HL1ImportDefinitions.h 2.7 KB

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  1. /*
  2. ---------------------------------------------------------------------------
  3. Open Asset Import Library (assimp)
  4. ---------------------------------------------------------------------------
  5. Copyright (c) 2006-2020, assimp team
  6. All rights reserved.
  7. Redistribution and use of this software in source and binary forms,
  8. with or without modification, are permitted provided that the following
  9. conditions are met:
  10. * Redistributions of source code must retain the above
  11. copyright notice, this list of conditions and the
  12. following disclaimer.
  13. * Redistributions in binary form must reproduce the above
  14. copyright notice, this list of conditions and the
  15. following disclaimer in the documentation and/or other
  16. materials provided with the distribution.
  17. * Neither the name of the assimp team, nor the names of its
  18. contributors may be used to endorse or promote products
  19. derived from this software without specific prior
  20. written permission of the assimp team.
  21. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  22. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  23. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  24. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  25. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  26. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  27. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  28. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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  30. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  31. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  32. ---------------------------------------------------------------------------
  33. */
  34. /** @file HL1ImportDefinitions.h
  35. * @brief HL1 MDL loader specific definitions.
  36. */
  37. #ifndef AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
  38. #define AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
  39. #define AI_MDL_HL1_NODE_ROOT "<MDL_root>"
  40. #define AI_MDL_HL1_NODE_BODYPARTS "<MDL_bodyparts>"
  41. #define AI_MDL_HL1_NODE_BONES "<MDL_bones>"
  42. #define AI_MDL_HL1_NODE_BONE_CONTROLLERS "<MDL_bone_controllers>"
  43. #define AI_MDL_HL1_NODE_SEQUENCE_INFOS "<MDL_sequence_infos>"
  44. #define AI_MDL_HL1_NODE_SEQUENCE_GROUPS "<MDL_sequence_groups>"
  45. #define AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH "<MDL_sequence_transition_graph>"
  46. #define AI_MDL_HL1_NODE_ATTACHMENTS "<MDL_attachments>"
  47. #define AI_MDL_HL1_NODE_HITBOXES "<MDL_hitboxes>"
  48. #define AI_MDL_HL1_NODE_GLOBAL_INFO "<MDL_global_info>"
  49. #define AI_MDL_HL1_NODE_ANIMATION_EVENTS "AnimationEvents"
  50. #define AI_MDL_HL1_NODE_BLEND_CONTROLLERS "BlendControllers"
  51. #define AI_MDL_HL1_MATKEY_CHROME(type, N) "$mat.HL1.chrome", type, N
  52. #endif // AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED