123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115 |
- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2022, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #ifndef ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
- #include "PostProcessing/GenBoundingBoxesProcess.h"
- #include <assimp/postprocess.h>
- #include <assimp/scene.h>
- namespace Assimp {
- GenBoundingBoxesProcess::GenBoundingBoxesProcess()
- : BaseProcess() {
- }
- GenBoundingBoxesProcess::~GenBoundingBoxesProcess() {
- // empty
- }
- bool GenBoundingBoxesProcess::IsActive(unsigned int pFlags) const {
- return 0 != ( pFlags & aiProcess_GenBoundingBoxes );
- }
- void checkMesh(aiMesh* mesh, aiVector3D& min, aiVector3D& max) {
- ai_assert(nullptr != mesh);
- if (0 == mesh->mNumVertices) {
- return;
- }
- for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
- const aiVector3D &pos = mesh->mVertices[i];
- if (pos.x < min.x) {
- min.x = pos.x;
- }
- if (pos.y < min.y) {
- min.y = pos.y;
- }
- if (pos.z < min.z) {
- min.z = pos.z;
- }
- if (pos.x > max.x) {
- max.x = pos.x;
- }
- if (pos.y > max.y) {
- max.y = pos.y;
- }
- if (pos.z > max.z) {
- max.z = pos.z;
- }
- }
- }
- void GenBoundingBoxesProcess::Execute(aiScene* pScene) {
- if (nullptr == pScene) {
- return;
- }
- for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
- aiMesh* mesh = pScene->mMeshes[i];
- if (nullptr == mesh) {
- continue;
- }
- aiVector3D min(999999, 999999, 999999), max(-999999, -999999, -999999);
- checkMesh(mesh, min, max);
- mesh->mAABB.mMin = min;
- mesh->mAABB.mMax = max;
- }
- }
- } // Namespace Assimp
- #endif // ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
|