,
  2837. 4096, (int *)&len, 1);
  2838. if (!buff || !len || !M3D_CHUNKMAGIC(buff, 'H', 'E', 'A', 'D')) {
  2839. if (buff) M3D_FREE(buff);
  2840. M3D_FREE(model);
  2841. return NULL;
  2842. }
  2843. buff = (unsigned char *)M3D_REALLOC(buff, len);
  2844. model->flags |= M3D_FLG_FREERAW; /* mark that we have to free the raw buffer */
  2845. data = buff;
  2846. #ifdef M3D_PROFILING
  2847. gettimeofday(&tv1, NULL);
  2848. tvd.tv_sec = tv1.tv_sec - tv0.tv_sec;
  2849. tvd.tv_usec = tv1.tv_usec - tv0.tv_usec;
  2850. if (tvd.tv_usec < 0) {
  2851. tvd.tv_sec--;
  2852. tvd.tv_usec += 1000000L;
  2853. }
  2854. printf(" Deflate model %ld.%06ld sec\n", tvd.tv_sec, tvd.tv_usec);
  2855. memcpy(&tv0, &tv1, sizeof(struct timeval));
  2856. #endif
  2857. } else {
  2858. len = ((m3dhdr_t *)data)->length;
  2859. data += 8;
  2860. }
  2861. model->raw = (m3dhdr_t *)data;
  2862. end = data + len;
  2863. /* parse header */
  2864. data += sizeof(m3dhdr_t);
  2865. M3D_LOG(data);
  2866. model->name = (char *)data;
  2867. for (; data < end && *data; data++) {
  2868. };
  2869. data++;
  2870. model->license = (char *)data;
  2871. for (; data < end && *data; data++) {
  2872. };
  2873. data++;
  2874. model->author = (char *)data;
  2875. for (; data < end && *data; data++) {
  2876. };
  2877. data++;
  2878. model->desc = (char *)data;
  2879. chunk = (unsigned char *)model->raw + model->raw->length;
  2880. model->scale = (M3D_FLOAT)model->raw->scale;
  2881. if (model->scale <= (M3D_FLOAT)0.0) model->scale = (M3D_FLOAT)1.0;
  2882. model->vc_s = 1 << ((model->raw->types >> 0) & 3); /* vertex coordinate size */
  2883. model->vi_s = 1 << ((model->raw->types >> 2) & 3); /* vertex index size */
  2884. model->si_s = 1 << ((model->raw->types >> 4) & 3); /* string offset size */
  2885. model->ci_s = 1 << ((model->raw->types >> 6) & 3); /* color index size */
  2886. model->ti_s = 1 << ((model->raw->types >> 8) & 3); /* tmap index size */
  2887. model->bi_s = 1 << ((model->raw->types >> 10) & 3); /* bone index size */
  2888. model->nb_s = 1 << ((model->raw->types >> 12) & 3); /* number of bones per vertex */
  2889. model->sk_s = 1 << ((model->raw->types >> 14) & 3); /* skin index size */
  2890. model->fc_s = 1 << ((model->raw->types >> 16) & 3); /* frame counter size */
  2891. model->hi_s = 1 << ((model->raw->types >> 18) & 3); /* shape index size */
  2892. model->fi_s = 1 << ((model->raw->types >> 20) & 3); /* face index size */
  2893. if (model->ci_s == 8) model->ci_s = 0; /* optional indices */
  2894. if (model->ti_s == 8) model->ti_s = 0;
  2895. if (model->bi_s == 8) model->bi_s = 0;
  2896. if (model->sk_s == 8) model->sk_s = 0;
  2897. if (model->fc_s == 8) model->fc_s = 0;
  2898. if (model->hi_s == 8) model->hi_s = 0;
  2899. if (model->fi_s == 8) model->fi_s = 0;
  2900. /* variable limit checks */
  2901. if (sizeof(M3D_FLOAT) == 4 && model->vc_s > 4) {
  2902. M3D_LOG("Double precision coordinates not supported, truncating to float...");
  2903. model->errcode = M3D_ERR_TRUNC;
  2904. }
  2905. if (sizeof(M3D_INDEX) == 2 && (model->vi_s > 2 || model->si_s > 2 || model->ci_s > 2 || model->ti_s > 2 ||
  2906. model->bi_s > 2 || model->sk_s > 2 || model->fc_s > 2 || model->hi_s > 2 || model->fi_s > 2)) {
  2907. M3D_LOG("32 bit indices not supported, unable to load model");
  2908. M3D_FREE(model);
  2909. return NULL;
  2910. }
  2911. if (model->vi_s > 4 || model->si_s > 4) {
  2912. M3D_LOG("Invalid index size, unable to load model");
  2913. M3D_FREE(model);
  2914. return NULL;
  2915. }
  2916. if (model->nb_s > M3D_NUMBONE) {
  2917. M3D_LOG("Model has more bones per vertex than what importer was configured to support");
  2918. model->errcode = M3D_ERR_TRUNC;
  2919. }
  2920. /* look for inlined assets in advance, material and procedural chunks may need them */
  2921. buff = chunk;
  2922. while (buff < end && !M3D_CHUNKMAGIC(buff, 'O', 'M', 'D', '3')) {
  2923. data = buff;
  2924. len = ((m3dchunk_t *)data)->length;
  2925. buff += len;
  2926. if (len < sizeof(m3dchunk_t) || buff >= end) {
  2927. M3D_LOG("Invalid chunk size");
  2928. break;
  2929. }
  2930. len -= sizeof(m3dchunk_t) + model->si_s;
  2931. /* inlined assets */
  2932. if (M3D_CHUNKMAGIC(data, 'A', 'S', 'E', 'T') && len > 0) {
  2933. M3D_LOG("Inlined asset");
  2934. i = model->numinlined++;
  2935. model->inlined = (m3di_t *)M3D_REALLOC(model->inlined, model->numinlined * sizeof(m3di_t));
  2936. if (!model->inlined) {
  2937. memerr:
  2938. M3D_LOG("Out of memory");
  2939. model->errcode = M3D_ERR_ALLOC;
  2940. return model;
  2941. }
  2942. data += sizeof(m3dchunk_t);
  2943. t = &model->inlined[i];
  2944. M3D_GETSTR(t->name);
  2945. M3D_LOG(t->name);
  2946. t->data = (uint8_t *)data;
  2947. t->length = len;
  2948. }
  2949. }
  2950. /* parse chunks */
  2951. while (chunk < end && !M3D_CHUNKMAGIC(chunk, 'O', 'M', 'D', '3')) {
  2952. data = chunk;
  2953. len = ((m3dchunk_t *)chunk)->length;
  2954. chunk += len;
  2955. if (len < sizeof(m3dchunk_t) || chunk >= end) {
  2956. M3D_LOG("Invalid chunk size");
  2957. break;
  2958. }
  2959. len -= sizeof(m3dchunk_t);
  2960. /* preview chunk */
  2961. if (M3D_CHUNKMAGIC(data, 'P', 'R', 'V', 'W') && len > 0) {
  2962. model->preview.length = len;
  2963. model->preview.data = data + sizeof(m3dchunk_t);
  2964. } else
  2965. /* color map */
  2966. if (M3D_CHUNKMAGIC(data, 'C', 'M', 'A', 'P')) {
  2967. M3D_LOG("Color map");
  2968. if (model->cmap) {
  2969. M3D_LOG("More color map chunks, should be unique");
  2970. model->errcode = M3D_ERR_CMAP;
  2971. continue;
  2972. }
  2973. if (!model->ci_s) {
  2974. M3D_LOG("Color map chunk, shouldn't be any");
  2975. model->errcode = M3D_ERR_CMAP;
  2976. continue;
  2977. }
  2978. model->numcmap = len / sizeof(uint32_t);
  2979. model->cmap = (uint32_t *)(data + sizeof(m3dchunk_t));
  2980. } else
  2981. /* texture map */
  2982. if (M3D_CHUNKMAGIC(data, 'T', 'M', 'A', 'P')) {
  2983. M3D_LOG("Texture map");
  2984. if (model->tmap) {
  2985. M3D_LOG("More texture map chunks, should be unique");
  2986. model->errcode = M3D_ERR_TMAP;
  2987. continue;
  2988. }
  2989. if (!model->ti_s) {
  2990. M3D_LOG("Texture map chunk, shouldn't be any");
  2991. model->errcode = M3D_ERR_TMAP;
  2992. continue;
  2993. }
  2994. reclen = model->vc_s + model->vc_s;
  2995. model->numtmap = len / reclen;
  2996. model->tmap = (m3dti_t *)M3D_MALLOC(model->numtmap * sizeof(m3dti_t));
  2997. if (!model->tmap) goto memerr;
  2998. for (i = 0, data += sizeof(m3dchunk_t); data < chunk; i++) {
  2999. switch (model->vc_s) {
  3000. case 1:
  3001. model->tmap[i].u = (M3D_FLOAT)(data[0]) / (M3D_FLOAT)255.0;
  3002. model->tmap[i].v = (M3D_FLOAT)(data[1]) / (M3D_FLOAT)255.0;
  3003. break;
  3004. case 2:
  3005. model->tmap[i].u = (M3D_FLOAT)(*((int16_t *)(data + 0))) / (M3D_FLOAT)65535.0;
  3006. model->tmap[i].v = (M3D_FLOAT)(*((int16_t *)(data + 2))) / (M3D_FLOAT)65535.0;
  3007. break;
  3008. case 4:
  3009. model->tmap[i].u = (M3D_FLOAT)(*((float *)(data + 0)));
  3010. model->tmap[i].v = (M3D_FLOAT)(*((float *)(data + 4)));
  3011. break;
  3012. case 8:
  3013. model->tmap[i].u = (M3D_FLOAT)(*((double *)(data + 0)));
  3014. model->tmap[i].v = (M3D_FLOAT)(*((double *)(data + 8)));
  3015. break;
  3016. }
  3017. data += reclen;
  3018. }
  3019. } else
  3020. /* vertex list */
  3021. if (M3D_CHUNKMAGIC(data, 'V', 'R', 'T', 'S')) {
  3022. M3D_LOG("Vertex list");
  3023. if (model->vertex) {
  3024. M3D_LOG("More vertex chunks, should be unique");
  3025. model->errcode = M3D_ERR_VRTS;
  3026. continue;
  3027. }
  3028. if (model->ci_s && model->ci_s < 4 && !model->cmap) model->errcode = M3D_ERR_CMAP;
  3029. reclen = model->ci_s + model->sk_s + 4 * model->vc_s;
  3030. model->numvertex = len / reclen;
  3031. model->vertex = (m3dv_t *)M3D_MALLOC(model->numvertex * sizeof(m3dv_t));
  3032. if (!model->vertex) goto memerr;
  3033. memset(model->vertex, 0, model->numvertex * sizeof(m3dv_t));
  3034. for (i = 0, data += sizeof(m3dchunk_t); data < chunk && i < model->numvertex; i++) {
  3035. switch (model->vc_s) {
  3036. case 1:
  3037. model->vertex[i].x = (M3D_FLOAT)((int8_t)data[0]) / (M3D_FLOAT)127.0;
  3038. model->vertex[i].y = (M3D_FLOAT)((int8_t)data[1]) / (M3D_FLOAT)127.0;
  3039. model->vertex[i].z = (M3D_FLOAT)((int8_t)data[2]) / (M3D_FLOAT)127.0;
  3040. model->vertex[i].w = (M3D_FLOAT)((int8_t)data[3]) / (M3D_FLOAT)127.0;
  3041. data += 4;
  3042. break;
  3043. case 2:
  3044. model->vertex[i].x = (M3D_FLOAT)(*((int16_t *)(data + 0))) / (M3D_FLOAT)32767.0;
  3045. model->vertex[i].y = (M3D_FLOAT)(*((int16_t *)(data + 2))) / (M3D_FLOAT)32767.0;
  3046. model->vertex[i].z = (M3D_FLOAT)(*((int16_t *)(data + 4))) / (M3D_FLOAT)32767.0;
  3047. model->vertex[i].w = (M3D_FLOAT)(*((int16_t *)(data + 6))) / (M3D_FLOAT)32767.0;
  3048. data += 8;
  3049. break;
  3050. case 4:
  3051. model->vertex[i].x = (M3D_FLOAT)(*((float *)(data + 0)));
  3052. model->vertex[i].y = (M3D_FLOAT)(*((float *)(data + 4)));
  3053. model->vertex[i].z = (M3D_FLOAT)(*((float *)(data + 8)));
  3054. model->vertex[i].w = (M3D_FLOAT)(*((float *)(data + 12)));
  3055. data += 16;
  3056. break;
  3057. case 8:
  3058. model->vertex[i].x = (M3D_FLOAT)(*((double *)(data + 0)));
  3059. model->vertex[i].y = (M3D_FLOAT)(*((double *)(data + 8)));
  3060. model->vertex[i].z = (M3D_FLOAT)(*((double *)(data + 16)));
  3061. model->vertex[i].w = (M3D_FLOAT)(*((double *)(data + 24)));
  3062. data += 32;
  3063. break;
  3064. }
  3065. switch (model->ci_s) {
  3066. case 1:
  3067. model->vertex[i].color = model->cmap ? model->cmap[data[0]] : 0;
  3068. data++;
  3069. break;
  3070. case 2:
  3071. model->vertex[i].color = model->cmap ? model->cmap[*((uint16_t *)data)] : 0;
  3072. data += 2;
  3073. break;
  3074. case 4:
  3075. model->vertex[i].color = *((uint32_t *)data);
  3076. data += 4;
  3077. break;
  3078. /* case 8: break; */
  3079. }
  3080. model->vertex[i].skinid = M3D_UNDEF;
  3081. data = _m3d_getidx(data, model->sk_s, &model->vertex[i].skinid);
  3082. }
  3083. } else
  3084. /* skeleton: bone hierarchy and skin */
  3085. if (M3D_CHUNKMAGIC(data, 'B', 'O', 'N', 'E')) {
  3086. M3D_LOG("Skeleton");
  3087. if (model->bone) {
  3088. M3D_LOG("More bone chunks, should be unique");
  3089. model->errcode = M3D_ERR_BONE;
  3090. continue;
  3091. }
  3092. if (!model->bi_s) {
  3093. M3D_LOG("Bone chunk, shouldn't be any");
  3094. model->errcode = M3D_ERR_BONE;
  3095. continue;
  3096. }
  3097. if (!model->vertex) {
  3098. M3D_LOG("No vertex chunk before bones");
  3099. model->errcode = M3D_ERR_VRTS;
  3100. break;
  3101. }
  3102. data += sizeof(m3dchunk_t);
  3103. model->numbone = 0;
  3104. data = _m3d_getidx(data, model->bi_s, &model->numbone);
  3105. if (model->numbone) {
  3106. model->bone = (m3db_t *)M3D_MALLOC(model->numbone * sizeof(m3db_t));
  3107. if (!model->bone) goto memerr;
  3108. }
  3109. model->numskin = 0;
  3110. data = _m3d_getidx(data, model->sk_s, &model->numskin);
  3111. /* read bone hierarchy */
  3112. for (i = 0; i < model->numbone; i++) {
  3113. data = _m3d_getidx(data, model->bi_s, &model->bone[i].parent);
  3114. M3D_GETSTR(model->bone[i].name);
  3115. data = _m3d_getidx(data, model->vi_s, &model->bone[i].pos);
  3116. data = _m3d_getidx(data, model->vi_s, &model->bone[i].ori);
  3117. model->bone[i].numweight = 0;
  3118. model->bone[i].weight = NULL;
  3119. }
  3120. /* read skin definitions */
  3121. if (model->numskin) {
  3122. model->skin = (m3ds_t *)M3D_MALLOC(model->numskin * sizeof(m3ds_t));
  3123. if (!model->skin) goto memerr;
  3124. for (i = 0; data < chunk && i < model->numskin; i++) {
  3125. for (j = 0; j < M3D_NUMBONE; j++) {
  3126. model->skin[i].boneid[j] = M3D_UNDEF;
  3127. model->skin[i].weight[j] = (M3D_FLOAT)0.0;
  3128. }
  3129. memset(&weights, 0, sizeof(weights));
  3130. if (model->nb_s == 1)
  3131. weights[0] = 255;
  3132. else {
  3133. memcpy(&weights, data, model->nb_s);
  3134. data += model->nb_s;
  3135. }
  3136. for (j = 0, w = (M3D_FLOAT)0.0; j < (unsigned int)model->nb_s; j++) {
  3137. if (weights[j]) {
  3138. if (j >= M3D_NUMBONE)
  3139. data += model->bi_s;
  3140. else {
  3141. model->skin[i].weight[j] = (M3D_FLOAT)(weights[j]) / (M3D_FLOAT)255.0;
  3142. w += model->skin[i].weight[j];
  3143. data = _m3d_getidx(data, model->bi_s, &model->skin[i].boneid[j]);
  3144. }
  3145. }
  3146. }
  3147. /* this can occur if model has more bones than what the importer is configured to handle */
  3148. if (w != (M3D_FLOAT)1.0 && w != (M3D_FLOAT)0.0) {
  3149. for (j = 0; j < M3D_NUMBONE; j++)
  3150. model->skin[i].weight[j] /= w;
  3151. }
  3152. }
  3153. }
  3154. } else
  3155. /* material */
  3156. if (M3D_CHUNKMAGIC(data, 'M', 'T', 'R', 'L')) {
  3157. data += sizeof(m3dchunk_t);
  3158. M3D_GETSTR(name);
  3159. M3D_LOG("Material");
  3160. M3D_LOG(name);
  3161. if (model->ci_s < 4 && !model->numcmap) model->errcode = M3D_ERR_CMAP;
  3162. for (i = 0; i < model->nummaterial; i++)
  3163. if (!strcmp(name, model->material[i].name)) {
  3164. model->errcode = M3D_ERR_MTRL;
  3165. M3D_LOG("Multiple definitions for material");
  3166. M3D_LOG(name);
  3167. name = NULL;
  3168. break;
  3169. }
  3170. if (name) {
  3171. i = model->nummaterial++;
  3172. if (model->flags & M3D_FLG_MTLLIB) {
  3173. m = model->material;
  3174. model->material = (m3dm_t *)M3D_MALLOC(model->nummaterial * sizeof(m3dm_t));
  3175. if (!model->material) goto memerr;
  3176. memcpy(model->material, m, (model->nummaterial - 1) * sizeof(m3dm_t));
  3177. if (model->texture) {
  3178. tx = model->texture;
  3179. model->texture = (m3dtx_t *)M3D_MALLOC(model->numtexture * sizeof(m3dtx_t));
  3180. if (!model->texture) goto memerr;
  3181. memcpy(model->texture, tx, model->numtexture * sizeof(m3dm_t));
  3182. }
  3183. model->flags &= ~M3D_FLG_MTLLIB;
  3184. } else {
  3185. model->material = (m3dm_t *)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t));
  3186. if (!model->material) goto memerr;
  3187. }
  3188. m = &model->material[i];
  3189. m->numprop = 0;
  3190. m->name = name;
  3191. m->prop = (m3dp_t *)M3D_MALLOC((len / 2) * sizeof(m3dp_t));
  3192. if (!m->prop) goto memerr;
  3193. while (data < chunk) {
  3194. i = m->numprop++;
  3195. m->prop[i].type = *data++;
  3196. m->prop[i].value.num = 0;
  3197. if (m->prop[i].type >= 128)
  3198. k = m3dpf_map;
  3199. else {
  3200. for (k = 256, j = 0; j < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); j++)
  3201. if (m->prop[i].type == m3d_propertytypes[j].id) {
  3202. k = m3d_propertytypes[j].format;
  3203. break;
  3204. }
  3205. }
  3206. switch (k) {
  3207. case m3dpf_color:
  3208. switch (model->ci_s) {
  3209. case 1:
  3210. m->prop[i].value.color = model->cmap ? model->cmap[data[0]] : 0;
  3211. data++;
  3212. break;
  3213. case 2:
  3214. m->prop[i].value.color = model->cmap ? model->cmap[*((uint16_t *)data)] : 0;
  3215. data += 2;
  3216. break;
  3217. case 4:
  3218. m->prop[i].value.color = *((uint32_t *)data);
  3219. data += 4;
  3220. break;
  3221. }
  3222. break;
  3223. case m3dpf_uint8: m->prop[i].value.num = *data++; break;
  3224. case m3dpf_uint16:
  3225. m->prop[i].value.num = *((uint16_t *)data);
  3226. data += 2;
  3227. break;
  3228. case m3dpf_uint32:
  3229. m->prop[i].value.num = *((uint32_t *)data);
  3230. data += 4;
  3231. break;
  3232. case m3dpf_float:
  3233. m->prop[i].value.fnum = *((float *)data);
  3234. data += 4;
  3235. break;
  3236. case m3dpf_map:
  3237. M3D_GETSTR(name);
  3238. m->prop[i].value.textureid = _m3d_gettx(model, readfilecb, freecb, name);
  3239. if (model->errcode == M3D_ERR_ALLOC) goto memerr;
  3240. /* this error code only returned if readfilecb was specified */
  3241. if (m->prop[i].value.textureid == M3D_UNDEF) {
  3242. M3D_LOG("Texture not found");
  3243. M3D_LOG(m->name);
  3244. m->numprop--;
  3245. }
  3246. break;
  3247. default:
  3248. M3D_LOG("Unknown material property in");
  3249. M3D_LOG(m->name);
  3250. model->errcode = M3D_ERR_UNKPROP;
  3251. data = chunk;
  3252. break;
  3253. }
  3254. }
  3255. m->prop = (m3dp_t *)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t));
  3256. if (!m->prop) goto memerr;
  3257. }
  3258. } else
  3259. /* face */
  3260. if (M3D_CHUNKMAGIC(data, 'P', 'R', 'O', 'C')) {
  3261. /* procedural surface */
  3262. M3D_GETSTR(name);
  3263. M3D_LOG("Procedural surface");
  3264. M3D_LOG(name);
  3265. _m3d_getpr(model, readfilecb, freecb, name);
  3266. } else if (M3D_CHUNKMAGIC(data, 'M', 'E', 'S', 'H')) {
  3267. M3D_LOG("Mesh data");
  3268. /* mesh */
  3269. data += sizeof(m3dchunk_t);
  3270. mi = M3D_UNDEF;
  3271. am = model->numface;
  3272. while (data < chunk) {
  3273. k = *data++;
  3274. n = k >> 4;
  3275. k &= 15;
  3276. if (!n) {
  3277. /* use material */
  3278. mi = M3D_UNDEF;
  3279. M3D_GETSTR(name);
  3280. if (name) {
  3281. for (j = 0; j < model->nummaterial; j++)
  3282. if (!strcmp(name, model->material[j].name)) {
  3283. mi = (M3D_INDEX)j;
  3284. break;
  3285. }
  3286. if (mi == M3D_UNDEF) model->errcode = M3D_ERR_MTRL;
  3287. }
  3288. continue;
  3289. }
  3290. if (n != 3) {
  3291. M3D_LOG("Only triangle mesh supported for now");
  3292. model->errcode = M3D_ERR_UNKMESH;
  3293. return model;
  3294. }
  3295. i = model->numface++;
  3296. if (model->numface > am) {
  3297. am = model->numface + 4095;
  3298. model->face = (m3df_t *)M3D_REALLOC(model->face, am * sizeof(m3df_t));
  3299. if (!model->face) goto memerr;
  3300. }
  3301. memset(&model->face[i], 255, sizeof(m3df_t)); /* set all index to -1 by default */
  3302. model->face[i].materialid = mi;
  3303. for (j = 0; j < n; j++) {
  3304. /* vertex */
  3305. data = _m3d_getidx(data, model->vi_s, &model->face[i].vertex[j]);
  3306. /* texcoord */
  3307. if (k & 1)
  3308. data = _m3d_getidx(data, model->ti_s, &model->face[i].texcoord[j]);
  3309. /* normal */
  3310. if (k & 2)
  3311. data = _m3d_getidx(data, model->vi_s, &model->face[i].normal[j]);
  3312. #ifndef M3D_NONORMALS
  3313. if (model->face[i].normal[j] == M3D_UNDEF) neednorm = 1;
  3314. #endif
  3315. }
  3316. }
  3317. model->face = (m3df_t *)M3D_REALLOC(model->face, model->numface * sizeof(m3df_t));
  3318. } else if (M3D_CHUNKMAGIC(data, 'S', 'H', 'P', 'E')) {
  3319. /* mathematical shape */
  3320. data += sizeof(m3dchunk_t);
  3321. M3D_GETSTR(name);
  3322. M3D_LOG("Mathematical Shape");
  3323. M3D_LOG(name);
  3324. i = model->numshape++;
  3325. model->shape = (m3dh_t *)M3D_REALLOC(model->shape, model->numshape * sizeof(m3dh_t));
  3326. if (!model->shape) goto memerr;
  3327. h = &model->shape[i];
  3328. h->numcmd = 0;
  3329. h->cmd = NULL;
  3330. h->name = name;
  3331. h->group = M3D_UNDEF;
  3332. data = _m3d_getidx(data, model->bi_s, &h->group);
  3333. if (h->group != M3D_UNDEF && h->group >= model->numbone) {
  3334. M3D_LOG("Unknown bone id as shape group in shape");
  3335. M3D_LOG(name);
  3336. h->group = M3D_UNDEF;
  3337. model->errcode = M3D_ERR_SHPE;
  3338. }
  3339. while (data < chunk) {
  3340. i = h->numcmd++;
  3341. h->cmd = (m3dc_t *)M3D_REALLOC(h->cmd, h->numcmd * sizeof(m3dc_t));
  3342. if (!h->cmd) goto memerr;
  3343. h->cmd[i].type = *data++;
  3344. if (h->cmd[i].type & 0x80) {
  3345. h->cmd[i].type &= 0x7F;
  3346. h->cmd[i].type |= (*data++ << 7);
  3347. }
  3348. if (h->cmd[i].type >= (unsigned int)(sizeof(m3d_commandtypes) / sizeof(m3d_commandtypes[0]))) {
  3349. M3D_LOG("Unknown shape command in");
  3350. M3D_LOG(h->name);
  3351. model->errcode = M3D_ERR_UNKCMD;
  3352. break;
  3353. }
  3354. cd = &m3d_commandtypes[h->cmd[i].type];
  3355. h->cmd[i].arg = (uint32_t *)M3D_MALLOC(cd->p * sizeof(uint32_t));
  3356. if (!h->cmd[i].arg) goto memerr;
  3357. memset(h->cmd[i].arg, 0, cd->p * sizeof(uint32_t));
  3358. for (k = n = 0, l = cd->p; k < l; k++)
  3359. switch (cd->a[((k - n) % (cd->p - n)) + n]) {
  3360. case m3dcp_mi_t:
  3361. h->cmd[i].arg[k] = M3D_NOTDEFINED;
  3362. M3D_GETSTR(name);
  3363. if (name) {
  3364. for (n = 0; n < model->nummaterial; n++)
  3365. if (!strcmp(name, model->material[n].name)) {
  3366. h->cmd[i].arg[k] = n;
  3367. break;
  3368. }
  3369. if (h->cmd[i].arg[k] == M3D_NOTDEFINED) model->errcode = M3D_ERR_MTRL;
  3370. }
  3371. break;
  3372. case m3dcp_vc_t:
  3373. f = 0.0f;
  3374. switch (model->vc_s) {
  3375. case 1: f = (float)((int8_t)data[0]) / 127; break;
  3376. case 2: f = (float)(*((int16_t *)(data + 0))) / 32767; break;
  3377. case 4: f = (float)(*((float *)(data + 0))); break;
  3378. case 8: f = (float)(*((double *)(data + 0))); break;
  3379. }
  3380. memcpy(&(h->cmd[i].arg[k]), &f, sizeof(uint32_t));
  3381. data += model->vc_s;
  3382. break;
  3383. case m3dcp_hi_t: data = _m3d_getidx(data, model->hi_s, &h->cmd[i].arg[k]); break;
  3384. case m3dcp_fi_t: data = _m3d_getidx(data, model->fi_s, &h->cmd[i].arg[k]); break;
  3385. case m3dcp_ti_t: data = _m3d_getidx(data, model->ti_s, &h->cmd[i].arg[k]); break;
  3386. case m3dcp_qi_t:
  3387. case m3dcp_vi_t: data = _m3d_getidx(data, model->vi_s, &h->cmd[i].arg[k]); break;
  3388. case m3dcp_i1_t: data = _m3d_getidx(data, 1, &h->cmd[i].arg[k]); break;
  3389. case m3dcp_i2_t: data = _m3d_getidx(data, 2, &h->cmd[i].arg[k]); break;
  3390. case m3dcp_i4_t: data = _m3d_getidx(data, 4, &h->cmd[i].arg[k]); break;
  3391. case m3dcp_va_t:
  3392. data = _m3d_getidx(data, 4, &h->cmd[i].arg[k]);
  3393. n = k + 1;
  3394. l += (h->cmd[i].arg[k] - 1) * (cd->p - k - 1);
  3395. h->cmd[i].arg = (uint32_t *)M3D_REALLOC(h->cmd[i].arg, l * sizeof(uint32_t));
  3396. if (!h->cmd[i].arg) goto memerr;
  3397. memset(&h->cmd[i].arg[k + 1], 0, (l - k - 1) * sizeof(uint32_t));
  3398. break;
  3399. }
  3400. }
  3401. } else
  3402. /* annotation label list */
  3403. if (M3D_CHUNKMAGIC(data, 'L', 'B', 'L', 'S')) {
  3404. data += sizeof(m3dchunk_t);
  3405. M3D_GETSTR(name);
  3406. M3D_GETSTR(lang);
  3407. M3D_LOG("Label list");
  3408. if (name) {
  3409. M3D_LOG(name);
  3410. }
  3411. if (lang) {
  3412. M3D_LOG(lang);
  3413. }
  3414. if (model->ci_s && model->ci_s < 4 && !model->cmap) model->errcode = M3D_ERR_CMAP;
  3415. k = 0;
  3416. switch (model->ci_s) {
  3417. case 1:
  3418. k = model->cmap ? model->cmap[data[0]] : 0;
  3419. data++;
  3420. break;
  3421. case 2:
  3422. k = model->cmap ? model->cmap[*((uint16_t *)data)] : 0;
  3423. data += 2;
  3424. break;
  3425. case 4:
  3426. k = *((uint32_t *)data);
  3427. data += 4;
  3428. break;
  3429. /* case 8: break; */
  3430. }
  3431. reclen = model->vi_s + model->si_s;
  3432. i = model->numlabel;
  3433. model->numlabel += len / reclen;
  3434. model->label = (m3dl_t *)M3D_REALLOC(model->label, model->numlabel * sizeof(m3dl_t));
  3435. if (!model->label) goto memerr;
  3436. memset(&model->label[i], 0, (model->numlabel - i) * sizeof(m3dl_t));
  3437. for (; data < chunk && i < model->numlabel; i++) {
  3438. model->label[i].name = name;
  3439. model->label[i].lang = lang;
  3440. model->label[i].color = k;
  3441. data = _m3d_getidx(data, model->vi_s, &model->label[i].vertexid);
  3442. M3D_GETSTR(model->label[i].text);
  3443. }
  3444. } else
  3445. /* action */
  3446. if (M3D_CHUNKMAGIC(data, 'A', 'C', 'T', 'N')) {
  3447. M3D_LOG("Action");
  3448. i = model->numaction++;
  3449. model->action = (m3da_t *)M3D_REALLOC(model->action, model->numaction * sizeof(m3da_t));
  3450. if (!model->action) goto memerr;
  3451. a = &model->action[i];
  3452. data += sizeof(m3dchunk_t);
  3453. M3D_GETSTR(a->name);
  3454. M3D_LOG(a->name);
  3455. a->numframe = *((uint16_t *)data);
  3456. data += 2;
  3457. if (a->numframe < 1) {
  3458. model->numaction--;
  3459. } else {
  3460. a->durationmsec = *((uint32_t *)data);
  3461. data += 4;
  3462. a->frame = (m3dfr_t *)M3D_MALLOC(a->numframe * sizeof(m3dfr_t));
  3463. if (!a->frame) goto memerr;
  3464. for (i = 0; data < chunk && i < a->numframe; i++) {
  3465. a->frame[i].msec = *((uint32_t *)data);
  3466. data += 4;
  3467. a->frame[i].numtransform = 0;
  3468. a->frame[i].transform = NULL;
  3469. data = _m3d_getidx(data, model->fc_s, &a->frame[i].numtransform);
  3470. if (a->frame[i].numtransform > 0) {
  3471. a->frame[i].transform = (m3dtr_t *)M3D_MALLOC(a->frame[i].numtransform * sizeof(m3dtr_t));
  3472. for (j = 0; j < a->frame[i].numtransform; j++) {
  3473. data = _m3d_getidx(data, model->bi_s, &a->frame[i].transform[j].boneid);
  3474. data = _m3d_getidx(data, model->vi_s, &a->frame[i].transform[j].pos);
  3475. data = _m3d_getidx(data, model->vi_s, &a->frame[i].transform[j].ori);
  3476. }
  3477. }
  3478. }
  3479. }
  3480. } else {
  3481. i = model->numextra++;
  3482. model->extra = (m3dchunk_t **)M3D_REALLOC(model->extra, model->numextra * sizeof(m3dchunk_t *));
  3483. if (!model->extra) goto memerr;
  3484. model->extra[i] = (m3dchunk_t *)data;
  3485. }
  3486. }
  3487. /* calculate normals, normalize skin weights, create bone/vertex cross-references and calculate transform matrices */
  3488. #ifdef M3D_ASCII
  3489. postprocess:
  3490. #endif
  3491. if (model) {
  3492. M3D_LOG("Post-process");
  3493. #ifdef M3D_PROFILING
  3494. gettimeofday(&tv1, NULL);
  3495. tvd.tv_sec = tv1.tv_sec - tv0.tv_sec;
  3496. tvd.tv_usec = tv1.tv_usec - tv0.tv_usec;
  3497. if (tvd.tv_usec < 0) {
  3498. tvd.tv_sec--;
  3499. tvd.tv_usec += 1000000L;
  3500. }
  3501. printf(" Parsing chunks %ld.%06ld sec\n", tvd.tv_sec, tvd.tv_usec);
  3502. #endif
  3503. #ifndef M3D_NONORMALS
  3504. if (model->numface && model->face && neednorm) {
  3505. /* if they are missing, calculate triangle normals into a temporary buffer */
  3506. norm = (m3dv_t *)M3D_MALLOC(model->numface * sizeof(m3dv_t));
  3507. if (!norm) goto memerr;
  3508. for (i = 0, n = model->numvertex; i < model->numface; i++)
  3509. if (model->face[i].normal[0] == M3D_UNDEF) {
  3510. v0 = &model->vertex[model->face[i].vertex[0]];
  3511. v1 = &model->vertex[model->face[i].vertex[1]];
  3512. v2 = &model->vertex[model->face[i].vertex[2]];
  3513. va.x = v1->x - v0->x;
  3514. va.y = v1->y - v0->y;
  3515. va.z = v1->z - v0->z;
  3516. vb.x = v2->x - v0->x;
  3517. vb.y = v2->y - v0->y;
  3518. vb.z = v2->z - v0->z;
  3519. v0 = &norm[i];
  3520. v0->x = (va.y * vb.z) - (va.z * vb.y);
  3521. v0->y = (va.z * vb.x) - (va.x * vb.z);
  3522. v0->z = (va.x * vb.y) - (va.y * vb.x);
  3523. w = _m3d_rsq((v0->x * v0->x) + (v0->y * v0->y) + (v0->z * v0->z));
  3524. v0->x *= w;
  3525. v0->y *= w;
  3526. v0->z *= w;
  3527. model->face[i].normal[0] = model->face[i].vertex[0] + n;
  3528. model->face[i].normal[1] = model->face[i].vertex[1] + n;
  3529. model->face[i].normal[2] = model->face[i].vertex[2] + n;
  3530. }
  3531. /* this is the fast way, we don't care if a normal is repeated in model->vertex */
  3532. M3D_LOG("Generating normals");
  3533. model->flags |= M3D_FLG_GENNORM;
  3534. model->numvertex <<= 1;
  3535. model->vertex = (m3dv_t *)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t));
  3536. if (!model->vertex) goto memerr;
  3537. memset(&model->vertex[n], 0, n * sizeof(m3dv_t));
  3538. for (i = 0; i < model->numface; i++)
  3539. for (j = 0; j < 3; j++) {
  3540. v0 = &model->vertex[model->face[i].vertex[j] + n];
  3541. v0->x += norm[i].x;
  3542. v0->y += norm[i].y;
  3543. v0->z += norm[i].z;
  3544. }
  3545. /* for each vertex, take the average of the temporary normals and use that */
  3546. for (i = 0, v0 = &model->vertex[n]; i < n; i++, v0++) {
  3547. w = _m3d_rsq((v0->x * v0->x) + (v0->y * v0->y) + (v0->z * v0->z));
  3548. v0->x *= w;
  3549. v0->y *= w;
  3550. v0->z *= w;
  3551. v0->skinid = M3D_UNDEF;
  3552. }
  3553. M3D_FREE(norm);
  3554. }
  3555. #endif
  3556. if (model->numbone && model->bone && model->numskin && model->skin && model->numvertex && model->vertex) {
  3557. #ifndef M3D_NOWEIGHTS
  3558. M3D_LOG("Generating weight cross-reference");
  3559. for (i = 0; i < model->numvertex; i++) {
  3560. if (model->vertex[i].skinid < model->numskin) {
  3561. sk = &model->skin[model->vertex[i].skinid];
  3562. w = (M3D_FLOAT)0.0;
  3563. for (j = 0; j < M3D_NUMBONE && sk->boneid[j] != M3D_UNDEF && sk->weight[j] > (M3D_FLOAT)0.0; j++)
  3564. w += sk->weight[j];
  3565. for (j = 0; j < M3D_NUMBONE && sk->boneid[j] != M3D_UNDEF && sk->weight[j] > (M3D_FLOAT)0.0; j++) {
  3566. sk->weight[j] /= w;
  3567. b = &model->bone[sk->boneid[j]];
  3568. k = b->numweight++;
  3569. b->weight = (m3dw_t *)M3D_REALLOC(b->weight, b->numweight * sizeof(m3da_t));
  3570. if (!b->weight) goto memerr;
  3571. b->weight[k].vertexid = i;
  3572. b->weight[k].weight = sk->weight[j];
  3573. }
  3574. }
  3575. }
  3576. #endif
  3577. #ifndef M3D_NOANIMATION
  3578. M3D_LOG("Calculating bone transformation matrices");
  3579. for (i = 0; i < model->numbone; i++) {
  3580. b = &model->bone[i];
  3581. if (model->bone[i].parent == M3D_UNDEF) {
  3582. _m3d_mat((M3D_FLOAT *)&b->mat4, &model->vertex[b->pos], &model->vertex[b->ori]);
  3583. } else {
  3584. _m3d_mat((M3D_FLOAT *)&r, &model->vertex[b->pos], &model->vertex[b->ori]);
  3585. _m3d_mul((M3D_FLOAT *)&b->mat4, (M3D_FLOAT *)&model->bone[b->parent].mat4, (M3D_FLOAT *)&r);
  3586. }
  3587. }
  3588. for (i = 0; i < model->numbone; i++)
  3589. _m3d_inv((M3D_FLOAT *)&model->bone[i].mat4);
  3590. #endif
  3591. }
  3592. #ifdef M3D_PROFILING
  3593. gettimeofday(&tv0, NULL);
  3594. tvd.tv_sec = tv0.tv_sec - tv1.tv_sec;
  3595. tvd.tv_usec = tv0.tv_usec - tv1.tv_usec;
  3596. if (tvd.tv_usec < 0) {
  3597. tvd.tv_sec--;
  3598. tvd.tv_usec += 1000000L;
  3599. }
  3600. printf(" Post-process %ld.%06ld sec\n", tvd.tv_sec, tvd.tv_usec);
  3601. #endif
  3602. }
  3603. return model;
  3604. }
  3605. /**
  3606. * Calculates skeletons for animation frames, returns a working copy (should be freed after use)
  3607. */
  3608. m3dtr_t *m3d_frame(m3d_t *model, M3D_INDEX actionid, M3D_INDEX frameid, m3dtr_t *skeleton) {
  3609. unsigned int i;
  3610. M3D_INDEX s = frameid;
  3611. m3dfr_t *fr;
  3612. if (!model || !model->numbone || !model->bone || (actionid != M3D_UNDEF && (!model->action || actionid >= model->numaction || frameid >= model->action[actionid].numframe))) {
  3613. model->errcode = M3D_ERR_UNKFRAME;
  3614. return skeleton;
  3615. }
  3616. model->errcode = M3D_SUCCESS;
  3617. if (!skeleton) {
  3618. skeleton = (m3dtr_t *)M3D_MALLOC(model->numbone * sizeof(m3dtr_t));
  3619. if (!skeleton) {
  3620. model->errcode = M3D_ERR_ALLOC;
  3621. return NULL;
  3622. }
  3623. goto gen;
  3624. }
  3625. if (actionid == M3D_UNDEF || !frameid) {
  3626. gen:
  3627. s = 0;
  3628. for (i = 0; i < model->numbone; i++) {
  3629. skeleton[i].boneid = i;
  3630. skeleton[i].pos = model->bone[i].pos;
  3631. skeleton[i].ori = model->bone[i].ori;
  3632. }
  3633. }
  3634. if (actionid < model->numaction && (frameid || !model->action[actionid].frame[0].msec)) {
  3635. for (; s <= frameid; s++) {
  3636. fr = &model->action[actionid].frame[s];
  3637. for (i = 0; i < fr->numtransform; i++) {
  3638. skeleton[fr->transform[i].boneid].pos = fr->transform[i].pos;
  3639. skeleton[fr->transform[i].boneid].ori = fr->transform[i].ori;
  3640. }
  3641. }
  3642. }
  3643. return skeleton;
  3644. }
  3645. #ifndef M3D_NOANIMATION
  3646. /**
  3647. * Returns interpolated animation-pose, a working copy (should be freed after use)
  3648. */
  3649. m3db_t *m3d_pose(m3d_t *model, M3D_INDEX actionid, uint32_t msec) {
  3650. unsigned int i, j, l;
  3651. M3D_FLOAT r[16], t, c, d, s;
  3652. m3db_t *ret;
  3653. m3dv_t *v, *p, *f;
  3654. m3dtr_t *tmp;
  3655. m3dfr_t *fr;
  3656. if (!model || !model->numbone || !model->bone) {
  3657. model->errcode = M3D_ERR_UNKFRAME;
  3658. return NULL;
  3659. }
  3660. ret = (m3db_t *)M3D_MALLOC(model->numbone * sizeof(m3db_t));
  3661. if (!ret) {
  3662. model->errcode = M3D_ERR_ALLOC;
  3663. return NULL;
  3664. }
  3665. memcpy(ret, model->bone, model->numbone * sizeof(m3db_t));
  3666. for (i = 0; i < model->numbone; i++)
  3667. _m3d_inv((M3D_FLOAT *)&ret[i].mat4);
  3668. if (!model->action || actionid >= model->numaction) {
  3669. model->errcode = M3D_ERR_UNKFRAME;
  3670. return ret;
  3671. }
  3672. msec %= model->action[actionid].durationmsec;
  3673. model->errcode = M3D_SUCCESS;
  3674. fr = &model->action[actionid].frame[0];
  3675. for (j = l = 0; j < model->action[actionid].numframe && model->action[actionid].frame[j].msec <= msec; j++) {
  3676. fr = &model->action[actionid].frame[j];
  3677. l = fr->msec;
  3678. for (i = 0; i < fr->numtransform; i++) {
  3679. ret[fr->transform[i].boneid].pos = fr->transform[i].pos;
  3680. ret[fr->transform[i].boneid].ori = fr->transform[i].ori;
  3681. }
  3682. }
  3683. if (l != msec) {
  3684. model->vertex = (m3dv_t *)M3D_REALLOC(model->vertex, (model->numvertex + 2 * model->numbone) * sizeof(m3dv_t));
  3685. if (!model->vertex) {
  3686. free(ret);
  3687. model->errcode = M3D_ERR_ALLOC;
  3688. return NULL;
  3689. }
  3690. tmp = (m3dtr_t *)M3D_MALLOC(model->numbone * sizeof(m3dtr_t));
  3691. if (tmp) {
  3692. for (i = 0; i < model->numbone; i++) {
  3693. tmp[i].pos = ret[i].pos;
  3694. tmp[i].ori = ret[i].ori;
  3695. }
  3696. fr = &model->action[actionid].frame[j % model->action[actionid].numframe];
  3697. t = l >= fr->msec ? (M3D_FLOAT)1.0 : (M3D_FLOAT)(msec - l) / (M3D_FLOAT)(fr->msec - l);
  3698. for (i = 0; i < fr->numtransform; i++) {
  3699. tmp[fr->transform[i].boneid].pos = fr->transform[i].pos;
  3700. tmp[fr->transform[i].boneid].ori = fr->transform[i].ori;
  3701. }
  3702. for (i = 0, j = model->numvertex; i < model->numbone; i++) {
  3703. /* interpolation of position */
  3704. if (ret[i].pos != tmp[i].pos) {
  3705. p = &model->vertex[ret[i].pos];
  3706. f = &model->vertex[tmp[i].pos];
  3707. v = &model->vertex[j];
  3708. v->x = p->x + t * (f->x - p->x);
  3709. v->y = p->y + t * (f->y - p->y);
  3710. v->z = p->z + t * (f->z - p->z);
  3711. ret[i].pos = j++;
  3712. }
  3713. /* interpolation of orientation */
  3714. if (ret[i].ori != tmp[i].ori) {
  3715. p = &model->vertex[ret[i].ori];
  3716. f = &model->vertex[tmp[i].ori];
  3717. v = &model->vertex[j];
  3718. d = p->w * f->w + p->x * f->x + p->y * f->y + p->z * f->z;
  3719. if (d < 0) {
  3720. d = -d;
  3721. s = (M3D_FLOAT)-1.0;
  3722. } else
  3723. s = (M3D_FLOAT)1.0;
  3724. #if 0
  3725. /* don't use SLERP, requires two more variables, libm linkage and it is slow (but nice) */
  3726. a = (M3D_FLOAT)1.0 - t; b = t;
  3727. if(d < (M3D_FLOAT)0.999999) { c = acosf(d); b = 1 / sinf(c); a = sinf(a * c) * b; b *= sinf(t * c) * s; }
  3728. v->x = p->x * a + f->x * b;
  3729. v->y = p->y * a + f->y * b;
  3730. v->z = p->z * a + f->z * b;
  3731. v->w = p->w * a + f->w * b;
  3732. #else
  3733. /* approximated NLERP, original approximation by Arseny Kapoulkine, heavily optimized by me */
  3734. c = t - (M3D_FLOAT)0.5;
  3735. t += t * c * (t - (M3D_FLOAT)1.0) * (((M3D_FLOAT)1.0904 + d * ((M3D_FLOAT)-3.2452 + d * ((M3D_FLOAT)3.55645 - d * (M3D_FLOAT)1.43519))) * c * c + ((M3D_FLOAT)0.848013 + d * ((M3D_FLOAT)-1.06021 + d * (M3D_FLOAT)0.215638)));
  3736. v->x = p->x + t * (s * f->x - p->x);
  3737. v->y = p->y + t * (s * f->y - p->y);
  3738. v->z = p->z + t * (s * f->z - p->z);
  3739. v->w = p->w + t * (s * f->w - p->w);
  3740. d = _m3d_rsq(v->w * v->w + v->x * v->x + v->y * v->y + v->z * v->z);
  3741. v->x *= d;
  3742. v->y *= d;
  3743. v->z *= d;
  3744. v->w *= d;
  3745. #endif
  3746. ret[i].ori = j++;
  3747. }
  3748. }
  3749. M3D_FREE(tmp);
  3750. }
  3751. }
  3752. for (i = 0; i < model->numbone; i++) {
  3753. if (ret[i].parent == M3D_UNDEF) {
  3754. _m3d_mat((M3D_FLOAT *)&ret[i].mat4, &model->vertex[ret[i].pos], &model->vertex[ret[i].ori]);
  3755. } else {
  3756. _m3d_mat((M3D_FLOAT *)&r, &model->vertex[ret[i].pos], &model->vertex[ret[i].ori]);
  3757. _m3d_mul((M3D_FLOAT *)&ret[i].mat4, (M3D_FLOAT *)&ret[ret[i].parent].mat4, (M3D_FLOAT *)&r);
  3758. }
  3759. }
  3760. return ret;
  3761. }
  3762. #endif /* M3D_NOANIMATION */
  3763. #endif /* M3D_IMPLEMENTATION */
  3764. #if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_EXPORTER))
  3765. /**
  3766. * Free the in-memory model
  3767. */
  3768. void m3d_free(m3d_t *model) {
  3769. unsigned int i, j;
  3770. if (!model) return;
  3771. #ifdef M3D_ASCII
  3772. /* if model imported from ASCII, we have to free all strings as well */
  3773. if (model->flags & M3D_FLG_FREESTR) {
  3774. if (model->name) M3D_FREE(model->name);
  3775. if (model->license) M3D_FREE(model->license);
  3776. if (model->author) M3D_FREE(model->author);
  3777. if (model->desc) M3D_FREE(model->desc);
  3778. if (model->bone)
  3779. for (i = 0; i < model->numbone; i++)
  3780. if (model->bone[i].name)
  3781. M3D_FREE(model->bone[i].name);
  3782. if (model->shape)
  3783. for (i = 0; i < model->numshape; i++)
  3784. if (model->shape[i].name)
  3785. M3D_FREE(model->shape[i].name);
  3786. if (model->material)
  3787. for (i = 0; i < model->nummaterial; i++)
  3788. if (model->material[i].name)
  3789. M3D_FREE(model->material[i].name);
  3790. if (model->action)
  3791. for (i = 0; i < model->numaction; i++)
  3792. if (model->action[i].name)
  3793. M3D_FREE(model->action[i].name);
  3794. if (model->texture)
  3795. for (i = 0; i < model->numtexture; i++)
  3796. if (model->texture[i].name)
  3797. M3D_FREE(model->texture[i].name);
  3798. if (model->inlined)
  3799. for (i = 0; i < model->numinlined; i++) {
  3800. if (model->inlined[i].name)
  3801. M3D_FREE(model->inlined[i].name);
  3802. if (model->inlined[i].data)
  3803. M3D_FREE(model->inlined[i].data);
  3804. }
  3805. if (model->extra)
  3806. for (i = 0; i < model->numextra; i++)
  3807. if (model->extra[i])
  3808. M3D_FREE(model->extra[i]);
  3809. if (model->label)
  3810. for (i = 0; i < model->numlabel; i++) {
  3811. if (model->label[i].name) {
  3812. for (j = i + 1; j < model->numlabel; j++)
  3813. if (model->label[j].name == model->label[i].name)
  3814. model->label[j].name = NULL;
  3815. M3D_FREE(model->label[i].name);
  3816. }
  3817. if (model->label[i].lang) {
  3818. for (j = i + 1; j < model->numlabel; j++)
  3819. if (model->label[j].lang == model->label[i].lang)
  3820. model->label[j].lang = NULL;
  3821. M3D_FREE(model->label[i].lang);
  3822. }
  3823. if (model->label[i].text)
  3824. M3D_FREE(model->label[i].text);
  3825. }
  3826. if (model->preview.data)
  3827. M3D_FREE(model->preview.data);
  3828. }
  3829. #endif
  3830. if (model->flags & M3D_FLG_FREERAW) M3D_FREE(model->raw);
  3831. if (model->tmap) M3D_FREE(model->tmap);
  3832. if (model->bone) {
  3833. for (i = 0; i < model->numbone; i++)
  3834. if (model->bone[i].weight)
  3835. M3D_FREE(model->bone[i].weight);
  3836. M3D_FREE(model->bone);
  3837. }
  3838. if (model->skin) M3D_FREE(model->skin);
  3839. if (model->vertex) M3D_FREE(model->vertex);
  3840. if (model->face) M3D_FREE(model->face);
  3841. if (model->shape) {
  3842. for (i = 0; i < model->numshape; i++) {
  3843. if (model->shape[i].cmd) {
  3844. for (j = 0; j < model->shape[i].numcmd; j++)
  3845. if (model->shape[i].cmd[j].arg) M3D_FREE(model->shape[i].cmd[j].arg);
  3846. M3D_FREE(model->shape[i].cmd);
  3847. }
  3848. }
  3849. M3D_FREE(model->shape);
  3850. }
  3851. if (model->material && !(model->flags & M3D_FLG_MTLLIB)) {
  3852. for (i = 0; i < model->nummaterial; i++)
  3853. if (model->material[i].prop) M3D_FREE(model->material[i].prop);
  3854. M3D_FREE(model->material);
  3855. }
  3856. if (model->texture) {
  3857. for (i = 0; i < model->numtexture; i++)
  3858. if (model->texture[i].d) M3D_FREE(model->texture[i].d);
  3859. M3D_FREE(model->texture);
  3860. }
  3861. if (model->action) {
  3862. for (i = 0; i < model->numaction; i++) {
  3863. if (model->action[i].frame) {
  3864. for (j = 0; j < model->action[i].numframe; j++)
  3865. if (model->action[i].frame[j].transform) M3D_FREE(model->action[i].frame[j].transform);
  3866. M3D_FREE(model->action[i].frame);
  3867. }
  3868. }
  3869. M3D_FREE(model->action);
  3870. }
  3871. if (model->label) M3D_FREE(model->label);
  3872. if (model->inlined) M3D_FREE(model->inlined);
  3873. if (model->extra) M3D_FREE(model->extra);
  3874. free(model);
  3875. }
  3876. #endif
  3877. #ifdef M3D_EXPORTER
  3878. typedef struct {
  3879. char *str;
  3880. uint32_t offs;
  3881. } m3dstr_t;
  3882. typedef struct {
  3883. m3dti_t data;
  3884. M3D_INDEX oldidx;
  3885. M3D_INDEX newidx;
  3886. } m3dtisave_t;
  3887. typedef struct {
  3888. m3dv_t data;
  3889. M3D_INDEX oldidx;
  3890. M3D_INDEX newidx;
  3891. unsigned char norm;
  3892. } m3dvsave_t;
  3893. typedef struct {
  3894. m3ds_t data;
  3895. M3D_INDEX oldidx;
  3896. M3D_INDEX newidx;
  3897. } m3dssave_t;
  3898. typedef struct {
  3899. m3df_t data;
  3900. int group;
  3901. uint8_t opacity;
  3902. } m3dfsave_t;
  3903. /* create unique list of strings */
  3904. static m3dstr_t *_m3d_addstr(m3dstr_t *str, uint32_t *numstr, char *s) {
  3905. uint32_t i;
  3906. if (!s || !*s) return str;
  3907. if (str) {
  3908. for (i = 0; i < *numstr; i++)
  3909. if (str[i].str == s || !strcmp(str[i].str, s)) return str;
  3910. }
  3911. str = (m3dstr_t *)M3D_REALLOC(str, ((*numstr) + 1) * sizeof(m3dstr_t));
  3912. str[*numstr].str = s;
  3913. str[*numstr].offs = 0;
  3914. (*numstr)++;
  3915. return str;
  3916. }
  3917. /* add strings to header */
  3918. m3dhdr_t *_m3d_addhdr(m3dhdr_t *h, m3dstr_t *s) {
  3919. int i;
  3920. char *safe = _m3d_safestr(s->str, 0);
  3921. i = (int)strlen(safe);
  3922. h = (m3dhdr_t *)M3D_REALLOC(h, h->length + i + 1);
  3923. if (!h) {
  3924. M3D_FREE(safe);
  3925. return NULL;
  3926. }
  3927. memcpy((uint8_t *)h + h->length, safe, i + 1);
  3928. s->offs = h->length - 16;
  3929. h->length += i + 1;
  3930. M3D_FREE(safe);
  3931. return h;
  3932. }
  3933. /* return offset of string */
  3934. static uint32_t _m3d_stridx(m3dstr_t *str, uint32_t numstr, char *s) {
  3935. uint32_t i;
  3936. char *safe;
  3937. if (!s || !*s) return 0;
  3938. if (str) {
  3939. safe = _m3d_safestr(s, 0);
  3940. if (!safe) return 0;
  3941. if (!*safe) {
  3942. free(safe);
  3943. return 0;
  3944. }
  3945. for (i = 0; i < numstr; i++)
  3946. if (!strcmp(str[i].str, s)) {
  3947. free(safe);
  3948. return str[i].offs;
  3949. }
  3950. free(safe);
  3951. }
  3952. return 0;
  3953. }
  3954. /* compare to faces by their material */
  3955. static int _m3d_facecmp(const void *a, const void *b) {
  3956. const m3dfsave_t *A = (const m3dfsave_t *)a, *B = (const m3dfsave_t *)b;
  3957. return A->group != B->group ? A->group - B->group : (A->opacity != B->opacity ? (int)B->opacity - (int)A->opacity : (int)A->data.materialid - (int)B->data.materialid);
  3958. }
  3959. /* compare face groups */
  3960. static int _m3d_grpcmp(const void *a, const void *b) {
  3961. return *((uint32_t *)a) - *((uint32_t *)b);
  3962. }
  3963. /* compare UVs */
  3964. static int _m3d_ticmp(const void *a, const void *b) {
  3965. return memcmp(a, b, sizeof(m3dti_t));
  3966. }
  3967. /* compare skin groups */
  3968. static int _m3d_skincmp(const void *a, const void *b) {
  3969. return memcmp(a, b, sizeof(m3ds_t));
  3970. }
  3971. /* compare vertices */
  3972. static int _m3d_vrtxcmp(const void *a, const void *b) {
  3973. int c = memcmp(a, b, 3 * sizeof(M3D_FLOAT));
  3974. if (c) return c;
  3975. c = ((m3dvsave_t *)a)->norm - ((m3dvsave_t *)b)->norm;
  3976. if (c) return c;
  3977. return memcmp(a, b, sizeof(m3dv_t));
  3978. }
  3979. /* compare labels */
  3980. static _inline int _m3d_strcmp(char *a, char *b) {
  3981. if (a == NULL && b != NULL) return -1;
  3982. if (a != NULL && b == NULL) return 1;
  3983. if (a == NULL && b == NULL) return 0;
  3984. return strcmp(a, b);
  3985. }
  3986. static int _m3d_lblcmp(const void *a, const void *b) {
  3987. const m3dl_t *A = (const m3dl_t *)a, *B = (const m3dl_t *)b;
  3988. int c = _m3d_strcmp(A->lang, B->lang);
  3989. if (!c) c = _m3d_strcmp(A->name, B->name);
  3990. if (!c) c = _m3d_strcmp(A->text, B->text);
  3991. return c;
  3992. }
  3993. /* compare two colors by HSV value */
  3994. _inline static int _m3d_cmapcmp(const void *a, const void *b) {
  3995. uint8_t *A = (uint8_t *)a, *B = (uint8_t *)b;
  3996. _register int m, vA, vB;
  3997. /* get HSV value for A */
  3998. m = A[2] < A[1] ? A[2] : A[1];
  3999. if (A[0] < m) m = A[0];
  4000. vA = A[2] > A[1] ? A[2] : A[1];
  4001. if (A[0] > vA) vA = A[0];
  4002. /* get HSV value for B */
  4003. m = B[2] < B[1] ? B[2] : B[1];
  4004. if (B[0] < m) m = B[0];
  4005. vB = B[2] > B[1] ? B[2] : B[1];
  4006. if (B[0] > vB) vB = B[0];
  4007. return vA - vB;
  4008. }
  4009. /* create sorted list of colors */
  4010. static uint32_t *_m3d_addcmap(uint32_t *cmap, uint32_t *numcmap, uint32_t color) {
  4011. uint32_t i;
  4012. if (cmap) {
  4013. for (i = 0; i < *numcmap; i++)
  4014. if (cmap[i] == color) return cmap;
  4015. }
  4016. cmap = (uint32_t *)M3D_REALLOC(cmap, ((*numcmap) + 1) * sizeof(uint32_t));
  4017. for (i = 0; i < *numcmap && _m3d_cmapcmp(&color, &cmap[i]) > 0; i++)
  4018. ;
  4019. if (i < *numcmap) memmove(&cmap[i + 1], &cmap[i], ((*numcmap) - i) * sizeof(uint32_t));
  4020. cmap[i] = color;
  4021. (*numcmap)++;
  4022. return cmap;
  4023. }
  4024. /* look up a color and return its index */
  4025. static uint32_t _m3d_cmapidx(uint32_t *cmap, uint32_t numcmap, uint32_t color) {
  4026. uint32_t i;
  4027. if (numcmap >= 65536)
  4028. return color;
  4029. for (i = 0; i < numcmap; i++)
  4030. if (cmap[i] == color) return i;
  4031. return 0;
  4032. }
  4033. /* add index to output */
  4034. static unsigned char *_m3d_addidx(unsigned char *out, char type, uint32_t idx) {
  4035. switch (type) {
  4036. case 1: *out++ = (uint8_t)(idx); break;
  4037. case 2:
  4038. *((uint16_t *)out) = (uint16_t)(idx);
  4039. out += 2;
  4040. break;
  4041. case 4:
  4042. *((uint32_t *)out) = (uint32_t)(idx);
  4043. out += 4;
  4044. break;
  4045. /* case 0: case 8: break; */
  4046. }
  4047. return out;
  4048. }
  4049. /* round a vertex position */
  4050. static void _m3d_round(int quality, m3dv_t *src, m3dv_t *dst) {
  4051. _register int t;
  4052. /* copy additional attributes */
  4053. if (src != dst) memcpy(dst, src, sizeof(m3dv_t));
  4054. /* round according to quality */
  4055. switch (quality) {
  4056. case M3D_EXP_INT8:
  4057. t = (int)(src->x * 127 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5));
  4058. dst->x = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
  4059. t = (int)(src->y * 127 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5));
  4060. dst->y = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
  4061. t = (int)(src->z * 127 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5));
  4062. dst->z = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
  4063. t = (int)(src->w * 127 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5));
  4064. dst->w = (M3D_FLOAT)t / (M3D_FLOAT)127.0;
  4065. break;
  4066. case M3D_EXP_INT16:
  4067. t = (int)(src->x * 32767 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5));
  4068. dst->x = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
  4069. t = (int)(src->y * 32767 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5));
  4070. dst->y = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
  4071. t = (int)(src->z * 32767 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5));
  4072. dst->z = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
  4073. t = (int)(src->w * 32767 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5));
  4074. dst->w = (M3D_FLOAT)t / (M3D_FLOAT)32767.0;
  4075. break;
  4076. }
  4077. if (dst->x == (M3D_FLOAT)-0.0) dst->x = (M3D_FLOAT)0.0;
  4078. if (dst->y == (M3D_FLOAT)-0.0) dst->y = (M3D_FLOAT)0.0;
  4079. if (dst->z == (M3D_FLOAT)-0.0) dst->z = (M3D_FLOAT)0.0;
  4080. if (dst->w == (M3D_FLOAT)-0.0) dst->w = (M3D_FLOAT)0.0;
  4081. }
  4082. #ifdef M3D_ASCII
  4083. /* add a bone to ascii output */
  4084. static char *_m3d_prtbone(char *ptr, m3db_t *bone, M3D_INDEX numbone, M3D_INDEX parent, uint32_t level, M3D_INDEX *vrtxidx) {
  4085. uint32_t i, j;
  4086. char *sn;
  4087. if (level > M3D_BONEMAXLEVEL || !bone) return ptr;
  4088. for (i = 0; i < numbone; i++) {
  4089. if (bone[i].parent == parent) {
  4090. for (j = 0; j < level; j++)
  4091. *ptr++ = '/';
  4092. sn = _m3d_safestr(bone[i].name, 0);
  4093. ptr += sprintf(ptr, "%d %d %s\r\n", vrtxidx[bone[i].pos], vrtxidx[bone[i].ori], sn);
  4094. M3D_FREE(sn);
  4095. ptr = _m3d_prtbone(ptr, bone, numbone, i, level + 1, vrtxidx);
  4096. }
  4097. }
  4098. return ptr;
  4099. }
  4100. #endif
  4101. /**
  4102. * Function to encode an in-memory model into on storage Model 3D format
  4103. */
  4104. unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size) {
  4105. #ifdef M3D_ASCII
  4106. const char *ol;
  4107. char *ptr;
  4108. #endif
  4109. char vc_s, vi_s, si_s, ci_s, ti_s, bi_s, nb_s, sk_s, fc_s, hi_s, fi_s;
  4110. char *sn = NULL, *sl = NULL, *sa = NULL, *sd = NULL;
  4111. unsigned char *out = NULL, *z = NULL, weights[M3D_NUMBONE], *norm = NULL;
  4112. unsigned int i = 0, j = 0, k = 0, l = 0, n = 0, len = 0, chunklen = 0, *length = NULL;
  4113. M3D_FLOAT scale = (M3D_FLOAT)0.0, min_x, max_x, min_y, max_y, min_z, max_z;
  4114. M3D_INDEX last, *vrtxidx = NULL, *mtrlidx = NULL, *tmapidx = NULL, *skinidx = NULL;
  4115. uint32_t idx, numcmap = 0, *cmap = NULL, numvrtx = 0, maxvrtx = 0, numtmap = 0, maxtmap = 0, numproc = 0;
  4116. uint32_t numskin = 0, maxskin = 0, numstr = 0, maxt = 0, maxbone = 0, numgrp = 0, maxgrp = 0, *grpidx = NULL;
  4117. uint8_t *opa = nullptr;
  4118. m3dcd_t *cd;
  4119. m3dc_t *cmd;
  4120. m3dstr_t *str = NULL;
  4121. m3dvsave_t *vrtx = NULL, vertex;
  4122. m3dtisave_t *tmap = NULL, tcoord;
  4123. m3dssave_t *skin = NULL, sk;
  4124. m3dfsave_t *face = NULL;
  4125. m3dhdr_t *h = NULL;
  4126. m3dm_t *m;
  4127. m3da_t *a;
  4128. if (!model) {
  4129. if (size) *size = 0;
  4130. return NULL;
  4131. }
  4132. model->errcode = M3D_SUCCESS;
  4133. #ifdef M3D_ASCII
  4134. if (flags & M3D_EXP_ASCII) quality = M3D_EXP_DOUBLE;
  4135. #endif
  4136. vrtxidx = (M3D_INDEX *)M3D_MALLOC(model->numvertex * sizeof(M3D_INDEX));
  4137. if (!vrtxidx) goto memerr;
  4138. memset(vrtxidx, 255, model->numvertex * sizeof(M3D_INDEX));
  4139. if (model->numvertex && !(flags & M3D_EXP_NONORMAL)) {
  4140. norm = (unsigned char *)M3D_MALLOC(model->numvertex * sizeof(unsigned char));
  4141. if (!norm) goto memerr;
  4142. memset(norm, 0, model->numvertex * sizeof(unsigned char));
  4143. }
  4144. if (model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) {
  4145. mtrlidx = (M3D_INDEX *)M3D_MALLOC(model->nummaterial * sizeof(M3D_INDEX));
  4146. if (!mtrlidx) goto memerr;
  4147. memset(mtrlidx, 255, model->nummaterial * sizeof(M3D_INDEX));
  4148. opa = (uint8_t *)M3D_MALLOC(model->nummaterial * 2 * sizeof(M3D_INDEX));
  4149. if (!opa) goto memerr;
  4150. memset(opa, 255, model->nummaterial * 2 * sizeof(M3D_INDEX));
  4151. }
  4152. if (model->numtmap && !(flags & M3D_EXP_NOTXTCRD)) {
  4153. tmapidx = (M3D_INDEX *)M3D_MALLOC(model->numtmap * sizeof(M3D_INDEX));
  4154. if (!tmapidx) goto memerr;
  4155. memset(tmapidx, 255, model->numtmap * sizeof(M3D_INDEX));
  4156. }
  4157. /** collect array elements that are actually referenced **/
  4158. if (!(flags & M3D_EXP_NOFACE)) {
  4159. /* face */
  4160. if (model->numface && model->face) {
  4161. M3D_LOG("Processing mesh face");
  4162. face = (m3dfsave_t *)M3D_MALLOC(model->numface * sizeof(m3dfsave_t));
  4163. if (!face) goto memerr;
  4164. for (i = 0; i < model->numface; i++) {
  4165. memcpy(&face[i].data, &model->face[i], sizeof(m3df_t));
  4166. face[i].group = 0;
  4167. face[i].opacity = 255;
  4168. if (!(flags & M3D_EXP_NOMATERIAL) && model->face[i].materialid < model->nummaterial) {
  4169. if (model->material[model->face[i].materialid].numprop) {
  4170. mtrlidx[model->face[i].materialid] = 0;
  4171. if (opa[model->face[i].materialid * 2]) {
  4172. m = &model->material[model->face[i].materialid];
  4173. for (j = 0; j < m->numprop; j++)
  4174. if (m->prop[j].type == m3dp_Kd) {
  4175. opa[model->face[i].materialid * 2 + 1] = ((uint8_t *)&m->prop[j].value.color)[3];
  4176. break;
  4177. }
  4178. for (j = 0; j < m->numprop; j++)
  4179. if (m->prop[j].type == m3dp_d) {
  4180. opa[model->face[i].materialid * 2 + 1] = (uint8_t)(m->prop[j].value.fnum * 255);
  4181. break;
  4182. }
  4183. opa[model->face[i].materialid * 2] = 0;
  4184. }
  4185. face[i].opacity = opa[model->face[i].materialid * 2 + 1];
  4186. } else
  4187. face[i].data.materialid = M3D_UNDEF;
  4188. }
  4189. for (j = 0; j < 3; j++) {
  4190. k = model->face[i].vertex[j];
  4191. if (k < model->numvertex)
  4192. vrtxidx[k] = 0;
  4193. if (!(flags & M3D_EXP_NOCMAP)) {
  4194. cmap = _m3d_addcmap(cmap, &numcmap, model->vertex[k].color);
  4195. if (!cmap) goto memerr;
  4196. }
  4197. k = model->face[i].normal[j];
  4198. if (k < model->numvertex && !(flags & M3D_EXP_NONORMAL)) {
  4199. vrtxidx[k] = 0;
  4200. norm[k] = 1;
  4201. }
  4202. k = model->face[i].texcoord[j];
  4203. if (k < model->numtmap && !(flags & M3D_EXP_NOTXTCRD))
  4204. tmapidx[k] = 0;
  4205. }
  4206. /* convert from CW to CCW */
  4207. if (flags & M3D_EXP_IDOSUCK) {
  4208. j = face[i].data.vertex[1];
  4209. face[i].data.vertex[1] = face[i].data.vertex[2];
  4210. face[i].data.vertex[2] = face[i].data.vertex[1];
  4211. j = face[i].data.normal[1];
  4212. face[i].data.normal[1] = face[i].data.normal[2];
  4213. face[i].data.normal[2] = face[i].data.normal[1];
  4214. j = face[i].data.texcoord[1];
  4215. face[i].data.texcoord[1] = face[i].data.texcoord[2];
  4216. face[i].data.texcoord[2] = face[i].data.texcoord[1];
  4217. }
  4218. }
  4219. }
  4220. if (model->numshape && model->shape) {
  4221. M3D_LOG("Processing shape face");
  4222. for (i = 0; i < model->numshape; i++) {
  4223. if (!model->shape[i].numcmd) continue;
  4224. str = _m3d_addstr(str, &numstr, model->shape[i].name);
  4225. if (!str) goto memerr;
  4226. for (j = 0; j < model->shape[i].numcmd; j++) {
  4227. cmd = &model->shape[i].cmd[j];
  4228. if (cmd->type >= (unsigned int)(sizeof(m3d_commandtypes) / sizeof(m3d_commandtypes[0])) || !cmd->arg)
  4229. continue;
  4230. if (cmd->type == m3dc_mesh) {
  4231. if (numgrp + 2 < maxgrp) {
  4232. maxgrp += 1024;
  4233. grpidx = (uint32_t *)realloc(grpidx, maxgrp * sizeof(uint32_t));
  4234. if (!grpidx) goto memerr;
  4235. if (!numgrp) {
  4236. grpidx[0] = 0;
  4237. grpidx[1] = model->numface;
  4238. numgrp += 2;
  4239. }
  4240. }
  4241. grpidx[numgrp + 0] = cmd->arg[0];
  4242. grpidx[numgrp + 1] = cmd->arg[0] + cmd->arg[1];
  4243. numgrp += 2;
  4244. }
  4245. cd = &m3d_commandtypes[cmd->type];
  4246. for (k = n = 0, l = cd->p; k < l; k++)
  4247. switch (cd->a[((k - n) % (cd->p - n)) + n]) {
  4248. case m3dcp_mi_t:
  4249. if (!(flags & M3D_EXP_NOMATERIAL) && cmd->arg[k] < model->nummaterial)
  4250. mtrlidx[cmd->arg[k]] = 0;
  4251. break;
  4252. case m3dcp_ti_t:
  4253. if (!(flags & M3D_EXP_NOTXTCRD) && cmd->arg[k] < model->numtmap)
  4254. tmapidx[cmd->arg[k]] = 0;
  4255. break;
  4256. case m3dcp_qi_t:
  4257. case m3dcp_vi_t:
  4258. if (cmd->arg[k] < model->numvertex)
  4259. vrtxidx[cmd->arg[k]] = 0;
  4260. break;
  4261. case m3dcp_va_t:
  4262. n = k + 1;
  4263. l += (cmd->arg[k] - 1) * (cd->p - k - 1);
  4264. break;
  4265. }
  4266. }
  4267. }
  4268. }
  4269. if (model->numface && face) {
  4270. if (numgrp && grpidx) {
  4271. qsort(grpidx, numgrp, sizeof(uint32_t), _m3d_grpcmp);
  4272. for (i = j = 0; i < model->numface && j < numgrp; i++) {
  4273. while (j < numgrp && grpidx[j] < i)
  4274. j++;
  4275. face[i].group = j;
  4276. }
  4277. }
  4278. qsort(face, model->numface, sizeof(m3dfsave_t), _m3d_facecmp);
  4279. }
  4280. if (grpidx) {
  4281. M3D_FREE(grpidx);
  4282. grpidx = NULL;
  4283. }
  4284. if (model->numlabel && model->label) {
  4285. M3D_LOG("Processing annotation labels");
  4286. for (i = 0; i < model->numlabel; i++) {
  4287. str = _m3d_addstr(str, &numstr, model->label[i].name);
  4288. str = _m3d_addstr(str, &numstr, model->label[i].lang);
  4289. str = _m3d_addstr(str, &numstr, model->label[i].text);
  4290. if (!(flags & M3D_EXP_NOCMAP)) {
  4291. cmap = _m3d_addcmap(cmap, &numcmap, model->label[i].color);
  4292. if (!cmap) goto memerr;
  4293. }
  4294. if (model->label[i].vertexid < model->numvertex)
  4295. vrtxidx[model->label[i].vertexid] = 0;
  4296. }
  4297. qsort(model->label, model->numlabel, sizeof(m3dl_t), _m3d_lblcmp);
  4298. }
  4299. } else if (!(flags & M3D_EXP_NOMATERIAL)) {
  4300. /* without a face, simply add all materials, because it can be an mtllib */
  4301. for (i = 0; i < model->nummaterial; i++)
  4302. mtrlidx[i] = i;
  4303. }
  4304. /* bind-pose skeleton */
  4305. if (model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) {
  4306. M3D_LOG("Processing bones");
  4307. for (i = 0; i < model->numbone; i++) {
  4308. str = _m3d_addstr(str, &numstr, model->bone[i].name);
  4309. if (!str) goto memerr;
  4310. k = model->bone[i].pos;
  4311. if (k < model->numvertex)
  4312. vrtxidx[k] = 0;
  4313. k = model->bone[i].ori;
  4314. if (k < model->numvertex)
  4315. vrtxidx[k] = 0;
  4316. }
  4317. }
  4318. /* actions, animated skeleton poses */
  4319. if (model->numaction && model->action && !(flags & M3D_EXP_NOACTION)) {
  4320. M3D_LOG("Processing action list");
  4321. for (j = 0; j < model->numaction; j++) {
  4322. a = &model->action[j];
  4323. str = _m3d_addstr(str, &numstr, a->name);
  4324. if (!str) goto memerr;
  4325. if (a->numframe > 65535) a->numframe = 65535;
  4326. for (i = 0; i < a->numframe; i++) {
  4327. for (l = 0; l < a->frame[i].numtransform; l++) {
  4328. k = a->frame[i].transform[l].pos;
  4329. if (k < model->numvertex)
  4330. vrtxidx[k] = 0;
  4331. k = a->frame[i].transform[l].ori;
  4332. if (k < model->numvertex)
  4333. vrtxidx[k] = 0;
  4334. }
  4335. if (l > maxt) maxt = l;
  4336. }
  4337. }
  4338. }
  4339. /* add colors to color map and texture names to string table */
  4340. if (!(flags & M3D_EXP_NOMATERIAL)) {
  4341. M3D_LOG("Processing materials");
  4342. for (i = k = 0; i < model->nummaterial; i++) {
  4343. if (mtrlidx[i] == M3D_UNDEF || !model->material[i].numprop) continue;
  4344. mtrlidx[i] = k++;
  4345. m = &model->material[i];
  4346. str = _m3d_addstr(str, &numstr, m->name);
  4347. if (!str) goto memerr;
  4348. if (m->prop)
  4349. for (j = 0; j < m->numprop; j++) {
  4350. if (!(flags & M3D_EXP_NOCMAP) && m->prop[j].type < 128) {
  4351. for (l = 0; l < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); l++) {
  4352. if (m->prop[j].type == m3d_propertytypes[l].id && m3d_propertytypes[l].format == m3dpf_color) {
  4353. ((uint8_t *)&m->prop[j].value.color)[3] = opa[i * 2 + 1];
  4354. cmap = _m3d_addcmap(cmap, &numcmap, m->prop[j].value.color);
  4355. if (!cmap) goto memerr;
  4356. break;
  4357. }
  4358. }
  4359. }
  4360. if (m->prop[j].type >= 128 && m->prop[j].value.textureid < model->numtexture &&
  4361. model->texture[m->prop[j].value.textureid].name) {
  4362. str = _m3d_addstr(str, &numstr, model->texture[m->prop[j].value.textureid].name);
  4363. if (!str) goto memerr;
  4364. }
  4365. }
  4366. }
  4367. }
  4368. /* if there's only one black color, don't store it */
  4369. if (numcmap == 1 && cmap && !cmap[0]) numcmap = 0;
  4370. /** compress lists **/
  4371. if (model->numtmap && !(flags & M3D_EXP_NOTXTCRD)) {
  4372. M3D_LOG("Compressing tmap");
  4373. tmap = (m3dtisave_t *)M3D_MALLOC(model->numtmap * sizeof(m3dtisave_t));
  4374. if (!tmap) goto memerr;
  4375. for (i = 0; i < model->numtmap; i++) {
  4376. if (tmapidx[i] == M3D_UNDEF) continue;
  4377. switch (quality) {
  4378. case M3D_EXP_INT8:
  4379. l = (unsigned int)(model->tmap[i].u * 255);
  4380. tcoord.data.u = (M3D_FLOAT)l / (M3D_FLOAT)255.0;
  4381. l = (unsigned int)(model->tmap[i].v * 255);
  4382. tcoord.data.v = (M3D_FLOAT)l / (M3D_FLOAT)255.0;
  4383. break;
  4384. case M3D_EXP_INT16:
  4385. l = (unsigned int)(model->tmap[i].u * 65535);
  4386. tcoord.data.u = (M3D_FLOAT)l / (M3D_FLOAT)65535.0;
  4387. l = (unsigned int)(model->tmap[i].v * 65535);
  4388. tcoord.data.v = (M3D_FLOAT)l / (M3D_FLOAT)65535.0;
  4389. break;
  4390. default:
  4391. tcoord.data.u = model->tmap[i].u;
  4392. tcoord.data.v = model->tmap[i].v;
  4393. break;
  4394. }
  4395. if (flags & M3D_EXP_FLIPTXTCRD)
  4396. tcoord.data.v = (M3D_FLOAT)1.0 - tcoord.data.v;
  4397. tcoord.oldidx = i;
  4398. memcpy(&tmap[numtmap++], &tcoord, sizeof(m3dtisave_t));
  4399. }
  4400. if (numtmap) {
  4401. qsort(tmap, numtmap, sizeof(m3dtisave_t), _m3d_ticmp);
  4402. memcpy(&tcoord.data, &tmap[0], sizeof(m3dti_t));
  4403. for (i = 0; i < numtmap; i++) {
  4404. if (memcmp(&tcoord.data, &tmap[i].data, sizeof(m3dti_t))) {
  4405. memcpy(&tcoord.data, &tmap[i].data, sizeof(m3dti_t));
  4406. maxtmap++;
  4407. }
  4408. tmap[i].newidx = maxtmap;
  4409. tmapidx[tmap[i].oldidx] = maxtmap;
  4410. }
  4411. maxtmap++;
  4412. }
  4413. }
  4414. if (model->numskin && model->skin && !(flags & M3D_EXP_NOBONE)) {
  4415. M3D_LOG("Compressing skin");
  4416. skinidx = (M3D_INDEX *)M3D_MALLOC(model->numskin * sizeof(M3D_INDEX));
  4417. if (!skinidx) goto memerr;
  4418. skin = (m3dssave_t *)M3D_MALLOC(model->numskin * sizeof(m3dssave_t));
  4419. if (!skin) goto memerr;
  4420. memset(skinidx, 255, model->numskin * sizeof(M3D_INDEX));
  4421. for (i = 0; i < model->numvertex; i++) {
  4422. if (vrtxidx[i] != M3D_UNDEF && model->vertex[i].skinid < model->numskin)
  4423. skinidx[model->vertex[i].skinid] = 0;
  4424. }
  4425. for (i = 0; i < model->numskin; i++) {
  4426. if (skinidx[i] == M3D_UNDEF) continue;
  4427. memset(&sk, 0, sizeof(m3dssave_t));
  4428. for (j = 0, min_x = (M3D_FLOAT)0.0; j < M3D_NUMBONE && model->skin[i].boneid[j] != M3D_UNDEF &&
  4429. model->skin[i].weight[j] > (M3D_FLOAT)0.0;
  4430. j++) {
  4431. sk.data.boneid[j] = model->skin[i].boneid[j];
  4432. sk.data.weight[j] = model->skin[i].weight[j];
  4433. min_x += sk.data.weight[j];
  4434. }
  4435. if (j > maxbone) maxbone = j;
  4436. if (min_x != (M3D_FLOAT)1.0 && min_x != (M3D_FLOAT)0.0)
  4437. for (j = 0; j < M3D_NUMBONE && sk.data.weight[j] > (M3D_FLOAT)0.0; j++)
  4438. sk.data.weight[j] /= min_x;
  4439. sk.oldidx = i;
  4440. memcpy(&skin[numskin++], &sk, sizeof(m3dssave_t));
  4441. }
  4442. if (numskin) {
  4443. qsort(skin, numskin, sizeof(m3dssave_t), _m3d_skincmp);
  4444. memcpy(&sk.data, &skin[0].data, sizeof(m3ds_t));
  4445. for (i = 0; i < numskin; i++) {
  4446. if (memcmp(&sk.data, &skin[i].data, sizeof(m3ds_t))) {
  4447. memcpy(&sk.data, &skin[i].data, sizeof(m3ds_t));
  4448. maxskin++;
  4449. }
  4450. skin[i].newidx = maxskin;
  4451. skinidx[skin[i].oldidx] = maxskin;
  4452. }
  4453. maxskin++;
  4454. }
  4455. }
  4456. M3D_LOG("Compressing vertex list");
  4457. min_x = min_y = min_z = (M3D_FLOAT)1e10;
  4458. max_x = max_y = max_z = (M3D_FLOAT)-1e10;
  4459. if (vrtxidx) {
  4460. vrtx = (m3dvsave_t *)M3D_MALLOC(model->numvertex * sizeof(m3dvsave_t));
  4461. if (!vrtx) goto memerr;
  4462. for (i = numvrtx = 0; i < model->numvertex; i++) {
  4463. if (vrtxidx[i] == M3D_UNDEF) continue;
  4464. _m3d_round(quality, &model->vertex[i], &vertex.data);
  4465. vertex.norm = norm ? norm[i] : 0;
  4466. if (vertex.data.skinid != M3D_INDEXMAX && !vertex.norm) {
  4467. vertex.data.skinid = vertex.data.skinid != M3D_UNDEF && skinidx ? skinidx[vertex.data.skinid] : M3D_UNDEF;
  4468. if (vertex.data.x > max_x) max_x = vertex.data.x;
  4469. if (vertex.data.x < min_x) min_x = vertex.data.x;
  4470. if (vertex.data.y > max_y) max_y = vertex.data.y;
  4471. if (vertex.data.y < min_y) min_y = vertex.data.y;
  4472. if (vertex.data.z > max_z) max_z = vertex.data.z;
  4473. if (vertex.data.z < min_z) min_z = vertex.data.z;
  4474. }
  4475. #ifdef M3D_VERTEXTYPE
  4476. vertex.data.type = 0;
  4477. #endif
  4478. vertex.oldidx = i;
  4479. memcpy(&vrtx[numvrtx++], &vertex, sizeof(m3dvsave_t));
  4480. }
  4481. if (numvrtx) {
  4482. qsort(vrtx, numvrtx, sizeof(m3dvsave_t), _m3d_vrtxcmp);
  4483. memcpy(&vertex.data, &vrtx[0].data, sizeof(m3dv_t));
  4484. for (i = 0; i < numvrtx; i++) {
  4485. if (memcmp(&vertex.data, &vrtx[i].data, vrtx[i].norm ? 3 * sizeof(M3D_FLOAT) : sizeof(m3dv_t))) {
  4486. memcpy(&vertex.data, &vrtx[i].data, sizeof(m3dv_t));
  4487. maxvrtx++;
  4488. }
  4489. vrtx[i].newidx = maxvrtx;
  4490. vrtxidx[vrtx[i].oldidx] = maxvrtx;
  4491. }
  4492. maxvrtx++;
  4493. }
  4494. }
  4495. if (skinidx) {
  4496. M3D_FREE(skinidx);
  4497. skinidx = NULL;
  4498. }
  4499. if (norm) {
  4500. M3D_FREE(norm);
  4501. norm = NULL;
  4502. }
  4503. /* normalize to bounding cube */
  4504. if (numvrtx && !(flags & M3D_EXP_NORECALC)) {
  4505. M3D_LOG("Normalizing coordinates");
  4506. if (min_x < (M3D_FLOAT)0.0) min_x = -min_x;
  4507. if (max_x < (M3D_FLOAT)0.0) max_x = -max_x;
  4508. if (min_y < (M3D_FLOAT)0.0) min_y = -min_y;
  4509. if (max_y < (M3D_FLOAT)0.0) max_y = -max_y;
  4510. if (min_z < (M3D_FLOAT)0.0) min_z = -min_z;
  4511. if (max_z < (M3D_FLOAT)0.0) max_z = -max_z;
  4512. scale = min_x;
  4513. if (max_x > scale) scale = max_x;
  4514. if (min_y > scale) scale = min_y;
  4515. if (max_y > scale) scale = max_y;
  4516. if (min_z > scale) scale = min_z;
  4517. if (max_z > scale) scale = max_z;
  4518. if (scale == (M3D_FLOAT)0.0) scale = (M3D_FLOAT)1.0;
  4519. if (scale != (M3D_FLOAT)1.0) {
  4520. for (i = 0; i < numvrtx; i++) {
  4521. if (vrtx[i].data.skinid == M3D_INDEXMAX) continue;
  4522. vrtx[i].data.x /= scale;
  4523. vrtx[i].data.y /= scale;
  4524. vrtx[i].data.z /= scale;
  4525. }
  4526. }
  4527. }
  4528. if (model->scale > (M3D_FLOAT)0.0) scale = model->scale;
  4529. if (scale <= (M3D_FLOAT)0.0) scale = (M3D_FLOAT)1.0;
  4530. /* meta info */
  4531. sn = _m3d_safestr(model->name && *model->name ? model->name : (char *)"(noname)", 2);
  4532. sl = _m3d_safestr(model->license ? model->license : (char *)"MIT", 2);
  4533. sa = _m3d_safestr(model->author ? model->author : getenv("LOGNAME"), 2);
  4534. if (!sn || !sl || !sa) {
  4535. memerr:
  4536. if (vrtxidx) M3D_FREE(vrtxidx);
  4537. if (mtrlidx) M3D_FREE(mtrlidx);
  4538. if (tmapidx) M3D_FREE(tmapidx);
  4539. if (skinidx) M3D_FREE(skinidx);
  4540. if (grpidx) M3D_FREE(grpidx);
  4541. if (norm) M3D_FREE(norm);
  4542. if (face) M3D_FREE(face);
  4543. if (cmap) M3D_FREE(cmap);
  4544. if (tmap) M3D_FREE(tmap);
  4545. if (skin) M3D_FREE(skin);
  4546. if (str) M3D_FREE(str);
  4547. if (vrtx) M3D_FREE(vrtx);
  4548. if (sn) M3D_FREE(sn);
  4549. if (sl) M3D_FREE(sl);
  4550. if (sa) M3D_FREE(sa);
  4551. if (sd) M3D_FREE(sd);
  4552. if (out) M3D_FREE(out);
  4553. if (h) M3D_FREE(h);
  4554. M3D_LOG("Out of memory");
  4555. model->errcode = M3D_ERR_ALLOC;
  4556. return NULL;
  4557. }
  4558. M3D_LOG("Serializing model");
  4559. #ifdef M3D_ASCII
  4560. if (flags & M3D_EXP_ASCII) {
  4561. /* use CRLF to make model creators on Win happy... */
  4562. sd = _m3d_safestr(model->desc, 1);
  4563. if (!sd) goto memerr;
  4564. ol = setlocale(LC_NUMERIC, NULL);
  4565. setlocale(LC_NUMERIC, "C");
  4566. /* header */
  4567. len = 64 + (unsigned int)(strlen(sn) + strlen(sl) + strlen(sa) + strlen(sd));
  4568. out = (unsigned char *)M3D_MALLOC(len);
  4569. if (!out) {
  4570. setlocale(LC_NUMERIC, ol);
  4571. goto memerr;
  4572. }
  4573. ptr = (char *)out;
  4574. ptr += sprintf(ptr, "3dmodel %g\r\n%s\r\n%s\r\n%s\r\n%s\r\n\r\n", scale,
  4575. sn, sl, sa, sd);
  4576. M3D_FREE(sl);
  4577. M3D_FREE(sa);
  4578. M3D_FREE(sd);
  4579. sl = sa = sd = NULL;
  4580. /* preview chunk */
  4581. if (model->preview.data && model->preview.length) {
  4582. sl = _m3d_safestr(sn, 0);
  4583. if (sl) {
  4584. ptr -= (uintptr_t)out;
  4585. len = (unsigned int)((uintptr_t)ptr + (uintptr_t)20);
  4586. out = (unsigned char *)M3D_REALLOC(out, len);
  4587. ptr += (uintptr_t)out;
  4588. if (!out) {
  4589. setlocale(LC_NUMERIC, ol);
  4590. goto memerr;
  4591. }
  4592. ptr += sprintf(ptr, "Preview\r\n%s.png\r\n\r\n", sl);
  4593. M3D_FREE(sl);
  4594. sl = NULL;
  4595. }
  4596. }
  4597. M3D_FREE(sn);
  4598. sn = NULL;
  4599. /* texture map */
  4600. if (numtmap && tmap && !(flags & M3D_EXP_NOTXTCRD) && !(flags & M3D_EXP_NOFACE)) {
  4601. ptr -= (uintptr_t)out;
  4602. len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(maxtmap * 32) + (uintptr_t)12);
  4603. out = (unsigned char *)M3D_REALLOC(out, len);
  4604. ptr += (uintptr_t)out;
  4605. if (!out) {
  4606. setlocale(LC_NUMERIC, ol);
  4607. goto memerr;
  4608. }
  4609. ptr += sprintf(ptr, "Textmap\r\n");
  4610. last = M3D_UNDEF;
  4611. for (i = 0; i < numtmap; i++) {
  4612. if (tmap[i].newidx == last) continue;
  4613. last = tmap[i].newidx;
  4614. ptr += sprintf(ptr, "%g %g\r\n", tmap[i].data.u, tmap[i].data.v);
  4615. }
  4616. ptr += sprintf(ptr, "\r\n");
  4617. }
  4618. /* vertex chunk */
  4619. if (numvrtx && vrtx && !(flags & M3D_EXP_NOFACE)) {
  4620. ptr -= (uintptr_t)out;
  4621. len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(maxvrtx * 128) + (uintptr_t)10);
  4622. out = (unsigned char *)M3D_REALLOC(out, len);
  4623. ptr += (uintptr_t)out;
  4624. if (!out) {
  4625. setlocale(LC_NUMERIC, ol);
  4626. goto memerr;
  4627. }
  4628. ptr += sprintf(ptr, "Vertex\r\n");
  4629. last = M3D_UNDEF;
  4630. for (i = 0; i < numvrtx; i++) {
  4631. if (vrtx[i].newidx == last) continue;
  4632. last = vrtx[i].newidx;
  4633. ptr += sprintf(ptr, "%g %g %g %g", vrtx[i].data.x, vrtx[i].data.y, vrtx[i].data.z, vrtx[i].data.w);
  4634. if (!(flags & M3D_EXP_NOCMAP) && vrtx[i].data.color)
  4635. ptr += sprintf(ptr, " #%08x", vrtx[i].data.color);
  4636. if (!(flags & M3D_EXP_NOBONE) && model->numbone && maxskin && vrtx[i].data.skinid < M3D_INDEXMAX) {
  4637. if (skin[vrtx[i].data.skinid].data.weight[0] == (M3D_FLOAT)1.0)
  4638. ptr += sprintf(ptr, " %d", skin[vrtx[i].data.skinid].data.boneid[0]);
  4639. else
  4640. for (j = 0; j < M3D_NUMBONE && skin[vrtx[i].data.skinid].data.boneid[j] != M3D_UNDEF &&
  4641. skin[vrtx[i].data.skinid].data.weight[j] > (M3D_FLOAT)0.0;
  4642. j++)
  4643. ptr += sprintf(ptr, " %d:%g", skin[vrtx[i].data.skinid].data.boneid[j],
  4644. skin[vrtx[i].data.skinid].data.weight[j]);
  4645. }
  4646. ptr += sprintf(ptr, "\r\n");
  4647. }
  4648. ptr += sprintf(ptr, "\r\n");
  4649. }
  4650. /* bones chunk */
  4651. if (model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) {
  4652. ptr -= (uintptr_t)out;
  4653. len = (unsigned int)((uintptr_t)ptr + (uintptr_t)9);
  4654. for (i = 0; i < model->numbone; i++) {
  4655. len += (unsigned int)strlen(model->bone[i].name) + 128;
  4656. }
  4657. out = (unsigned char *)M3D_REALLOC(out, len);
  4658. ptr += (uintptr_t)out;
  4659. if (!out) {
  4660. setlocale(LC_NUMERIC, ol);
  4661. goto memerr;
  4662. }
  4663. ptr += sprintf(ptr, "Bones\r\n");
  4664. ptr = _m3d_prtbone(ptr, model->bone, model->numbone, M3D_UNDEF, 0, vrtxidx);
  4665. ptr += sprintf(ptr, "\r\n");
  4666. }
  4667. /* materials */
  4668. if (model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) {
  4669. for (j = 0; j < model->nummaterial; j++) {
  4670. if (mtrlidx[j] == M3D_UNDEF || !model->material[j].numprop || !model->material[j].prop) continue;
  4671. m = &model->material[j];
  4672. sn = _m3d_safestr(m->name, 0);
  4673. if (!sn) {
  4674. setlocale(LC_NUMERIC, ol);
  4675. goto memerr;
  4676. }
  4677. ptr -= (uintptr_t)out;
  4678. len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)12);
  4679. for (i = 0; i < m->numprop; i++) {
  4680. if (m->prop[i].type < 128)
  4681. len += 32;
  4682. else if (m->prop[i].value.textureid < model->numtexture && model->texture[m->prop[i].value.textureid].name)
  4683. len += (unsigned int)strlen(model->texture[m->prop[i].value.textureid].name) + 16;
  4684. }
  4685. out = (unsigned char *)M3D_REALLOC(out, len);
  4686. ptr += (uintptr_t)out;
  4687. if (!out) {
  4688. setlocale(LC_NUMERIC, ol);
  4689. goto memerr;
  4690. }
  4691. ptr += sprintf(ptr, "Material %s\r\n", sn);
  4692. M3D_FREE(sn);
  4693. sn = NULL;
  4694. for (i = 0; i < m->numprop; i++) {
  4695. k = 256;
  4696. if (m->prop[i].type >= 128) {
  4697. for (l = 0; l < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); l++)
  4698. if (m->prop[i].type == m3d_propertytypes[l].id) {
  4699. sn = m3d_propertytypes[l].key;
  4700. break;
  4701. }
  4702. if (!sn)
  4703. for (l = 0; l < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); l++)
  4704. if (m->prop[i].type - 128 == m3d_propertytypes[l].id) {
  4705. sn = m3d_propertytypes[l].key;
  4706. break;
  4707. }
  4708. k = sn ? m3dpf_map : 256;
  4709. } else {
  4710. for (l = 0; l < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); l++)
  4711. if (m->prop[i].type == m3d_propertytypes[l].id) {
  4712. sn = m3d_propertytypes[l].key;
  4713. k = m3d_propertytypes[l].format;
  4714. break;
  4715. }
  4716. }
  4717. switch (k) {
  4718. case m3dpf_color: ptr += sprintf(ptr, "%s #%08x\r\n", sn, m->prop[i].value.color); break;
  4719. case m3dpf_uint8:
  4720. case m3dpf_uint16:
  4721. case m3dpf_uint32: ptr += sprintf(ptr, "%s %d\r\n", sn, m->prop[i].value.num); break;
  4722. case m3dpf_float: ptr += sprintf(ptr, "%s %g\r\n", sn, m->prop[i].value.fnum); break;
  4723. case m3dpf_map:
  4724. if (m->prop[i].value.textureid < model->numtexture &&
  4725. model->texture[m->prop[i].value.textureid].name) {
  4726. sl = _m3d_safestr(model->texture[m->prop[i].value.textureid].name, 0);
  4727. if (!sl) {
  4728. setlocale(LC_NUMERIC, ol);
  4729. goto memerr;
  4730. }
  4731. if (*sl)
  4732. ptr += sprintf(ptr, "map_%s %s\r\n", sn, sl);
  4733. M3D_FREE(sn);
  4734. M3D_FREE(sl);
  4735. sl = NULL;
  4736. }
  4737. break;
  4738. }
  4739. sn = NULL;
  4740. }
  4741. ptr += sprintf(ptr, "\r\n");
  4742. }
  4743. }
  4744. /* procedural face */
  4745. if (model->numinlined && model->inlined && !(flags & M3D_EXP_NOFACE)) {
  4746. /* all inlined assets which are not textures should be procedural surfaces */
  4747. for (j = 0; j < model->numinlined; j++) {
  4748. if (!model->inlined[j].name || !*model->inlined[j].name || !model->inlined[j].length || !model->inlined[j].data ||
  4749. (model->inlined[j].data[1] == 'P' && model->inlined[j].data[2] == 'N' && model->inlined[j].data[3] == 'G'))
  4750. continue;
  4751. for (i = k = 0; i < model->numtexture; i++) {
  4752. if (!strcmp(model->inlined[j].name, model->texture[i].name)) {
  4753. k = 1;
  4754. break;
  4755. }
  4756. }
  4757. if (k) continue;
  4758. sn = _m3d_safestr(model->inlined[j].name, 0);
  4759. if (!sn) {
  4760. setlocale(LC_NUMERIC, ol);
  4761. goto memerr;
  4762. }
  4763. ptr -= (uintptr_t)out;
  4764. len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)18);
  4765. out = (unsigned char *)M3D_REALLOC(out, len);
  4766. ptr += (uintptr_t)out;
  4767. if (!out) {
  4768. setlocale(LC_NUMERIC, ol);
  4769. goto memerr;
  4770. }
  4771. ptr += sprintf(ptr, "Procedural\r\n%s\r\n\r\n", sn);
  4772. M3D_FREE(sn);
  4773. sn = NULL;
  4774. }
  4775. }
  4776. /* mesh face */
  4777. if (model->numface && face && !(flags & M3D_EXP_NOFACE)) {
  4778. ptr -= (uintptr_t)out;
  4779. len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(model->numface * 128) + (uintptr_t)6);
  4780. last = M3D_UNDEF;
  4781. if (!(flags & M3D_EXP_NOMATERIAL))
  4782. for (i = 0; i < model->numface; i++) {
  4783. j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : M3D_UNDEF;
  4784. if (j != last) {
  4785. last = j;
  4786. if (last < model->nummaterial)
  4787. len += (unsigned int)strlen(model->material[last].name);
  4788. len += 6;
  4789. }
  4790. }
  4791. out = (unsigned char *)M3D_REALLOC(out, len);
  4792. ptr += (uintptr_t)out;
  4793. if (!out) {
  4794. setlocale(LC_NUMERIC, ol);
  4795. goto memerr;
  4796. }
  4797. ptr += sprintf(ptr, "Mesh\r\n");
  4798. last = M3D_UNDEF;
  4799. for (i = 0; i < model->numface; i++) {
  4800. j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : M3D_UNDEF;
  4801. if (!(flags & M3D_EXP_NOMATERIAL) && j != last) {
  4802. last = j;
  4803. if (last < model->nummaterial) {
  4804. sn = _m3d_safestr(model->material[last].name, 0);
  4805. if (!sn) {
  4806. setlocale(LC_NUMERIC, ol);
  4807. goto memerr;
  4808. }
  4809. ptr += sprintf(ptr, "use %s\r\n", sn);
  4810. M3D_FREE(sn);
  4811. sn = NULL;
  4812. } else
  4813. ptr += sprintf(ptr, "use\r\n");
  4814. }
  4815. /* hardcoded triangles. Should be repeated as many times as the number of edges in polygon */
  4816. for (j = 0; j < 3; j++) {
  4817. ptr += sprintf(ptr, "%s%d", j ? " " : "", vrtxidx[face[i].data.vertex[j]]);
  4818. k = M3D_NOTDEFINED;
  4819. if (!(flags & M3D_EXP_NOTXTCRD) && (face[i].data.texcoord[j] != M3D_UNDEF) &&
  4820. (tmapidx[face[i].data.texcoord[j]] != M3D_UNDEF)) {
  4821. k = tmapidx[face[i].data.texcoord[j]];
  4822. ptr += sprintf(ptr, "/%d", k);
  4823. }
  4824. if (!(flags & M3D_EXP_NONORMAL) && (face[i].data.normal[j] != M3D_UNDEF))
  4825. ptr += sprintf(ptr, "%s/%d", k == M3D_NOTDEFINED ? "/" : "", vrtxidx[face[i].data.normal[j]]);
  4826. }
  4827. ptr += sprintf(ptr, "\r\n");
  4828. }
  4829. ptr += sprintf(ptr, "\r\n");
  4830. }
  4831. /* mathematical shapes face */
  4832. if (model->numshape !(flags & M3D_EXP_NOFACE)) {
  4833. for (j = 0; j < model->numshape; j++) {
  4834. sn = _m3d_safestr(model->shape[j].name, 0);
  4835. if (!sn) {
  4836. setlocale(LC_NUMERIC, ol);
  4837. goto memerr;
  4838. }
  4839. ptr -= (uintptr_t)out;
  4840. len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)33);
  4841. out = (unsigned char *)M3D_REALLOC(out, len);
  4842. ptr += (uintptr_t)out;
  4843. if (!out) {
  4844. setlocale(LC_NUMERIC, ol);
  4845. goto memerr;
  4846. }
  4847. ptr += sprintf(ptr, "Shape %s\r\n", sn);
  4848. M3D_FREE(sn);
  4849. sn = NULL;
  4850. if (model->shape[j].group != M3D_UNDEF && !(flags & M3D_EXP_NOBONE))
  4851. ptr += sprintf(ptr, "group %d\r\n", model->shape[j].group);
  4852. for (i = 0; i < model->shape[j].numcmd; i++) {
  4853. cmd = &model->shape[j].cmd[i];
  4854. if (cmd->type >= (unsigned int)(sizeof(m3d_commandtypes) / sizeof(m3d_commandtypes[0])) || !cmd->arg)
  4855. continue;
  4856. cd = &m3d_commandtypes[cmd->type];
  4857. ptr -= (uintptr_t)out;
  4858. len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(cd->key) + (uintptr_t)3);
  4859. for (k = 0; k < cd->p; k++)
  4860. switch (cd->a[k]) {
  4861. case m3dcp_mi_t:
  4862. if (cmd->arg[k] != M3D_NOTDEFINED) {
  4863. len += (unsigned int)strlen(model->material[cmd->arg[k]].name) + 1;
  4864. }
  4865. break;
  4866. case m3dcp_va_t:
  4867. len += cmd->arg[k] * (cd->p - k - 1) * 16;
  4868. k = cd->p;
  4869. break;
  4870. default: len += 16; break;
  4871. }
  4872. out = (unsigned char *)M3D_REALLOC(out, len);
  4873. ptr += (uintptr_t)out;
  4874. if (!out) {
  4875. setlocale(LC_NUMERIC, ol);
  4876. goto memerr;
  4877. }
  4878. ptr += sprintf(ptr, "%s", cd->key);
  4879. for (k = n = 0, l = cd->p; k < l; k++) {
  4880. switch (cd->a[((k - n) % (cd->p - n)) + n]) {
  4881. case m3dcp_mi_t:
  4882. if (cmd->arg[k] != M3D_NOTDEFINED) {
  4883. sn = _m3d_safestr(model->material[cmd->arg[k]].name, 0);
  4884. if (!sn) {
  4885. setlocale(LC_NUMERIC, ol);
  4886. goto memerr;
  4887. }
  4888. ptr += sprintf(ptr, " %s", sn);
  4889. M3D_FREE(sn);
  4890. sn = NULL;
  4891. }
  4892. break;
  4893. case m3dcp_vc_t: ptr += sprintf(ptr, " %g", *((float *)&cmd->arg[k])); break;
  4894. case m3dcp_va_t:
  4895. ptr += sprintf(ptr, " %d[", cmd->arg[k]);
  4896. n = k + 1;
  4897. l += (cmd->arg[k] - 1) * (cd->p - k - 1);
  4898. break;
  4899. default: ptr += sprintf(ptr, " %d", cmd->arg[k]); break;
  4900. }
  4901. }
  4902. ptr += sprintf(ptr, "%s\r\n", l > cd->p ? " ]" : "");
  4903. }
  4904. ptr += sprintf(ptr, "\r\n");
  4905. }
  4906. }
  4907. /* annotation labels */
  4908. if (model->numlabel && model->label && !(flags & M3D_EXP_NOFACE)) {
  4909. for (i = 0, j = 3, length = NULL; i < model->numlabel; i++) {
  4910. if (model->label[i].name) j += (unsigned int)strlen(model->label[i].name);
  4911. if (model->label[i].lang) j += (unsigned int)strlen(model->label[i].lang);
  4912. if (model->label[i].text) j += (unsigned int)strlen(model->label[i].text);
  4913. j += 40;
  4914. }
  4915. ptr -= (uintptr_t)out;
  4916. len = (unsigned int)((uintptr_t)ptr + (uintptr_t)j);
  4917. out = (unsigned char *)M3D_REALLOC(out, len);
  4918. ptr += (uintptr_t)out;
  4919. if (!out) {
  4920. setlocale(LC_NUMERIC, ol);
  4921. goto memerr;
  4922. }
  4923. for (i = 0; i < model->numlabel; i++) {
  4924. if (!i || _m3d_strcmp(sl, model->label[i].lang) || _m3d_strcmp(sn, model->label[i].name)) {
  4925. sl = model->label[i].lang;
  4926. sn = model->label[i].name;
  4927. sd = _m3d_safestr(sn, 0);
  4928. if (!sd) {
  4929. setlocale(LC_NUMERIC, ol);
  4930. sn = sl = NULL;
  4931. goto memerr;
  4932. }
  4933. if (i) ptr += sprintf(ptr, "\r\n");
  4934. ptr += sprintf(ptr, "Labels %s\r\n", sd);
  4935. M3D_FREE(sd);
  4936. sd = NULL;
  4937. if (model->label[i].color)
  4938. ptr += sprintf(ptr, "color #0x%08x\r\n", model->label[i].color);
  4939. if (sl && *sl) {
  4940. sd = _m3d_safestr(sl, 0);
  4941. if (!sd) {
  4942. setlocale(LC_NUMERIC, ol);
  4943. sn = sl = NULL;
  4944. goto memerr;
  4945. }
  4946. ptr += sprintf(ptr, "lang %s\r\n", sd);
  4947. M3D_FREE(sd);
  4948. sd = NULL;
  4949. }
  4950. }
  4951. sd = _m3d_safestr(model->label[i].text, 2);
  4952. if (!sd) {
  4953. setlocale(LC_NUMERIC, ol);
  4954. sn = sl = NULL;
  4955. goto memerr;
  4956. }
  4957. ptr += sprintf(ptr, "%d %s\r\n", model->label[i].vertexid, sd);
  4958. M3D_FREE(sd);
  4959. sd = NULL;
  4960. }
  4961. ptr += sprintf(ptr, "\r\n");
  4962. sn = sl = NULL;
  4963. }
  4964. /* actions */
  4965. if (model->numaction && model->action && !(flags & M3D_EXP_NOACTION)) {
  4966. for (j = 0; j < model->numaction; j++) {
  4967. a = &model->action[j];
  4968. sn = _m3d_safestr(a->name, 0);
  4969. if (!sn) {
  4970. setlocale(LC_NUMERIC, ol);
  4971. goto memerr;
  4972. }
  4973. ptr -= (uintptr_t)out;
  4974. len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)48);
  4975. for (i = 0; i < a->numframe; i++)
  4976. len += a->frame[i].numtransform * 128 + 8;
  4977. out = (unsigned char *)M3D_REALLOC(out, len);
  4978. ptr += (uintptr_t)out;
  4979. if (!out) {
  4980. setlocale(LC_NUMERIC, ol);
  4981. goto memerr;
  4982. }
  4983. ptr += sprintf(ptr, "Action %d %s\r\n", a->durationmsec, sn);
  4984. M3D_FREE(sn);
  4985. sn = NULL;
  4986. for (i = 0; i < a->numframe; i++) {
  4987. ptr += sprintf(ptr, "frame %d\r\n", a->frame[i].msec);
  4988. for (k = 0; k < a->frame[i].numtransform; k++) {
  4989. ptr += sprintf(ptr, "%d %d %d\r\n", a->frame[i].transform[k].boneid,
  4990. vrtxidx[a->frame[i].transform[k].pos], vrtxidx[a->frame[i].transform[k].ori]);
  4991. }
  4992. }
  4993. ptr += sprintf(ptr, "\r\n");
  4994. }
  4995. }
  4996. /* inlined assets */
  4997. if (model->numinlined && model->inlined) {
  4998. for (i = j = 0; i < model->numinlined; i++)
  4999. if (model->inlined[i].name)
  5000. j += (unsigned int)strlen(model->inlined[i].name) + 6;
  5001. if (j > 0) {
  5002. ptr -= (uintptr_t)out;
  5003. len = (unsigned int)((uintptr_t)ptr + (uintptr_t)j + (uintptr_t)16);
  5004. out = (unsigned char *)M3D_REALLOC(out, len);
  5005. ptr += (uintptr_t)out;
  5006. if (!out) {
  5007. setlocale(LC_NUMERIC, ol);
  5008. goto memerr;
  5009. }
  5010. ptr += sprintf(ptr, "Assets\r\n");
  5011. for (i = 0; i < model->numinlined; i++)
  5012. if (model->inlined[i].name)
  5013. ptr += sprintf(ptr, "%s%s\r\n", model->inlined[i].name, strrchr(model->inlined[i].name, '.') ? "" : ".png");
  5014. ptr += sprintf(ptr, "\r\n");
  5015. }
  5016. }
  5017. /* extra info */
  5018. if (model->numextra && (flags & M3D_EXP_EXTRA)) {
  5019. for (i = 0; i < model->numextra; i++) {
  5020. if (model->extra[i]->length < 9) continue;
  5021. ptr -= (uintptr_t)out;
  5022. len = (unsigned int)((uintptr_t)ptr + (uintptr_t)17 + (uintptr_t)(model->extra[i]->length * 3));
  5023. out = (unsigned char *)M3D_REALLOC(out, len);
  5024. ptr += (uintptr_t)out;
  5025. if (!out) {
  5026. setlocale(LC_NUMERIC, ol);
  5027. goto memerr;
  5028. }
  5029. ptr += sprintf(ptr, "Extra %c%c%c%c\r\n",
  5030. model->extra[i]->magic[0] > ' ' ? model->extra[i]->magic[0] : '_',
  5031. model->extra[i]->magic[1] > ' ' ? model->extra[i]->magic[1] : '_',
  5032. model->extra[i]->magic[2] > ' ' ? model->extra[i]->magic[2] : '_',
  5033. model->extra[i]->magic[3] > ' ' ? model->extra[i]->magic[3] : '_');
  5034. for (j = 0; j < model->extra[i]->length; j++)
  5035. ptr += sprintf(ptr, "%02x ", *((unsigned char *)model->extra + sizeof(m3dchunk_t) + j));
  5036. ptr--;
  5037. ptr += sprintf(ptr, "\r\n\r\n");
  5038. }
  5039. }
  5040. setlocale(LC_NUMERIC, ol);
  5041. len = (unsigned int)((uintptr_t)ptr - (uintptr_t)out);
  5042. out = (unsigned char *)M3D_REALLOC(out, len + 1);
  5043. if (!out) goto memerr;
  5044. out[len] = 0;
  5045. } else
  5046. #endif
  5047. {
  5048. /* stricly only use LF (newline) in binary */
  5049. sd = _m3d_safestr(model->desc, 3);
  5050. if (!sd) goto memerr;
  5051. /* header */
  5052. h = (m3dhdr_t *)M3D_MALLOC(sizeof(m3dhdr_t) + strlen(sn) + strlen(sl) + strlen(sa) + strlen(sd) + 4);
  5053. if (!h) goto memerr;
  5054. memcpy((uint8_t *)h, "HEAD", 4);
  5055. h->length = sizeof(m3dhdr_t);
  5056. h->scale = scale;
  5057. i = (unsigned int)strlen(sn);
  5058. memcpy((uint8_t *)h + h->length, sn, i + 1);
  5059. h->length += i + 1;
  5060. M3D_FREE(sn);
  5061. i = (unsigned int)strlen(sl);
  5062. memcpy((uint8_t *)h + h->length, sl, i + 1);
  5063. h->length += i + 1;
  5064. M3D_FREE(sl);
  5065. i = (unsigned int)strlen(sa);
  5066. memcpy((uint8_t *)h + h->length, sa, i + 1);
  5067. h->length += i + 1;
  5068. M3D_FREE(sa);
  5069. i = (unsigned int)strlen(sd);
  5070. memcpy((uint8_t *)h + h->length, sd, i + 1);
  5071. h->length += i + 1;
  5072. M3D_FREE(sd);
  5073. sn = sl = sa = sd = NULL;
  5074. if (model->inlined)
  5075. for (i = 0; i < model->numinlined; i++) {
  5076. if (model->inlined[i].name && *model->inlined[i].name && model->inlined[i].length > 0) {
  5077. str = _m3d_addstr(str, &numstr, model->inlined[i].name);
  5078. if (!str) goto memerr;
  5079. }
  5080. }
  5081. if (str)
  5082. for (i = 0; i < numstr; i++) {
  5083. h = _m3d_addhdr(h, &str[i]);
  5084. if (!h) goto memerr;
  5085. }
  5086. vc_s = quality == M3D_EXP_INT8 ? 1 : (quality == M3D_EXP_INT16 ? 2 : (quality == M3D_EXP_DOUBLE ? 8 : 4));
  5087. vi_s = maxvrtx < 254 ? 1 : (maxvrtx < 65534 ? 2 : 4);
  5088. si_s = h->length - 16 < 254 ? 1 : (h->length - 16 < 65534 ? 2 : 4);
  5089. ci_s = !numcmap || !cmap ? 0 : (numcmap < 254 ? 1 : (numcmap < 65534 ? 2 : 4));
  5090. ti_s = !maxtmap || !tmap ? 0 : (maxtmap < 254 ? 1 : (maxtmap < 65534 ? 2 : 4));
  5091. bi_s = !model->numbone || !model->bone || (flags & M3D_EXP_NOBONE) ? 0 : (model->numbone < 254 ? 1 : (model->numbone < 65534 ? 2 : 4));
  5092. nb_s = maxbone < 2 ? 1 : (maxbone == 2 ? 2 : (maxbone <= 4 ? 4 : 8));
  5093. sk_s = !bi_s || !maxskin || !skin ? 0 : (maxskin < 254 ? 1 : (maxskin < 65534 ? 2 : 4));
  5094. fc_s = maxt < 254 ? 1 : (maxt < 65534 ? 2 : 4);
  5095. hi_s = !model->numshape || !model->shape || (flags & M3D_EXP_NOFACE) ? 0 : (model->numshape < 254 ? 1 : (model->numshape < 65534 ? 2 : 4));
  5096. fi_s = !model->numface || !model->face || (flags & M3D_EXP_NOFACE) ? 0 : (model->numface < 254 ? 1 : (model->numface < 65534 ? 2 : 4));
  5097. h->types = (vc_s == 8 ? (3 << 0) : (vc_s == 2 ? (1 << 0) : (vc_s == 1 ? (0 << 0) : (2 << 0)))) |
  5098. (vi_s == 2 ? (1 << 2) : (vi_s == 1 ? (0 << 2) : (2 << 2))) |
  5099. (si_s == 2 ? (1 << 4) : (si_s == 1 ? (0 << 4) : (2 << 4))) |
  5100. (ci_s == 2 ? (1 << 6) : (ci_s == 1 ? (0 << 6) : (ci_s == 4 ? (2 << 6) : (3 << 6)))) |
  5101. (ti_s == 2 ? (1 << 8) : (ti_s == 1 ? (0 << 8) : (ti_s == 4 ? (2 << 8) : (3 << 8)))) |
  5102. (bi_s == 2 ? (1 << 10) : (bi_s == 1 ? (0 << 10) : (bi_s == 4 ? (2 << 10) : (3 << 10)))) |
  5103. (nb_s == 2 ? (1 << 12) : (nb_s == 1 ? (0 << 12) : (2 << 12))) |
  5104. (sk_s == 2 ? (1 << 14) : (sk_s == 1 ? (0 << 14) : (sk_s == 4 ? (2 << 14) : (3 << 14)))) |
  5105. (fc_s == 2 ? (1 << 16) : (fc_s == 1 ? (0 << 16) : (2 << 16))) |
  5106. (hi_s == 2 ? (1 << 18) : (hi_s == 1 ? (0 << 18) : (hi_s == 4 ? (2 << 18) : (3 << 18)))) |
  5107. (fi_s == 2 ? (1 << 20) : (fi_s == 1 ? (0 << 20) : (fi_s == 4 ? (2 << 20) : (3 << 20))));
  5108. len = h->length;
  5109. /* preview image chunk, must be the first if exists */
  5110. if (model->preview.data && model->preview.length) {
  5111. chunklen = 8 + model->preview.length;
  5112. h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen);
  5113. if (!h) goto memerr;
  5114. memcpy((uint8_t *)h + len, "PRVW", 4);
  5115. *((uint32_t *)((uint8_t *)h + len + 4)) = chunklen;
  5116. memcpy((uint8_t *)h + len + 8, model->preview.data, model->preview.length);
  5117. len += chunklen;
  5118. }
  5119. /* color map */
  5120. if (numcmap && cmap && ci_s < 4 && !(flags & M3D_EXP_NOCMAP)) {
  5121. chunklen = 8 + numcmap * sizeof(uint32_t);
  5122. h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen);
  5123. if (!h) goto memerr;
  5124. memcpy((uint8_t *)h + len, "CMAP", 4);
  5125. *((uint32_t *)((uint8_t *)h + len + 4)) = chunklen;
  5126. memcpy((uint8_t *)h + len + 8, cmap, chunklen - 8);
  5127. len += chunklen;
  5128. } else
  5129. numcmap = 0;
  5130. /* texture map */
  5131. if (numtmap && tmap && !(flags & M3D_EXP_NOTXTCRD) && !(flags & M3D_EXP_NOFACE)) {
  5132. chunklen = 8 + maxtmap * vc_s * 2;
  5133. h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen);
  5134. if (!h) goto memerr;
  5135. memcpy((uint8_t *)h + len, "TMAP", 4);
  5136. length = (uint32_t *)((uint8_t *)h + len + 4);
  5137. out = (uint8_t *)h + len + 8;
  5138. last = M3D_UNDEF;
  5139. for (i = 0; i < numtmap; i++) {
  5140. if (tmap[i].newidx == last) continue;
  5141. last = tmap[i].newidx;
  5142. switch (vc_s) {
  5143. case 1:
  5144. *out++ = (uint8_t)(tmap[i].data.u * 255);
  5145. *out++ = (uint8_t)(tmap[i].data.v * 255);
  5146. break;
  5147. case 2:
  5148. *((uint16_t *)out) = (uint16_t)(tmap[i].data.u * 65535);
  5149. out += 2;
  5150. *((uint16_t *)out) = (uint16_t)(tmap[i].data.v * 65535);
  5151. out += 2;
  5152. break;
  5153. case 4:
  5154. *((float *)out) = tmap[i].data.u;
  5155. out += 4;
  5156. *((float *)out) = tmap[i].data.v;
  5157. out += 4;
  5158. break;
  5159. case 8:
  5160. *((double *)out) = tmap[i].data.u;
  5161. out += 8;
  5162. *((double *)out) = tmap[i].data.v;
  5163. out += 8;
  5164. break;
  5165. }
  5166. }
  5167. *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
  5168. out = NULL;
  5169. len += *length;
  5170. }
  5171. /* vertex */
  5172. if (numvrtx && vrtx) {
  5173. chunklen = 8 + maxvrtx * (ci_s + sk_s + 4 * vc_s);
  5174. h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen);
  5175. if (!h) goto memerr;
  5176. memcpy((uint8_t *)h + len, "VRTS", 4);
  5177. length = (uint32_t *)((uint8_t *)h + len + 4);
  5178. out = (uint8_t *)h + len + 8;
  5179. last = M3D_UNDEF;
  5180. for (i = 0; i < numvrtx; i++) {
  5181. if (vrtx[i].newidx == last) continue;
  5182. last = vrtx[i].newidx;
  5183. switch (vc_s) {
  5184. case 1:
  5185. *out++ = (int8_t)(vrtx[i].data.x * 127);
  5186. *out++ = (int8_t)(vrtx[i].data.y * 127);
  5187. *out++ = (int8_t)(vrtx[i].data.z * 127);
  5188. *out++ = (int8_t)(vrtx[i].data.w * 127);
  5189. break;
  5190. case 2:
  5191. *((int16_t *)out) = (int16_t)(vrtx[i].data.x * 32767);
  5192. out += 2;
  5193. *((int16_t *)out) = (int16_t)(vrtx[i].data.y * 32767);
  5194. out += 2;
  5195. *((int16_t *)out) = (int16_t)(vrtx[i].data.z * 32767);
  5196. out += 2;
  5197. *((int16_t *)out) = (int16_t)(vrtx[i].data.w * 32767);
  5198. out += 2;
  5199. break;
  5200. case 4:
  5201. memcpy(out, &vrtx[i].data.x, sizeof(float));
  5202. out += 4;
  5203. memcpy(out, &vrtx[i].data.y, sizeof(float));
  5204. out += 4;
  5205. memcpy(out, &vrtx[i].data.z, sizeof(float));
  5206. out += 4;
  5207. memcpy(out, &vrtx[i].data.w, sizeof(float));
  5208. out += 4;
  5209. break;
  5210. case 8:
  5211. *((double *)out) = vrtx[i].data.x;
  5212. out += 8;
  5213. *((double *)out) = vrtx[i].data.y;
  5214. out += 8;
  5215. *((double *)out) = vrtx[i].data.z;
  5216. out += 8;
  5217. *((double *)out) = vrtx[i].data.w;
  5218. out += 8;
  5219. break;
  5220. }
  5221. idx = _m3d_cmapidx(cmap, numcmap, vrtx[i].data.color);
  5222. switch (ci_s) {
  5223. case 1: *out++ = (uint8_t)(idx); break;
  5224. case 2:
  5225. *((uint16_t *)out) = (uint16_t)(idx);
  5226. out += 2;
  5227. break;
  5228. case 4:
  5229. *((uint32_t *)out) = vrtx[i].data.color;
  5230. out += 4;
  5231. break;
  5232. }
  5233. out = _m3d_addidx(out, sk_s, vrtx[i].data.skinid);
  5234. }
  5235. uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
  5236. memcpy(length, &v, sizeof(uint32_t));
  5237. //*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
  5238. out = NULL;
  5239. len += v;
  5240. }
  5241. /* bones chunk */
  5242. if (model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) {
  5243. i = 8 + bi_s + sk_s + model->numbone * (bi_s + si_s + 2 * vi_s);
  5244. chunklen = i + numskin * nb_s * (bi_s + 1);
  5245. h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen);
  5246. if (!h) goto memerr;
  5247. memcpy((uint8_t *)h + len, "BONE", 4);
  5248. length = (uint32_t *)((uint8_t *)h + len + 4);
  5249. out = (uint8_t *)h + len + 8;
  5250. out = _m3d_addidx(out, bi_s, model->numbone);
  5251. out = _m3d_addidx(out, sk_s, maxskin);
  5252. for (i = 0; i < model->numbone; i++) {
  5253. out = _m3d_addidx(out, bi_s, model->bone[i].parent);
  5254. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->bone[i].name));
  5255. out = _m3d_addidx(out, vi_s, vrtxidx[model->bone[i].pos]);
  5256. out = _m3d_addidx(out, vi_s, vrtxidx[model->bone[i].ori]);
  5257. }
  5258. if (numskin && skin && sk_s) {
  5259. last = M3D_UNDEF;
  5260. for (i = 0; i < numskin; i++) {
  5261. if (skin[i].newidx == last) continue;
  5262. last = skin[i].newidx;
  5263. memset(&weights, 0, nb_s);
  5264. for (j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != M3D_UNDEF &&
  5265. skin[i].data.weight[j] > (M3D_FLOAT)0.0;
  5266. j++)
  5267. weights[j] = (uint8_t)(skin[i].data.weight[j] * 255);
  5268. switch (nb_s) {
  5269. case 1: weights[0] = 255; break;
  5270. case 2:
  5271. *((uint16_t *)out) = *((uint16_t *)&weights[0]);
  5272. out += 2;
  5273. break;
  5274. case 4:
  5275. *((uint32_t *)out) = *((uint32_t *)&weights[0]);
  5276. out += 4;
  5277. break;
  5278. case 8:
  5279. *((uint64_t *)out) = *((uint64_t *)&weights[0]);
  5280. out += 8;
  5281. break;
  5282. }
  5283. for (j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != M3D_UNDEF && weights[j]; j++) {
  5284. out = _m3d_addidx(out, bi_s, skin[i].data.boneid[j]);
  5285. *length += bi_s;
  5286. }
  5287. }
  5288. }
  5289. *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
  5290. out = NULL;
  5291. len += *length;
  5292. }
  5293. /* materials */
  5294. if (model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) {
  5295. for (j = 0; j < model->nummaterial; j++) {
  5296. if (mtrlidx[j] == M3D_UNDEF || !model->material[j].numprop || !model->material[j].prop) continue;
  5297. m = &model->material[j];
  5298. chunklen = 12 + si_s + m->numprop * 5;
  5299. h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen);
  5300. if (!h) goto memerr;
  5301. memcpy((uint8_t *)h + len, "MTRL", 4);
  5302. length = (uint32_t *)((uint8_t *)h + len + 4);
  5303. out = (uint8_t *)h + len + 8;
  5304. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, m->name));
  5305. for (i = 0; i < m->numprop; i++) {
  5306. if (m->prop[i].type >= 128) {
  5307. if (m->prop[i].value.textureid >= model->numtexture ||
  5308. !model->texture[m->prop[i].value.textureid].name) continue;
  5309. k = m3dpf_map;
  5310. } else {
  5311. for (k = 256, l = 0; l < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); l++)
  5312. if (m->prop[i].type == m3d_propertytypes[l].id) {
  5313. k = m3d_propertytypes[l].format;
  5314. break;
  5315. }
  5316. }
  5317. if (k == 256) continue;
  5318. *out++ = m->prop[i].type;
  5319. switch (k) {
  5320. case m3dpf_color:
  5321. if (!(flags & M3D_EXP_NOCMAP)) {
  5322. idx = _m3d_cmapidx(cmap, numcmap, m->prop[i].value.color);
  5323. switch (ci_s) {
  5324. case 1: *out++ = (uint8_t)(idx); break;
  5325. case 2:
  5326. *((uint16_t *)out) = (uint16_t)(idx);
  5327. out += 2;
  5328. break;
  5329. case 4:
  5330. *((uint32_t *)out) = (uint32_t)(m->prop[i].value.color);
  5331. out += 4;
  5332. break;
  5333. }
  5334. } else
  5335. out--;
  5336. break;
  5337. case m3dpf_uint8: *out++ = (uint8_t)m->prop[i].value.num; break;
  5338. case m3dpf_uint16:
  5339. *((uint16_t *)out) = (uint16_t)m->prop[i].value.num;
  5340. out += 2;
  5341. break;
  5342. case m3dpf_uint32:
  5343. *((uint32_t *)out) = m->prop[i].value.num;
  5344. out += 4;
  5345. break;
  5346. case m3dpf_float:
  5347. *((float *)out) = m->prop[i].value.fnum;
  5348. out += 4;
  5349. break;
  5350. case m3dpf_map:
  5351. idx = _m3d_stridx(str, numstr, model->texture[m->prop[i].value.textureid].name);
  5352. out = _m3d_addidx(out, si_s, idx);
  5353. break;
  5354. }
  5355. }
  5356. *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
  5357. len += *length;
  5358. out = NULL;
  5359. }
  5360. }
  5361. /* procedural face */
  5362. if (model->numinlined && model->inlined && !(flags & M3D_EXP_NOFACE)) {
  5363. /* all inlined assets which are not textures should be procedural surfaces */
  5364. for (j = 0; j < model->numinlined; j++) {
  5365. if (!model->inlined[j].name || !model->inlined[j].name[0] || model->inlined[j].length < 4 ||
  5366. !model->inlined[j].data || (model->inlined[j].data[1] == 'P' && model->inlined[j].data[2] == 'N' && model->inlined[j].data[3] == 'G'))
  5367. continue;
  5368. for (i = k = 0; i < model->numtexture; i++) {
  5369. if (!strcmp(model->inlined[j].name, model->texture[i].name)) {
  5370. k = 1;
  5371. break;
  5372. }
  5373. }
  5374. if (k) continue;
  5375. numproc++;
  5376. chunklen = 8 + si_s;
  5377. h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen);
  5378. if (!h) goto memerr;
  5379. memcpy((uint8_t *)h + len, "PROC", 4);
  5380. *((uint32_t *)((uint8_t *)h + len + 4)) = chunklen;
  5381. out = (uint8_t *)h + len + 8;
  5382. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->inlined[j].name));
  5383. out = NULL;
  5384. len += chunklen;
  5385. }
  5386. }
  5387. /* mesh face */
  5388. if (model->numface && face && !(flags & M3D_EXP_NOFACE)) {
  5389. chunklen = 8 + si_s + model->numface * (6 * vi_s + 3 * ti_s + si_s + 1);
  5390. h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen);
  5391. if (!h) goto memerr;
  5392. memcpy((uint8_t *)h + len, "MESH", 4);
  5393. length = (uint32_t *)((uint8_t *)h + len + 4);
  5394. out = (uint8_t *)h + len + 8;
  5395. last = M3D_UNDEF;
  5396. for (i = 0; i < model->numface; i++) {
  5397. if (!(flags & M3D_EXP_NOMATERIAL) && face[i].data.materialid != last) {
  5398. last = face[i].data.materialid;
  5399. idx = last < model->nummaterial ? _m3d_stridx(str, numstr, model->material[last].name) : 0;
  5400. *out++ = 0;
  5401. out = _m3d_addidx(out, si_s, idx);
  5402. }
  5403. /* hardcoded triangles. */
  5404. k = (3 << 4) |
  5405. (((flags & M3D_EXP_NOTXTCRD) || !ti_s || face[i].data.texcoord[0] == M3D_UNDEF ||
  5406. face[i].data.texcoord[1] == M3D_UNDEF || face[i].data.texcoord[2] == M3D_UNDEF) ?
  5407. 0 :
  5408. 1) |
  5409. (((flags & M3D_EXP_NONORMAL) || face[i].data.normal[0] == M3D_UNDEF ||
  5410. face[i].data.normal[1] == M3D_UNDEF || face[i].data.normal[2] == M3D_UNDEF) ?
  5411. 0 :
  5412. 2);
  5413. *out++ = (uint8_t)k;
  5414. for (j = 0; j < 3; j++) {
  5415. out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.vertex[j]]);
  5416. if (k & 1)
  5417. out = _m3d_addidx(out, ti_s, tmapidx[face[i].data.texcoord[j]]);
  5418. if (k & 2)
  5419. out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.normal[j]]);
  5420. }
  5421. }
  5422. uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
  5423. memcpy(length, &v, sizeof(uint32_t));
  5424. len += v;
  5425. out = NULL;
  5426. }
  5427. /* mathematical shapes face */
  5428. if (model->numshape && model->shape && !(flags & M3D_EXP_NOFACE)) {
  5429. for (j = 0; j < model->numshape; j++) {
  5430. chunklen = 12 + si_s + model->shape[j].numcmd * (M3D_CMDMAXARG + 1) * 4;
  5431. h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen);
  5432. if (!h) goto memerr;
  5433. memcpy((uint8_t *)h + len, "SHPE", 4);
  5434. length = (uint32_t *)((uint8_t *)h + len + 4);
  5435. out = (uint8_t *)h + len + 8;
  5436. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->shape[j].name));
  5437. out = _m3d_addidx(out, bi_s, model->shape[j].group);
  5438. for (i = 0; i < model->shape[j].numcmd; i++) {
  5439. cmd = &model->shape[j].cmd[i];
  5440. if (cmd->type >= (unsigned int)(sizeof(m3d_commandtypes) / sizeof(m3d_commandtypes[0])) || !cmd->arg)
  5441. continue;
  5442. cd = &m3d_commandtypes[cmd->type];
  5443. *out++ = (cmd->type & 0x7F) | (cmd->type > 127 ? 0x80 : 0);
  5444. if (cmd->type > 127) *out++ = (cmd->type >> 7) & 0xff;
  5445. for (k = n = 0, l = cd->p; k < l; k++) {
  5446. switch (cd->a[((k - n) % (cd->p - n)) + n]) {
  5447. case m3dcp_mi_t:
  5448. out = _m3d_addidx(out, si_s, cmd->arg[k] < model->nummaterial ? _m3d_stridx(str, numstr, model->material[cmd->arg[k]].name) : 0);
  5449. break;
  5450. case m3dcp_vc_t:
  5451. min_x = *((float *)&cmd->arg[k]);
  5452. switch (vc_s) {
  5453. case 1: *out++ = (int8_t)(min_x * 127); break;
  5454. case 2:
  5455. *((int16_t *)out) = (int16_t)(min_x * 32767);
  5456. out += 2;
  5457. break;
  5458. case 4:
  5459. *((float *)out) = min_x;
  5460. out += 4;
  5461. break;
  5462. case 8:
  5463. *((double *)out) = min_x;
  5464. out += 8;
  5465. break;
  5466. }
  5467. break;
  5468. case m3dcp_hi_t: out = _m3d_addidx(out, hi_s, cmd->arg[k]); break;
  5469. case m3dcp_fi_t: out = _m3d_addidx(out, fi_s, cmd->arg[k]); break;
  5470. case m3dcp_ti_t: out = _m3d_addidx(out, ti_s, cmd->arg[k]); break;
  5471. case m3dcp_qi_t:
  5472. case m3dcp_vi_t: out = _m3d_addidx(out, vi_s, cmd->arg[k]); break;
  5473. case m3dcp_i1_t: out = _m3d_addidx(out, 1, cmd->arg[k]); break;
  5474. case m3dcp_i2_t: out = _m3d_addidx(out, 2, cmd->arg[k]); break;
  5475. case m3dcp_i4_t: out = _m3d_addidx(out, 4, cmd->arg[k]); break;
  5476. case m3dcp_va_t:
  5477. out = _m3d_addidx(out, 4, cmd->arg[k]);
  5478. n = k + 1;
  5479. l += (cmd->arg[k] - 1) * (cd->p - k - 1);
  5480. break;
  5481. }
  5482. }
  5483. }
  5484. uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
  5485. memcpy( length, &v, sizeof(uint32_t));
  5486. len += v;
  5487. out = NULL;
  5488. }
  5489. }
  5490. /* annotation labels */
  5491. if (model->numlabel && model->label) {
  5492. for (i = 0, length = NULL; i < model->numlabel; i++) {
  5493. if (!i || _m3d_strcmp(sl, model->label[i].lang) || _m3d_strcmp(sn, model->label[i].name)) {
  5494. sl = model->label[i].lang;
  5495. sn = model->label[i].name;
  5496. if (length) {
  5497. *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
  5498. len += *length;
  5499. }
  5500. chunklen = 8 + 2 * si_s + ci_s + model->numlabel * (vi_s + si_s);
  5501. h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen);
  5502. if (!h) {
  5503. sn = NULL;
  5504. sl = NULL;
  5505. goto memerr;
  5506. }
  5507. memcpy((uint8_t *)h + len, "LBLS", 4);
  5508. length = (uint32_t *)((uint8_t *)h + len + 4);
  5509. out = (uint8_t *)h + len + 8;
  5510. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].name));
  5511. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].lang));
  5512. idx = _m3d_cmapidx(cmap, numcmap, model->label[i].color);
  5513. switch (ci_s) {
  5514. case 1: *out++ = (uint8_t)(idx); break;
  5515. case 2:
  5516. *((uint16_t *)out) = (uint16_t)(idx);
  5517. out += 2;
  5518. break;
  5519. case 4:
  5520. *((uint32_t *)out) = model->label[i].color;
  5521. out += 4;
  5522. break;
  5523. }
  5524. }
  5525. out = _m3d_addidx(out, vi_s, vrtxidx[model->label[i].vertexid]);
  5526. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].text));
  5527. }
  5528. if (length) {
  5529. uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
  5530. memcpy( length, &v, sizeof(uint32_t));
  5531. len += v;
  5532. }
  5533. out = NULL;
  5534. sn = sl = NULL;
  5535. }
  5536. /* actions */
  5537. if (model->numaction && model->action && model->numbone && model->bone && !(flags & M3D_EXP_NOACTION)) {
  5538. for (j = 0; j < model->numaction; j++) {
  5539. a = &model->action[j];
  5540. chunklen = 14 + si_s + a->numframe * (4 + fc_s + maxt * (bi_s + 2 * vi_s));
  5541. h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen);
  5542. if (!h) goto memerr;
  5543. memcpy((uint8_t *)h + len, "ACTN", 4);
  5544. length = (uint32_t *)((uint8_t *)h + len + 4);
  5545. out = (uint8_t *)h + len + 8;
  5546. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, a->name));
  5547. *((uint16_t *)out) = (uint16_t)(a->numframe);
  5548. out += 2;
  5549. *((uint32_t *)out) = (uint32_t)(a->durationmsec);
  5550. out += 4;
  5551. for (i = 0; i < a->numframe; i++) {
  5552. *((uint32_t *)out) = (uint32_t)(a->frame[i].msec);
  5553. out += 4;
  5554. out = _m3d_addidx(out, fc_s, a->frame[i].numtransform);
  5555. for (k = 0; k < a->frame[i].numtransform; k++) {
  5556. out = _m3d_addidx(out, bi_s, a->frame[i].transform[k].boneid);
  5557. out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].pos]);
  5558. out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].ori]);
  5559. }
  5560. }
  5561. uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
  5562. memcpy( length, &v, sizeof(uint32_t));
  5563. len += v;
  5564. out = NULL;
  5565. }
  5566. }
  5567. /* inlined assets */
  5568. if (model->numinlined && model->inlined && (numproc || (flags & M3D_EXP_INLINE))) {
  5569. for (j = 0; j < model->numinlined; j++) {
  5570. if (!model->inlined[j].name || !model->inlined[j].name[0] || model->inlined[j].length < 4 || !model->inlined[j].data)
  5571. continue;
  5572. if (!(flags & M3D_EXP_INLINE)) {
  5573. if (model->inlined[j].data[1] == 'P' && model->inlined[j].data[2] == 'N' && model->inlined[j].data[3] == 'G')
  5574. continue;
  5575. for (i = k = 0; i < model->numtexture; i++) {
  5576. if (!strcmp(model->inlined[j].name, model->texture[i].name)) {
  5577. k = 1;
  5578. break;
  5579. }
  5580. }
  5581. if (k) continue;
  5582. }
  5583. chunklen = 8 + si_s + model->inlined[j].length;
  5584. h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen);
  5585. if (!h) goto memerr;
  5586. memcpy((uint8_t *)h + len, "ASET", 4);
  5587. *((uint32_t *)((uint8_t *)h + len + 4)) = chunklen;
  5588. out = (uint8_t *)h + len + 8;
  5589. out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->inlined[j].name));
  5590. memcpy(out, model->inlined[j].data, model->inlined[j].length);
  5591. out = NULL;
  5592. len += chunklen;
  5593. }
  5594. }
  5595. /* extra chunks */
  5596. if (model->numextra && model->extra && (flags & M3D_EXP_EXTRA)) {
  5597. for (j = 0; j < model->numextra; j++) {
  5598. if (!model->extra[j] || model->extra[j]->length < 8)
  5599. continue;
  5600. chunklen = model->extra[j]->length;
  5601. h = (m3dhdr_t *)M3D_REALLOC(h, len + chunklen);
  5602. if (!h) goto memerr;
  5603. memcpy((uint8_t *)h + len, model->extra[j], chunklen);
  5604. len += chunklen;
  5605. }
  5606. }
  5607. /* add end chunk */
  5608. h = (m3dhdr_t *)M3D_REALLOC(h, len + 4);
  5609. if (!h) goto memerr;
  5610. memcpy((uint8_t *)h + len, "OMD3", 4);
  5611. len += 4;
  5612. /* zlib compress */
  5613. if (!(flags & M3D_EXP_NOZLIB)) {
  5614. M3D_LOG("Deflating chunks");
  5615. z = stbi_zlib_compress((unsigned char *)h, len, (int *)&l, 9);
  5616. if (z && l > 0 && l < len) {
  5617. len = l;
  5618. M3D_FREE(h);
  5619. h = (m3dhdr_t *)z;
  5620. }
  5621. }
  5622. /* add file header at the begining */
  5623. len += 8;
  5624. out = (unsigned char *)M3D_MALLOC(len);
  5625. if (!out) goto memerr;
  5626. memcpy(out, "3DMO", 4);
  5627. *((uint32_t *)(out + 4)) = len;
  5628. memcpy(out + 8, h, len - 8);
  5629. }
  5630. if (size) *size = out ? len : 0;
  5631. if (vrtxidx) M3D_FREE(vrtxidx);
  5632. if (mtrlidx) M3D_FREE(mtrlidx);
  5633. if (tmapidx) M3D_FREE(tmapidx);
  5634. if (skinidx) M3D_FREE(skinidx);
  5635. if (norm) M3D_FREE(norm);
  5636. if (face) M3D_FREE(face);
  5637. if (cmap) M3D_FREE(cmap);
  5638. if (tmap) M3D_FREE(tmap);
  5639. if (skin) M3D_FREE(skin);
  5640. if (str) M3D_FREE(str);
  5641. if (vrtx) M3D_FREE(vrtx);
  5642. if (h) M3D_FREE(h);
  5643. return out;
  5644. }
  5645. #endif
  5646. #endif /* M3D_IMPLEMENTATION */
  5647. #ifdef __cplusplus
  5648. }
  5649. #ifdef M3D_CPPWRAPPER
  5650. #include <memory>
  5651. #include <string>
  5652. #include <vector>
  5653. /*** C++ wrapper class ***/
  5654. namespace M3D {
  5655. #ifdef M3D_IMPLEMENTATION
  5656. class Model {
  5657. public:
  5658. m3d_t *model;
  5659. public:
  5660. Model() {
  5661. this->model = (m3d_t *)malloc(sizeof(m3d_t));
  5662. memset(this->model, 0, sizeof(m3d_t));
  5663. }
  5664. Model(_unused const std::string &data, _unused m3dread_t ReadFileCB,
  5665. _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) {
  5666. #ifndef M3D_NOIMPORTER
  5667. this->model = m3d_load((unsigned char *)data.data(), ReadFileCB, FreeCB, mtllib.model);
  5668. #else
  5669. Model();
  5670. #endif
  5671. }
  5672. Model(_unused const std::vector<unsigned char> data, _unused m3dread_t ReadFileCB,
  5673. _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) {
  5674. #ifndef M3D_NOIMPORTER
  5675. this->model = m3d_load((unsigned char *)&data[0], ReadFileCB, FreeCB, mtllib.model);
  5676. #else
  5677. Model();
  5678. #endif
  5679. }
  5680. Model(_unused const unsigned char *data, _unused m3dread_t ReadFileCB,
  5681. _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) {
  5682. #ifndef M3D_NOIMPORTER
  5683. this->model = m3d_load((unsigned char *)data, ReadFileCB, FreeCB, mtllib.model);
  5684. #else
  5685. Model();
  5686. #endif
  5687. }
  5688. ~Model() { m3d_free(this->model); }
  5689. public:
  5690. m3d_t *getCStruct() { return this->model; }
  5691. std::string getName() { return std::string(this->model->name); }
  5692. void setName(std::string name) { this->model->name = (char *)name.c_str(); }
  5693. std::string getLicense() { return std::string(this->model->license); }
  5694. void setLicense(std::string license) { this->model->license = (char *)license.c_str(); }
  5695. std::string getAuthor() { return std::string(this->model->author); }
  5696. void setAuthor(std::string author) { this->model->author = (char *)author.c_str(); }
  5697. std::string getDescription() { return std::string(this->model->desc); }
  5698. void setDescription(std::string desc) { this->model->desc = (char *)desc.c_str(); }
  5699. float getScale() { return this->model->scale; }
  5700. void setScale(float scale) { this->model->scale = scale; }
  5701. std::vector<unsigned char> getPreview() { return this->model->preview.data ?
  5702. std::vector<unsigned char>(this->model->preview.data, this->model->preview.data + this->model->preview.length) :
  5703. std::vector<unsigned char>(); }
  5704. std::vector<uint32_t> getColorMap() { return this->model->cmap ? std::vector<uint32_t>(this->model->cmap,
  5705. this->model->cmap + this->model->numcmap) :
  5706. std::vector<uint32_t>(); }
  5707. std::vector<m3dti_t> getTextureMap() { return this->model->tmap ? std::vector<m3dti_t>(this->model->tmap,
  5708. this->model->tmap + this->model->numtmap) :
  5709. std::vector<m3dti_t>(); }
  5710. std::vector<m3dtx_t> getTextures() { return this->model->texture ? std::vector<m3dtx_t>(this->model->texture,
  5711. this->model->texture + this->model->numtexture) :
  5712. std::vector<m3dtx_t>(); }
  5713. std::string getTextureName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numtexture ?
  5714. std::string(this->model->texture[idx].name) :
  5715. nullptr; }
  5716. std::vector<m3db_t> getBones() { return this->model->bone ? std::vector<m3db_t>(this->model->bone, this->model->bone +
  5717. this->model->numbone) :
  5718. std::vector<m3db_t>(); }
  5719. std::string getBoneName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numbone ?
  5720. std::string(this->model->bone[idx].name) :
  5721. nullptr; }
  5722. std::vector<m3dm_t> getMaterials() { return this->model->material ? std::vector<m3dm_t>(this->model->material,
  5723. this->model->material + this->model->nummaterial) :
  5724. std::vector<m3dm_t>(); }
  5725. std::string getMaterialName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->nummaterial ?
  5726. std::string(this->model->material[idx].name) :
  5727. nullptr; }
  5728. int getMaterialPropertyInt(int idx, int type) {
  5729. if (idx < 0 || (unsigned int)idx >= this->model->nummaterial || type < 0 || type >= 127 ||
  5730. !this->model->material[idx].prop) return -1;
  5731. for (int i = 0; i < this->model->material[idx].numprop; i++) {
  5732. if (this->model->material[idx].prop[i].type == type)
  5733. return this->model->material[idx].prop[i].value.num;
  5734. }
  5735. return -1;
  5736. }
  5737. uint32_t getMaterialPropertyColor(int idx, int type) { return this->getMaterialPropertyInt(idx, type); }
  5738. float getMaterialPropertyFloat(int idx, int type) {
  5739. if (idx < 0 || (unsigned int)idx >= this->model->nummaterial || type < 0 || type >= 127 ||
  5740. !this->model->material[idx].prop) return -1.0f;
  5741. for (int i = 0; i < this->model->material[idx].numprop; i++) {
  5742. if (this->model->material[idx].prop[i].type == type)
  5743. return this->model->material[idx].prop[i].value.fnum;
  5744. }
  5745. return -1.0f;
  5746. }
  5747. m3dtx_t *getMaterialPropertyMap(int idx, int type) {
  5748. if (idx < 0 || (unsigned int)idx >= this->model->nummaterial || type < 128 || type > 255 ||
  5749. !this->model->material[idx].prop) return nullptr;
  5750. for (int i = 0; i < this->model->material[idx].numprop; i++) {
  5751. if (this->model->material[idx].prop[i].type == type)
  5752. return this->model->material[idx].prop[i].value.textureid < this->model->numtexture ?
  5753. &this->model->texture[this->model->material[idx].prop[i].value.textureid] :
  5754. nullptr;
  5755. }
  5756. return nullptr;
  5757. }
  5758. std::vector<m3dv_t> getVertices() { return this->model->vertex ? std::vector<m3dv_t>(this->model->vertex,
  5759. this->model->vertex + this->model->numvertex) :
  5760. std::vector<m3dv_t>(); }
  5761. std::vector<m3df_t> getFace() { return this->model->face ? std::vector<m3df_t>(this->model->face, this->model->face +
  5762. this->model->numface) :
  5763. std::vector<m3df_t>(); }
  5764. std::vector<m3dh_t> getShape() { return this->model->shape ? std::vector<m3dh_t>(this->model->shape,
  5765. this->model->shape + this->model->numshape) :
  5766. std::vector<m3dh_t>(); }
  5767. std::string getShapeName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numshape &&
  5768. this->model->shape[idx].name && this->model->shape[idx].name[0] ?
  5769. std::string(this->model->shape[idx].name) :
  5770. nullptr; }
  5771. unsigned int getShapeGroup(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numshape ?
  5772. this->model->shape[idx].group :
  5773. 0xFFFFFFFF; }
  5774. std::vector<m3dc_t> getShapeCommands(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numshape &&
  5775. this->model->shape[idx].cmd ?
  5776. std::vector<m3dc_t>(this->model->shape[idx].cmd, this->model->shape[idx].cmd +
  5777. this->model->shape[idx].numcmd) :
  5778. std::vector<m3dc_t>(); }
  5779. std::vector<m3dl_t> getAnnotationLabels() { return this->model->label ? std::vector<m3dl_t>(this->model->label,
  5780. this->model->label + this->model->numlabel) :
  5781. std::vector<m3dl_t>(); }
  5782. std::vector<m3ds_t> getSkin() { return this->model->skin ? std::vector<m3ds_t>(this->model->skin, this->model->skin +
  5783. this->model->numskin) :
  5784. std::vector<m3ds_t>(); }
  5785. std::vector<m3da_t> getActions() { return this->model->action ? std::vector<m3da_t>(this->model->action,
  5786. this->model->action + this->model->numaction) :
  5787. std::vector<m3da_t>(); }
  5788. std::string getActionName(int aidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ?
  5789. std::string(this->model->action[aidx].name) :
  5790. nullptr; }
  5791. unsigned int getActionDuration(int aidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ?
  5792. this->model->action[aidx].durationmsec :
  5793. 0; }
  5794. std::vector<m3dfr_t> getActionFrames(int aidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ?
  5795. std::vector<m3dfr_t>(this->model->action[aidx].frame, this->model->action[aidx].frame +
  5796. this->model->action[aidx].numframe) :
  5797. std::vector<m3dfr_t>(); }
  5798. unsigned int getActionFrameTimestamp(int aidx, int fidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ?
  5799. (fidx >= 0 && (unsigned int)fidx < this->model->action[aidx].numframe ?
  5800. this->model->action[aidx].frame[fidx].msec :
  5801. 0) :
  5802. 0; }
  5803. std::vector<m3dtr_t> getActionFrameTransforms(int aidx, int fidx) {
  5804. return aidx >= 0 && (unsigned int)aidx < this->model->numaction ? (
  5805. fidx >= 0 && (unsigned int)fidx < this->model->action[aidx].numframe ?
  5806. std::vector<m3dtr_t>(this->model->action[aidx].frame[fidx].transform,
  5807. this->model->action[aidx].frame[fidx].transform + this->model->action[aidx].frame[fidx].numtransform) :
  5808. std::vector<m3dtr_t>()) :
  5809. std::vector<m3dtr_t>();
  5810. }
  5811. std::vector<m3dtr_t> getActionFrame(int aidx, int fidx, std::vector<m3dtr_t> skeleton) {
  5812. m3dtr_t *pose = m3d_frame(this->model, (unsigned int)aidx, (unsigned int)fidx,
  5813. skeleton.size() ? &skeleton[0] : nullptr);
  5814. return std::vector<m3dtr_t>(pose, pose + this->model->numbone);
  5815. }
  5816. std::vector<m3db_t> getActionPose(int aidx, unsigned int msec) {
  5817. m3db_t *pose = m3d_pose(this->model, (unsigned int)aidx, (unsigned int)msec);
  5818. return std::vector<m3db_t>(pose, pose + this->model->numbone);
  5819. }
  5820. std::vector<m3di_t> getInlinedAssets() { return this->model->inlined ? std::vector<m3di_t>(this->model->inlined,
  5821. this->model->inlined + this->model->numinlined) :
  5822. std::vector<m3di_t>(); }
  5823. std::vector<std::unique_ptr<m3dchunk_t>> getExtras() { return this->model->extra ?
  5824. std::vector<std::unique_ptr<m3dchunk_t>>(this->model->extra,
  5825. this->model->extra + this->model->numextra) :
  5826. std::vector<std::unique_ptr<m3dchunk_t>>(); }
  5827. std::vector<unsigned char> Save(_unused int quality, _unused int flags) {
  5828. #ifdef M3D_EXPORTER
  5829. unsigned int size;
  5830. unsigned char *ptr = m3d_save(this->model, quality, flags, &size);
  5831. return ptr && size ? std::vector<unsigned char>(ptr, ptr + size) : std::vector<unsigned char>();
  5832. #else
  5833. return std::vector<unsigned char>();
  5834. #endif
  5835. }
  5836. };
  5837. #else
  5838. class Model {
  5839. public:
  5840. m3d_t *model;
  5841. public:
  5842. Model(const std::string &data, m3dread_t ReadFileCB, m3dfree_t FreeCB);
  5843. Model(const std::vector<unsigned char> data, m3dread_t ReadFileCB, m3dfree_t FreeCB);
  5844. Model(const unsigned char *data, m3dread_t ReadFileCB, m3dfree_t FreeCB);
  5845. Model();
  5846. ~Model();
  5847. public:
  5848. m3d_t *getCStruct();
  5849. std::string getName();
  5850. void setName(std::string name);
  5851. std::string getLicense();
  5852. void setLicense(std::string license);
  5853. std::string getAuthor();
  5854. void setAuthor(std::string author);
  5855. std::string getDescription();
  5856. void setDescription(std::string desc);
  5857. float getScale();
  5858. void setScale(float scale);
  5859. std::vector<unsigned char> getPreview();
  5860. std::vector<uint32_t> getColorMap();
  5861. std::vector<m3dti_t> getTextureMap();
  5862. std::vector<m3dtx_t> getTextures();
  5863. std::string getTextureName(int idx);
  5864. std::vector<m3db_t> getBones();
  5865. std::string getBoneName(int idx);
  5866. std::vector<m3dm_t> getMaterials();
  5867. std::string getMaterialName(int idx);
  5868. int getMaterialPropertyInt(int idx, int type);
  5869. uint32_t getMaterialPropertyColor(int idx, int type);
  5870. float getMaterialPropertyFloat(int idx, int type);
  5871. m3dtx_t *getMaterialPropertyMap(int idx, int type);
  5872. std::vector<m3dv_t> getVertices();
  5873. std::vector<m3df_t> getFace();
  5874. std::vector<m3dh_t> getShape();
  5875. std::string getShapeName(int idx);
  5876. unsigned int getShapeGroup(int idx);
  5877. std::vector<m3dc_t> getShapeCommands(int idx);
  5878. std::vector<m3dl_t> getAnnotationLabels();
  5879. std::vector<m3ds_t> getSkin();
  5880. std::vector<m3da_t> getActions();
  5881. std::string getActionName(int aidx);
  5882. unsigned int getActionDuration(int aidx);
  5883. std::vector<m3dfr_t> getActionFrames(int aidx);
  5884. unsigned int getActionFrameTimestamp(int aidx, int fidx);
  5885. std::vector<m3dtr_t> getActionFrameTransforms(int aidx, int fidx);
  5886. std::vector<m3dtr_t> getActionFrame(int aidx, int fidx, std::vector<m3dtr_t> skeleton);
  5887. std::vector<m3db_t> getActionPose(int aidx, unsigned int msec);
  5888. std::vector<m3di_t> getInlinedAssets();
  5889. std::vector<std::unique_ptr<m3dchunk_t>> getExtras();
  5890. std::vector<unsigned char> Save(int quality, int flags);
  5891. };
  5892. #endif /* impl */
  5893. } // namespace M3D
  5894. #endif /* M3D_CPPWRAPPER */
  5895. #if _MSC_VER > 1920 && !defined(__clang__)
  5896. # pragma warning(pop)
  5897. #endif /* _MSC_VER */
  5898. #endif /* __cplusplus */
  5899. #endif