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@@ -162,23 +162,52 @@ const fillCircle = (
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const strokeGrid = (
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context: CanvasRenderingContext2D,
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gridSize: number,
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- offsetX: number,
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- offsetY: number,
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+ scrollX: number,
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+ scrollY: number,
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+ zoom: Zoom,
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width: number,
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height: number,
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) => {
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+ const BOLD_LINE_FREQUENCY = 5;
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+
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+ enum GridLineColor {
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+ Bold = "#cccccc",
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+ Regular = "#e5e5e5",
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+ }
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+
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+ const offsetX =
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+ -Math.round(zoom.value / gridSize) * gridSize + (scrollX % gridSize);
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+ const offsetY =
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+ -Math.round(zoom.value / gridSize) * gridSize + (scrollY % gridSize);
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+
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+ const lineWidth = Math.min(1 / zoom.value, 1);
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+
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+ const spaceWidth = 1 / zoom.value;
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+ const lineDash = [lineWidth * 3, spaceWidth + (lineWidth + spaceWidth)];
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+
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context.save();
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- context.strokeStyle = "rgba(0,0,0,0.1)";
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- context.beginPath();
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+ context.lineWidth = lineWidth;
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+
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for (let x = offsetX; x < offsetX + width + gridSize * 2; x += gridSize) {
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+ const isBold =
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+ Math.round(x - scrollX) % (BOLD_LINE_FREQUENCY * gridSize) === 0;
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+ context.beginPath();
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+ context.setLineDash(isBold ? [] : lineDash);
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+ context.strokeStyle = isBold ? GridLineColor.Bold : GridLineColor.Regular;
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context.moveTo(x, offsetY - gridSize);
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context.lineTo(x, offsetY + height + gridSize * 2);
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+ context.stroke();
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}
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for (let y = offsetY; y < offsetY + height + gridSize * 2; y += gridSize) {
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+ const isBold =
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+ Math.round(y - scrollY) % (BOLD_LINE_FREQUENCY * gridSize) === 0;
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+ context.beginPath();
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+ context.setLineDash(isBold ? [] : lineDash);
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+ context.strokeStyle = isBold ? GridLineColor.Bold : GridLineColor.Regular;
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context.moveTo(offsetX - gridSize, y);
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context.lineTo(offsetX + width + gridSize * 2, y);
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+ context.stroke();
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}
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- context.stroke();
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context.restore();
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};
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@@ -425,12 +454,9 @@ export const _renderScene = ({
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strokeGrid(
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context,
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appState.gridSize,
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- -Math.ceil(renderConfig.zoom.value / appState.gridSize) *
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- appState.gridSize +
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- (renderConfig.scrollX % appState.gridSize),
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- -Math.ceil(renderConfig.zoom.value / appState.gridSize) *
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- appState.gridSize +
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- (renderConfig.scrollY % appState.gridSize),
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+ renderConfig.scrollX,
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+ renderConfig.scrollY,
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+ renderConfig.zoom,
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normalizedCanvasWidth / renderConfig.zoom.value,
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normalizedCanvasHeight / renderConfig.zoom.value,
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);
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