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@@ -0,0 +1,2111 @@
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+import {
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+ pointDistance,
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+ pointFrom,
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+ pointScaleFromOrigin,
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+ pointsEqual,
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+ pointTranslate,
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+ vector,
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+ vectorCross,
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+ vectorFromPoint,
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+ vectorScale,
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+ type GlobalPoint,
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+ type LocalPoint,
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+} from "../../math";
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+import BinaryHeap from "../binaryheap";
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+import { getSizeFromPoints } from "../points";
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+import { aabbForElement, pointInsideBounds } from "../shapes";
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+import { invariant, isAnyTrue, toBrandedType, tupleToCoors } from "../utils";
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+import type { AppState } from "../types";
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+import {
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+ bindPointToSnapToElementOutline,
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+ distanceToBindableElement,
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+ avoidRectangularCorner,
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+ getHoveredElementForBinding,
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+ FIXED_BINDING_DISTANCE,
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+ getHeadingForElbowArrowSnap,
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+ getGlobalFixedPointForBindableElement,
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+ snapToMid,
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+} from "./binding";
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+import type { Bounds } from "./bounds";
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+import type { Heading } from "./heading";
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+import {
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+ compareHeading,
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+ flipHeading,
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+ HEADING_DOWN,
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+ HEADING_LEFT,
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+ HEADING_RIGHT,
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+ HEADING_UP,
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+ headingForPointIsHorizontal,
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+ headingIsHorizontal,
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+ vectorToHeading,
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+ headingForPoint,
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+} from "./heading";
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+import { type ElementUpdate } from "./mutateElement";
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+import { isBindableElement, isRectanguloidElement } from "./typeChecks";
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+import {
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+ type ExcalidrawElbowArrowElement,
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+ type NonDeletedSceneElementsMap,
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+ type SceneElementsMap,
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+} from "./types";
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+import type {
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+ Arrowhead,
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+ ElementsMap,
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+ ExcalidrawBindableElement,
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+ FixedPointBinding,
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+ FixedSegment,
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+} from "./types";
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+
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+type GridAddress = [number, number] & { _brand: "gridaddress" };
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+
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+type Node = {
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+ f: number;
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+ g: number;
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+ h: number;
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+ closed: boolean;
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+ visited: boolean;
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+ parent: Node | null;
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+ pos: GlobalPoint;
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+ addr: GridAddress;
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+};
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+
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+type Grid = {
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+ row: number;
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+ col: number;
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+ data: (Node | null)[];
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+};
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+
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+type ElbowArrowState = {
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+ x: number;
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+ y: number;
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+ startBinding: FixedPointBinding | null;
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+ endBinding: FixedPointBinding | null;
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+ startArrowhead: Arrowhead | null;
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+ endArrowhead: Arrowhead | null;
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+};
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+
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+type ElbowArrowData = {
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+ dynamicAABBs: Bounds[];
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+ startDonglePosition: GlobalPoint | null;
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+ startGlobalPoint: GlobalPoint;
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+ startHeading: Heading;
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+ endDonglePosition: GlobalPoint | null;
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+ endGlobalPoint: GlobalPoint;
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+ endHeading: Heading;
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+ commonBounds: Bounds;
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+ hoveredStartElement: ExcalidrawBindableElement | null;
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+ hoveredEndElement: ExcalidrawBindableElement | null;
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+};
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+
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+const DEDUP_TRESHOLD = 1;
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+export const BASE_PADDING = 40;
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+
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+const handleSegmentRenormalization = (
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+ arrow: ExcalidrawElbowArrowElement,
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+ elementsMap: NonDeletedSceneElementsMap | SceneElementsMap,
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+) => {
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+ const nextFixedSegments: FixedSegment[] | null = arrow.fixedSegments
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+ ? structuredClone(arrow.fixedSegments)
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+ : null;
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+
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+ if (nextFixedSegments) {
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+ const _nextPoints: GlobalPoint[] = [];
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+
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+ arrow.points
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+ .map((p) => pointFrom<GlobalPoint>(arrow.x + p[0], arrow.y + p[1]))
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+ .forEach((p, i, points) => {
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+ if (i < 2) {
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+ return _nextPoints.push(p);
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+ }
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+
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+ const currentSegmentIsHorizontal = headingForPoint(p, points[i - 1]);
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+ const prevSegmentIsHorizontal = headingForPoint(
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+ points[i - 1],
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+ points[i - 2],
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+ );
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+
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+ if (
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+ // Check if previous two points are on the same line
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+ compareHeading(currentSegmentIsHorizontal, prevSegmentIsHorizontal)
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+ ) {
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+ const prevSegmentIdx =
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+ nextFixedSegments?.findIndex(
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+ (segment) => segment.index === i - 1,
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+ ) ?? -1;
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+ const segmentIdx =
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+ nextFixedSegments?.findIndex((segment) => segment.index === i) ??
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+ -1;
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+
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+ // If the current segment is a fixed segment, update its start point
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+ if (segmentIdx !== -1) {
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+ nextFixedSegments[segmentIdx].start = pointFrom<LocalPoint>(
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+ points[i - 2][0] - arrow.x,
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+ points[i - 2][1] - arrow.y,
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+ );
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+ }
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+
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+ // Remove the fixed segment status from the previous segment if it is
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+ // a fixed segment, because we are going to unify that segment with
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+ // the current one
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+ if (prevSegmentIdx !== -1) {
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+ nextFixedSegments.splice(prevSegmentIdx, 1);
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+ }
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+
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+ // Remove the duplicate point
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+ _nextPoints.splice(-1, 1);
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+
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+ // Update fixed point indices
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+ nextFixedSegments.forEach((segment) => {
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+ if (segment.index > i - 1) {
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+ segment.index -= 1;
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+ }
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+ });
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+ }
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+
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+ return _nextPoints.push(p);
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+ });
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+
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+ const nextPoints: GlobalPoint[] = [];
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+
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+ _nextPoints.forEach((p, i, points) => {
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+ if (i < 3) {
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+ return nextPoints.push(p);
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+ }
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+
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+ if (
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+ // Remove segments that are too short
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+ pointDistance(points[i - 2], points[i - 1]) < DEDUP_TRESHOLD
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+ ) {
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+ const prevPrevSegmentIdx =
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+ nextFixedSegments?.findIndex((segment) => segment.index === i - 2) ??
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+ -1;
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+ const prevSegmentIdx =
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+ nextFixedSegments?.findIndex((segment) => segment.index === i - 1) ??
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+ -1;
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+
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+ // Remove the previous fixed segment if it exists (i.e. the segment
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+ // which will be removed due to being parallel or too short)
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+ if (prevSegmentIdx !== -1) {
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+ nextFixedSegments.splice(prevSegmentIdx, 1);
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+ }
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+
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+ // Remove the fixed segment status from the segment 2 steps back
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+ // if it is a fixed segment, because we are going to unify that
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+ // segment with the current one
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+ if (prevPrevSegmentIdx !== -1) {
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+ nextFixedSegments.splice(prevPrevSegmentIdx, 1);
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+ }
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+
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+ nextPoints.splice(-2, 2);
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+
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+ // Since we have to remove two segments, update any fixed segment
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+ nextFixedSegments.forEach((segment) => {
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+ if (segment.index > i - 2) {
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+ segment.index -= 2;
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+ }
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+ });
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+
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+ // Remove aligned segment points
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+ const isHorizontal = headingForPointIsHorizontal(p, points[i - 1]);
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+
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+ return nextPoints.push(
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+ pointFrom<GlobalPoint>(
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+ !isHorizontal ? points[i - 2][0] : p[0],
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+ isHorizontal ? points[i - 2][1] : p[1],
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+ ),
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+ );
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+ }
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+
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+ nextPoints.push(p);
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+ });
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+
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+ const filteredNextFixedSegments = nextFixedSegments.filter(
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+ (segment) =>
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+ segment.index !== 1 && segment.index !== nextPoints.length - 1,
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+ );
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+ if (filteredNextFixedSegments.length === 0) {
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+ return normalizeArrowElementUpdate(
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+ getElbowArrowCornerPoints(
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+ removeElbowArrowShortSegments(
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+ routeElbowArrow(
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+ arrow,
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+ getElbowArrowData(
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+ arrow,
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+ elementsMap,
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+ nextPoints.map((p) =>
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+ pointFrom<LocalPoint>(p[0] - arrow.x, p[1] - arrow.y),
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+ ),
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+ ),
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+ ) ?? [],
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+ ),
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+ ),
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+ filteredNextFixedSegments,
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+ null,
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+ null,
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+ );
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+ }
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+
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+ return normalizeArrowElementUpdate(
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+ nextPoints,
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+ filteredNextFixedSegments,
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+ arrow.startIsSpecial,
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+ arrow.endIsSpecial,
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+ );
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+ }
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+
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+ return {
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+ x: arrow.x,
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+ y: arrow.y,
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+ points: arrow.points,
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+ fixedSegments: arrow.fixedSegments,
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+ startIsSpecial: arrow.startIsSpecial,
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+ endIsSpecial: arrow.endIsSpecial,
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+ };
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+};
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+
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+const handleSegmentRelease = (
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+ arrow: ExcalidrawElbowArrowElement,
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+ fixedSegments: FixedSegment[],
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+ elementsMap: NonDeletedSceneElementsMap | SceneElementsMap,
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+) => {
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+ const newFixedSegmentIndices = fixedSegments.map((segment) => segment.index);
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+ const oldFixedSegmentIndices =
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+ arrow.fixedSegments?.map((segment) => segment.index) ?? [];
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+ const deletedSegmentIdx = oldFixedSegmentIndices.findIndex(
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+ (idx) => !newFixedSegmentIndices.includes(idx),
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+ );
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+
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+ if (deletedSegmentIdx === -1 || !arrow.fixedSegments?.[deletedSegmentIdx]) {
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+ return {
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+ points: arrow.points,
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+ };
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+ }
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+
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+ const deletedIdx = arrow.fixedSegments[deletedSegmentIdx].index;
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+
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+ // Find prev and next fixed segments
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+ const prevSegment = arrow.fixedSegments[deletedSegmentIdx - 1];
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+ const nextSegment = arrow.fixedSegments[deletedSegmentIdx + 1];
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+
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+ // We need to render a sub-arrow path to restore deleted segments
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+ const x = arrow.x + (prevSegment ? prevSegment.end[0] : 0);
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+ const y = arrow.y + (prevSegment ? prevSegment.end[1] : 0);
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+ const {
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+ startHeading,
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+ endHeading,
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+ startGlobalPoint,
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+ endGlobalPoint,
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+ hoveredStartElement,
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+ hoveredEndElement,
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+ ...rest
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+ } = getElbowArrowData(
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+ {
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+ x,
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+ y,
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+ startBinding: prevSegment ? null : arrow.startBinding,
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+ endBinding: nextSegment ? null : arrow.endBinding,
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+ startArrowhead: null,
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+ endArrowhead: null,
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+ },
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+ elementsMap,
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+ [
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+ pointFrom<LocalPoint>(0, 0),
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+ pointFrom<LocalPoint>(
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+ arrow.x +
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+ (nextSegment?.start[0] ?? arrow.points[arrow.points.length - 1][0]) -
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+ x,
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+ arrow.y +
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+ (nextSegment?.start[1] ?? arrow.points[arrow.points.length - 1][1]) -
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+ y,
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+ ),
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+ ],
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+ { isDragging: false },
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+ );
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+
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+ const { points: restoredPoints } = normalizeArrowElementUpdate(
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+ getElbowArrowCornerPoints(
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+ removeElbowArrowShortSegments(
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+ routeElbowArrow(arrow, {
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+ startHeading,
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+ endHeading,
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+ startGlobalPoint,
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+ endGlobalPoint,
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+ hoveredStartElement,
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+ hoveredEndElement,
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+ ...rest,
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+ }) ?? [],
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+ ),
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+ ),
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+ fixedSegments,
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+ null,
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+ null,
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+ );
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+
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+ const nextPoints: GlobalPoint[] = [];
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+
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+ // First part of the arrow are the old points
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+ if (prevSegment) {
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+ for (let i = 0; i < prevSegment.index; i++) {
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+ nextPoints.push(
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+ pointFrom<GlobalPoint>(
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+ arrow.x + arrow.points[i][0],
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+ arrow.y + arrow.points[i][1],
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+ ),
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+ );
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+ }
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+ }
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+
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+ restoredPoints.forEach((p) => {
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+ nextPoints.push(
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+ pointFrom<GlobalPoint>(
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+ arrow.x + (prevSegment ? prevSegment.end[0] : 0) + p[0],
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+ arrow.y + (prevSegment ? prevSegment.end[1] : 0) + p[1],
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+ ),
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+ );
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+ });
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+
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+ // Last part of the arrow are the old points too
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+ if (nextSegment) {
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+ for (let i = nextSegment.index; i < arrow.points.length; i++) {
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+ nextPoints.push(
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+ pointFrom<GlobalPoint>(
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+ arrow.x + arrow.points[i][0],
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+ arrow.y + arrow.points[i][1],
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+ ),
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+ );
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+ }
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+ }
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+
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+ // Update nextFixedSegments
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+ const originalSegmentCountDiff =
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+ (nextSegment?.index ?? arrow.points.length) - (prevSegment?.index ?? 0) - 1;
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+
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+ const nextFixedSegments = fixedSegments.map((segment) => {
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+ if (segment.index > deletedIdx) {
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+ return {
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+ ...segment,
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+ index:
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+ segment.index -
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+ originalSegmentCountDiff +
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+ (restoredPoints.length - 1),
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+ };
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+ }
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+
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+ return segment;
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+ });
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+
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+ const simplifiedPoints = nextPoints.flatMap((p, i) => {
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+ const prev = nextPoints[i - 1];
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+ const next = nextPoints[i + 1];
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+
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+ if (prev && next) {
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+ const prevHeading = headingForPoint(p, prev);
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+ const nextHeading = headingForPoint(next, p);
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+
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+ if (compareHeading(prevHeading, nextHeading)) {
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+ // Update subsequent fixed segment indices
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+ nextFixedSegments.forEach((segment) => {
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+ if (segment.index > i) {
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+ segment.index -= 1;
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+ }
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+ });
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+
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+ return [];
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+ } else if (compareHeading(prevHeading, flipHeading(nextHeading))) {
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+ // Update subsequent fixed segment indices
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+ nextFixedSegments.forEach((segment) => {
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+ if (segment.index > i) {
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+ segment.index += 1;
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+ }
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+ });
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+
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+ return [p, p];
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+ }
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+ }
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+
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+ return [p];
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+ });
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+
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+ return normalizeArrowElementUpdate(
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+ simplifiedPoints,
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+ nextFixedSegments,
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+ false,
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+ false,
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+ );
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+};
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+
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+/**
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+ *
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+ */
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+const handleSegmentMove = (
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+ arrow: ExcalidrawElbowArrowElement,
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+ fixedSegments: FixedSegment[],
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+ startHeading: Heading,
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+ endHeading: Heading,
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+ hoveredStartElement: ExcalidrawBindableElement | null,
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+ hoveredEndElement: ExcalidrawBindableElement | null,
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+): ElementUpdate<ExcalidrawElbowArrowElement> => {
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|
|
+ const activelyModifiedSegmentIdx = fixedSegments
|
|
|
+ .map((segment, i) => {
|
|
|
+ if (
|
|
|
+ arrow.fixedSegments == null ||
|
|
|
+ arrow.fixedSegments[i] === undefined ||
|
|
|
+ arrow.fixedSegments[i].index !== segment.index
|
|
|
+ ) {
|
|
|
+ return i;
|
|
|
+ }
|
|
|
+
|
|
|
+ return (segment.start[0] !== arrow.fixedSegments![i].start[0] &&
|
|
|
+ segment.end[0] !== arrow.fixedSegments![i].end[0]) !==
|
|
|
+ (segment.start[1] !== arrow.fixedSegments![i].start[1] &&
|
|
|
+ segment.end[1] !== arrow.fixedSegments![i].end[1])
|
|
|
+ ? i
|
|
|
+ : null;
|
|
|
+ })
|
|
|
+ .filter((idx) => idx !== null)
|
|
|
+ .shift();
|
|
|
+
|
|
|
+ if (activelyModifiedSegmentIdx == null) {
|
|
|
+ return { points: arrow.points };
|
|
|
+ }
|
|
|
+
|
|
|
+ const firstSegmentIdx =
|
|
|
+ arrow.fixedSegments?.findIndex((segment) => segment.index === 1) ?? -1;
|
|
|
+ const lastSegmentIdx =
|
|
|
+ arrow.fixedSegments?.findIndex(
|
|
|
+ (segment) => segment.index === arrow.points.length - 1,
|
|
|
+ ) ?? -1;
|
|
|
+
|
|
|
+ // Handle special case for first segment move
|
|
|
+ const segmentLength = pointDistance(
|
|
|
+ fixedSegments[activelyModifiedSegmentIdx].start,
|
|
|
+ fixedSegments[activelyModifiedSegmentIdx].end,
|
|
|
+ );
|
|
|
+ const segmentIsTooShort = segmentLength < BASE_PADDING + 5;
|
|
|
+ if (
|
|
|
+ firstSegmentIdx === -1 &&
|
|
|
+ fixedSegments[activelyModifiedSegmentIdx].index === 1 &&
|
|
|
+ hoveredStartElement
|
|
|
+ ) {
|
|
|
+ const startIsHorizontal = headingIsHorizontal(startHeading);
|
|
|
+ const startIsPositive = startIsHorizontal
|
|
|
+ ? compareHeading(startHeading, HEADING_RIGHT)
|
|
|
+ : compareHeading(startHeading, HEADING_DOWN);
|
|
|
+ const padding = startIsPositive
|
|
|
+ ? segmentIsTooShort
|
|
|
+ ? segmentLength / 2
|
|
|
+ : BASE_PADDING
|
|
|
+ : segmentIsTooShort
|
|
|
+ ? -segmentLength / 2
|
|
|
+ : -BASE_PADDING;
|
|
|
+ fixedSegments[activelyModifiedSegmentIdx].start = pointFrom<LocalPoint>(
|
|
|
+ fixedSegments[activelyModifiedSegmentIdx].start[0] +
|
|
|
+ (startIsHorizontal ? padding : 0),
|
|
|
+ fixedSegments[activelyModifiedSegmentIdx].start[1] +
|
|
|
+ (!startIsHorizontal ? padding : 0),
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ // Handle special case for last segment move
|
|
|
+ if (
|
|
|
+ lastSegmentIdx === -1 &&
|
|
|
+ fixedSegments[activelyModifiedSegmentIdx].index ===
|
|
|
+ arrow.points.length - 1 &&
|
|
|
+ hoveredEndElement
|
|
|
+ ) {
|
|
|
+ const endIsHorizontal = headingIsHorizontal(endHeading);
|
|
|
+ const endIsPositive = endIsHorizontal
|
|
|
+ ? compareHeading(endHeading, HEADING_RIGHT)
|
|
|
+ : compareHeading(endHeading, HEADING_DOWN);
|
|
|
+ const padding = endIsPositive
|
|
|
+ ? segmentIsTooShort
|
|
|
+ ? segmentLength / 2
|
|
|
+ : BASE_PADDING
|
|
|
+ : segmentIsTooShort
|
|
|
+ ? -segmentLength / 2
|
|
|
+ : -BASE_PADDING;
|
|
|
+ fixedSegments[activelyModifiedSegmentIdx].end = pointFrom<LocalPoint>(
|
|
|
+ fixedSegments[activelyModifiedSegmentIdx].end[0] +
|
|
|
+ (endIsHorizontal ? padding : 0),
|
|
|
+ fixedSegments[activelyModifiedSegmentIdx].end[1] +
|
|
|
+ (!endIsHorizontal ? padding : 0),
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ // Translate all fixed segments to global coordinates
|
|
|
+ const nextFixedSegments = fixedSegments.map((segment) => ({
|
|
|
+ ...segment,
|
|
|
+ start: pointFrom<GlobalPoint>(
|
|
|
+ arrow.x + segment.start[0],
|
|
|
+ arrow.y + segment.start[1],
|
|
|
+ ),
|
|
|
+ end: pointFrom<GlobalPoint>(
|
|
|
+ arrow.x + segment.end[0],
|
|
|
+ arrow.y + segment.end[1],
|
|
|
+ ),
|
|
|
+ }));
|
|
|
+
|
|
|
+ // For start, clone old arrow points
|
|
|
+ const newPoints: GlobalPoint[] = arrow.points.map((p, i) =>
|
|
|
+ pointFrom<GlobalPoint>(arrow.x + p[0], arrow.y + p[1]),
|
|
|
+ );
|
|
|
+
|
|
|
+ const startIdx = nextFixedSegments[activelyModifiedSegmentIdx].index - 1;
|
|
|
+ const endIdx = nextFixedSegments[activelyModifiedSegmentIdx].index;
|
|
|
+ const start = nextFixedSegments[activelyModifiedSegmentIdx].start;
|
|
|
+ const end = nextFixedSegments[activelyModifiedSegmentIdx].end;
|
|
|
+ const prevSegmentIsHorizontal =
|
|
|
+ newPoints[startIdx - 1] &&
|
|
|
+ !pointsEqual(newPoints[startIdx], newPoints[startIdx - 1])
|
|
|
+ ? headingForPointIsHorizontal(
|
|
|
+ newPoints[startIdx - 1],
|
|
|
+ newPoints[startIdx],
|
|
|
+ )
|
|
|
+ : undefined;
|
|
|
+ const nextSegmentIsHorizontal =
|
|
|
+ newPoints[endIdx + 1] &&
|
|
|
+ !pointsEqual(newPoints[endIdx], newPoints[endIdx + 1])
|
|
|
+ ? headingForPointIsHorizontal(newPoints[endIdx + 1], newPoints[endIdx])
|
|
|
+ : undefined;
|
|
|
+
|
|
|
+ // Override the segment points with the actively moved fixed segment
|
|
|
+ if (prevSegmentIsHorizontal !== undefined) {
|
|
|
+ const dir = prevSegmentIsHorizontal ? 1 : 0;
|
|
|
+ newPoints[startIdx - 1][dir] = start[dir];
|
|
|
+ }
|
|
|
+ newPoints[startIdx] = start;
|
|
|
+ newPoints[endIdx] = end;
|
|
|
+ if (nextSegmentIsHorizontal !== undefined) {
|
|
|
+ const dir = nextSegmentIsHorizontal ? 1 : 0;
|
|
|
+ newPoints[endIdx + 1][dir] = end[dir];
|
|
|
+ }
|
|
|
+
|
|
|
+ // Override neighboring fixedSegment start/end points, if any
|
|
|
+ const prevSegmentIdx = nextFixedSegments.findIndex(
|
|
|
+ (segment) => segment.index === startIdx,
|
|
|
+ );
|
|
|
+ if (prevSegmentIdx !== -1) {
|
|
|
+ // Align the next segment points with the moved segment
|
|
|
+ const dir = headingForPointIsHorizontal(
|
|
|
+ nextFixedSegments[prevSegmentIdx].end,
|
|
|
+ nextFixedSegments[prevSegmentIdx].start,
|
|
|
+ )
|
|
|
+ ? 1
|
|
|
+ : 0;
|
|
|
+ nextFixedSegments[prevSegmentIdx].start[dir] = start[dir];
|
|
|
+ nextFixedSegments[prevSegmentIdx].end = start;
|
|
|
+ }
|
|
|
+
|
|
|
+ const nextSegmentIdx = nextFixedSegments.findIndex(
|
|
|
+ (segment) => segment.index === endIdx + 1,
|
|
|
+ );
|
|
|
+ if (nextSegmentIdx !== -1) {
|
|
|
+ // Align the next segment points with the moved segment
|
|
|
+ const dir = headingForPointIsHorizontal(
|
|
|
+ nextFixedSegments[nextSegmentIdx].end,
|
|
|
+ nextFixedSegments[nextSegmentIdx].start,
|
|
|
+ )
|
|
|
+ ? 1
|
|
|
+ : 0;
|
|
|
+ nextFixedSegments[nextSegmentIdx].end[dir] = end[dir];
|
|
|
+ nextFixedSegments[nextSegmentIdx].start = end;
|
|
|
+ }
|
|
|
+
|
|
|
+ // First segment move needs an additional segment
|
|
|
+ if (firstSegmentIdx === -1 && startIdx === 0) {
|
|
|
+ const startIsHorizontal = hoveredStartElement
|
|
|
+ ? headingIsHorizontal(startHeading)
|
|
|
+ : headingForPointIsHorizontal(newPoints[1], newPoints[0]);
|
|
|
+ newPoints.unshift(
|
|
|
+ pointFrom<GlobalPoint>(
|
|
|
+ startIsHorizontal ? start[0] : arrow.x + arrow.points[0][0],
|
|
|
+ !startIsHorizontal ? start[1] : arrow.y + arrow.points[0][1],
|
|
|
+ ),
|
|
|
+ );
|
|
|
+
|
|
|
+ if (hoveredStartElement) {
|
|
|
+ newPoints.unshift(
|
|
|
+ pointFrom<GlobalPoint>(
|
|
|
+ arrow.x + arrow.points[0][0],
|
|
|
+ arrow.y + arrow.points[0][1],
|
|
|
+ ),
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ for (const segment of nextFixedSegments) {
|
|
|
+ segment.index += hoveredStartElement ? 2 : 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Last segment move needs an additional segment
|
|
|
+ if (lastSegmentIdx === -1 && endIdx === arrow.points.length - 1) {
|
|
|
+ const endIsHorizontal = headingIsHorizontal(endHeading);
|
|
|
+ newPoints.push(
|
|
|
+ pointFrom<GlobalPoint>(
|
|
|
+ endIsHorizontal
|
|
|
+ ? end[0]
|
|
|
+ : arrow.x + arrow.points[arrow.points.length - 1][0],
|
|
|
+ !endIsHorizontal
|
|
|
+ ? end[1]
|
|
|
+ : arrow.y + arrow.points[arrow.points.length - 1][1],
|
|
|
+ ),
|
|
|
+ );
|
|
|
+ if (hoveredEndElement) {
|
|
|
+ newPoints.push(
|
|
|
+ pointFrom<GlobalPoint>(
|
|
|
+ arrow.x + arrow.points[arrow.points.length - 1][0],
|
|
|
+ arrow.y + arrow.points[arrow.points.length - 1][1],
|
|
|
+ ),
|
|
|
+ );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return normalizeArrowElementUpdate(
|
|
|
+ newPoints,
|
|
|
+ nextFixedSegments.map((segment) => ({
|
|
|
+ ...segment,
|
|
|
+ start: pointFrom<LocalPoint>(
|
|
|
+ segment.start[0] - arrow.x,
|
|
|
+ segment.start[1] - arrow.y,
|
|
|
+ ),
|
|
|
+ end: pointFrom<LocalPoint>(
|
|
|
+ segment.end[0] - arrow.x,
|
|
|
+ segment.end[1] - arrow.y,
|
|
|
+ ),
|
|
|
+ })),
|
|
|
+ false, // If you move a segment, there is no special point anymore
|
|
|
+ false, // If you move a segment, there is no special point anymore
|
|
|
+ );
|
|
|
+};
|
|
|
+
|
|
|
+const handleEndpointDrag = (
|
|
|
+ arrow: ExcalidrawElbowArrowElement,
|
|
|
+ updatedPoints: readonly LocalPoint[],
|
|
|
+ fixedSegments: FixedSegment[],
|
|
|
+ startHeading: Heading,
|
|
|
+ endHeading: Heading,
|
|
|
+ startGlobalPoint: GlobalPoint,
|
|
|
+ endGlobalPoint: GlobalPoint,
|
|
|
+ hoveredStartElement: ExcalidrawBindableElement | null,
|
|
|
+ hoveredEndElement: ExcalidrawBindableElement | null,
|
|
|
+) => {
|
|
|
+ let startIsSpecial = arrow.startIsSpecial ?? null;
|
|
|
+ let endIsSpecial = arrow.endIsSpecial ?? null;
|
|
|
+ const globalUpdatedPoints = updatedPoints.map((p, i) =>
|
|
|
+ i === 0
|
|
|
+ ? pointFrom<GlobalPoint>(arrow.x + p[0], arrow.y + p[1])
|
|
|
+ : i === updatedPoints.length - 1
|
|
|
+ ? pointFrom<GlobalPoint>(arrow.x + p[0], arrow.y + p[1])
|
|
|
+ : pointFrom<GlobalPoint>(
|
|
|
+ arrow.x + arrow.points[i][0],
|
|
|
+ arrow.y + arrow.points[i][1],
|
|
|
+ ),
|
|
|
+ );
|
|
|
+ const nextFixedSegments = fixedSegments.map((segment) => ({
|
|
|
+ ...segment,
|
|
|
+ start: pointFrom<GlobalPoint>(
|
|
|
+ arrow.x + (segment.start[0] - updatedPoints[0][0]),
|
|
|
+ arrow.y + (segment.start[1] - updatedPoints[0][1]),
|
|
|
+ ),
|
|
|
+ end: pointFrom<GlobalPoint>(
|
|
|
+ arrow.x + (segment.end[0] - updatedPoints[0][0]),
|
|
|
+ arrow.y + (segment.end[1] - updatedPoints[0][1]),
|
|
|
+ ),
|
|
|
+ }));
|
|
|
+ const newPoints: GlobalPoint[] = [];
|
|
|
+
|
|
|
+ // Add the inside points
|
|
|
+ const offset = 2 + (startIsSpecial ? 1 : 0);
|
|
|
+ const endOffset = 2 + (endIsSpecial ? 1 : 0);
|
|
|
+ while (newPoints.length + offset < globalUpdatedPoints.length - endOffset) {
|
|
|
+ newPoints.push(globalUpdatedPoints[newPoints.length + offset]);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Calculate the moving second point connection and add the start point
|
|
|
+ {
|
|
|
+ const secondPoint = globalUpdatedPoints[startIsSpecial ? 2 : 1];
|
|
|
+ const thirdPoint = globalUpdatedPoints[startIsSpecial ? 3 : 2];
|
|
|
+ const startIsHorizontal = headingIsHorizontal(startHeading);
|
|
|
+ const secondIsHorizontal = headingIsHorizontal(
|
|
|
+ vectorToHeading(vectorFromPoint(secondPoint, thirdPoint)),
|
|
|
+ );
|
|
|
+
|
|
|
+ if (hoveredStartElement && startIsHorizontal === secondIsHorizontal) {
|
|
|
+ const positive = startIsHorizontal
|
|
|
+ ? compareHeading(startHeading, HEADING_RIGHT)
|
|
|
+ : compareHeading(startHeading, HEADING_DOWN);
|
|
|
+ newPoints.unshift(
|
|
|
+ pointFrom<GlobalPoint>(
|
|
|
+ !secondIsHorizontal
|
|
|
+ ? thirdPoint[0]
|
|
|
+ : startGlobalPoint[0] + (positive ? BASE_PADDING : -BASE_PADDING),
|
|
|
+ secondIsHorizontal
|
|
|
+ ? thirdPoint[1]
|
|
|
+ : startGlobalPoint[1] + (positive ? BASE_PADDING : -BASE_PADDING),
|
|
|
+ ),
|
|
|
+ );
|
|
|
+ newPoints.unshift(
|
|
|
+ pointFrom<GlobalPoint>(
|
|
|
+ startIsHorizontal
|
|
|
+ ? startGlobalPoint[0] + (positive ? BASE_PADDING : -BASE_PADDING)
|
|
|
+ : startGlobalPoint[0],
|
|
|
+ !startIsHorizontal
|
|
|
+ ? startGlobalPoint[1] + (positive ? BASE_PADDING : -BASE_PADDING)
|
|
|
+ : startGlobalPoint[1],
|
|
|
+ ),
|
|
|
+ );
|
|
|
+ if (!startIsSpecial) {
|
|
|
+ startIsSpecial = true;
|
|
|
+ for (const segment of nextFixedSegments) {
|
|
|
+ if (segment.index > 1) {
|
|
|
+ segment.index += 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ newPoints.unshift(
|
|
|
+ pointFrom<GlobalPoint>(
|
|
|
+ !secondIsHorizontal ? secondPoint[0] : startGlobalPoint[0],
|
|
|
+ secondIsHorizontal ? secondPoint[1] : startGlobalPoint[1],
|
|
|
+ ),
|
|
|
+ );
|
|
|
+ if (startIsSpecial) {
|
|
|
+ startIsSpecial = false;
|
|
|
+ for (const segment of nextFixedSegments) {
|
|
|
+ if (segment.index > 1) {
|
|
|
+ segment.index -= 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ newPoints.unshift(startGlobalPoint);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Calculate the moving second to last point connection
|
|
|
+ {
|
|
|
+ const secondToLastPoint =
|
|
|
+ globalUpdatedPoints[globalUpdatedPoints.length - (endIsSpecial ? 3 : 2)];
|
|
|
+ const thirdToLastPoint =
|
|
|
+ globalUpdatedPoints[globalUpdatedPoints.length - (endIsSpecial ? 4 : 3)];
|
|
|
+ const endIsHorizontal = headingIsHorizontal(endHeading);
|
|
|
+ const secondIsHorizontal = headingForPointIsHorizontal(
|
|
|
+ thirdToLastPoint,
|
|
|
+ secondToLastPoint,
|
|
|
+ );
|
|
|
+ if (hoveredEndElement && endIsHorizontal === secondIsHorizontal) {
|
|
|
+ const positive = endIsHorizontal
|
|
|
+ ? compareHeading(endHeading, HEADING_RIGHT)
|
|
|
+ : compareHeading(endHeading, HEADING_DOWN);
|
|
|
+ newPoints.push(
|
|
|
+ pointFrom<GlobalPoint>(
|
|
|
+ !secondIsHorizontal
|
|
|
+ ? thirdToLastPoint[0]
|
|
|
+ : endGlobalPoint[0] + (positive ? BASE_PADDING : -BASE_PADDING),
|
|
|
+ secondIsHorizontal
|
|
|
+ ? thirdToLastPoint[1]
|
|
|
+ : endGlobalPoint[1] + (positive ? BASE_PADDING : -BASE_PADDING),
|
|
|
+ ),
|
|
|
+ );
|
|
|
+ newPoints.push(
|
|
|
+ pointFrom<GlobalPoint>(
|
|
|
+ endIsHorizontal
|
|
|
+ ? endGlobalPoint[0] + (positive ? BASE_PADDING : -BASE_PADDING)
|
|
|
+ : endGlobalPoint[0],
|
|
|
+ !endIsHorizontal
|
|
|
+ ? endGlobalPoint[1] + (positive ? BASE_PADDING : -BASE_PADDING)
|
|
|
+ : endGlobalPoint[1],
|
|
|
+ ),
|
|
|
+ );
|
|
|
+ if (!endIsSpecial) {
|
|
|
+ endIsSpecial = true;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ newPoints.push(
|
|
|
+ pointFrom<GlobalPoint>(
|
|
|
+ !secondIsHorizontal ? secondToLastPoint[0] : endGlobalPoint[0],
|
|
|
+ secondIsHorizontal ? secondToLastPoint[1] : endGlobalPoint[1],
|
|
|
+ ),
|
|
|
+ );
|
|
|
+ if (endIsSpecial) {
|
|
|
+ endIsSpecial = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ newPoints.push(endGlobalPoint);
|
|
|
+
|
|
|
+ return normalizeArrowElementUpdate(
|
|
|
+ newPoints,
|
|
|
+ nextFixedSegments
|
|
|
+ .map(({ index }) => ({
|
|
|
+ index,
|
|
|
+ start: newPoints[index - 1],
|
|
|
+ end: newPoints[index],
|
|
|
+ }))
|
|
|
+ .map((segment) => ({
|
|
|
+ ...segment,
|
|
|
+ start: pointFrom<LocalPoint>(
|
|
|
+ segment.start[0] - startGlobalPoint[0],
|
|
|
+ segment.start[1] - startGlobalPoint[1],
|
|
|
+ ),
|
|
|
+ end: pointFrom<LocalPoint>(
|
|
|
+ segment.end[0] - startGlobalPoint[0],
|
|
|
+ segment.end[1] - startGlobalPoint[1],
|
|
|
+ ),
|
|
|
+ })),
|
|
|
+ startIsSpecial,
|
|
|
+ endIsSpecial,
|
|
|
+ );
|
|
|
+};
|
|
|
+
|
|
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+/**
|
|
|
+ *
|
|
|
+ */
|
|
|
+export const updateElbowArrowPoints = (
|
|
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+ arrow: Readonly<ExcalidrawElbowArrowElement>,
|
|
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+ elementsMap: NonDeletedSceneElementsMap | SceneElementsMap,
|
|
|
+ updates: {
|
|
|
+ points?: readonly LocalPoint[];
|
|
|
+ fixedSegments?: FixedSegment[] | null;
|
|
|
+ },
|
|
|
+ options?: {
|
|
|
+ isDragging?: boolean;
|
|
|
+ },
|
|
|
+): ElementUpdate<ExcalidrawElbowArrowElement> => {
|
|
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+ if (arrow.points.length < 2) {
|
|
|
+ return { points: updates.points ?? arrow.points };
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!import.meta.env.PROD) {
|
|
|
+ invariant(
|
|
|
+ !updates.points || updates.points.length >= 2,
|
|
|
+ "Updated point array length must match the arrow point length, contain " +
|
|
|
+ "exactly the new start and end points or not be specified at all (i.e. " +
|
|
|
+ "you can't add new points between start and end manually to elbow arrows)",
|
|
|
+ );
|
|
|
+
|
|
|
+ invariant(
|
|
|
+ !arrow.fixedSegments ||
|
|
|
+ arrow.fixedSegments
|
|
|
+ .map((s) => s.start[0] === s.end[0] || s.start[1] === s.end[1])
|
|
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+ .every(Boolean),
|
|
|
+ "Fixed segments must be either horizontal or vertical",
|
|
|
+ );
|
|
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+
|
|
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+ invariant(
|
|
|
+ !updates.fixedSegments ||
|
|
|
+ updates.fixedSegments
|
|
|
+ .map((s) => s.start[0] === s.end[0] || s.start[1] === s.end[1])
|
|
|
+ .every(Boolean),
|
|
|
+ "Updates to fixed segments must be either horizontal or vertical",
|
|
|
+ );
|
|
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+
|
|
|
+ invariant(
|
|
|
+ arrow.points
|
|
|
+ .slice(1)
|
|
|
+ .map(
|
|
|
+ (p, i) => p[0] === arrow.points[i][0] || p[1] === arrow.points[i][1],
|
|
|
+ ),
|
|
|
+ "Elbow arrow segments must be either horizontal or vertical",
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ const updatedPoints: readonly LocalPoint[] = updates.points
|
|
|
+ ? updates.points && updates.points.length === 2
|
|
|
+ ? arrow.points.map((p, idx) =>
|
|
|
+ idx === 0
|
|
|
+ ? updates.points![0]
|
|
|
+ : idx === arrow.points.length - 1
|
|
|
+ ? updates.points![1]
|
|
|
+ : p,
|
|
|
+ )
|
|
|
+ : structuredClone(updates.points)
|
|
|
+ : structuredClone(arrow.points);
|
|
|
+
|
|
|
+ const {
|
|
|
+ startHeading,
|
|
|
+ endHeading,
|
|
|
+ startGlobalPoint,
|
|
|
+ endGlobalPoint,
|
|
|
+ hoveredStartElement,
|
|
|
+ hoveredEndElement,
|
|
|
+ ...rest
|
|
|
+ } = getElbowArrowData(arrow, elementsMap, updatedPoints, options);
|
|
|
+
|
|
|
+ const fixedSegments = updates.fixedSegments ?? arrow.fixedSegments ?? [];
|
|
|
+
|
|
|
+ ////
|
|
|
+ // 1. Renormalize the arrow
|
|
|
+ ////
|
|
|
+ if (!updates.points && !updates.fixedSegments) {
|
|
|
+ return handleSegmentRenormalization(arrow, elementsMap);
|
|
|
+ }
|
|
|
+
|
|
|
+ ////
|
|
|
+ // 2. Just normal elbow arrow things
|
|
|
+ ////
|
|
|
+ if (fixedSegments.length === 0) {
|
|
|
+ return normalizeArrowElementUpdate(
|
|
|
+ getElbowArrowCornerPoints(
|
|
|
+ removeElbowArrowShortSegments(
|
|
|
+ routeElbowArrow(arrow, {
|
|
|
+ startHeading,
|
|
|
+ endHeading,
|
|
|
+ startGlobalPoint,
|
|
|
+ endGlobalPoint,
|
|
|
+ hoveredStartElement,
|
|
|
+ hoveredEndElement,
|
|
|
+ ...rest,
|
|
|
+ }) ?? [],
|
|
|
+ ),
|
|
|
+ ),
|
|
|
+ fixedSegments,
|
|
|
+ null,
|
|
|
+ null,
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ ////
|
|
|
+ // 3. Handle releasing a fixed segment
|
|
|
+ if ((arrow.fixedSegments?.length ?? 0) > fixedSegments.length) {
|
|
|
+ return handleSegmentRelease(arrow, fixedSegments, elementsMap);
|
|
|
+ }
|
|
|
+
|
|
|
+ ////
|
|
|
+ // 4. Handle manual segment move
|
|
|
+ ////
|
|
|
+ if (!updates.points) {
|
|
|
+ return handleSegmentMove(
|
|
|
+ arrow,
|
|
|
+ fixedSegments,
|
|
|
+ startHeading,
|
|
|
+ endHeading,
|
|
|
+ hoveredStartElement,
|
|
|
+ hoveredEndElement,
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ ////
|
|
|
+ // 5. Handle resize
|
|
|
+ if (updates.points && updates.fixedSegments) {
|
|
|
+ return updates;
|
|
|
+ }
|
|
|
+
|
|
|
+ ////
|
|
|
+ // 6. One or more segments are fixed and endpoints are moved
|
|
|
+ //
|
|
|
+ // The key insights are:
|
|
|
+ // - When segments are fixed, the arrow will keep the exact amount of segments
|
|
|
+ // - Fixed segments are "replacements" for exactly one segment in the old arrow
|
|
|
+ ////
|
|
|
+ return handleEndpointDrag(
|
|
|
+ arrow,
|
|
|
+ updatedPoints,
|
|
|
+ fixedSegments,
|
|
|
+ startHeading,
|
|
|
+ endHeading,
|
|
|
+ startGlobalPoint,
|
|
|
+ endGlobalPoint,
|
|
|
+ hoveredStartElement,
|
|
|
+ hoveredEndElement,
|
|
|
+ );
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * Retrieves data necessary for calculating the elbow arrow path.
|
|
|
+ *
|
|
|
+ * @param arrow - The arrow object containing its properties.
|
|
|
+ * @param elementsMap - A map of elements in the scene.
|
|
|
+ * @param nextPoints - The next set of points for the arrow.
|
|
|
+ * @param options - Optional parameters for the calculation.
|
|
|
+ * @param options.isDragging - Indicates if the arrow is being dragged.
|
|
|
+ * @param options.startIsMidPoint - Indicates if the start point is a midpoint.
|
|
|
+ * @param options.endIsMidPoint - Indicates if the end point is a midpoint.
|
|
|
+ *
|
|
|
+ * @returns An object containing various properties needed for elbow arrow calculations:
|
|
|
+ * - dynamicAABBs: Dynamically generated axis-aligned bounding boxes.
|
|
|
+ * - startDonglePosition: The position of the start dongle.
|
|
|
+ * - startGlobalPoint: The global coordinates of the start point.
|
|
|
+ * - startHeading: The heading direction from the start point.
|
|
|
+ * - endDonglePosition: The position of the end dongle.
|
|
|
+ * - endGlobalPoint: The global coordinates of the end point.
|
|
|
+ * - endHeading: The heading direction from the end point.
|
|
|
+ * - commonBounds: The common bounding box that encompasses both start and end points.
|
|
|
+ * - hoveredStartElement: The element being hovered over at the start point.
|
|
|
+ * - hoveredEndElement: The element being hovered over at the end point.
|
|
|
+ */
|
|
|
+const getElbowArrowData = (
|
|
|
+ arrow: {
|
|
|
+ x: number;
|
|
|
+ y: number;
|
|
|
+ startBinding: FixedPointBinding | null;
|
|
|
+ endBinding: FixedPointBinding | null;
|
|
|
+ startArrowhead: Arrowhead | null;
|
|
|
+ endArrowhead: Arrowhead | null;
|
|
|
+ },
|
|
|
+ elementsMap: NonDeletedSceneElementsMap | SceneElementsMap,
|
|
|
+ nextPoints: readonly LocalPoint[],
|
|
|
+ options?: {
|
|
|
+ isDragging?: boolean;
|
|
|
+ zoom?: AppState["zoom"];
|
|
|
+ },
|
|
|
+) => {
|
|
|
+ const origStartGlobalPoint: GlobalPoint = pointTranslate<
|
|
|
+ LocalPoint,
|
|
|
+ GlobalPoint
|
|
|
+ >(nextPoints[0], vector(arrow.x, arrow.y));
|
|
|
+ const origEndGlobalPoint: GlobalPoint = pointTranslate<
|
|
|
+ LocalPoint,
|
|
|
+ GlobalPoint
|
|
|
+ >(nextPoints[nextPoints.length - 1], vector(arrow.x, arrow.y));
|
|
|
+ const startElement =
|
|
|
+ arrow.startBinding &&
|
|
|
+ getBindableElementForId(arrow.startBinding.elementId, elementsMap);
|
|
|
+ const endElement =
|
|
|
+ arrow.endBinding &&
|
|
|
+ getBindableElementForId(arrow.endBinding.elementId, elementsMap);
|
|
|
+ const [hoveredStartElement, hoveredEndElement] = options?.isDragging
|
|
|
+ ? getHoveredElements(
|
|
|
+ origStartGlobalPoint,
|
|
|
+ origEndGlobalPoint,
|
|
|
+ elementsMap,
|
|
|
+ options?.zoom,
|
|
|
+ )
|
|
|
+ : [startElement, endElement];
|
|
|
+ const startGlobalPoint = getGlobalPoint(
|
|
|
+ arrow.startBinding?.fixedPoint,
|
|
|
+ origStartGlobalPoint,
|
|
|
+ origEndGlobalPoint,
|
|
|
+ elementsMap,
|
|
|
+ startElement,
|
|
|
+ hoveredStartElement,
|
|
|
+ options?.isDragging,
|
|
|
+ );
|
|
|
+ const endGlobalPoint = getGlobalPoint(
|
|
|
+ arrow.endBinding?.fixedPoint,
|
|
|
+ origEndGlobalPoint,
|
|
|
+ origStartGlobalPoint,
|
|
|
+ elementsMap,
|
|
|
+ endElement,
|
|
|
+ hoveredEndElement,
|
|
|
+ options?.isDragging,
|
|
|
+ );
|
|
|
+ const startHeading = getBindPointHeading(
|
|
|
+ startGlobalPoint,
|
|
|
+ endGlobalPoint,
|
|
|
+ elementsMap,
|
|
|
+ hoveredStartElement,
|
|
|
+ origStartGlobalPoint,
|
|
|
+ );
|
|
|
+ const endHeading = getBindPointHeading(
|
|
|
+ endGlobalPoint,
|
|
|
+ startGlobalPoint,
|
|
|
+ elementsMap,
|
|
|
+ hoveredEndElement,
|
|
|
+ origEndGlobalPoint,
|
|
|
+ );
|
|
|
+ const startPointBounds = [
|
|
|
+ startGlobalPoint[0] - 2,
|
|
|
+ startGlobalPoint[1] - 2,
|
|
|
+ startGlobalPoint[0] + 2,
|
|
|
+ startGlobalPoint[1] + 2,
|
|
|
+ ] as Bounds;
|
|
|
+ const endPointBounds = [
|
|
|
+ endGlobalPoint[0] - 2,
|
|
|
+ endGlobalPoint[1] - 2,
|
|
|
+ endGlobalPoint[0] + 2,
|
|
|
+ endGlobalPoint[1] + 2,
|
|
|
+ ] as Bounds;
|
|
|
+ const startElementBounds = hoveredStartElement
|
|
|
+ ? aabbForElement(
|
|
|
+ hoveredStartElement,
|
|
|
+ offsetFromHeading(
|
|
|
+ startHeading,
|
|
|
+ arrow.startArrowhead
|
|
|
+ ? FIXED_BINDING_DISTANCE * 6
|
|
|
+ : FIXED_BINDING_DISTANCE * 2,
|
|
|
+ 1,
|
|
|
+ ),
|
|
|
+ )
|
|
|
+ : startPointBounds;
|
|
|
+ const endElementBounds = hoveredEndElement
|
|
|
+ ? aabbForElement(
|
|
|
+ hoveredEndElement,
|
|
|
+ offsetFromHeading(
|
|
|
+ endHeading,
|
|
|
+ arrow.endArrowhead
|
|
|
+ ? FIXED_BINDING_DISTANCE * 6
|
|
|
+ : FIXED_BINDING_DISTANCE * 2,
|
|
|
+ 1,
|
|
|
+ ),
|
|
|
+ )
|
|
|
+ : endPointBounds;
|
|
|
+ const boundsOverlap =
|
|
|
+ pointInsideBounds(
|
|
|
+ startGlobalPoint,
|
|
|
+ hoveredEndElement
|
|
|
+ ? aabbForElement(
|
|
|
+ hoveredEndElement,
|
|
|
+ offsetFromHeading(endHeading, BASE_PADDING, BASE_PADDING),
|
|
|
+ )
|
|
|
+ : endPointBounds,
|
|
|
+ ) ||
|
|
|
+ pointInsideBounds(
|
|
|
+ endGlobalPoint,
|
|
|
+ hoveredStartElement
|
|
|
+ ? aabbForElement(
|
|
|
+ hoveredStartElement,
|
|
|
+ offsetFromHeading(startHeading, BASE_PADDING, BASE_PADDING),
|
|
|
+ )
|
|
|
+ : startPointBounds,
|
|
|
+ );
|
|
|
+ const commonBounds = commonAABB(
|
|
|
+ boundsOverlap
|
|
|
+ ? [startPointBounds, endPointBounds]
|
|
|
+ : [startElementBounds, endElementBounds],
|
|
|
+ );
|
|
|
+ const dynamicAABBs = generateDynamicAABBs(
|
|
|
+ boundsOverlap ? startPointBounds : startElementBounds,
|
|
|
+ boundsOverlap ? endPointBounds : endElementBounds,
|
|
|
+ commonBounds,
|
|
|
+ boundsOverlap
|
|
|
+ ? offsetFromHeading(
|
|
|
+ startHeading,
|
|
|
+ !hoveredStartElement && !hoveredEndElement ? 0 : BASE_PADDING,
|
|
|
+ 0,
|
|
|
+ )
|
|
|
+ : offsetFromHeading(
|
|
|
+ startHeading,
|
|
|
+ !hoveredStartElement && !hoveredEndElement
|
|
|
+ ? 0
|
|
|
+ : BASE_PADDING -
|
|
|
+ (arrow.startArrowhead
|
|
|
+ ? FIXED_BINDING_DISTANCE * 6
|
|
|
+ : FIXED_BINDING_DISTANCE * 2),
|
|
|
+ BASE_PADDING,
|
|
|
+ ),
|
|
|
+ boundsOverlap
|
|
|
+ ? offsetFromHeading(
|
|
|
+ endHeading,
|
|
|
+ !hoveredStartElement && !hoveredEndElement ? 0 : BASE_PADDING,
|
|
|
+ 0,
|
|
|
+ )
|
|
|
+ : offsetFromHeading(
|
|
|
+ endHeading,
|
|
|
+ !hoveredStartElement && !hoveredEndElement
|
|
|
+ ? 0
|
|
|
+ : BASE_PADDING -
|
|
|
+ (arrow.endArrowhead
|
|
|
+ ? FIXED_BINDING_DISTANCE * 6
|
|
|
+ : FIXED_BINDING_DISTANCE * 2),
|
|
|
+ BASE_PADDING,
|
|
|
+ ),
|
|
|
+ boundsOverlap,
|
|
|
+ hoveredStartElement && aabbForElement(hoveredStartElement),
|
|
|
+ hoveredEndElement && aabbForElement(hoveredEndElement),
|
|
|
+ );
|
|
|
+ const startDonglePosition = getDonglePosition(
|
|
|
+ dynamicAABBs[0],
|
|
|
+ startHeading,
|
|
|
+ startGlobalPoint,
|
|
|
+ );
|
|
|
+ const endDonglePosition = getDonglePosition(
|
|
|
+ dynamicAABBs[1],
|
|
|
+ endHeading,
|
|
|
+ endGlobalPoint,
|
|
|
+ );
|
|
|
+
|
|
|
+ return {
|
|
|
+ dynamicAABBs,
|
|
|
+ startDonglePosition,
|
|
|
+ startGlobalPoint,
|
|
|
+ startHeading,
|
|
|
+ endDonglePosition,
|
|
|
+ endGlobalPoint,
|
|
|
+ endHeading,
|
|
|
+ commonBounds,
|
|
|
+ hoveredStartElement,
|
|
|
+ hoveredEndElement,
|
|
|
+ boundsOverlap,
|
|
|
+ startElementBounds,
|
|
|
+ endElementBounds,
|
|
|
+ };
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * Generate the elbow arrow segments
|
|
|
+ *
|
|
|
+ * @param arrow
|
|
|
+ * @param elementsMap
|
|
|
+ * @param nextPoints
|
|
|
+ * @param options
|
|
|
+ * @returns
|
|
|
+ */
|
|
|
+const routeElbowArrow = (
|
|
|
+ arrow: ElbowArrowState,
|
|
|
+ elbowArrowData: ElbowArrowData,
|
|
|
+): GlobalPoint[] | null => {
|
|
|
+ const {
|
|
|
+ dynamicAABBs,
|
|
|
+ startDonglePosition,
|
|
|
+ startGlobalPoint,
|
|
|
+ startHeading,
|
|
|
+ endDonglePosition,
|
|
|
+ endGlobalPoint,
|
|
|
+ endHeading,
|
|
|
+ commonBounds,
|
|
|
+ hoveredEndElement,
|
|
|
+ } = elbowArrowData;
|
|
|
+
|
|
|
+ // Canculate Grid positions
|
|
|
+ const grid = calculateGrid(
|
|
|
+ dynamicAABBs,
|
|
|
+ startDonglePosition ? startDonglePosition : startGlobalPoint,
|
|
|
+ startHeading,
|
|
|
+ endDonglePosition ? endDonglePosition : endGlobalPoint,
|
|
|
+ endHeading,
|
|
|
+ commonBounds,
|
|
|
+ );
|
|
|
+
|
|
|
+ const startDongle =
|
|
|
+ startDonglePosition && pointToGridNode(startDonglePosition, grid);
|
|
|
+ const endDongle =
|
|
|
+ endDonglePosition && pointToGridNode(endDonglePosition, grid);
|
|
|
+
|
|
|
+ // Do not allow stepping on the true end or true start points
|
|
|
+ const endNode = pointToGridNode(endGlobalPoint, grid);
|
|
|
+ if (endNode && hoveredEndElement) {
|
|
|
+ endNode.closed = true;
|
|
|
+ }
|
|
|
+ const startNode = pointToGridNode(startGlobalPoint, grid);
|
|
|
+ if (startNode && arrow.startBinding) {
|
|
|
+ startNode.closed = true;
|
|
|
+ }
|
|
|
+ const dongleOverlap =
|
|
|
+ startDongle &&
|
|
|
+ endDongle &&
|
|
|
+ (pointInsideBounds(startDongle.pos, dynamicAABBs[1]) ||
|
|
|
+ pointInsideBounds(endDongle.pos, dynamicAABBs[0]));
|
|
|
+
|
|
|
+ // Create path to end dongle from start dongle
|
|
|
+ const path = astar(
|
|
|
+ startDongle ? startDongle : startNode!,
|
|
|
+ endDongle ? endDongle : endNode!,
|
|
|
+ grid,
|
|
|
+ startHeading ? startHeading : HEADING_RIGHT,
|
|
|
+ endHeading ? endHeading : HEADING_RIGHT,
|
|
|
+ dongleOverlap ? [] : dynamicAABBs,
|
|
|
+ );
|
|
|
+
|
|
|
+ if (path) {
|
|
|
+ const points = path.map((node) => [
|
|
|
+ node.pos[0],
|
|
|
+ node.pos[1],
|
|
|
+ ]) as GlobalPoint[];
|
|
|
+ startDongle && points.unshift(startGlobalPoint);
|
|
|
+ endDongle && points.push(endGlobalPoint);
|
|
|
+
|
|
|
+ return points;
|
|
|
+ }
|
|
|
+
|
|
|
+ return null;
|
|
|
+};
|
|
|
+
|
|
|
+const offsetFromHeading = (
|
|
|
+ heading: Heading,
|
|
|
+ head: number,
|
|
|
+ side: number,
|
|
|
+): [number, number, number, number] => {
|
|
|
+ switch (heading) {
|
|
|
+ case HEADING_UP:
|
|
|
+ return [head, side, side, side];
|
|
|
+ case HEADING_RIGHT:
|
|
|
+ return [side, head, side, side];
|
|
|
+ case HEADING_DOWN:
|
|
|
+ return [side, side, head, side];
|
|
|
+ }
|
|
|
+
|
|
|
+ return [side, side, side, head];
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * Routing algorithm based on the A* path search algorithm.
|
|
|
+ * @see https://www.geeksforgeeks.org/a-search-algorithm/
|
|
|
+ *
|
|
|
+ * Binary heap is used to optimize node lookup.
|
|
|
+ * See {@link calculateGrid} for the grid calculation details.
|
|
|
+ *
|
|
|
+ * Additional modifications added due to aesthetic route reasons:
|
|
|
+ * 1) Arrow segment direction change is penalized by specific linear constant (bendMultiplier)
|
|
|
+ * 2) Arrow segments are not allowed to go "backwards", overlapping with the previous segment
|
|
|
+ */
|
|
|
+const astar = (
|
|
|
+ start: Node,
|
|
|
+ end: Node,
|
|
|
+ grid: Grid,
|
|
|
+ startHeading: Heading,
|
|
|
+ endHeading: Heading,
|
|
|
+ aabbs: Bounds[],
|
|
|
+) => {
|
|
|
+ const bendMultiplier = m_dist(start.pos, end.pos);
|
|
|
+ const open = new BinaryHeap<Node>((node) => node.f);
|
|
|
+
|
|
|
+ open.push(start);
|
|
|
+
|
|
|
+ while (open.size() > 0) {
|
|
|
+ // Grab the lowest f(x) to process next. Heap keeps this sorted for us.
|
|
|
+ const current = open.pop();
|
|
|
+
|
|
|
+ if (!current || current.closed) {
|
|
|
+ // Current is not passable, continue with next element
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ // End case -- result has been found, return the traced path.
|
|
|
+ if (current === end) {
|
|
|
+ return pathTo(start, current);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Normal case -- move current from open to closed, process each of its neighbors.
|
|
|
+ current.closed = true;
|
|
|
+
|
|
|
+ // Find all neighbors for the current node.
|
|
|
+ const neighbors = getNeighbors(current.addr, grid);
|
|
|
+
|
|
|
+ for (let i = 0; i < 4; i++) {
|
|
|
+ const neighbor = neighbors[i];
|
|
|
+
|
|
|
+ if (!neighbor || neighbor.closed) {
|
|
|
+ // Not a valid node to process, skip to next neighbor.
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Intersect
|
|
|
+ const neighborHalfPoint = pointScaleFromOrigin(
|
|
|
+ neighbor.pos,
|
|
|
+ current.pos,
|
|
|
+ 0.5,
|
|
|
+ );
|
|
|
+ if (
|
|
|
+ isAnyTrue(
|
|
|
+ ...aabbs.map((aabb) => pointInsideBounds(neighborHalfPoint, aabb)),
|
|
|
+ )
|
|
|
+ ) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ // The g score is the shortest distance from start to current node.
|
|
|
+ // We need to check if the path we have arrived at this neighbor is the shortest one we have seen yet.
|
|
|
+ const neighborHeading = neighborIndexToHeading(i as 0 | 1 | 2 | 3);
|
|
|
+ const previousDirection = current.parent
|
|
|
+ ? vectorToHeading(vectorFromPoint(current.pos, current.parent.pos))
|
|
|
+ : startHeading;
|
|
|
+
|
|
|
+ // Do not allow going in reverse
|
|
|
+ const reverseHeading = flipHeading(previousDirection);
|
|
|
+ const neighborIsReverseRoute =
|
|
|
+ compareHeading(reverseHeading, neighborHeading) ||
|
|
|
+ (gridAddressesEqual(start.addr, neighbor.addr) &&
|
|
|
+ compareHeading(neighborHeading, startHeading)) ||
|
|
|
+ (gridAddressesEqual(end.addr, neighbor.addr) &&
|
|
|
+ compareHeading(neighborHeading, endHeading));
|
|
|
+ if (neighborIsReverseRoute) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ const directionChange = previousDirection !== neighborHeading;
|
|
|
+ const gScore =
|
|
|
+ current.g +
|
|
|
+ m_dist(neighbor.pos, current.pos) +
|
|
|
+ (directionChange ? Math.pow(bendMultiplier, 3) : 0);
|
|
|
+
|
|
|
+ const beenVisited = neighbor.visited;
|
|
|
+
|
|
|
+ if (!beenVisited || gScore < neighbor.g) {
|
|
|
+ const estBendCount = estimateSegmentCount(
|
|
|
+ neighbor,
|
|
|
+ end,
|
|
|
+ neighborHeading,
|
|
|
+ endHeading,
|
|
|
+ );
|
|
|
+ // Found an optimal (so far) path to this node. Take score for node to see how good it is.
|
|
|
+ neighbor.visited = true;
|
|
|
+ neighbor.parent = current;
|
|
|
+ neighbor.h =
|
|
|
+ m_dist(end.pos, neighbor.pos) +
|
|
|
+ estBendCount * Math.pow(bendMultiplier, 2);
|
|
|
+ neighbor.g = gScore;
|
|
|
+ neighbor.f = neighbor.g + neighbor.h;
|
|
|
+ if (!beenVisited) {
|
|
|
+ // Pushing to heap will put it in proper place based on the 'f' value.
|
|
|
+ open.push(neighbor);
|
|
|
+ } else {
|
|
|
+ // Already seen the node, but since it has been rescored we need to reorder it in the heap
|
|
|
+ open.rescoreElement(neighbor);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return null;
|
|
|
+};
|
|
|
+
|
|
|
+const pathTo = (start: Node, node: Node) => {
|
|
|
+ let curr = node;
|
|
|
+ const path = [];
|
|
|
+ while (curr.parent) {
|
|
|
+ path.unshift(curr);
|
|
|
+ curr = curr.parent;
|
|
|
+ }
|
|
|
+ path.unshift(start);
|
|
|
+
|
|
|
+ return path;
|
|
|
+};
|
|
|
+
|
|
|
+const m_dist = (a: GlobalPoint | LocalPoint, b: GlobalPoint | LocalPoint) =>
|
|
|
+ Math.abs(a[0] - b[0]) + Math.abs(a[1] - b[1]);
|
|
|
+
|
|
|
+/**
|
|
|
+ * Create dynamically resizing, always touching
|
|
|
+ * bounding boxes having a minimum extent represented
|
|
|
+ * by the given static bounds.
|
|
|
+ */
|
|
|
+const generateDynamicAABBs = (
|
|
|
+ a: Bounds,
|
|
|
+ b: Bounds,
|
|
|
+ common: Bounds,
|
|
|
+ startDifference?: [number, number, number, number],
|
|
|
+ endDifference?: [number, number, number, number],
|
|
|
+ disableSideHack?: boolean,
|
|
|
+ startElementBounds?: Bounds | null,
|
|
|
+ endElementBounds?: Bounds | null,
|
|
|
+): Bounds[] => {
|
|
|
+ const startEl = startElementBounds ?? a;
|
|
|
+ const endEl = endElementBounds ?? b;
|
|
|
+ const [startUp, startRight, startDown, startLeft] = startDifference ?? [
|
|
|
+ 0, 0, 0, 0,
|
|
|
+ ];
|
|
|
+ const [endUp, endRight, endDown, endLeft] = endDifference ?? [0, 0, 0, 0];
|
|
|
+
|
|
|
+ const first = [
|
|
|
+ a[0] > b[2]
|
|
|
+ ? a[1] > b[3] || a[3] < b[1]
|
|
|
+ ? Math.min((startEl[0] + endEl[2]) / 2, a[0] - startLeft)
|
|
|
+ : (startEl[0] + endEl[2]) / 2
|
|
|
+ : a[0] > b[0]
|
|
|
+ ? a[0] - startLeft
|
|
|
+ : common[0] - startLeft,
|
|
|
+ a[1] > b[3]
|
|
|
+ ? a[0] > b[2] || a[2] < b[0]
|
|
|
+ ? Math.min((startEl[1] + endEl[3]) / 2, a[1] - startUp)
|
|
|
+ : (startEl[1] + endEl[3]) / 2
|
|
|
+ : a[1] > b[1]
|
|
|
+ ? a[1] - startUp
|
|
|
+ : common[1] - startUp,
|
|
|
+ a[2] < b[0]
|
|
|
+ ? a[1] > b[3] || a[3] < b[1]
|
|
|
+ ? Math.max((startEl[2] + endEl[0]) / 2, a[2] + startRight)
|
|
|
+ : (startEl[2] + endEl[0]) / 2
|
|
|
+ : a[2] < b[2]
|
|
|
+ ? a[2] + startRight
|
|
|
+ : common[2] + startRight,
|
|
|
+ a[3] < b[1]
|
|
|
+ ? a[0] > b[2] || a[2] < b[0]
|
|
|
+ ? Math.max((startEl[3] + endEl[1]) / 2, a[3] + startDown)
|
|
|
+ : (startEl[3] + endEl[1]) / 2
|
|
|
+ : a[3] < b[3]
|
|
|
+ ? a[3] + startDown
|
|
|
+ : common[3] + startDown,
|
|
|
+ ] as Bounds;
|
|
|
+ const second = [
|
|
|
+ b[0] > a[2]
|
|
|
+ ? b[1] > a[3] || b[3] < a[1]
|
|
|
+ ? Math.min((endEl[0] + startEl[2]) / 2, b[0] - endLeft)
|
|
|
+ : (endEl[0] + startEl[2]) / 2
|
|
|
+ : b[0] > a[0]
|
|
|
+ ? b[0] - endLeft
|
|
|
+ : common[0] - endLeft,
|
|
|
+ b[1] > a[3]
|
|
|
+ ? b[0] > a[2] || b[2] < a[0]
|
|
|
+ ? Math.min((endEl[1] + startEl[3]) / 2, b[1] - endUp)
|
|
|
+ : (endEl[1] + startEl[3]) / 2
|
|
|
+ : b[1] > a[1]
|
|
|
+ ? b[1] - endUp
|
|
|
+ : common[1] - endUp,
|
|
|
+ b[2] < a[0]
|
|
|
+ ? b[1] > a[3] || b[3] < a[1]
|
|
|
+ ? Math.max((endEl[2] + startEl[0]) / 2, b[2] + endRight)
|
|
|
+ : (endEl[2] + startEl[0]) / 2
|
|
|
+ : b[2] < a[2]
|
|
|
+ ? b[2] + endRight
|
|
|
+ : common[2] + endRight,
|
|
|
+ b[3] < a[1]
|
|
|
+ ? b[0] > a[2] || b[2] < a[0]
|
|
|
+ ? Math.max((endEl[3] + startEl[1]) / 2, b[3] + endDown)
|
|
|
+ : (endEl[3] + startEl[1]) / 2
|
|
|
+ : b[3] < a[3]
|
|
|
+ ? b[3] + endDown
|
|
|
+ : common[3] + endDown,
|
|
|
+ ] as Bounds;
|
|
|
+
|
|
|
+ const c = commonAABB([first, second]);
|
|
|
+ if (
|
|
|
+ !disableSideHack &&
|
|
|
+ first[2] - first[0] + second[2] - second[0] > c[2] - c[0] + 0.00000000001 &&
|
|
|
+ first[3] - first[1] + second[3] - second[1] > c[3] - c[1] + 0.00000000001
|
|
|
+ ) {
|
|
|
+ const [endCenterX, endCenterY] = [
|
|
|
+ (second[0] + second[2]) / 2,
|
|
|
+ (second[1] + second[3]) / 2,
|
|
|
+ ];
|
|
|
+ if (b[0] > a[2] && a[1] > b[3]) {
|
|
|
+ // BOTTOM LEFT
|
|
|
+ const cX = first[2] + (second[0] - first[2]) / 2;
|
|
|
+ const cY = second[3] + (first[1] - second[3]) / 2;
|
|
|
+
|
|
|
+ if (
|
|
|
+ vectorCross(
|
|
|
+ vector(a[2] - endCenterX, a[1] - endCenterY),
|
|
|
+ vector(a[0] - endCenterX, a[3] - endCenterY),
|
|
|
+ ) > 0
|
|
|
+ ) {
|
|
|
+ return [
|
|
|
+ [first[0], first[1], cX, first[3]],
|
|
|
+ [cX, second[1], second[2], second[3]],
|
|
|
+ ];
|
|
|
+ }
|
|
|
+
|
|
|
+ return [
|
|
|
+ [first[0], cY, first[2], first[3]],
|
|
|
+ [second[0], second[1], second[2], cY],
|
|
|
+ ];
|
|
|
+ } else if (a[2] < b[0] && a[3] < b[1]) {
|
|
|
+ // TOP LEFT
|
|
|
+ const cX = first[2] + (second[0] - first[2]) / 2;
|
|
|
+ const cY = first[3] + (second[1] - first[3]) / 2;
|
|
|
+
|
|
|
+ if (
|
|
|
+ vectorCross(
|
|
|
+ vector(a[0] - endCenterX, a[1] - endCenterY),
|
|
|
+ vector(a[2] - endCenterX, a[3] - endCenterY),
|
|
|
+ ) > 0
|
|
|
+ ) {
|
|
|
+ return [
|
|
|
+ [first[0], first[1], first[2], cY],
|
|
|
+ [second[0], cY, second[2], second[3]],
|
|
|
+ ];
|
|
|
+ }
|
|
|
+
|
|
|
+ return [
|
|
|
+ [first[0], first[1], cX, first[3]],
|
|
|
+ [cX, second[1], second[2], second[3]],
|
|
|
+ ];
|
|
|
+ } else if (a[0] > b[2] && a[3] < b[1]) {
|
|
|
+ // TOP RIGHT
|
|
|
+ const cX = second[2] + (first[0] - second[2]) / 2;
|
|
|
+ const cY = first[3] + (second[1] - first[3]) / 2;
|
|
|
+
|
|
|
+ if (
|
|
|
+ vectorCross(
|
|
|
+ vector(a[2] - endCenterX, a[1] - endCenterY),
|
|
|
+ vector(a[0] - endCenterX, a[3] - endCenterY),
|
|
|
+ ) > 0
|
|
|
+ ) {
|
|
|
+ return [
|
|
|
+ [cX, first[1], first[2], first[3]],
|
|
|
+ [second[0], second[1], cX, second[3]],
|
|
|
+ ];
|
|
|
+ }
|
|
|
+
|
|
|
+ return [
|
|
|
+ [first[0], first[1], first[2], cY],
|
|
|
+ [second[0], cY, second[2], second[3]],
|
|
|
+ ];
|
|
|
+ } else if (a[0] > b[2] && a[1] > b[3]) {
|
|
|
+ // BOTTOM RIGHT
|
|
|
+ const cX = second[2] + (first[0] - second[2]) / 2;
|
|
|
+ const cY = second[3] + (first[1] - second[3]) / 2;
|
|
|
+
|
|
|
+ if (
|
|
|
+ vectorCross(
|
|
|
+ vector(a[0] - endCenterX, a[1] - endCenterY),
|
|
|
+ vector(a[2] - endCenterX, a[3] - endCenterY),
|
|
|
+ ) > 0
|
|
|
+ ) {
|
|
|
+ return [
|
|
|
+ [cX, first[1], first[2], first[3]],
|
|
|
+ [second[0], second[1], cX, second[3]],
|
|
|
+ ];
|
|
|
+ }
|
|
|
+
|
|
|
+ return [
|
|
|
+ [first[0], cY, first[2], first[3]],
|
|
|
+ [second[0], second[1], second[2], cY],
|
|
|
+ ];
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return [first, second];
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * Calculates the grid which is used as nodes at
|
|
|
+ * the grid line intersections by the A* algorithm.
|
|
|
+ *
|
|
|
+ * NOTE: This is not a uniform grid. It is built at
|
|
|
+ * various intersections of bounding boxes.
|
|
|
+ */
|
|
|
+const calculateGrid = (
|
|
|
+ aabbs: Bounds[],
|
|
|
+ start: GlobalPoint,
|
|
|
+ startHeading: Heading,
|
|
|
+ end: GlobalPoint,
|
|
|
+ endHeading: Heading,
|
|
|
+ common: Bounds,
|
|
|
+): Grid => {
|
|
|
+ const horizontal = new Set<number>();
|
|
|
+ const vertical = new Set<number>();
|
|
|
+
|
|
|
+ if (startHeading === HEADING_LEFT || startHeading === HEADING_RIGHT) {
|
|
|
+ vertical.add(start[1]);
|
|
|
+ } else {
|
|
|
+ horizontal.add(start[0]);
|
|
|
+ }
|
|
|
+ if (endHeading === HEADING_LEFT || endHeading === HEADING_RIGHT) {
|
|
|
+ vertical.add(end[1]);
|
|
|
+ } else {
|
|
|
+ horizontal.add(end[0]);
|
|
|
+ }
|
|
|
+
|
|
|
+ aabbs.forEach((aabb) => {
|
|
|
+ horizontal.add(aabb[0]);
|
|
|
+ horizontal.add(aabb[2]);
|
|
|
+ vertical.add(aabb[1]);
|
|
|
+ vertical.add(aabb[3]);
|
|
|
+ });
|
|
|
+
|
|
|
+ horizontal.add(common[0]);
|
|
|
+ horizontal.add(common[2]);
|
|
|
+ vertical.add(common[1]);
|
|
|
+ vertical.add(common[3]);
|
|
|
+
|
|
|
+ const _vertical = Array.from(vertical).sort((a, b) => a - b);
|
|
|
+ const _horizontal = Array.from(horizontal).sort((a, b) => a - b);
|
|
|
+
|
|
|
+ return {
|
|
|
+ row: _vertical.length,
|
|
|
+ col: _horizontal.length,
|
|
|
+ data: _vertical.flatMap((y, row) =>
|
|
|
+ _horizontal.map(
|
|
|
+ (x, col): Node => ({
|
|
|
+ f: 0,
|
|
|
+ g: 0,
|
|
|
+ h: 0,
|
|
|
+ closed: false,
|
|
|
+ visited: false,
|
|
|
+ parent: null,
|
|
|
+ addr: [col, row] as GridAddress,
|
|
|
+ pos: [x, y] as GlobalPoint,
|
|
|
+ }),
|
|
|
+ ),
|
|
|
+ ),
|
|
|
+ };
|
|
|
+};
|
|
|
+
|
|
|
+const getDonglePosition = (
|
|
|
+ bounds: Bounds,
|
|
|
+ heading: Heading,
|
|
|
+ p: GlobalPoint,
|
|
|
+): GlobalPoint => {
|
|
|
+ switch (heading) {
|
|
|
+ case HEADING_UP:
|
|
|
+ return pointFrom(p[0], bounds[1]);
|
|
|
+ case HEADING_RIGHT:
|
|
|
+ return pointFrom(bounds[2], p[1]);
|
|
|
+ case HEADING_DOWN:
|
|
|
+ return pointFrom(p[0], bounds[3]);
|
|
|
+ }
|
|
|
+ return pointFrom(bounds[0], p[1]);
|
|
|
+};
|
|
|
+
|
|
|
+const estimateSegmentCount = (
|
|
|
+ start: Node,
|
|
|
+ end: Node,
|
|
|
+ startHeading: Heading,
|
|
|
+ endHeading: Heading,
|
|
|
+) => {
|
|
|
+ if (endHeading === HEADING_RIGHT) {
|
|
|
+ switch (startHeading) {
|
|
|
+ case HEADING_RIGHT: {
|
|
|
+ if (start.pos[0] >= end.pos[0]) {
|
|
|
+ return 4;
|
|
|
+ }
|
|
|
+ if (start.pos[1] === end.pos[1]) {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ return 2;
|
|
|
+ }
|
|
|
+ case HEADING_UP:
|
|
|
+ if (start.pos[1] > end.pos[1] && start.pos[0] < end.pos[0]) {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ return 3;
|
|
|
+ case HEADING_DOWN:
|
|
|
+ if (start.pos[1] < end.pos[1] && start.pos[0] < end.pos[0]) {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ return 3;
|
|
|
+ case HEADING_LEFT:
|
|
|
+ if (start.pos[1] === end.pos[1]) {
|
|
|
+ return 4;
|
|
|
+ }
|
|
|
+ return 2;
|
|
|
+ }
|
|
|
+ } else if (endHeading === HEADING_LEFT) {
|
|
|
+ switch (startHeading) {
|
|
|
+ case HEADING_RIGHT:
|
|
|
+ if (start.pos[1] === end.pos[1]) {
|
|
|
+ return 4;
|
|
|
+ }
|
|
|
+ return 2;
|
|
|
+ case HEADING_UP:
|
|
|
+ if (start.pos[1] > end.pos[1] && start.pos[0] > end.pos[0]) {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ return 3;
|
|
|
+ case HEADING_DOWN:
|
|
|
+ if (start.pos[1] < end.pos[1] && start.pos[0] > end.pos[0]) {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ return 3;
|
|
|
+ case HEADING_LEFT:
|
|
|
+ if (start.pos[0] <= end.pos[0]) {
|
|
|
+ return 4;
|
|
|
+ }
|
|
|
+ if (start.pos[1] === end.pos[1]) {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ return 2;
|
|
|
+ }
|
|
|
+ } else if (endHeading === HEADING_UP) {
|
|
|
+ switch (startHeading) {
|
|
|
+ case HEADING_RIGHT:
|
|
|
+ if (start.pos[1] > end.pos[1] && start.pos[0] < end.pos[0]) {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ return 3;
|
|
|
+ case HEADING_UP:
|
|
|
+ if (start.pos[1] >= end.pos[1]) {
|
|
|
+ return 4;
|
|
|
+ }
|
|
|
+ if (start.pos[0] === end.pos[0]) {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ return 2;
|
|
|
+ case HEADING_DOWN:
|
|
|
+ if (start.pos[0] === end.pos[0]) {
|
|
|
+ return 4;
|
|
|
+ }
|
|
|
+ return 2;
|
|
|
+ case HEADING_LEFT:
|
|
|
+ if (start.pos[1] > end.pos[1] && start.pos[0] > end.pos[0]) {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ return 3;
|
|
|
+ }
|
|
|
+ } else if (endHeading === HEADING_DOWN) {
|
|
|
+ switch (startHeading) {
|
|
|
+ case HEADING_RIGHT:
|
|
|
+ if (start.pos[1] < end.pos[1] && start.pos[0] < end.pos[0]) {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ return 3;
|
|
|
+ case HEADING_UP:
|
|
|
+ if (start.pos[0] === end.pos[0]) {
|
|
|
+ return 4;
|
|
|
+ }
|
|
|
+ return 2;
|
|
|
+ case HEADING_DOWN:
|
|
|
+ if (start.pos[1] <= end.pos[1]) {
|
|
|
+ return 4;
|
|
|
+ }
|
|
|
+ if (start.pos[0] === end.pos[0]) {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ return 2;
|
|
|
+ case HEADING_LEFT:
|
|
|
+ if (start.pos[1] < end.pos[1] && start.pos[0] > end.pos[0]) {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ return 3;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * Get neighboring points for a gived grid address
|
|
|
+ */
|
|
|
+const getNeighbors = ([col, row]: [number, number], grid: Grid) =>
|
|
|
+ [
|
|
|
+ gridNodeFromAddr([col, row - 1], grid),
|
|
|
+ gridNodeFromAddr([col + 1, row], grid),
|
|
|
+ gridNodeFromAddr([col, row + 1], grid),
|
|
|
+ gridNodeFromAddr([col - 1, row], grid),
|
|
|
+ ] as [Node | null, Node | null, Node | null, Node | null];
|
|
|
+
|
|
|
+const gridNodeFromAddr = (
|
|
|
+ [col, row]: [col: number, row: number],
|
|
|
+ grid: Grid,
|
|
|
+): Node | null => {
|
|
|
+ if (col < 0 || col >= grid.col || row < 0 || row >= grid.row) {
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+
|
|
|
+ return grid.data[row * grid.col + col] ?? null;
|
|
|
+};
|
|
|
+
|
|
|
+/**
|
|
|
+ * Get node for global point on canvas (if exists)
|
|
|
+ */
|
|
|
+const pointToGridNode = (point: GlobalPoint, grid: Grid): Node | null => {
|
|
|
+ for (let col = 0; col < grid.col; col++) {
|
|
|
+ for (let row = 0; row < grid.row; row++) {
|
|
|
+ const candidate = gridNodeFromAddr([col, row], grid);
|
|
|
+ if (
|
|
|
+ candidate &&
|
|
|
+ point[0] === candidate.pos[0] &&
|
|
|
+ point[1] === candidate.pos[1]
|
|
|
+ ) {
|
|
|
+ return candidate;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return null;
|
|
|
+};
|
|
|
+
|
|
|
+const commonAABB = (aabbs: Bounds[]): Bounds => [
|
|
|
+ Math.min(...aabbs.map((aabb) => aabb[0])),
|
|
|
+ Math.min(...aabbs.map((aabb) => aabb[1])),
|
|
|
+ Math.max(...aabbs.map((aabb) => aabb[2])),
|
|
|
+ Math.max(...aabbs.map((aabb) => aabb[3])),
|
|
|
+];
|
|
|
+
|
|
|
+/// #region Utils
|
|
|
+
|
|
|
+const getBindableElementForId = (
|
|
|
+ id: string,
|
|
|
+ elementsMap: ElementsMap,
|
|
|
+): ExcalidrawBindableElement | null => {
|
|
|
+ const element = elementsMap.get(id);
|
|
|
+ if (element && isBindableElement(element)) {
|
|
|
+ return element;
|
|
|
+ }
|
|
|
+
|
|
|
+ return null;
|
|
|
+};
|
|
|
+
|
|
|
+const normalizeArrowElementUpdate = (
|
|
|
+ global: GlobalPoint[],
|
|
|
+ nextFixedSegments: FixedSegment[] | null,
|
|
|
+ startIsSpecial?: ExcalidrawElbowArrowElement["startIsSpecial"],
|
|
|
+ endIsSpecial?: ExcalidrawElbowArrowElement["startIsSpecial"],
|
|
|
+): {
|
|
|
+ points: LocalPoint[];
|
|
|
+ x: number;
|
|
|
+ y: number;
|
|
|
+ width: number;
|
|
|
+ height: number;
|
|
|
+ fixedSegments: FixedSegment[] | null;
|
|
|
+ startIsSpecial?: ExcalidrawElbowArrowElement["startIsSpecial"];
|
|
|
+ endIsSpecial?: ExcalidrawElbowArrowElement["startIsSpecial"];
|
|
|
+} => {
|
|
|
+ const offsetX = global[0][0];
|
|
|
+ const offsetY = global[0][1];
|
|
|
+
|
|
|
+ const points = global.map((p) =>
|
|
|
+ pointTranslate<GlobalPoint, LocalPoint>(
|
|
|
+ p,
|
|
|
+ vectorScale(vectorFromPoint(global[0]), -1),
|
|
|
+ ),
|
|
|
+ );
|
|
|
+
|
|
|
+ return {
|
|
|
+ points,
|
|
|
+ x: offsetX,
|
|
|
+ y: offsetY,
|
|
|
+ fixedSegments:
|
|
|
+ (nextFixedSegments?.length ?? 0) > 0 ? nextFixedSegments : null,
|
|
|
+ ...getSizeFromPoints(points),
|
|
|
+ startIsSpecial,
|
|
|
+ endIsSpecial,
|
|
|
+ };
|
|
|
+};
|
|
|
+
|
|
|
+const getElbowArrowCornerPoints = (points: GlobalPoint[]): GlobalPoint[] => {
|
|
|
+ if (points.length > 1) {
|
|
|
+ let previousHorizontal =
|
|
|
+ Math.abs(points[0][1] - points[1][1]) <
|
|
|
+ Math.abs(points[0][0] - points[1][0]);
|
|
|
+
|
|
|
+ return points.filter((p, idx) => {
|
|
|
+ // The very first and last points are always kept
|
|
|
+ if (idx === 0 || idx === points.length - 1) {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ const next = points[idx + 1];
|
|
|
+ const nextHorizontal =
|
|
|
+ Math.abs(p[1] - next[1]) < Math.abs(p[0] - next[0]);
|
|
|
+ if (previousHorizontal === nextHorizontal) {
|
|
|
+ previousHorizontal = nextHorizontal;
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ previousHorizontal = nextHorizontal;
|
|
|
+ return true;
|
|
|
+ });
|
|
|
+ }
|
|
|
+
|
|
|
+ return points;
|
|
|
+};
|
|
|
+
|
|
|
+const removeElbowArrowShortSegments = (
|
|
|
+ points: GlobalPoint[],
|
|
|
+): GlobalPoint[] => {
|
|
|
+ if (points.length >= 4) {
|
|
|
+ return points.filter((p, idx) => {
|
|
|
+ if (idx === 0 || idx === points.length - 1) {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ const prev = points[idx - 1];
|
|
|
+ const prevDist = pointDistance(prev, p);
|
|
|
+ return prevDist > DEDUP_TRESHOLD;
|
|
|
+ });
|
|
|
+ }
|
|
|
+
|
|
|
+ return points;
|
|
|
+};
|
|
|
+
|
|
|
+const neighborIndexToHeading = (idx: number): Heading => {
|
|
|
+ switch (idx) {
|
|
|
+ case 0:
|
|
|
+ return HEADING_UP;
|
|
|
+ case 1:
|
|
|
+ return HEADING_RIGHT;
|
|
|
+ case 2:
|
|
|
+ return HEADING_DOWN;
|
|
|
+ }
|
|
|
+ return HEADING_LEFT;
|
|
|
+};
|
|
|
+
|
|
|
+const getGlobalPoint = (
|
|
|
+ fixedPointRatio: [number, number] | undefined | null,
|
|
|
+ initialPoint: GlobalPoint,
|
|
|
+ otherPoint: GlobalPoint,
|
|
|
+ elementsMap: NonDeletedSceneElementsMap | SceneElementsMap,
|
|
|
+ boundElement?: ExcalidrawBindableElement | null,
|
|
|
+ hoveredElement?: ExcalidrawBindableElement | null,
|
|
|
+ isDragging?: boolean,
|
|
|
+): GlobalPoint => {
|
|
|
+ if (isDragging) {
|
|
|
+ if (hoveredElement) {
|
|
|
+ const snapPoint = getSnapPoint(
|
|
|
+ initialPoint,
|
|
|
+ otherPoint,
|
|
|
+ hoveredElement,
|
|
|
+ elementsMap,
|
|
|
+ );
|
|
|
+
|
|
|
+ return snapToMid(hoveredElement, snapPoint);
|
|
|
+ }
|
|
|
+
|
|
|
+ return initialPoint;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (boundElement) {
|
|
|
+ const fixedGlobalPoint = getGlobalFixedPointForBindableElement(
|
|
|
+ fixedPointRatio || [0, 0],
|
|
|
+ boundElement,
|
|
|
+ );
|
|
|
+
|
|
|
+ // NOTE: Resize scales the binding position point too, so we need to update it
|
|
|
+ return Math.abs(
|
|
|
+ distanceToBindableElement(boundElement, fixedGlobalPoint, elementsMap) -
|
|
|
+ FIXED_BINDING_DISTANCE,
|
|
|
+ ) > 0.01
|
|
|
+ ? getSnapPoint(initialPoint, otherPoint, boundElement, elementsMap)
|
|
|
+ : fixedGlobalPoint;
|
|
|
+ }
|
|
|
+
|
|
|
+ return initialPoint;
|
|
|
+};
|
|
|
+
|
|
|
+const getSnapPoint = (
|
|
|
+ p: GlobalPoint,
|
|
|
+ otherPoint: GlobalPoint,
|
|
|
+ element: ExcalidrawBindableElement,
|
|
|
+ elementsMap: ElementsMap,
|
|
|
+) =>
|
|
|
+ bindPointToSnapToElementOutline(
|
|
|
+ isRectanguloidElement(element) ? avoidRectangularCorner(element, p) : p,
|
|
|
+ otherPoint,
|
|
|
+ element,
|
|
|
+ elementsMap,
|
|
|
+ );
|
|
|
+
|
|
|
+const getBindPointHeading = (
|
|
|
+ p: GlobalPoint,
|
|
|
+ otherPoint: GlobalPoint,
|
|
|
+ elementsMap: NonDeletedSceneElementsMap | SceneElementsMap,
|
|
|
+ hoveredElement: ExcalidrawBindableElement | null | undefined,
|
|
|
+ origPoint: GlobalPoint,
|
|
|
+): Heading =>
|
|
|
+ getHeadingForElbowArrowSnap(
|
|
|
+ p,
|
|
|
+ otherPoint,
|
|
|
+ hoveredElement,
|
|
|
+ hoveredElement &&
|
|
|
+ aabbForElement(
|
|
|
+ hoveredElement,
|
|
|
+ Array(4).fill(
|
|
|
+ distanceToBindableElement(hoveredElement, p, elementsMap),
|
|
|
+ ) as [number, number, number, number],
|
|
|
+ ),
|
|
|
+ elementsMap,
|
|
|
+ origPoint,
|
|
|
+ );
|
|
|
+
|
|
|
+const getHoveredElements = (
|
|
|
+ origStartGlobalPoint: GlobalPoint,
|
|
|
+ origEndGlobalPoint: GlobalPoint,
|
|
|
+ elementsMap: NonDeletedSceneElementsMap | SceneElementsMap,
|
|
|
+ zoom?: AppState["zoom"],
|
|
|
+) => {
|
|
|
+ // TODO: Might be a performance bottleneck and the Map type
|
|
|
+ // remembers the insertion order anyway...
|
|
|
+ const nonDeletedSceneElementsMap = toBrandedType<NonDeletedSceneElementsMap>(
|
|
|
+ new Map([...elementsMap].filter((el) => !el[1].isDeleted)),
|
|
|
+ );
|
|
|
+ const elements = Array.from(elementsMap.values());
|
|
|
+ return [
|
|
|
+ getHoveredElementForBinding(
|
|
|
+ tupleToCoors(origStartGlobalPoint),
|
|
|
+ elements,
|
|
|
+ nonDeletedSceneElementsMap,
|
|
|
+ zoom,
|
|
|
+ true,
|
|
|
+ ),
|
|
|
+ getHoveredElementForBinding(
|
|
|
+ tupleToCoors(origEndGlobalPoint),
|
|
|
+ elements,
|
|
|
+ nonDeletedSceneElementsMap,
|
|
|
+ zoom,
|
|
|
+ true,
|
|
|
+ ),
|
|
|
+ ];
|
|
|
+};
|
|
|
+
|
|
|
+const gridAddressesEqual = (a: GridAddress, b: GridAddress): boolean =>
|
|
|
+ a[0] === b[0] && a[1] === b[1];
|