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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2022, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file Defines a post processing step to search an importer's output
- for data that is obviously invalid */
- #ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
- // internal headers
- #include "FindInvalidDataProcess.h"
- #include "ProcessHelper.h"
- #include <assimp/Exceptional.h>
- #include <assimp/qnan.h>
- using namespace Assimp;
- // ------------------------------------------------------------------------------------------------
- // Constructor to be privately used by Importer
- FindInvalidDataProcess::FindInvalidDataProcess() :
- configEpsilon(0.0), mIgnoreTexCoods(false) {
- // nothing to do here
- }
- // ------------------------------------------------------------------------------------------------
- // Returns whether the processing step is present in the given flag field.
- bool FindInvalidDataProcess::IsActive(unsigned int pFlags) const {
- return 0 != (pFlags & aiProcess_FindInvalidData);
- }
- // ------------------------------------------------------------------------------------------------
- // Setup import configuration
- void FindInvalidDataProcess::SetupProperties(const Importer *pImp) {
- // Get the current value of AI_CONFIG_PP_FID_ANIM_ACCURACY
- configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY, 0.f));
- mIgnoreTexCoods = pImp->GetPropertyBool(AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS, false);
- }
- // ------------------------------------------------------------------------------------------------
- // Update mesh references in the node graph
- void UpdateMeshReferences(aiNode *node, const std::vector<unsigned int> &meshMapping) {
- if (node->mNumMeshes) {
- unsigned int out = 0;
- for (unsigned int a = 0; a < node->mNumMeshes; ++a) {
- unsigned int ref = node->mMeshes[a];
- if (ref >= meshMapping.size())
- throw DeadlyImportError("Invalid mesh ref");
- if (UINT_MAX != (ref = meshMapping[ref])) {
- node->mMeshes[out++] = ref;
- }
- }
- // just let the members that are unused, that's much cheaper
- // than a full array realloc'n'copy party ...
- node->mNumMeshes = out;
- if (0 == out) {
- delete[] node->mMeshes;
- node->mMeshes = nullptr;
- }
- }
- // recursively update all children
- for (unsigned int i = 0; i < node->mNumChildren; ++i) {
- UpdateMeshReferences(node->mChildren[i], meshMapping);
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Executes the post processing step on the given imported data.
- void FindInvalidDataProcess::Execute(aiScene *pScene) {
- ASSIMP_LOG_DEBUG("FindInvalidDataProcess begin");
- bool out = false;
- std::vector<unsigned int> meshMapping(pScene->mNumMeshes);
- unsigned int real = 0;
- // Process meshes
- for (unsigned int a = 0; a < pScene->mNumMeshes; a++) {
- int result = ProcessMesh(pScene->mMeshes[a]);
- if (0 == result) {
- out = true;
- }
- if (2 == result) {
- // remove this mesh
- delete pScene->mMeshes[a];
- pScene->mMeshes[a] = nullptr;
- meshMapping[a] = UINT_MAX;
- out = true;
- continue;
- }
- pScene->mMeshes[real] = pScene->mMeshes[a];
- meshMapping[a] = real++;
- }
- // Process animations
- for (unsigned int animIdx = 0; animIdx < pScene->mNumAnimations; ++animIdx) {
- ProcessAnimation(pScene->mAnimations[animIdx]);
- }
- if (out) {
- if (real != pScene->mNumMeshes) {
- if (!real) {
- throw DeadlyImportError("No meshes remaining");
- }
- // we need to remove some meshes.
- // therefore we'll also need to remove all references
- // to them from the scenegraph
- try {
- UpdateMeshReferences(pScene->mRootNode, meshMapping);
- } catch (const std::exception&) {
- // fix the real number of meshes otherwise we'll get double free in the scene destructor
- pScene->mNumMeshes = real;
- throw;
- }
- pScene->mNumMeshes = real;
- }
- ASSIMP_LOG_INFO("FindInvalidDataProcess finished. Found issues ...");
- } else {
- ASSIMP_LOG_DEBUG("FindInvalidDataProcess finished. Everything seems to be OK.");
- }
- }
- // ------------------------------------------------------------------------------------------------
- template <typename T>
- inline const char *ValidateArrayContents(const T * /*arr*/, unsigned int /*size*/,
- const std::vector<bool> & /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/) {
- return nullptr;
- }
- // ------------------------------------------------------------------------------------------------
- template <>
- inline const char *ValidateArrayContents<aiVector3D>(const aiVector3D *arr, unsigned int size,
- const std::vector<bool> &dirtyMask, bool mayBeIdentical, bool mayBeZero) {
- bool b = false;
- unsigned int cnt = 0;
- for (unsigned int i = 0; i < size; ++i) {
- if (dirtyMask.size() && dirtyMask[i]) {
- continue;
- }
- ++cnt;
- const aiVector3D &v = arr[i];
- if (is_special_float(v.x) || is_special_float(v.y) || is_special_float(v.z)) {
- return "INF/NAN was found in a vector component";
- }
- if (!mayBeZero && !v.x && !v.y && !v.z) {
- return "Found zero-length vector";
- }
- if (i && v != arr[i - 1]) b = true;
- }
- if (cnt > 1 && !b && !mayBeIdentical) {
- return "All vectors are identical";
- }
- return nullptr;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename T>
- inline bool ProcessArray(T *&in, unsigned int num, const char *name,
- const std::vector<bool> &dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) {
- const char *err = ValidateArrayContents(in, num, dirtyMask, mayBeIdentical, mayBeZero);
- if (err) {
- ASSIMP_LOG_ERROR("FindInvalidDataProcess fails on mesh ", name, ": ", err);
- delete[] in;
- in = nullptr;
- return true;
- }
- return false;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename T>
- AI_FORCE_INLINE bool EpsilonCompare(const T &n, const T &s, ai_real epsilon);
- // ------------------------------------------------------------------------------------------------
- AI_FORCE_INLINE bool EpsilonCompare(ai_real n, ai_real s, ai_real epsilon) {
- return std::fabs(n - s) > epsilon;
- }
- // ------------------------------------------------------------------------------------------------
- template <>
- bool EpsilonCompare<aiVectorKey>(const aiVectorKey &n, const aiVectorKey &s, ai_real epsilon) {
- return EpsilonCompare(n.mValue.x, s.mValue.x, epsilon) &&
- EpsilonCompare(n.mValue.y, s.mValue.y, epsilon) &&
- EpsilonCompare(n.mValue.z, s.mValue.z, epsilon);
- }
- // ------------------------------------------------------------------------------------------------
- template <>
- bool EpsilonCompare<aiQuatKey>(const aiQuatKey &n, const aiQuatKey &s, ai_real epsilon) {
- return EpsilonCompare(n.mValue.x, s.mValue.x, epsilon) &&
- EpsilonCompare(n.mValue.y, s.mValue.y, epsilon) &&
- EpsilonCompare(n.mValue.z, s.mValue.z, epsilon) &&
- EpsilonCompare(n.mValue.w, s.mValue.w, epsilon);
- }
- // ------------------------------------------------------------------------------------------------
- template <typename T>
- inline bool AllIdentical(T *in, unsigned int num, ai_real epsilon) {
- if (num <= 1) {
- return true;
- }
- if (fabs(epsilon) > 0.f) {
- for (unsigned int i = 0; i < num - 1; ++i) {
- if (!EpsilonCompare(in[i], in[i + 1], epsilon)) {
- return false;
- }
- }
- } else {
- for (unsigned int i = 0; i < num - 1; ++i) {
- if (in[i] != in[i + 1]) {
- return false;
- }
- }
- }
- return true;
- }
- // ------------------------------------------------------------------------------------------------
- // Search an animation for invalid content
- void FindInvalidDataProcess::ProcessAnimation(aiAnimation *anim) {
- // Process all animation channels
- for (unsigned int a = 0; a < anim->mNumChannels; ++a) {
- ProcessAnimationChannel(anim->mChannels[a]);
- }
- }
- // ------------------------------------------------------------------------------------------------
- void FindInvalidDataProcess::ProcessAnimationChannel(aiNodeAnim *anim) {
- ai_assert(nullptr != anim);
- if (anim->mNumPositionKeys == 0 && anim->mNumRotationKeys == 0 && anim->mNumScalingKeys == 0) {
- ai_assert_entry();
- return;
- }
- // Check whether all values in a tracks are identical - in this case
- // we can remove al keys except one.
- // POSITIONS
- int i = 0;
- if (anim->mNumPositionKeys > 1 && AllIdentical(anim->mPositionKeys, anim->mNumPositionKeys, configEpsilon)) {
- aiVectorKey v = anim->mPositionKeys[0];
- // Reallocate ... we need just ONE element, it makes no sense to reuse the array
- delete[] anim->mPositionKeys;
- anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys = 1];
- anim->mPositionKeys[0] = v;
- i = 1;
- }
- // ROTATIONS
- if (anim->mNumRotationKeys > 1 && AllIdentical(anim->mRotationKeys, anim->mNumRotationKeys, configEpsilon)) {
- aiQuatKey v = anim->mRotationKeys[0];
- // Reallocate ... we need just ONE element, it makes no sense to reuse the array
- delete[] anim->mRotationKeys;
- anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys = 1];
- anim->mRotationKeys[0] = v;
- i = 1;
- }
- // SCALINGS
- if (anim->mNumScalingKeys > 1 && AllIdentical(anim->mScalingKeys, anim->mNumScalingKeys, configEpsilon)) {
- aiVectorKey v = anim->mScalingKeys[0];
- // Reallocate ... we need just ONE element, it makes no sense to reuse the array
- delete[] anim->mScalingKeys;
- anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys = 1];
- anim->mScalingKeys[0] = v;
- i = 1;
- }
- if (1 == i) {
- ASSIMP_LOG_WARN("Simplified dummy tracks with just one key");
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Search a mesh for invalid contents
- int FindInvalidDataProcess::ProcessMesh(aiMesh *pMesh) {
- bool ret = false;
- std::vector<bool> dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces != 0);
- // Ignore elements that are not referenced by vertices.
- // (they are, for example, caused by the FindDegenerates step)
- for (unsigned int m = 0; m < pMesh->mNumFaces; ++m) {
- const aiFace &f = pMesh->mFaces[m];
- for (unsigned int i = 0; i < f.mNumIndices; ++i) {
- dirtyMask[f.mIndices[i]] = false;
- }
- }
- // Process vertex positions
- if (pMesh->mVertices && ProcessArray(pMesh->mVertices, pMesh->mNumVertices, "positions", dirtyMask)) {
- ASSIMP_LOG_ERROR("Deleting mesh: Unable to continue without vertex positions");
- return 2;
- }
- // process texture coordinates
- if (!mIgnoreTexCoods) {
- for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i]; ++i) {
- if (ProcessArray(pMesh->mTextureCoords[i], pMesh->mNumVertices, "uvcoords", dirtyMask)) {
- pMesh->mNumUVComponents[i] = 0;
- // delete all subsequent texture coordinate sets.
- for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
- delete[] pMesh->mTextureCoords[a];
- pMesh->mTextureCoords[a] = nullptr;
- pMesh->mNumUVComponents[a] = 0;
- }
- ret = true;
- }
- }
- }
- // -- we don't validate vertex colors, it's difficult to say whether
- // they are invalid or not.
- // Normals and tangents are undefined for point and line faces.
- if (pMesh->mNormals || pMesh->mTangents) {
- if (aiPrimitiveType_POINT & pMesh->mPrimitiveTypes ||
- aiPrimitiveType_LINE & pMesh->mPrimitiveTypes) {
- if (aiPrimitiveType_TRIANGLE & pMesh->mPrimitiveTypes ||
- aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes) {
- // We need to update the lookup-table
- for (unsigned int m = 0; m < pMesh->mNumFaces; ++m) {
- const aiFace &f = pMesh->mFaces[m];
- if (f.mNumIndices < 3) {
- dirtyMask[f.mIndices[0]] = true;
- if (f.mNumIndices == 2) {
- dirtyMask[f.mIndices[1]] = true;
- }
- }
- }
- }
- // Normals, tangents and bitangents are undefined for
- // the whole mesh (and should not even be there)
- else {
- return ret;
- }
- }
- // Process mesh normals
- if (pMesh->mNormals && ProcessArray(pMesh->mNormals, pMesh->mNumVertices,
- "normals", dirtyMask, true, false))
- ret = true;
- // Process mesh tangents
- if (pMesh->mTangents && ProcessArray(pMesh->mTangents, pMesh->mNumVertices, "tangents", dirtyMask)) {
- delete[] pMesh->mBitangents;
- pMesh->mBitangents = nullptr;
- ret = true;
- }
- // Process mesh bitangents
- if (pMesh->mBitangents && ProcessArray(pMesh->mBitangents, pMesh->mNumVertices, "bitangents", dirtyMask)) {
- delete[] pMesh->mTangents;
- pMesh->mTangents = nullptr;
- ret = true;
- }
- }
- return ret ? 1 : 0;
- }
- #endif // !! ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
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