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@@ -5992,32 +5992,26 @@ class App extends React.Component<AppProps, AppState> {
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setCursor(this.interactiveCanvas, CURSOR_TYPE.POINTER);
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}
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- const outlineGlobalPoint =
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- LinearElementEditor.getOutlineAvoidingPointOrNull(
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- multiElement,
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- {
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- x: scenePointerX,
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- y: scenePointerY,
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- },
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- multiElement.points.length - 1,
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- this,
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- );
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-
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- const nextPoint = outlineGlobalPoint
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- ? pointFrom<LocalPoint>(
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- outlineGlobalPoint[0] - rx,
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- outlineGlobalPoint[1] - ry,
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- )
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- : pointFrom<LocalPoint>(
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- lastCommittedX + dxFromLastCommitted,
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- lastCommittedY + dyFromLastCommitted,
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- );
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-
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// update last uncommitted point
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mutateElement(
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multiElement,
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{
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- points: [...points.slice(0, -1), nextPoint],
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+ points: [
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+ ...points.slice(0, -1),
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+ pointTranslate<GlobalPoint, LocalPoint>(
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+ LinearElementEditor.getOutlineAvoidingPoint(
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+ multiElement,
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+ pointFrom<GlobalPoint>(scenePointerX, scenePointerY),
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+ multiElement.points.length - 1,
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+ this,
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+ pointFrom<GlobalPoint>(
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+ multiElement.x + lastCommittedX + dxFromLastCommitted,
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+ multiElement.y + lastCommittedY + dyFromLastCommitted,
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+ ),
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+ ),
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+ vector(-multiElement.x, -multiElement.y),
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+ ),
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+ ],
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},
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false,
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{
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@@ -7838,53 +7832,93 @@ class App extends React.Component<AppProps, AppState> {
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? [currentItemStartArrowhead, currentItemEndArrowhead]
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: [null, null];
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- const element =
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- elementType === "arrow"
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- ? newArrowElement({
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- type: elementType,
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- x: gridX,
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- y: gridY,
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- strokeColor: this.state.currentItemStrokeColor,
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- backgroundColor: this.state.currentItemBackgroundColor,
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- fillStyle: this.state.currentItemFillStyle,
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- strokeWidth: this.state.currentItemStrokeWidth,
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- strokeStyle: this.state.currentItemStrokeStyle,
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- roughness: this.state.currentItemRoughness,
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- opacity: this.state.currentItemOpacity,
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- roundness:
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- this.state.currentItemArrowType === ARROW_TYPE.round
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- ? { type: ROUNDNESS.PROPORTIONAL_RADIUS }
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- : // note, roundness doesn't have any effect for elbow arrows,
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- // but it's best to set it to null as well
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- null,
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- startArrowhead,
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- endArrowhead,
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- locked: false,
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- frameId: topLayerFrame ? topLayerFrame.id : null,
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- elbowed: this.state.currentItemArrowType === ARROW_TYPE.elbow,
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- fixedSegments:
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- this.state.currentItemArrowType === ARROW_TYPE.elbow
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- ? []
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- : null,
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- })
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- : newLinearElement({
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- type: elementType,
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- x: gridX,
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- y: gridY,
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- strokeColor: this.state.currentItemStrokeColor,
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- backgroundColor: this.state.currentItemBackgroundColor,
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- fillStyle: this.state.currentItemFillStyle,
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- strokeWidth: this.state.currentItemStrokeWidth,
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- strokeStyle: this.state.currentItemStrokeStyle,
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- roughness: this.state.currentItemRoughness,
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- opacity: this.state.currentItemOpacity,
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- roundness:
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- this.state.currentItemRoundness === "round"
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- ? { type: ROUNDNESS.PROPORTIONAL_RADIUS }
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- : null,
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- locked: false,
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- frameId: topLayerFrame ? topLayerFrame.id : null,
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- });
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+ let element: NonDeleted<ExcalidrawLinearElement>;
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+ if (elementType === "arrow") {
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+ const arrow: Mutable<NonDeleted<ExcalidrawArrowElement>> =
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+ newArrowElement({
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+ type: "arrow",
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+ x: gridX,
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+ y: gridY,
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+ strokeColor: this.state.currentItemStrokeColor,
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+ backgroundColor: this.state.currentItemBackgroundColor,
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+ fillStyle: this.state.currentItemFillStyle,
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+ strokeWidth: this.state.currentItemStrokeWidth,
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+ strokeStyle: this.state.currentItemStrokeStyle,
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+ roughness: this.state.currentItemRoughness,
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+ opacity: this.state.currentItemOpacity,
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+ roundness:
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+ this.state.currentItemArrowType === ARROW_TYPE.round
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+ ? { type: ROUNDNESS.PROPORTIONAL_RADIUS }
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+ : // note, roundness doesn't have any effect for elbow arrows,
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+ // but it's best to set it to null as well
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+ null,
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+ startArrowhead,
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+ endArrowhead,
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+ locked: false,
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+ frameId: topLayerFrame ? topLayerFrame.id : null,
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+ elbowed: this.state.currentItemArrowType === ARROW_TYPE.elbow,
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+ fixedSegments:
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+ this.state.currentItemArrowType === ARROW_TYPE.elbow ? [] : null,
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+ });
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+
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+ const hoveredElement = getHoveredElementForBinding(
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+ { x: gridX, y: gridY },
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+ this.scene.getNonDeletedElements(),
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+ this.scene.getNonDeletedElementsMap(),
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+ this.state.zoom,
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+ true,
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+ this.state.currentItemArrowType === ARROW_TYPE.elbow,
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+ );
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+
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+ if (hoveredElement) {
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+ [arrow.x, arrow.y] =
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+ intersectElementWithLineSegment(
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+ hoveredElement,
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+ lineSegment(
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+ pointFrom<GlobalPoint>(gridX, gridY),
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+ pointFrom<GlobalPoint>(
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+ gridX,
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+ hoveredElement.y + hoveredElement.height / 2,
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+ ),
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+ ),
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+ 2 * FIXED_BINDING_DISTANCE,
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+ )[0] ??
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+ intersectElementWithLineSegment(
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+ hoveredElement,
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+ lineSegment(
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+ pointFrom<GlobalPoint>(gridX, gridY),
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+ pointFrom<GlobalPoint>(
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+ hoveredElement.x + hoveredElement.width / 2,
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+ gridY,
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+ ),
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+ ),
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+ 2 * FIXED_BINDING_DISTANCE,
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+ )[0] ??
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+ pointFrom<GlobalPoint>(gridX, gridY);
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+ }
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+
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+ element = arrow;
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+ } else {
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+ element = newLinearElement({
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+ type: elementType,
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+ x: gridX,
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+ y: gridY,
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+ strokeColor: this.state.currentItemStrokeColor,
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+ backgroundColor: this.state.currentItemBackgroundColor,
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+ fillStyle: this.state.currentItemFillStyle,
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+ strokeWidth: this.state.currentItemStrokeWidth,
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+ strokeStyle: this.state.currentItemStrokeStyle,
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+ roughness: this.state.currentItemRoughness,
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+ opacity: this.state.currentItemOpacity,
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+ roundness:
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+ this.state.currentItemRoundness === "round"
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+ ? { type: ROUNDNESS.PROPORTIONAL_RADIUS }
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+ : null,
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+ locked: false,
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+ frameId: topLayerFrame ? topLayerFrame.id : null,
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+ });
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+ }
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+
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this.setState((prevState) => {
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const nextSelectedElementIds = {
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...prevState.selectedElementIds,
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@@ -8199,12 +8233,6 @@ class App extends React.Component<AppProps, AppState> {
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this.laserTrails.addPointToPath(pointerCoords.x, pointerCoords.y);
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}
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- const [gridX, gridY] = getGridPoint(
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- pointerCoords.x,
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- pointerCoords.y,
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- event[KEYS.CTRL_OR_CMD] ? null : this.getEffectiveGridSize(),
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- );
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-
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// for arrows/lines, don't start dragging until a given threshold
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// to ensure we don't create a 2-point arrow by mistake when
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// user clicks mouse in a way that it moves a tiny bit (thus
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@@ -8691,6 +8719,11 @@ class App extends React.Component<AppProps, AppState> {
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} else if (isLinearElement(newElement)) {
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pointerDownState.drag.hasOccurred = true;
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const points = newElement.points;
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+ const [gridX, gridY] = getGridPoint(
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+ pointerCoords.x,
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+ pointerCoords.y,
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+ event[KEYS.CTRL_OR_CMD] ? null : this.getEffectiveGridSize(),
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+ );
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let dx = gridX - newElement.x;
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let dy = gridY - newElement.y;
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@@ -8707,7 +8740,22 @@ class App extends React.Component<AppProps, AppState> {
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mutateElement(
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newElement,
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{
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- points: [...points, pointFrom<LocalPoint>(dx, dy)],
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+ points: [
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+ ...points,
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+ pointTranslate<GlobalPoint, LocalPoint>(
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+ LinearElementEditor.getOutlineAvoidingPoint(
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+ newElement,
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+ pointFrom<GlobalPoint>(pointerCoords.x, pointerCoords.y),
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+ newElement.points.length - 1,
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+ this,
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+ pointFrom<GlobalPoint>(
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+ newElement.x + dx,
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+ newElement.y + dy,
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+ ),
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+ ),
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+ vector(-newElement.x, -newElement.y),
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+ ),
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+ ],
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},
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false,
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);
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@@ -8715,20 +8763,23 @@ class App extends React.Component<AppProps, AppState> {
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points.length === 2 ||
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(points.length > 1 && isElbowArrow(newElement))
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) {
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- const globalPoint = LinearElementEditor.getOutlineAvoidingPoint(
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- newElement,
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- { x: newElement.x + dx, y: newElement.y + dy },
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- 1,
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- this,
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- );
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mutateElement(
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newElement,
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{
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points: [
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...points.slice(0, -1),
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- pointFrom<LocalPoint>(
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- globalPoint[0] - newElement.x,
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- globalPoint[1] - newElement.y,
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+ pointTranslate<GlobalPoint, LocalPoint>(
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+ LinearElementEditor.getOutlineAvoidingPoint(
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+ newElement,
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+ pointFrom<GlobalPoint>(pointerCoords.x, pointerCoords.y),
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+ newElement.points.length - 1,
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+ this,
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+ pointFrom<GlobalPoint>(
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+ newElement.x + dx,
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+ newElement.y + dy,
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+ ),
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+ ),
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+ vector(-newElement.x, -newElement.y),
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),
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],
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},
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