ImproveCacheLocality.cpp 15 KB

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  1. /*
  2. ---------------------------------------------------------------------------
  3. Open Asset Import Library (assimp)
  4. ---------------------------------------------------------------------------
  5. Copyright (c) 2006-2022, assimp team
  6. All rights reserved.
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  12. following disclaimer.
  13. * Redistributions in binary form must reproduce the above
  14. copyright notice, this list of conditions and the
  15. following disclaimer in the documentation and/or other
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  22. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  23. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  24. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  25. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  26. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  27. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  28. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  29. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  30. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  31. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  32. ---------------------------------------------------------------------------
  33. */
  34. /** @file Implementation of the post processing step to improve the cache locality of a mesh.
  35. * <br>
  36. * The algorithm is roughly basing on this paper:
  37. * http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf
  38. * .. although overdraw reduction isn't implemented yet ...
  39. */
  40. // internal headers
  41. #include "PostProcessing/ImproveCacheLocality.h"
  42. #include "Common/VertexTriangleAdjacency.h"
  43. #include <assimp/StringUtils.h>
  44. #include <assimp/postprocess.h>
  45. #include <assimp/scene.h>
  46. #include <assimp/DefaultLogger.hpp>
  47. #include <stdio.h>
  48. #include <stack>
  49. using namespace Assimp;
  50. // ------------------------------------------------------------------------------------------------
  51. // Constructor to be privately used by Importer
  52. ImproveCacheLocalityProcess::ImproveCacheLocalityProcess()
  53. : mConfigCacheDepth(PP_ICL_PTCACHE_SIZE) {
  54. // empty
  55. }
  56. // ------------------------------------------------------------------------------------------------
  57. // Returns whether the processing step is present in the given flag field.
  58. bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const {
  59. return (pFlags & aiProcess_ImproveCacheLocality) != 0;
  60. }
  61. // ------------------------------------------------------------------------------------------------
  62. // Setup configuration
  63. void ImproveCacheLocalityProcess::SetupProperties(const Importer* pImp) {
  64. // AI_CONFIG_PP_ICL_PTCACHE_SIZE controls the target cache size for the optimizer
  65. mConfigCacheDepth = pImp->GetPropertyInteger(AI_CONFIG_PP_ICL_PTCACHE_SIZE,PP_ICL_PTCACHE_SIZE);
  66. }
  67. // ------------------------------------------------------------------------------------------------
  68. // Executes the post processing step on the given imported data.
  69. void ImproveCacheLocalityProcess::Execute( aiScene* pScene) {
  70. if (!pScene->mNumMeshes) {
  71. ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess skipped; there are no meshes");
  72. return;
  73. }
  74. ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess begin");
  75. float out = 0.f;
  76. unsigned int numf = 0, numm = 0;
  77. for( unsigned int a = 0; a < pScene->mNumMeshes; ++a ){
  78. const float res = ProcessMesh( pScene->mMeshes[a],a);
  79. if (res) {
  80. numf += pScene->mMeshes[a]->mNumFaces;
  81. out += res;
  82. ++numm;
  83. }
  84. }
  85. if (!DefaultLogger::isNullLogger()) {
  86. if (numf > 0) {
  87. ASSIMP_LOG_INFO("Cache relevant are ", numm, " meshes (", numf, " faces). Average output ACMR is ", out / numf);
  88. }
  89. ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess finished. ");
  90. }
  91. }
  92. // ------------------------------------------------------------------------------------------------
  93. // Improves the cache coherency of a specific mesh
  94. ai_real ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshNum) {
  95. // TODO: rewrite this to use std::vector or boost::shared_array
  96. ai_assert(nullptr != pMesh);
  97. // Check whether the input data is valid
  98. // - there must be vertices and faces
  99. // - all faces must be triangulated or we can't operate on them
  100. if (!pMesh->HasFaces() || !pMesh->HasPositions())
  101. return static_cast<ai_real>(0.f);
  102. if (pMesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE) {
  103. ASSIMP_LOG_ERROR("This algorithm works on triangle meshes only");
  104. return static_cast<ai_real>(0.f);
  105. }
  106. if(pMesh->mNumVertices <= mConfigCacheDepth) {
  107. return static_cast<ai_real>(0.f);
  108. }
  109. ai_real fACMR = 3.f;
  110. const aiFace* const pcEnd = pMesh->mFaces+pMesh->mNumFaces;
  111. // Input ACMR is for logging purposes only
  112. if (!DefaultLogger::isNullLogger()) {
  113. unsigned int* piFIFOStack = new unsigned int[mConfigCacheDepth];
  114. memset(piFIFOStack,0xff,mConfigCacheDepth*sizeof(unsigned int));
  115. unsigned int* piCur = piFIFOStack;
  116. const unsigned int* const piCurEnd = piFIFOStack + mConfigCacheDepth;
  117. // count the number of cache misses
  118. unsigned int iCacheMisses = 0;
  119. for (const aiFace* pcFace = pMesh->mFaces;pcFace != pcEnd;++pcFace) {
  120. for (unsigned int qq = 0; qq < 3;++qq) {
  121. bool bInCache = false;
  122. for (unsigned int* pp = piFIFOStack;pp < piCurEnd;++pp) {
  123. if (*pp == pcFace->mIndices[qq]) {
  124. // the vertex is in cache
  125. bInCache = true;
  126. break;
  127. }
  128. }
  129. if (!bInCache) {
  130. ++iCacheMisses;
  131. if (piCurEnd == piCur) {
  132. piCur = piFIFOStack;
  133. }
  134. *piCur++ = pcFace->mIndices[qq];
  135. }
  136. }
  137. }
  138. delete[] piFIFOStack;
  139. fACMR = (ai_real) iCacheMisses / pMesh->mNumFaces;
  140. if (3.0 == fACMR) {
  141. char szBuff[128]; // should be sufficiently large in every case
  142. // the JoinIdenticalVertices process has not been executed on this
  143. // mesh, otherwise this value would normally be at least minimally
  144. // smaller than 3.0 ...
  145. ai_snprintf(szBuff,128,"Mesh %u: Not suitable for vcache optimization",meshNum);
  146. ASSIMP_LOG_WARN(szBuff);
  147. return static_cast<ai_real>(0.f);
  148. }
  149. }
  150. // first we need to build a vertex-triangle adjacency list
  151. VertexTriangleAdjacency adj(pMesh->mFaces,pMesh->mNumFaces, pMesh->mNumVertices,true);
  152. // build a list to store per-vertex caching time stamps
  153. unsigned int* const piCachingStamps = new unsigned int[pMesh->mNumVertices];
  154. memset(piCachingStamps,0x0,pMesh->mNumVertices*sizeof(unsigned int));
  155. // allocate an empty output index buffer. We store the output indices in one large array.
  156. // Since the number of triangles won't change the input faces can be reused. This is how
  157. // we save thousands of redundant mini allocations for aiFace::mIndices
  158. const unsigned int iIdxCnt = pMesh->mNumFaces*3;
  159. unsigned int* const piIBOutput = new unsigned int[iIdxCnt];
  160. unsigned int* piCSIter = piIBOutput;
  161. // allocate the flag array to hold the information
  162. // whether a face has already been emitted or not
  163. std::vector<bool> abEmitted(pMesh->mNumFaces,false);
  164. // dead-end vertex index stack
  165. std::stack<unsigned int, std::vector<unsigned int> > sDeadEndVStack;
  166. // create a copy of the piNumTriPtr buffer
  167. unsigned int* const piNumTriPtr = adj.mLiveTriangles;
  168. const std::vector<unsigned int> piNumTriPtrNoModify(piNumTriPtr, piNumTriPtr + pMesh->mNumVertices);
  169. // get the largest number of referenced triangles and allocate the "candidate buffer"
  170. unsigned int iMaxRefTris = 0; {
  171. const unsigned int* piCur = adj.mLiveTriangles;
  172. const unsigned int* const piCurEnd = adj.mLiveTriangles+pMesh->mNumVertices;
  173. for (;piCur != piCurEnd;++piCur) {
  174. iMaxRefTris = std::max(iMaxRefTris,*piCur);
  175. }
  176. }
  177. ai_assert(iMaxRefTris > 0);
  178. unsigned int* piCandidates = new unsigned int[iMaxRefTris*3];
  179. unsigned int iCacheMisses = 0;
  180. // ...................................................................................
  181. /** PSEUDOCODE for the algorithm
  182. A = Build-Adjacency(I) Vertex-triangle adjacency
  183. L = Get-Triangle-Counts(A) Per-vertex live triangle counts
  184. C = Zero(Vertex-Count(I)) Per-vertex caching time stamps
  185. D = Empty-Stack() Dead-end vertex stack
  186. E = False(Triangle-Count(I)) Per triangle emitted flag
  187. O = Empty-Index-Buffer() Empty output buffer
  188. f = 0 Arbitrary starting vertex
  189. s = k+1, i = 1 Time stamp and cursor
  190. while f >= 0 For all valid fanning vertices
  191. N = Empty-Set() 1-ring of next candidates
  192. for each Triangle t in Neighbors(A, f)
  193. if !Emitted(E,t)
  194. for each Vertex v in t
  195. Append(O,v) Output vertex
  196. Push(D,v) Add to dead-end stack
  197. Insert(N,v) Register as candidate
  198. L[v] = L[v]-1 Decrease live triangle count
  199. if s-C[v] > k If not in cache
  200. C[v] = s Set time stamp
  201. s = s+1 Increment time stamp
  202. E[t] = true Flag triangle as emitted
  203. Select next fanning vertex
  204. f = Get-Next-Vertex(I,i,k,N,C,s,L,D)
  205. return O
  206. */
  207. // ...................................................................................
  208. int ivdx = 0;
  209. int ics = 1;
  210. int iStampCnt = mConfigCacheDepth+1;
  211. while (ivdx >= 0) {
  212. unsigned int icnt = piNumTriPtrNoModify[ivdx];
  213. unsigned int* piList = adj.GetAdjacentTriangles(ivdx);
  214. unsigned int* piCurCandidate = piCandidates;
  215. // get all triangles in the neighborhood
  216. for (unsigned int tri = 0; tri < icnt;++tri) {
  217. // if they have not yet been emitted, add them to the output IB
  218. const unsigned int fidx = *piList++;
  219. if (!abEmitted[fidx]) {
  220. // so iterate through all vertices of the current triangle
  221. const aiFace* pcFace = &pMesh->mFaces[ fidx ];
  222. unsigned nind = pcFace->mNumIndices;
  223. for (unsigned ind = 0; ind < nind; ind++) {
  224. unsigned dp = pcFace->mIndices[ind];
  225. // the current vertex won't have any free triangles after this step
  226. if (ivdx != (int)dp) {
  227. // append the vertex to the dead-end stack
  228. sDeadEndVStack.push(dp);
  229. // register as candidate for the next step
  230. *piCurCandidate++ = dp;
  231. // decrease the per-vertex triangle counts
  232. piNumTriPtr[dp]--;
  233. }
  234. // append the vertex to the output index buffer
  235. *piCSIter++ = dp;
  236. // if the vertex is not yet in cache, set its cache count
  237. if (iStampCnt-piCachingStamps[dp] > mConfigCacheDepth) {
  238. piCachingStamps[dp] = iStampCnt++;
  239. ++iCacheMisses;
  240. }
  241. }
  242. // flag triangle as emitted
  243. abEmitted[fidx] = true;
  244. }
  245. }
  246. // the vertex has now no living adjacent triangles anymore
  247. piNumTriPtr[ivdx] = 0;
  248. // get next fanning vertex
  249. ivdx = -1;
  250. int max_priority = -1;
  251. for (unsigned int* piCur = piCandidates;piCur != piCurCandidate;++piCur) {
  252. const unsigned int dp = *piCur;
  253. // must have live triangles
  254. if (piNumTriPtr[dp] > 0) {
  255. int priority = 0;
  256. // will the vertex be in cache, even after fanning occurs?
  257. unsigned int tmp;
  258. if ((tmp = iStampCnt-piCachingStamps[dp]) + 2*piNumTriPtr[dp] <= mConfigCacheDepth) {
  259. priority = tmp;
  260. }
  261. // keep best candidate
  262. if (priority > max_priority) {
  263. max_priority = priority;
  264. ivdx = dp;
  265. }
  266. }
  267. }
  268. // did we reach a dead end?
  269. if (-1 == ivdx) {
  270. // need to get a non-local vertex for which we have a good chance that it is still
  271. // in the cache ...
  272. while (!sDeadEndVStack.empty()) {
  273. unsigned int iCachedIdx = sDeadEndVStack.top();
  274. sDeadEndVStack.pop();
  275. if (piNumTriPtr[ iCachedIdx ] > 0) {
  276. ivdx = iCachedIdx;
  277. break;
  278. }
  279. }
  280. if (-1 == ivdx) {
  281. // well, there isn't such a vertex. Simply get the next vertex in input order and
  282. // hope it is not too bad ...
  283. while (ics < (int)pMesh->mNumVertices) {
  284. ++ics;
  285. if (piNumTriPtr[ics] > 0) {
  286. ivdx = ics;
  287. break;
  288. }
  289. }
  290. }
  291. }
  292. }
  293. ai_real fACMR2 = 0.0f;
  294. if (!DefaultLogger::isNullLogger()) {
  295. fACMR2 = (float)iCacheMisses / pMesh->mNumFaces;
  296. // very intense verbose logging ... prepare for much text if there are many meshes
  297. if ( DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
  298. ASSIMP_LOG_VERBOSE_DEBUG("Mesh %u | ACMR in: ", meshNum, " out: ", fACMR, " | ~", fACMR2, ((fACMR - fACMR2) / fACMR) * 100.f);
  299. }
  300. fACMR2 *= pMesh->mNumFaces;
  301. }
  302. // sort the output index buffer back to the input array
  303. piCSIter = piIBOutput;
  304. for (aiFace* pcFace = pMesh->mFaces; pcFace != pcEnd;++pcFace) {
  305. unsigned nind = pcFace->mNumIndices;
  306. unsigned * ind = pcFace->mIndices;
  307. if (nind > 0) ind[0] = *piCSIter++;
  308. if (nind > 1) ind[1] = *piCSIter++;
  309. if (nind > 2) ind[2] = *piCSIter++;
  310. }
  311. // delete temporary storage
  312. delete[] piCachingStamps;
  313. delete[] piIBOutput;
  314. delete[] piCandidates;
  315. return fACMR2;
  316. }