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- unit aiMaterial;
- interface
- uses aiTypes, aiVector2D, aiVector3D;
- {This following directive causes enums to be stored as double words (32bit), to be compatible with
- the assimp C Dll}
- {$Z4}
- type TaiTextureOp = (
- aiTextureOp_Multiply = $0,
- aiTextureOp_Add = $1,
- aiTextureOp_Subtract = $2,
- aiTextureOp_Divide = $3,
- aiTextureOp_SmoothAdd = $4,
- aiTextureOp_SignedAdd = $5
- //_aiTextureOp_Force32Bit = 0x9fffffff
- );
- type TaiTextureMapMode = (
- aiTextureMapMode_Wrap = $0,
- aiTextureMapMode_Clamp = $1,
- aiTextureMapMode_Decal = $3,
- aiTextureMapMode_Mirror = $2
- //_aiTextureMapMode_Force32Bit = 0x9fffffff
- );
- type TaiTextureMapping = (
- aiTextureMapping_UV = $0,
- aiTextureMapping_SPHERE = $1,
- aiTextureMapping_CYLINDER = $2,
- aiTextureMapping_BOX = $3,
- aiTextureMapping_PLANE = $4,
- aiTextureMapping_OTHER = $5
- //_aiTextureMapping_Force32Bit = 0x9fffffff
- );
- type TaiTextureType = (
- aiTextureType_NONE = $0,
- aiTextureType_DIFFUSE = $1,
- aiTextureType_SPECULAR = $2,
- aiTextureType_AMBIENT = $3,
- aiTextureType_EMISSIVE = $4,
- aiTextureType_HEIGHT = $5,
- aiTextureType_NORMALS = $6,
- aiTextureType_SHININESS = $7,
- aiTextureType_OPACITY = $8,
- aiTextureType_DISPLACEMENT = $9,
- aiTextureType_LIGHTMAP = $A,
- aiTextureType_REFLECTION = $B,
- aiTextureType_UNKNOWN = $C
- //_aiTextureType_Force32Bit = 0x9fffffff
- );
- const AI_TEXTURE_TYPE_MAX = aiTextureType_UNKNOWN;
- type TaiShadingMode = (
- aiShadingMode_Flat = $1,
- aiShadingMode_Gouraud = $2,
- aiShadingMode_Phong = $3,
- aiShadingMode_Blinn = $4,
- aiShadingMode_Toon = $5,
- aiShadingMode_OrenNayar = $6,
- aiShadingMode_Minnaert = $7,
- aiShadingMode_CookTorrance = $8,
- aiShadingMode_NoShading = $9,
- aiShadingMode_Fresnel = $A
- //_aiShadingMode_Force32Bit = 0x9fffffff
- );
- type TaiTextureFlags = (
- aiTextureFlags_Invert = $1,
- aiTextureFlags_UseAlpha = $2,
- aiTextureFlags_IgnoreAlpha = $4
- //_aiTextureFlags_Force32Bit = 0x9fffffff
- );
- type TaiBlendMode = (
- aiBlendMode_Default = $0,
- aiBlendMode_Additive = $1
- //_aiBlendMode_Force32Bit = 0x9fffffff
- );
- type TaiUVTransform = packed record
- mTranslation: TaiVector2D;
- mScaling: TaiVector2D;
- mRotation: single;
- end;
- type TaiPropertyTypeInfo = (
- aiPTI_Float = $1,
- aiPTI_String = $3,
- aiPTI_Integer = $4,
- aiPTI_Buffer = $5
- // _aiPTI_Force32Bit = 0x9fffffff
- );
- type TaiMaterialProperty = packed record
- mKey: aiString;
- mSemantic: Cardinal;
- mIndex: Cardinal;
- mDataLength: Cardinal;
- mType: TaiPropertyTypeInfo;
- mData: PChar;
- end;
- type PaiMaterialProperty = ^TaiMaterialProperty;
- type TaiMaterial = packed record
- mProperties: pointer;
- mNumProperties: Cardinal;
- mNumAllocated: Cardinal;
- end;
- type PaiMaterial = ^TaiMaterial;
- type PaiMaterialArray = array[0..0] of PaiMaterial;
- type PPaiMaterialArray = ^PaiMaterialArray;
- const AI_MATKEY_NAME = '?mat.name';
- const AI_MATKEY_TWOSIDED = '$mat.twosided';
- const AI_MATKEY_SHADING_MODEL = '$mat.shadingm';
- const AI_MATKEY_ENABLE_WIREFRAME = '$mat.wireframe';
- const AI_MATKEY_BLEND_FUNC = '$mat.blend';
- const AI_MATKEY_OPACITY = '$mat.opacity';
- const AI_MATKEY_BUMPSCALING = '$mat.bumpscaling';
- const AI_MATKEY_SHININESS = '$mat.shininess';
- const AI_MATKEY_REFLECTIVITY = '$mat.reflectivity';
- const AI_MATKEY_SHININESS_STRENGTH = '$mat.shinpercent';
- const AI_MATKEY_REFRACTI = '$mat.refracti';
- const AI_MATKEY_COLOR_DIFFUSE = '$clr.diffuse';
- const AI_MATKEY_COLOR_AMBIENT = '$clr.ambient';
- const AI_MATKEY_COLOR_SPECULAR = '$clr.specular';
- const AI_MATKEY_COLOR_EMISSIVE = '$clr.emissive';
- const AI_MATKEY_COLOR_TRANSPARENT = '$clr.transparent';
- const AI_MATKEY_COLOR_REFLECTIVE = '$clr.reflective';
- const AI_MATKEY_GLOBAL_BACKGROUND_IMAGE = '?bg.global';
- const _AI_MATKEY_TEXTURE_BASE = '$tex.file';
- const _AI_MATKEY_UVWSRC_BASE = '$tex.uvwsrc';
- const _AI_MATKEY_TEXOP_BASE = '$tex.op';
- const _AI_MATKEY_MAPPING_BASE = '$tex.mapping';
- const _AI_MATKEY_TEXBLEND_BASE = '$tex.blend';
- const _AI_MATKEY_MAPPINGMODE_U_BASE = '$tex.mapmodeu';
- const _AI_MATKEY_MAPPINGMODE_V_BASE = '$tex.mapmodev';
- const _AI_MATKEY_TEXMAP_AXIS_BASE = '$tex.mapaxis';
- const _AI_MATKEY_UVTRANSFORM_BASE = '$tex.uvtrafo';
- const _AI_MATKEY_TEXFLAGS_BASE = '$tex.flags';
- implementation
- end.
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