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@@ -1,1170 +1,111 @@
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-import * as GA from "../ga";
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-import * as GAPoint from "../gapoints";
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-import * as GADirection from "../gadirections";
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-import * as GALine from "../galines";
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-import * as GATransform from "../gatransforms";
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+import { isPathALoop, isPointWithinBounds } from "../math";
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import {
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import {
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- distance2d,
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- rotatePoint,
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- isPathALoop,
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- isPointInPolygon,
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- rotate,
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-} from "../math";
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-import { pointsOnBezierCurves } from "points-on-curve";
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-
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-import {
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- NonDeletedExcalidrawElement,
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- ExcalidrawBindableElement,
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+ ElementsMap,
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ExcalidrawElement,
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ExcalidrawElement,
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ExcalidrawRectangleElement,
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ExcalidrawRectangleElement,
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- ExcalidrawDiamondElement,
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- ExcalidrawTextElement,
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- ExcalidrawEllipseElement,
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- NonDeleted,
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- ExcalidrawFreeDrawElement,
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- ExcalidrawImageElement,
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- ExcalidrawLinearElement,
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- StrokeRoundness,
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- ExcalidrawFrameLikeElement,
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- ExcalidrawIframeLikeElement,
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- ElementsMap,
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} from "./types";
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} from "./types";
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+import { getElementBounds } from "./bounds";
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+import { FrameNameBounds } from "../types";
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import {
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import {
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- getElementAbsoluteCoords,
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- getCurvePathOps,
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- getRectangleBoxAbsoluteCoords,
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- RectangleBox,
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-} from "./bounds";
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-import { FrameNameBoundsCache, Point } from "../types";
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-import { Drawable } from "roughjs/bin/core";
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-import { AppState } from "../types";
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+ Polygon,
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+ GeometricShape,
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+ getPolygonShape,
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+} from "../../utils/geometry/shape";
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+import { isPointInShape, isPointOnShape } from "../../utils/collision";
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+import { isTransparent } from "../utils";
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import {
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import {
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hasBoundTextElement,
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hasBoundTextElement,
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- isFrameLikeElement,
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isIframeLikeElement,
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isIframeLikeElement,
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isImageElement,
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isImageElement,
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+ isTextElement,
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} from "./typeChecks";
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} from "./typeChecks";
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-import { isTextElement } from ".";
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-import { isTransparent } from "../utils";
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-import { shouldShowBoundingBox } from "./transformHandles";
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-import { getBoundTextElement } from "./textElement";
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-import { Mutable } from "../utility-types";
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-import { ShapeCache } from "../scene/ShapeCache";
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-const isElementDraggableFromInside = (
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- element: NonDeletedExcalidrawElement,
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-): boolean => {
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+export const shouldTestInside = (element: ExcalidrawElement) => {
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if (element.type === "arrow") {
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if (element.type === "arrow") {
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return false;
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return false;
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}
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}
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- if (element.type === "freedraw") {
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- return true;
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- }
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const isDraggableFromInside =
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const isDraggableFromInside =
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!isTransparent(element.backgroundColor) ||
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!isTransparent(element.backgroundColor) ||
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hasBoundTextElement(element) ||
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hasBoundTextElement(element) ||
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- isIframeLikeElement(element);
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+ isIframeLikeElement(element) ||
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+ isTextElement(element);
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+
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if (element.type === "line") {
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if (element.type === "line") {
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return isDraggableFromInside && isPathALoop(element.points);
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return isDraggableFromInside && isPathALoop(element.points);
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}
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}
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- return isDraggableFromInside || isImageElement(element);
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-};
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-
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-export const hitTest = (
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- element: NonDeletedExcalidrawElement,
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- appState: AppState,
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- frameNameBoundsCache: FrameNameBoundsCache,
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- x: number,
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- y: number,
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- elementsMap: ElementsMap,
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-): boolean => {
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- // How many pixels off the shape boundary we still consider a hit
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- const threshold = 10 / appState.zoom.value;
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- const point: Point = [x, y];
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-
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- if (
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- isElementSelected(appState, element) &&
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- shouldShowBoundingBox([element], appState)
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- ) {
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- return isPointHittingElementBoundingBox(
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- element,
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- elementsMap,
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- point,
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- threshold,
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- frameNameBoundsCache,
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- );
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- }
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-
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- const boundTextElement = getBoundTextElement(element, elementsMap);
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- if (boundTextElement) {
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- const isHittingBoundTextElement = hitTest(
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- boundTextElement,
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- appState,
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- frameNameBoundsCache,
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- x,
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- y,
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- elementsMap,
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- );
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- if (isHittingBoundTextElement) {
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- return true;
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- }
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- }
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- return isHittingElementNotConsideringBoundingBox(
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- element,
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- appState,
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- frameNameBoundsCache,
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- point,
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- elementsMap,
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- );
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-};
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-export const isHittingElementBoundingBoxWithoutHittingElement = (
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- element: NonDeletedExcalidrawElement,
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- appState: AppState,
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- frameNameBoundsCache: FrameNameBoundsCache,
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- x: number,
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- y: number,
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- elementsMap: ElementsMap,
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-): boolean => {
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- const threshold = 10 / appState.zoom.value;
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-
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- // So that bound text element hit is considered within bounding box of container even if its outside actual bounding box of element
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- // eg for linear elements text can be outside the element bounding box
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- const boundTextElement = getBoundTextElement(element, elementsMap);
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- if (
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- boundTextElement &&
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- hitTest(boundTextElement, appState, frameNameBoundsCache, x, y, elementsMap)
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- ) {
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- return false;
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+ if (element.type === "freedraw") {
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+ return isDraggableFromInside && isPathALoop(element.points);
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}
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}
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- return (
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- !isHittingElementNotConsideringBoundingBox(
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- element,
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- appState,
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- frameNameBoundsCache,
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- [x, y],
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- elementsMap,
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- ) &&
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- isPointHittingElementBoundingBox(
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- element,
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- elementsMap,
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- [x, y],
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- threshold,
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- frameNameBoundsCache,
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- )
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- );
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-};
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-
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-export const isHittingElementNotConsideringBoundingBox = (
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- element: NonDeletedExcalidrawElement,
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- appState: AppState,
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- frameNameBoundsCache: FrameNameBoundsCache | null,
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- point: Point,
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- elementsMap: ElementsMap,
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-): boolean => {
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- const threshold = 10 / appState.zoom.value;
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- const check = isTextElement(element)
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- ? isStrictlyInside
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- : isElementDraggableFromInside(element)
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- ? isInsideCheck
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- : isNearCheck;
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- return hitTestPointAgainstElement({
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- element,
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- elementsMap,
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- point,
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- threshold,
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- check,
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- frameNameBoundsCache,
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- });
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+ return isDraggableFromInside || isImageElement(element);
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};
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};
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-const isElementSelected = (
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- appState: AppState,
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- element: NonDeleted<ExcalidrawElement>,
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-) => appState.selectedElementIds[element.id];
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-
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-export const isPointHittingElementBoundingBox = (
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- element: NonDeleted<ExcalidrawElement>,
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- elementsMap: ElementsMap,
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- [x, y]: Point,
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- threshold: number,
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- frameNameBoundsCache: FrameNameBoundsCache | null,
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-) => {
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- // frames needs be checked differently so as to be able to drag it
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- // by its frame, whether it has been selected or not
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- // this logic here is not ideal
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- // TODO: refactor it later...
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- if (isFrameLikeElement(element)) {
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- return hitTestPointAgainstElement({
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- element,
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- elementsMap,
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- point: [x, y],
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- threshold,
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- check: isInsideCheck,
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- frameNameBoundsCache,
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+export type HitTestArgs = {
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+ x: number;
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+ y: number;
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+ element: ExcalidrawElement;
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+ shape: GeometricShape;
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+ threshold?: number;
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+ frameNameBound?: FrameNameBounds | null;
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+};
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+
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+export const hitElementItself = ({
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+ x,
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+ y,
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+ element,
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+ shape,
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+ threshold = 10,
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+ frameNameBound = null,
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+}: HitTestArgs) => {
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+ let hit = shouldTestInside(element)
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+ ? isPointInShape([x, y], shape)
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+ : isPointOnShape([x, y], shape, threshold);
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+
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+ // hit test against a frame's name
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+ if (!hit && frameNameBound) {
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+ hit = isPointInShape([x, y], {
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+ type: "polygon",
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+ data: getPolygonShape(frameNameBound as ExcalidrawRectangleElement)
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+ .data as Polygon,
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});
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});
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}
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}
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- const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
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- const elementCenterX = (x1 + x2) / 2;
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- const elementCenterY = (y1 + y2) / 2;
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- // reverse rotate to take element's angle into account.
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- const [rotatedX, rotatedY] = rotate(
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- x,
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- y,
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- elementCenterX,
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- elementCenterY,
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- -element.angle,
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- );
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-
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- return (
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- rotatedX > x1 - threshold &&
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- rotatedX < x2 + threshold &&
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- rotatedY > y1 - threshold &&
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- rotatedY < y2 + threshold
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- );
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-};
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-
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-export const bindingBorderTest = (
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- element: NonDeleted<ExcalidrawBindableElement>,
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- { x, y }: { x: number; y: number },
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- elementsMap: ElementsMap,
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-): boolean => {
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- const threshold = maxBindingGap(element, element.width, element.height);
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- const check = isOutsideCheck;
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- const point: Point = [x, y];
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- return hitTestPointAgainstElement({
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- element,
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- elementsMap,
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- point,
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- threshold,
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- check,
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- frameNameBoundsCache: null,
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- });
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-};
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-
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-export const maxBindingGap = (
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- element: ExcalidrawElement,
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- elementWidth: number,
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- elementHeight: number,
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-): number => {
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- // Aligns diamonds with rectangles
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- const shapeRatio = element.type === "diamond" ? 1 / Math.sqrt(2) : 1;
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- const smallerDimension = shapeRatio * Math.min(elementWidth, elementHeight);
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- // We make the bindable boundary bigger for bigger elements
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- return Math.max(16, Math.min(0.25 * smallerDimension, 32));
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-};
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-
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-type HitTestArgs = {
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- element: NonDeletedExcalidrawElement;
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- elementsMap: ElementsMap;
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- point: Point;
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- threshold: number;
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- check: (distance: number, threshold: number) => boolean;
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- frameNameBoundsCache: FrameNameBoundsCache | null;
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-};
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-
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-const hitTestPointAgainstElement = (args: HitTestArgs): boolean => {
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- switch (args.element.type) {
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- case "rectangle":
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- case "iframe":
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- case "embeddable":
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- case "image":
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- case "text":
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- case "diamond":
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- case "ellipse":
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- const distance = distanceToBindableElement(
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- args.element,
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- args.point,
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- args.elementsMap,
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- );
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- return args.check(distance, args.threshold);
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- case "freedraw": {
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- if (
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- !args.check(
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- distanceToRectangle(args.element, args.point, args.elementsMap),
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- args.threshold,
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- )
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- ) {
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- return false;
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- }
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-
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- return hitTestFreeDrawElement(
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- args.element,
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- args.point,
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- args.threshold,
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- args.elementsMap,
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- );
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- }
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- case "arrow":
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- case "line":
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- return hitTestLinear(args);
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- case "selection":
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- console.warn(
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- "This should not happen, we need to investigate why it does.",
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- );
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- return false;
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- case "frame":
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- case "magicframe": {
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- // check distance to frame element first
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- if (
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- args.check(
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- distanceToBindableElement(args.element, args.point, args.elementsMap),
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- args.threshold,
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- )
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- ) {
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- return true;
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- }
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-
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- const frameNameBounds = args.frameNameBoundsCache?.get(args.element);
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-
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- if (frameNameBounds) {
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- return args.check(
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- distanceToRectangleBox(frameNameBounds, args.point),
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- args.threshold,
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- );
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- }
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- return false;
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- }
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- }
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-};
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-
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-export const distanceToBindableElement = (
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- element: ExcalidrawBindableElement,
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- point: Point,
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- elementsMap: ElementsMap,
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-): number => {
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- switch (element.type) {
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- case "rectangle":
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- case "image":
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- case "text":
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- case "iframe":
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- case "embeddable":
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- case "frame":
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- case "magicframe":
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- return distanceToRectangle(element, point, elementsMap);
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- case "diamond":
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- return distanceToDiamond(element, point, elementsMap);
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- case "ellipse":
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- return distanceToEllipse(element, point, elementsMap);
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- }
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-};
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-
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-const isStrictlyInside = (distance: number, threshold: number): boolean => {
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- return distance < 0;
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-};
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-
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-const isInsideCheck = (distance: number, threshold: number): boolean => {
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- return distance < threshold;
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-};
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-
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-const isNearCheck = (distance: number, threshold: number): boolean => {
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- return Math.abs(distance) < threshold;
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-};
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-
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-const isOutsideCheck = (distance: number, threshold: number): boolean => {
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- return 0 <= distance && distance < threshold;
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-};
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-
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-const distanceToRectangle = (
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- element:
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- | ExcalidrawRectangleElement
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- | ExcalidrawTextElement
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- | ExcalidrawFreeDrawElement
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- | ExcalidrawImageElement
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- | ExcalidrawIframeLikeElement
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- | ExcalidrawFrameLikeElement,
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- point: Point,
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- elementsMap: ElementsMap,
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-): number => {
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- const [, pointRel, hwidth, hheight] = pointRelativeToElement(
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- element,
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- point,
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- elementsMap,
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- );
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- return Math.max(
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- GAPoint.distanceToLine(pointRel, GALine.equation(0, 1, -hheight)),
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- GAPoint.distanceToLine(pointRel, GALine.equation(1, 0, -hwidth)),
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- );
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-};
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-
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-const distanceToRectangleBox = (box: RectangleBox, point: Point): number => {
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- const [, pointRel, hwidth, hheight] = pointRelativeToDivElement(point, box);
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- return Math.max(
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- GAPoint.distanceToLine(pointRel, GALine.equation(0, 1, -hheight)),
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- GAPoint.distanceToLine(pointRel, GALine.equation(1, 0, -hwidth)),
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- );
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-};
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-
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-const distanceToDiamond = (
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- element: ExcalidrawDiamondElement,
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- point: Point,
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- elementsMap: ElementsMap,
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-): number => {
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- const [, pointRel, hwidth, hheight] = pointRelativeToElement(
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- element,
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- point,
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- elementsMap,
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- );
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- const side = GALine.equation(hheight, hwidth, -hheight * hwidth);
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- return GAPoint.distanceToLine(pointRel, side);
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-};
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-
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-const distanceToEllipse = (
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- element: ExcalidrawEllipseElement,
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- point: Point,
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- elementsMap: ElementsMap,
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-): number => {
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- const [pointRel, tangent] = ellipseParamsForTest(element, point, elementsMap);
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- return -GALine.sign(tangent) * GAPoint.distanceToLine(pointRel, tangent);
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-};
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-
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-const ellipseParamsForTest = (
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- element: ExcalidrawEllipseElement,
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- point: Point,
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- elementsMap: ElementsMap,
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-): [GA.Point, GA.Line] => {
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- const [, pointRel, hwidth, hheight] = pointRelativeToElement(
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- element,
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- point,
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- elementsMap,
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- );
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- const [px, py] = GAPoint.toTuple(pointRel);
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-
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- // We're working in positive quadrant, so start with `t = 45deg`, `tx=cos(t)`
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- let tx = 0.707;
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- let ty = 0.707;
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-
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- const a = hwidth;
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- const b = hheight;
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-
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- // This is a numerical method to find the params tx, ty at which
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- // the ellipse has the closest point to the given point
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- [0, 1, 2, 3].forEach((_) => {
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- const xx = a * tx;
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- const yy = b * ty;
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-
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- const ex = ((a * a - b * b) * tx ** 3) / a;
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- const ey = ((b * b - a * a) * ty ** 3) / b;
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-
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- const rx = xx - ex;
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- const ry = yy - ey;
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-
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- const qx = px - ex;
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- const qy = py - ey;
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-
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- const r = Math.hypot(ry, rx);
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- const q = Math.hypot(qy, qx);
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-
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- tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
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- ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
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- const t = Math.hypot(ty, tx);
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- tx /= t;
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- ty /= t;
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- });
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-
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- const closestPoint = GA.point(a * tx, b * ty);
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-
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- const tangent = GALine.orthogonalThrough(pointRel, closestPoint);
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- return [pointRel, tangent];
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-};
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-
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-const hitTestFreeDrawElement = (
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- element: ExcalidrawFreeDrawElement,
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- point: Point,
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- threshold: number,
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- elementsMap: ElementsMap,
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-): boolean => {
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- // Check point-distance-to-line-segment for every segment in the
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- // element's points (its input points, not its outline points).
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- // This is... okay? It's plenty fast, but the GA library may
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- // have a faster option.
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-
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- let x: number;
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- let y: number;
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-
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- if (element.angle === 0) {
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- x = point[0] - element.x;
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- y = point[1] - element.y;
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- } else {
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- // Counter-rotate the point around center before testing
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- const [minX, minY, maxX, maxY] = getElementAbsoluteCoords(
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- element,
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- elementsMap,
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- );
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- const rotatedPoint = rotatePoint(
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- point,
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- [minX + (maxX - minX) / 2, minY + (maxY - minY) / 2],
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- -element.angle,
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- );
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- x = rotatedPoint[0] - element.x;
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- y = rotatedPoint[1] - element.y;
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- }
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-
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- let [A, B] = element.points;
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- let P: readonly [number, number];
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-
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- // For freedraw dots
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- if (
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- distance2d(A[0], A[1], x, y) < threshold ||
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- distance2d(B[0], B[1], x, y) < threshold
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- ) {
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- return true;
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- }
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-
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- // For freedraw lines
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- for (let i = 0; i < element.points.length; i++) {
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- const delta = [B[0] - A[0], B[1] - A[1]];
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- const length = Math.hypot(delta[1], delta[0]);
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-
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- const U = [delta[0] / length, delta[1] / length];
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- const C = [x - A[0], y - A[1]];
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- const d = (C[0] * U[0] + C[1] * U[1]) / Math.hypot(U[1], U[0]);
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- P = [A[0] + U[0] * d, A[1] + U[1] * d];
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-
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- const da = distance2d(P[0], P[1], A[0], A[1]);
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- const db = distance2d(P[0], P[1], B[0], B[1]);
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-
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- P = db < da && da > length ? B : da < db && db > length ? A : P;
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-
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- if (Math.hypot(y - P[1], x - P[0]) < threshold) {
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- return true;
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- }
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-
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- A = B;
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- B = element.points[i + 1];
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- }
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-
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- const shape = ShapeCache.get(element);
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-
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- // for filled freedraw shapes, support
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- // selecting from inside
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- if (shape && shape.sets.length) {
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- return element.fillStyle === "solid"
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- ? hitTestCurveInside(shape, x, y, "round")
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- : hitTestRoughShape(shape, x, y, threshold);
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- }
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-
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- return false;
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-};
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-
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-const hitTestLinear = (args: HitTestArgs): boolean => {
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- const { element, threshold } = args;
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- if (!ShapeCache.get(element)) {
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- return false;
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- }
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-
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- const [point, pointAbs, hwidth, hheight] = pointRelativeToElement(
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- args.element,
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- args.point,
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- args.elementsMap,
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- );
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- const side1 = GALine.equation(0, 1, -hheight);
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- const side2 = GALine.equation(1, 0, -hwidth);
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- if (
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- !isInsideCheck(GAPoint.distanceToLine(pointAbs, side1), threshold) ||
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- !isInsideCheck(GAPoint.distanceToLine(pointAbs, side2), threshold)
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- ) {
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- return false;
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- }
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- const [relX, relY] = GAPoint.toTuple(point);
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-
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- const shape = ShapeCache.get(element as ExcalidrawLinearElement);
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-
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- if (!shape) {
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- return false;
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- }
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-
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- if (args.check === isInsideCheck) {
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- const hit = shape.some((subshape) =>
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- hitTestCurveInside(
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- subshape,
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- relX,
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- relY,
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- element.roundness ? "round" : "sharp",
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- ),
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- );
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- if (hit) {
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- return true;
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- }
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- }
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-
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- // hit test all "subshapes" of the linear element
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- return shape.some((subshape) =>
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- hitTestRoughShape(subshape, relX, relY, threshold),
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- );
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-};
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-
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-// Returns:
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-// 1. the point relative to the elements (x, y) position
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-// 2. the point relative to the element's center with positive (x, y)
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-// 3. half element width
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-// 4. half element height
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-//
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-// Note that for linear elements the (x, y) position is not at the
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-// top right corner of their boundary.
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-//
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-// Rectangles, diamonds and ellipses are symmetrical over axes,
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-// and other elements have a rectangular boundary,
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-// so we only need to perform hit tests for the positive quadrant.
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-const pointRelativeToElement = (
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- element: ExcalidrawElement,
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- pointTuple: Point,
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- elementsMap: ElementsMap,
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-): [GA.Point, GA.Point, number, number] => {
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- const point = GAPoint.from(pointTuple);
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- const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
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- const center = coordsCenter(x1, y1, x2, y2);
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- // GA has angle orientation opposite to `rotate`
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- const rotate = GATransform.rotation(center, element.angle);
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- const pointRotated = GATransform.apply(rotate, point);
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- const pointRelToCenter = GA.sub(pointRotated, GADirection.from(center));
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- const pointRelToCenterAbs = GAPoint.abs(pointRelToCenter);
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- const elementPos = GA.offset(element.x, element.y);
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- const pointRelToPos = GA.sub(pointRotated, elementPos);
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- const halfWidth = (x2 - x1) / 2;
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- const halfHeight = (y2 - y1) / 2;
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- return [pointRelToPos, pointRelToCenterAbs, halfWidth, halfHeight];
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-};
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-
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-const pointRelativeToDivElement = (
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- pointTuple: Point,
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- rectangle: RectangleBox,
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-): [GA.Point, GA.Point, number, number] => {
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- const point = GAPoint.from(pointTuple);
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- const [x1, y1, x2, y2] = getRectangleBoxAbsoluteCoords(rectangle);
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- const center = coordsCenter(x1, y1, x2, y2);
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- const rotate = GATransform.rotation(center, rectangle.angle);
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- const pointRotated = GATransform.apply(rotate, point);
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- const pointRelToCenter = GA.sub(pointRotated, GADirection.from(center));
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- const pointRelToCenterAbs = GAPoint.abs(pointRelToCenter);
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- const elementPos = GA.offset(rectangle.x, rectangle.y);
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- const pointRelToPos = GA.sub(pointRotated, elementPos);
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- const halfWidth = (x2 - x1) / 2;
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- const halfHeight = (y2 - y1) / 2;
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- return [pointRelToPos, pointRelToCenterAbs, halfWidth, halfHeight];
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+ return hit;
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};
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};
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|
|
|
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-// Returns point in absolute coordinates
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-export const pointInAbsoluteCoords = (
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- element: ExcalidrawElement,
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- elementsMap: ElementsMap,
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|
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- // Point relative to the element position
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- point: Point,
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-): Point => {
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- const [x, y] = point;
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- const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
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- const cx = (x2 - x1) / 2;
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- const cy = (y2 - y1) / 2;
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- const [rotatedX, rotatedY] = rotate(x, y, cx, cy, element.angle);
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- return [element.x + rotatedX, element.y + rotatedY];
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-};
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-
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-const relativizationToElementCenter = (
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+export const hitElementBoundingBox = (
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+ x: number,
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+ y: number,
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element: ExcalidrawElement,
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element: ExcalidrawElement,
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elementsMap: ElementsMap,
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elementsMap: ElementsMap,
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-): GA.Transform => {
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|
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- const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
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|
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- const center = coordsCenter(x1, y1, x2, y2);
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|
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- // GA has angle orientation opposite to `rotate`
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- const rotate = GATransform.rotation(center, element.angle);
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- const translate = GA.reverse(
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|
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- GATransform.translation(GADirection.from(center)),
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- );
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- return GATransform.compose(rotate, translate);
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-};
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-
|
|
|
|
-const coordsCenter = (
|
|
|
|
- x1: number,
|
|
|
|
- y1: number,
|
|
|
|
- x2: number,
|
|
|
|
- y2: number,
|
|
|
|
-): GA.Point => {
|
|
|
|
- return GA.point((x1 + x2) / 2, (y1 + y2) / 2);
|
|
|
|
-};
|
|
|
|
-
|
|
|
|
-// The focus distance is the oriented ratio between the size of
|
|
|
|
-// the `element` and the "focus image" of the element on which
|
|
|
|
-// all focus points lie, so it's a number between -1 and 1.
|
|
|
|
-// The line going through `a` and `b` is a tangent to the "focus image"
|
|
|
|
-// of the element.
|
|
|
|
-export const determineFocusDistance = (
|
|
|
|
- element: ExcalidrawBindableElement,
|
|
|
|
-
|
|
|
|
- // Point on the line, in absolute coordinates
|
|
|
|
- a: Point,
|
|
|
|
- // Another point on the line, in absolute coordinates (closer to element)
|
|
|
|
- b: Point,
|
|
|
|
- elementsMap: ElementsMap,
|
|
|
|
-): number => {
|
|
|
|
- const relateToCenter = relativizationToElementCenter(element, elementsMap);
|
|
|
|
- const aRel = GATransform.apply(relateToCenter, GAPoint.from(a));
|
|
|
|
- const bRel = GATransform.apply(relateToCenter, GAPoint.from(b));
|
|
|
|
- const line = GALine.through(aRel, bRel);
|
|
|
|
- const q = element.height / element.width;
|
|
|
|
- const hwidth = element.width / 2;
|
|
|
|
- const hheight = element.height / 2;
|
|
|
|
- const n = line[2];
|
|
|
|
- const m = line[3];
|
|
|
|
- const c = line[1];
|
|
|
|
- const mabs = Math.abs(m);
|
|
|
|
- const nabs = Math.abs(n);
|
|
|
|
- let ret;
|
|
|
|
- switch (element.type) {
|
|
|
|
- case "rectangle":
|
|
|
|
- case "image":
|
|
|
|
- case "text":
|
|
|
|
- case "iframe":
|
|
|
|
- case "embeddable":
|
|
|
|
- case "frame":
|
|
|
|
- case "magicframe":
|
|
|
|
- ret = c / (hwidth * (nabs + q * mabs));
|
|
|
|
- break;
|
|
|
|
- case "diamond":
|
|
|
|
- ret = mabs < nabs ? c / (nabs * hwidth) : c / (mabs * hheight);
|
|
|
|
- break;
|
|
|
|
- case "ellipse":
|
|
|
|
- ret = c / (hwidth * Math.sqrt(n ** 2 + q ** 2 * m ** 2));
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
- return ret || 0;
|
|
|
|
-};
|
|
|
|
-
|
|
|
|
-export const determineFocusPoint = (
|
|
|
|
- element: ExcalidrawBindableElement,
|
|
|
|
- // The oriented, relative distance from the center of `element` of the
|
|
|
|
- // returned focusPoint
|
|
|
|
- focus: number,
|
|
|
|
- adjecentPoint: Point,
|
|
|
|
- elementsMap: ElementsMap,
|
|
|
|
-): Point => {
|
|
|
|
- if (focus === 0) {
|
|
|
|
- const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
|
|
|
|
- const center = coordsCenter(x1, y1, x2, y2);
|
|
|
|
- return GAPoint.toTuple(center);
|
|
|
|
- }
|
|
|
|
- const relateToCenter = relativizationToElementCenter(element, elementsMap);
|
|
|
|
- const adjecentPointRel = GATransform.apply(
|
|
|
|
- relateToCenter,
|
|
|
|
- GAPoint.from(adjecentPoint),
|
|
|
|
- );
|
|
|
|
- const reverseRelateToCenter = GA.reverse(relateToCenter);
|
|
|
|
- let point;
|
|
|
|
- switch (element.type) {
|
|
|
|
- case "rectangle":
|
|
|
|
- case "image":
|
|
|
|
- case "text":
|
|
|
|
- case "diamond":
|
|
|
|
- case "iframe":
|
|
|
|
- case "embeddable":
|
|
|
|
- case "frame":
|
|
|
|
- case "magicframe":
|
|
|
|
- point = findFocusPointForRectangulars(element, focus, adjecentPointRel);
|
|
|
|
- break;
|
|
|
|
- case "ellipse":
|
|
|
|
- point = findFocusPointForEllipse(element, focus, adjecentPointRel);
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
- return GAPoint.toTuple(GATransform.apply(reverseRelateToCenter, point));
|
|
|
|
-};
|
|
|
|
-
|
|
|
|
-// Returns 2 or 0 intersection points between line going through `a` and `b`
|
|
|
|
-// and the `element`, in ascending order of distance from `a`.
|
|
|
|
-export const intersectElementWithLine = (
|
|
|
|
- element: ExcalidrawBindableElement,
|
|
|
|
-
|
|
|
|
- // Point on the line, in absolute coordinates
|
|
|
|
- a: Point,
|
|
|
|
- // Another point on the line, in absolute coordinates
|
|
|
|
- b: Point,
|
|
|
|
- // If given, the element is inflated by this value
|
|
|
|
- gap: number = 0,
|
|
|
|
- elementsMap: ElementsMap,
|
|
|
|
-): Point[] => {
|
|
|
|
- const relateToCenter = relativizationToElementCenter(element, elementsMap);
|
|
|
|
- const aRel = GATransform.apply(relateToCenter, GAPoint.from(a));
|
|
|
|
- const bRel = GATransform.apply(relateToCenter, GAPoint.from(b));
|
|
|
|
- const line = GALine.through(aRel, bRel);
|
|
|
|
- const reverseRelateToCenter = GA.reverse(relateToCenter);
|
|
|
|
- const intersections = getSortedElementLineIntersections(
|
|
|
|
- element,
|
|
|
|
- line,
|
|
|
|
- aRel,
|
|
|
|
- gap,
|
|
|
|
- );
|
|
|
|
- return intersections.map((point) =>
|
|
|
|
- GAPoint.toTuple(GATransform.apply(reverseRelateToCenter, point)),
|
|
|
|
- );
|
|
|
|
-};
|
|
|
|
-
|
|
|
|
-const getSortedElementLineIntersections = (
|
|
|
|
- element: ExcalidrawBindableElement,
|
|
|
|
- // Relative to element center
|
|
|
|
- line: GA.Line,
|
|
|
|
- // Relative to element center
|
|
|
|
- nearPoint: GA.Point,
|
|
|
|
- gap: number = 0,
|
|
|
|
-): GA.Point[] => {
|
|
|
|
- let intersections: GA.Point[];
|
|
|
|
- switch (element.type) {
|
|
|
|
- case "rectangle":
|
|
|
|
- case "image":
|
|
|
|
- case "text":
|
|
|
|
- case "diamond":
|
|
|
|
- case "iframe":
|
|
|
|
- case "embeddable":
|
|
|
|
- case "frame":
|
|
|
|
- case "magicframe":
|
|
|
|
- const corners = getCorners(element);
|
|
|
|
- intersections = corners
|
|
|
|
- .flatMap((point, i) => {
|
|
|
|
- const edge: [GA.Point, GA.Point] = [point, corners[(i + 1) % 4]];
|
|
|
|
- return intersectSegment(line, offsetSegment(edge, gap));
|
|
|
|
- })
|
|
|
|
- .concat(
|
|
|
|
- corners.flatMap((point) => getCircleIntersections(point, gap, line)),
|
|
|
|
- );
|
|
|
|
- break;
|
|
|
|
- case "ellipse":
|
|
|
|
- intersections = getEllipseIntersections(element, gap, line);
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
- if (intersections.length < 2) {
|
|
|
|
- // Ignore the "edge" case of only intersecting with a single corner
|
|
|
|
- return [];
|
|
|
|
- }
|
|
|
|
- const sortedIntersections = intersections.sort(
|
|
|
|
- (i1, i2) =>
|
|
|
|
- GAPoint.distance(i1, nearPoint) - GAPoint.distance(i2, nearPoint),
|
|
|
|
- );
|
|
|
|
- return [
|
|
|
|
- sortedIntersections[0],
|
|
|
|
- sortedIntersections[sortedIntersections.length - 1],
|
|
|
|
- ];
|
|
|
|
-};
|
|
|
|
-
|
|
|
|
-const getCorners = (
|
|
|
|
- element:
|
|
|
|
- | ExcalidrawRectangleElement
|
|
|
|
- | ExcalidrawImageElement
|
|
|
|
- | ExcalidrawDiamondElement
|
|
|
|
- | ExcalidrawTextElement
|
|
|
|
- | ExcalidrawIframeLikeElement
|
|
|
|
- | ExcalidrawFrameLikeElement,
|
|
|
|
- scale: number = 1,
|
|
|
|
-): GA.Point[] => {
|
|
|
|
- const hx = (scale * element.width) / 2;
|
|
|
|
- const hy = (scale * element.height) / 2;
|
|
|
|
- switch (element.type) {
|
|
|
|
- case "rectangle":
|
|
|
|
- case "image":
|
|
|
|
- case "text":
|
|
|
|
- case "iframe":
|
|
|
|
- case "embeddable":
|
|
|
|
- case "frame":
|
|
|
|
- case "magicframe":
|
|
|
|
- return [
|
|
|
|
- GA.point(hx, hy),
|
|
|
|
- GA.point(hx, -hy),
|
|
|
|
- GA.point(-hx, -hy),
|
|
|
|
- GA.point(-hx, hy),
|
|
|
|
- ];
|
|
|
|
- case "diamond":
|
|
|
|
- return [
|
|
|
|
- GA.point(0, hy),
|
|
|
|
- GA.point(hx, 0),
|
|
|
|
- GA.point(0, -hy),
|
|
|
|
- GA.point(-hx, 0),
|
|
|
|
- ];
|
|
|
|
- }
|
|
|
|
-};
|
|
|
|
-
|
|
|
|
-// Returns intersection of `line` with `segment`, with `segment` moved by
|
|
|
|
-// `gap` in its polar direction.
|
|
|
|
-// If intersection coincides with second segment point returns empty array.
|
|
|
|
-const intersectSegment = (
|
|
|
|
- line: GA.Line,
|
|
|
|
- segment: [GA.Point, GA.Point],
|
|
|
|
-): GA.Point[] => {
|
|
|
|
- const [a, b] = segment;
|
|
|
|
- const aDist = GAPoint.distanceToLine(a, line);
|
|
|
|
- const bDist = GAPoint.distanceToLine(b, line);
|
|
|
|
- if (aDist * bDist >= 0) {
|
|
|
|
- // The intersection is outside segment `(a, b)`
|
|
|
|
- return [];
|
|
|
|
- }
|
|
|
|
- return [GAPoint.intersect(line, GALine.through(a, b))];
|
|
|
|
-};
|
|
|
|
-
|
|
|
|
-const offsetSegment = (
|
|
|
|
- segment: [GA.Point, GA.Point],
|
|
|
|
- distance: number,
|
|
|
|
-): [GA.Point, GA.Point] => {
|
|
|
|
- const [a, b] = segment;
|
|
|
|
- const offset = GATransform.translationOrthogonal(
|
|
|
|
- GADirection.fromTo(a, b),
|
|
|
|
- distance,
|
|
|
|
- );
|
|
|
|
- return [GATransform.apply(offset, a), GATransform.apply(offset, b)];
|
|
|
|
-};
|
|
|
|
-
|
|
|
|
-const getEllipseIntersections = (
|
|
|
|
- element: ExcalidrawEllipseElement,
|
|
|
|
- gap: number,
|
|
|
|
- line: GA.Line,
|
|
|
|
-): GA.Point[] => {
|
|
|
|
- const a = element.width / 2 + gap;
|
|
|
|
- const b = element.height / 2 + gap;
|
|
|
|
- const m = line[2];
|
|
|
|
- const n = line[3];
|
|
|
|
- const c = line[1];
|
|
|
|
- const squares = a * a * m * m + b * b * n * n;
|
|
|
|
- const discr = squares - c * c;
|
|
|
|
- if (squares === 0 || discr <= 0) {
|
|
|
|
- return [];
|
|
|
|
- }
|
|
|
|
- const discrRoot = Math.sqrt(discr);
|
|
|
|
- const xn = -a * a * m * c;
|
|
|
|
- const yn = -b * b * n * c;
|
|
|
|
- return [
|
|
|
|
- GA.point(
|
|
|
|
- (xn + a * b * n * discrRoot) / squares,
|
|
|
|
- (yn - a * b * m * discrRoot) / squares,
|
|
|
|
- ),
|
|
|
|
- GA.point(
|
|
|
|
- (xn - a * b * n * discrRoot) / squares,
|
|
|
|
- (yn + a * b * m * discrRoot) / squares,
|
|
|
|
- ),
|
|
|
|
- ];
|
|
|
|
-};
|
|
|
|
-
|
|
|
|
-export const getCircleIntersections = (
|
|
|
|
- center: GA.Point,
|
|
|
|
- radius: number,
|
|
|
|
- line: GA.Line,
|
|
|
|
-): GA.Point[] => {
|
|
|
|
- if (radius === 0) {
|
|
|
|
- return GAPoint.distanceToLine(line, center) === 0 ? [center] : [];
|
|
|
|
- }
|
|
|
|
- const m = line[2];
|
|
|
|
- const n = line[3];
|
|
|
|
- const c = line[1];
|
|
|
|
- const [a, b] = GAPoint.toTuple(center);
|
|
|
|
- const r = radius;
|
|
|
|
- const squares = m * m + n * n;
|
|
|
|
- const discr = r * r * squares - (m * a + n * b + c) ** 2;
|
|
|
|
- if (squares === 0 || discr <= 0) {
|
|
|
|
- return [];
|
|
|
|
- }
|
|
|
|
- const discrRoot = Math.sqrt(discr);
|
|
|
|
- const xn = a * n * n - b * m * n - m * c;
|
|
|
|
- const yn = b * m * m - a * m * n - n * c;
|
|
|
|
-
|
|
|
|
- return [
|
|
|
|
- GA.point((xn + n * discrRoot) / squares, (yn - m * discrRoot) / squares),
|
|
|
|
- GA.point((xn - n * discrRoot) / squares, (yn + m * discrRoot) / squares),
|
|
|
|
- ];
|
|
|
|
-};
|
|
|
|
-
|
|
|
|
-// The focus point is the tangent point of the "focus image" of the
|
|
|
|
-// `element`, where the tangent goes through `point`.
|
|
|
|
-export const findFocusPointForEllipse = (
|
|
|
|
- ellipse: ExcalidrawEllipseElement,
|
|
|
|
- // Between -1 and 1 (not 0) the relative size of the "focus image" of
|
|
|
|
- // the element on which the focus point lies
|
|
|
|
- relativeDistance: number,
|
|
|
|
- // The point for which we're trying to find the focus point, relative
|
|
|
|
- // to the ellipse center.
|
|
|
|
- point: GA.Point,
|
|
|
|
-): GA.Point => {
|
|
|
|
- const relativeDistanceAbs = Math.abs(relativeDistance);
|
|
|
|
- const a = (ellipse.width * relativeDistanceAbs) / 2;
|
|
|
|
- const b = (ellipse.height * relativeDistanceAbs) / 2;
|
|
|
|
-
|
|
|
|
- const orientation = Math.sign(relativeDistance);
|
|
|
|
- const [px, pyo] = GAPoint.toTuple(point);
|
|
|
|
-
|
|
|
|
- // The calculation below can't handle py = 0
|
|
|
|
- const py = pyo === 0 ? 0.0001 : pyo;
|
|
|
|
-
|
|
|
|
- const squares = px ** 2 * b ** 2 + py ** 2 * a ** 2;
|
|
|
|
- // Tangent mx + ny + 1 = 0
|
|
|
|
- const m =
|
|
|
|
- (-px * b ** 2 +
|
|
|
|
- orientation * py * Math.sqrt(Math.max(0, squares - a ** 2 * b ** 2))) /
|
|
|
|
- squares;
|
|
|
|
-
|
|
|
|
- let n = (-m * px - 1) / py;
|
|
|
|
-
|
|
|
|
- if (n === 0) {
|
|
|
|
- // if zero {-0, 0}, fall back to a same-sign value in the similar range
|
|
|
|
- n = (Object.is(n, -0) ? -1 : 1) * 0.01;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- const x = -(a ** 2 * m) / (n ** 2 * b ** 2 + m ** 2 * a ** 2);
|
|
|
|
- return GA.point(x, (-m * x - 1) / n);
|
|
|
|
-};
|
|
|
|
-
|
|
|
|
-export const findFocusPointForRectangulars = (
|
|
|
|
- element:
|
|
|
|
- | ExcalidrawRectangleElement
|
|
|
|
- | ExcalidrawImageElement
|
|
|
|
- | ExcalidrawDiamondElement
|
|
|
|
- | ExcalidrawTextElement
|
|
|
|
- | ExcalidrawIframeLikeElement
|
|
|
|
- | ExcalidrawFrameLikeElement,
|
|
|
|
- // Between -1 and 1 for how far away should the focus point be relative
|
|
|
|
- // to the size of the element. Sign determines orientation.
|
|
|
|
- relativeDistance: number,
|
|
|
|
- // The point for which we're trying to find the focus point, relative
|
|
|
|
- // to the element center.
|
|
|
|
- point: GA.Point,
|
|
|
|
-): GA.Point => {
|
|
|
|
- const relativeDistanceAbs = Math.abs(relativeDistance);
|
|
|
|
- const orientation = Math.sign(relativeDistance);
|
|
|
|
- const corners = getCorners(element, relativeDistanceAbs);
|
|
|
|
-
|
|
|
|
- let maxDistance = 0;
|
|
|
|
- let tangentPoint: null | GA.Point = null;
|
|
|
|
- corners.forEach((corner) => {
|
|
|
|
- const distance = orientation * GALine.through(point, corner)[1];
|
|
|
|
- if (distance > maxDistance) {
|
|
|
|
- maxDistance = distance;
|
|
|
|
- tangentPoint = corner;
|
|
|
|
- }
|
|
|
|
- });
|
|
|
|
- return tangentPoint!;
|
|
|
|
-};
|
|
|
|
-
|
|
|
|
-const pointInBezierEquation = (
|
|
|
|
- p0: Point,
|
|
|
|
- p1: Point,
|
|
|
|
- p2: Point,
|
|
|
|
- p3: Point,
|
|
|
|
- [mx, my]: Point,
|
|
|
|
- lineThreshold: number,
|
|
|
|
|
|
+ tolerance = 0,
|
|
) => {
|
|
) => {
|
|
- // B(t) = p0 * (1-t)^3 + 3p1 * t * (1-t)^2 + 3p2 * t^2 * (1-t) + p3 * t^3
|
|
|
|
- const equation = (t: number, idx: number) =>
|
|
|
|
- Math.pow(1 - t, 3) * p3[idx] +
|
|
|
|
- 3 * t * Math.pow(1 - t, 2) * p2[idx] +
|
|
|
|
- 3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
|
|
|
|
- p0[idx] * Math.pow(t, 3);
|
|
|
|
-
|
|
|
|
- // go through t in increments of 0.01
|
|
|
|
- let t = 0;
|
|
|
|
- while (t <= 1.0) {
|
|
|
|
- const tx = equation(t, 0);
|
|
|
|
- const ty = equation(t, 1);
|
|
|
|
-
|
|
|
|
- const diff = Math.sqrt(Math.pow(tx - mx, 2) + Math.pow(ty - my, 2));
|
|
|
|
-
|
|
|
|
- if (diff < lineThreshold) {
|
|
|
|
- return true;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- t += 0.01;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- return false;
|
|
|
|
|
|
+ let [x1, y1, x2, y2] = getElementBounds(element, elementsMap);
|
|
|
|
+ x1 -= tolerance;
|
|
|
|
+ y1 -= tolerance;
|
|
|
|
+ x2 += tolerance;
|
|
|
|
+ y2 += tolerance;
|
|
|
|
+ return isPointWithinBounds([x1, y1], [x, y], [x2, y2]);
|
|
};
|
|
};
|
|
|
|
|
|
-const hitTestCurveInside = (
|
|
|
|
- drawable: Drawable,
|
|
|
|
- x: number,
|
|
|
|
- y: number,
|
|
|
|
- roundness: StrokeRoundness,
|
|
|
|
|
|
+export const hitElementBoundingBoxOnly = (
|
|
|
|
+ hitArgs: HitTestArgs,
|
|
|
|
+ elementsMap: ElementsMap,
|
|
) => {
|
|
) => {
|
|
- const ops = getCurvePathOps(drawable);
|
|
|
|
- const points: Mutable<Point>[] = [];
|
|
|
|
- let odd = false; // select one line out of double lines
|
|
|
|
- for (const operation of ops) {
|
|
|
|
- if (operation.op === "move") {
|
|
|
|
- odd = !odd;
|
|
|
|
- if (odd) {
|
|
|
|
- points.push([operation.data[0], operation.data[1]]);
|
|
|
|
- }
|
|
|
|
- } else if (operation.op === "bcurveTo") {
|
|
|
|
- if (odd) {
|
|
|
|
- points.push([operation.data[0], operation.data[1]]);
|
|
|
|
- points.push([operation.data[2], operation.data[3]]);
|
|
|
|
- points.push([operation.data[4], operation.data[5]]);
|
|
|
|
- }
|
|
|
|
- } else if (operation.op === "lineTo") {
|
|
|
|
- if (odd) {
|
|
|
|
- points.push([operation.data[0], operation.data[1]]);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if (points.length >= 4) {
|
|
|
|
- if (roundness === "sharp") {
|
|
|
|
- return isPointInPolygon(points, x, y);
|
|
|
|
- }
|
|
|
|
- const polygonPoints = pointsOnBezierCurves(points, 10, 5);
|
|
|
|
- return isPointInPolygon(polygonPoints, x, y);
|
|
|
|
- }
|
|
|
|
- return false;
|
|
|
|
|
|
+ return (
|
|
|
|
+ !hitElementItself(hitArgs) &&
|
|
|
|
+ hitElementBoundingBox(hitArgs.x, hitArgs.y, hitArgs.element, elementsMap)
|
|
|
|
+ );
|
|
};
|
|
};
|
|
|
|
|
|
-const hitTestRoughShape = (
|
|
|
|
- drawable: Drawable,
|
|
|
|
|
|
+export const hitElementBoundText = (
|
|
x: number,
|
|
x: number,
|
|
y: number,
|
|
y: number,
|
|
- lineThreshold: number,
|
|
|
|
|
|
+ textShape: GeometricShape | null,
|
|
) => {
|
|
) => {
|
|
- // read operations from first opSet
|
|
|
|
- const ops = getCurvePathOps(drawable);
|
|
|
|
-
|
|
|
|
- // set start position as (0,0) just in case
|
|
|
|
- // move operation does not exist (unlikely but it is worth safekeeping it)
|
|
|
|
- let currentP: Point = [0, 0];
|
|
|
|
-
|
|
|
|
- return ops.some(({ op, data }, idx) => {
|
|
|
|
- // There are only four operation types:
|
|
|
|
- // move, bcurveTo, lineTo, and curveTo
|
|
|
|
- if (op === "move") {
|
|
|
|
- // change starting point
|
|
|
|
- currentP = data as unknown as Point;
|
|
|
|
- // move operation does not draw anything; so, it always
|
|
|
|
- // returns false
|
|
|
|
- } else if (op === "bcurveTo") {
|
|
|
|
- // create points from bezier curve
|
|
|
|
- // bezier curve stores data as a flattened array of three positions
|
|
|
|
- // [x1, y1, x2, y2, x3, y3]
|
|
|
|
- const p1 = [data[0], data[1]] as Point;
|
|
|
|
- const p2 = [data[2], data[3]] as Point;
|
|
|
|
- const p3 = [data[4], data[5]] as Point;
|
|
|
|
-
|
|
|
|
- const p0 = currentP;
|
|
|
|
- currentP = p3;
|
|
|
|
-
|
|
|
|
- // check if points are on the curve
|
|
|
|
- // cubic bezier curves require four parameters
|
|
|
|
- // the first parameter is the last stored position (p0)
|
|
|
|
- const retVal = pointInBezierEquation(
|
|
|
|
- p0,
|
|
|
|
- p1,
|
|
|
|
- p2,
|
|
|
|
- p3,
|
|
|
|
- [x, y],
|
|
|
|
- lineThreshold,
|
|
|
|
- );
|
|
|
|
-
|
|
|
|
- // set end point of bezier curve as the new starting point for
|
|
|
|
- // upcoming operations as each operation is based on the last drawn
|
|
|
|
- // position of the previous operation
|
|
|
|
- return retVal;
|
|
|
|
- } else if (op === "lineTo") {
|
|
|
|
- return hitTestCurveInside(drawable, x, y, "sharp");
|
|
|
|
- } else if (op === "qcurveTo") {
|
|
|
|
- // TODO: Implement this
|
|
|
|
- console.warn("qcurveTo is not implemented yet");
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- return false;
|
|
|
|
- });
|
|
|
|
|
|
+ return textShape && isPointInShape([x, y], textShape);
|
|
};
|
|
};
|