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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #ifndef AI_GLTF2IMPORTER_H_INC
- #define AI_GLTF2IMPORTER_H_INC
- #include <assimp/BaseImporter.h>
- #include "glTF2Asset.h"
- struct aiNode;
- namespace glTF2 {
- class Asset;
- }
- namespace Assimp {
- /**
- * Load the glTF2 format.
- * https://github.com/KhronosGroup/glTF/tree/master/specification
- */
- class glTF2Importer : public BaseImporter {
- public:
- glTF2Importer();
- ~glTF2Importer() override = default;
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
- protected:
- const aiImporterDesc *GetInfo() const override;
- void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
- void SetupProperties(const Importer *pImp) override;
- private:
- void ImportEmbeddedTextures(glTF2::Asset &a);
- void ImportMaterials(glTF2::Asset &a);
- void ImportMeshes(glTF2::Asset &a);
- void ImportCameras(glTF2::Asset &a);
- void ImportLights(glTF2::Asset &a);
- void ImportNodes(glTF2::Asset &a);
- void ImportAnimations(glTF2::Asset &a);
- void ImportCommonMetadata(glTF2::Asset &a);
- aiNode *ImportNode(glTF2::Asset &r, glTF2::Ref<glTF2::Node> &ptr);
- private:
- std::vector<unsigned int> meshOffsets;
- std::vector<int> mEmbeddedTexIdxs;
- std::vector<std::vector<unsigned int>> mVertexRemappingTables; // for each converted aiMesh in the scene, it stores a list of vertices that are actually used
- aiScene *mScene;
- /// An instance of rapidjson::IRemoteSchemaDocumentProvider
- void *mSchemaDocumentProvider = nullptr;
- };
- } // namespace Assimp
- #endif // AI_GLTF2IMPORTER_H_INC
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