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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file HL1ImportDefinitions.h
- * @brief HL1 MDL loader specific definitions.
- */
- #ifndef AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
- #define AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
- #define AI_MDL_HL1_NODE_ROOT "<MDL_root>"
- #define AI_MDL_HL1_NODE_BODYPARTS "<MDL_bodyparts>"
- #define AI_MDL_HL1_NODE_BONES "<MDL_bones>"
- #define AI_MDL_HL1_NODE_BONE_CONTROLLERS "<MDL_bone_controllers>"
- #define AI_MDL_HL1_NODE_SEQUENCE_INFOS "<MDL_sequence_infos>"
- #define AI_MDL_HL1_NODE_SEQUENCE_GROUPS "<MDL_sequence_groups>"
- #define AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH "<MDL_sequence_transition_graph>"
- #define AI_MDL_HL1_NODE_ATTACHMENTS "<MDL_attachments>"
- #define AI_MDL_HL1_NODE_HITBOXES "<MDL_hitboxes>"
- #define AI_MDL_HL1_NODE_GLOBAL_INFO "<MDL_global_info>"
- #define AI_MDL_HL1_NODE_ANIMATION_EVENTS "AnimationEvents"
- #define AI_MDL_HL1_NODE_BLEND_CONTROLLERS "BlendControllers"
- #define AI_MDL_HL1_MATKEY_CHROME(type, N) "$mat.HL1.chrome", type, N
- #endif // AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
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