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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #ifndef AI_GLTF2IMPORTER_H_INC
- #define AI_GLTF2IMPORTER_H_INC
- #include <assimp/BaseImporter.h>
- #include <assimp/DefaultIOSystem.h>
- struct aiNode;
- namespace glTF2
- {
- class Asset;
- }
- namespace Assimp {
- /**
- * Load the glTF2 format.
- * https://github.com/KhronosGroup/glTF/tree/master/specification
- */
- class glTF2Importer : public BaseImporter{
- public:
- glTF2Importer();
- virtual ~glTF2Importer();
- virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
- protected:
- virtual const aiImporterDesc* GetInfo() const;
- virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler );
- private:
- std::vector<unsigned int> meshOffsets;
- std::vector<int> embeddedTexIdxs;
- aiScene* mScene;
- void ImportEmbeddedTextures(glTF2::Asset& a);
- void ImportMaterials(glTF2::Asset& a);
- void ImportMeshes(glTF2::Asset& a);
- void ImportCameras(glTF2::Asset& a);
- void ImportLights(glTF2::Asset& a);
- void ImportNodes(glTF2::Asset& a);
- void ImportAnimations(glTF2::Asset& a);
- void ImportCommonMetadata(glTF2::Asset& a);
- };
- } // Namespace assimp
- #endif // AI_GLTF2IMPORTER_H_INC
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