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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2024, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file Implementation of the post processing step to remove
- * any parts of the mesh structure from the imported data.
- */
- #include "RemoveVCProcess.h"
- #include <assimp/postprocess.h>
- #include <assimp/scene.h>
- #include <assimp/DefaultLogger.hpp>
- using namespace Assimp;
- // ------------------------------------------------------------------------------------------------
- // Constructor to be privately used by Importer
- RemoveVCProcess::RemoveVCProcess() :
- configDeleteFlags(), mScene() {}
- // ------------------------------------------------------------------------------------------------
- // Returns whether the processing step is present in the given flag field.
- bool RemoveVCProcess::IsActive(unsigned int pFlags) const {
- return (pFlags & aiProcess_RemoveComponent) != 0;
- }
- // ------------------------------------------------------------------------------------------------
- // Small helper function to delete all elements in a T** array using delete
- template <typename T>
- inline void ArrayDelete(T **&in, unsigned int &num) {
- for (unsigned int i = 0; i < num; ++i)
- delete in[i];
- delete[] in;
- in = nullptr;
- num = 0;
- }
- // ------------------------------------------------------------------------------------------------
- // Executes the post processing step on the given imported data.
- void RemoveVCProcess::Execute(aiScene *pScene) {
- ASSIMP_LOG_DEBUG("RemoveVCProcess begin");
- bool bHas = false; //,bMasked = false;
- mScene = pScene;
- // handle animations
- if (configDeleteFlags & aiComponent_ANIMATIONS) {
- bHas = true;
- ArrayDelete(pScene->mAnimations, pScene->mNumAnimations);
- }
- // handle textures
- if (configDeleteFlags & aiComponent_TEXTURES) {
- bHas = true;
- ArrayDelete(pScene->mTextures, pScene->mNumTextures);
- }
- // handle materials
- if (configDeleteFlags & aiComponent_MATERIALS && pScene->mNumMaterials) {
- bHas = true;
- for (unsigned int i = 1; i < pScene->mNumMaterials; ++i)
- delete pScene->mMaterials[i];
- pScene->mNumMaterials = 1;
- aiMaterial *helper = (aiMaterial *)pScene->mMaterials[0];
- ai_assert(nullptr != helper);
- helper->Clear();
- // gray
- aiColor3D clr(0.6f, 0.6f, 0.6f);
- helper->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
- // add a small ambient color value
- clr = aiColor3D(0.05f, 0.05f, 0.05f);
- helper->AddProperty(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
- aiString s;
- s.Set("Dummy_MaterialsRemoved");
- helper->AddProperty(&s, AI_MATKEY_NAME);
- }
- // handle light sources
- if (configDeleteFlags & aiComponent_LIGHTS) {
- bHas = true;
- ArrayDelete(pScene->mLights, pScene->mNumLights);
- }
- // handle camneras
- if (configDeleteFlags & aiComponent_CAMERAS) {
- bHas = true;
- ArrayDelete(pScene->mCameras, pScene->mNumCameras);
- }
- // handle meshes
- if (configDeleteFlags & aiComponent_MESHES) {
- bHas = true;
- ArrayDelete(pScene->mMeshes, pScene->mNumMeshes);
- } else {
- for (unsigned int a = 0; a < pScene->mNumMeshes; a++) {
- if (ProcessMesh(pScene->mMeshes[a]))
- bHas = true;
- }
- }
- // now check whether the result is still a full scene
- if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
- pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
- ASSIMP_LOG_DEBUG("Setting AI_SCENE_FLAGS_INCOMPLETE flag");
- // If we have no meshes anymore we should also clear another flag ...
- if (!pScene->mNumMeshes)
- pScene->mFlags &= ~AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
- }
- if (bHas) {
- ASSIMP_LOG_INFO("RemoveVCProcess finished. Data structure cleanup has been done.");
- } else {
- ASSIMP_LOG_DEBUG("RemoveVCProcess finished. Nothing to be done ...");
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Setup configuration properties for the step
- void RemoveVCProcess::SetupProperties(const Importer *pImp) {
- configDeleteFlags = pImp->GetPropertyInteger(AI_CONFIG_PP_RVC_FLAGS, 0x0);
- if (!configDeleteFlags) {
- ASSIMP_LOG_WARN("RemoveVCProcess: AI_CONFIG_PP_RVC_FLAGS is zero.");
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Executes the post processing step on the given imported data.
- bool RemoveVCProcess::ProcessMesh(aiMesh *pMesh) {
- bool ret = false;
- // if all materials have been deleted let the material
- // index of the mesh point to the created default material
- if (configDeleteFlags & aiComponent_MATERIALS)
- pMesh->mMaterialIndex = 0;
- // handle normals
- if (configDeleteFlags & aiComponent_NORMALS && pMesh->mNormals) {
- delete[] pMesh->mNormals;
- pMesh->mNormals = nullptr;
- ret = true;
- }
- // handle tangents and bitangents
- if (configDeleteFlags & aiComponent_TANGENTS_AND_BITANGENTS && pMesh->mTangents) {
- delete[] pMesh->mTangents;
- pMesh->mTangents = nullptr;
- delete[] pMesh->mBitangents;
- pMesh->mBitangents = nullptr;
- ret = true;
- }
- // handle texture coordinates
- bool b = (0 != (configDeleteFlags & aiComponent_TEXCOORDS));
- for (unsigned int i = 0, real = 0; real < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++real) {
- if (!pMesh->mTextureCoords[i]) break;
- if (configDeleteFlags & aiComponent_TEXCOORDSn(real) || b) {
- delete[] pMesh->mTextureCoords[i];
- pMesh->mTextureCoords[i] = nullptr;
- ret = true;
- if (!b) {
- // collapse the rest of the array
- for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a)
- pMesh->mTextureCoords[a - 1] = pMesh->mTextureCoords[a];
- pMesh->mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS - 1] = nullptr;
- continue;
- }
- }
- ++i;
- }
- // handle vertex colors
- b = (0 != (configDeleteFlags & aiComponent_COLORS));
- for (unsigned int i = 0, real = 0; real < AI_MAX_NUMBER_OF_COLOR_SETS; ++real) {
- if (!pMesh->mColors[i]) break;
- if (configDeleteFlags & aiComponent_COLORSn(i) || b) {
- delete[] pMesh->mColors[i];
- pMesh->mColors[i] = nullptr;
- ret = true;
- if (!b) {
- // collapse the rest of the array
- for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a)
- pMesh->mColors[a - 1] = pMesh->mColors[a];
- pMesh->mColors[AI_MAX_NUMBER_OF_COLOR_SETS - 1] = nullptr;
- continue;
- }
- }
- ++i;
- }
- // handle bones
- if (configDeleteFlags & aiComponent_BONEWEIGHTS && pMesh->mBones) {
- ArrayDelete(pMesh->mBones, pMesh->mNumBones);
- ret = true;
- }
- return ret;
- }
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