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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2023, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------- */
- #include "LimitBoneWeightsProcess.h"
- #include <assimp/SmallVector.h>
- #include <assimp/StringUtils.h>
- #include <assimp/postprocess.h>
- #include <assimp/DefaultLogger.hpp>
- #include <assimp/scene.h>
- #include <stdio.h>
- namespace Assimp {
- // Make sure this value is set.
- #ifndef AI_LMW_MAX_WEIGHTS
- # define AI_LMW_MAX_WEIGHTS 16
- #endif
- // ------------------------------------------------------------------------------------------------
- // Constructor to be privately used by Importer
- LimitBoneWeightsProcess::LimitBoneWeightsProcess() : mMaxWeights(AI_LMW_MAX_WEIGHTS) {
- // empty
- }
- // ------------------------------------------------------------------------------------------------
- // Returns whether the processing step is present in the given flag field.
- bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const {
- return (pFlags & aiProcess_LimitBoneWeights) != 0;
- }
- // ------------------------------------------------------------------------------------------------
- // Executes the post processing step on the given imported data.
- void LimitBoneWeightsProcess::Execute( aiScene* pScene) {
- ai_assert(pScene != nullptr);
-
- ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
- for (unsigned int m = 0; m < pScene->mNumMeshes; ++m) {
- ProcessMesh(pScene->mMeshes[m]);
- }
- ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess end");
- }
- // ------------------------------------------------------------------------------------------------
- // Executes the post processing step on the given imported data.
- void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp) {
- this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS,AI_LMW_MAX_WEIGHTS);
- this->mRemoveEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, 1) != 0;
- }
- // ------------------------------------------------------------------------------------------------
- static unsigned int removeEmptyBones(aiMesh *pMesh) {
- ai_assert(pMesh != nullptr);
-
- unsigned int writeBone = 0;
- for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone) {
- aiBone* bone = pMesh->mBones[readBone];
- if (bone->mNumWeights > 0) {
- pMesh->mBones[writeBone++] = bone;
- } else {
- delete bone;
- }
- }
-
- return writeBone;
- }
- // ------------------------------------------------------------------------------------------------
- // Unites identical vertices in the given mesh
- void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) {
- if (!pMesh->HasBones())
- return;
- // collect all bone weights per vertex
- typedef SmallVector<Weight,8> VertexWeightArray;
- typedef std::vector<VertexWeightArray> WeightsPerVertex;
- WeightsPerVertex vertexWeights(pMesh->mNumVertices);
- size_t maxVertexWeights = 0;
- for (unsigned int b = 0; b < pMesh->mNumBones; ++b) {
- const aiBone* bone = pMesh->mBones[b];
- for (unsigned int w = 0; w < bone->mNumWeights; ++w) {
- const aiVertexWeight& vw = bone->mWeights[w];
- if (vertexWeights.size() <= vw.mVertexId)
- continue;
- vertexWeights[vw.mVertexId].push_back(Weight(b, vw.mWeight));
- maxVertexWeights = std::max(maxVertexWeights, vertexWeights[vw.mVertexId].size());
- }
- }
- if (maxVertexWeights <= mMaxWeights)
- return;
- unsigned int removed = 0, old_bones = pMesh->mNumBones;
- // now cut the weight count if it exceeds the maximum
- for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit) {
- if (vit->size() <= mMaxWeights)
- continue;
- // more than the defined maximum -> first sort by weight in descending order. That's
- // why we defined the < operator in such a weird way.
- std::sort(vit->begin(), vit->end());
- // now kill everything beyond the maximum count
- unsigned int m = static_cast<unsigned int>(vit->size());
- vit->resize(mMaxWeights);
- removed += static_cast<unsigned int>(m - vit->size());
- // and renormalize the weights
- float sum = 0.0f;
- for(const Weight* it = vit->begin(); it != vit->end(); ++it) {
- sum += it->mWeight;
- }
- if (0.0f != sum) {
- const float invSum = 1.0f / sum;
- for(Weight* it = vit->begin(); it != vit->end(); ++it) {
- it->mWeight *= invSum;
- }
- }
- }
- // clear weight count for all bone
- for (unsigned int a = 0; a < pMesh->mNumBones; ++a) {
- pMesh->mBones[a]->mNumWeights = 0;
- }
- // rebuild the vertex weight array for all bones
- for (unsigned int a = 0; a < vertexWeights.size(); ++a) {
- const VertexWeightArray& vw = vertexWeights[a];
- for (const Weight* it = vw.begin(); it != vw.end(); ++it) {
- aiBone* bone = pMesh->mBones[it->mBone];
- bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight);
- }
- }
- // remove empty bones
- if (mRemoveEmptyBones) {
- pMesh->mNumBones = removeEmptyBones(pMesh);
- }
- if (!DefaultLogger::isNullLogger()) {
- ASSIMP_LOG_INFO("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones);
- }
- }
- } // namespace Assimp
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