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- #
- # Author: Shervin Aflatooni
- #
- cmake_minimum_required(VERSION 2.8)
- project (Engine)
- set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
- set(ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE STRING "Root dir")
- set(CP_CMAKE_DIR ${PROJECT_SOURCE_DIR}/cmake)
- include(${CP_CMAKE_DIR}/macros.cmake)
- IF (EMSCRIPTEN)
- set ( BIN_DIR ${CMAKE_CURRENT_SOURCE_DIR}/bin-emscripten )
- ELSEIF (ANDROID)
- set ( BIN_DIR ${CMAKE_CURRENT_SOURCE_DIR}/bin-android )
- include(${CP_CMAKE_DIR}/android.cmake)
- ELSE ()
- set ( BIN_DIR ${CMAKE_CURRENT_SOURCE_DIR}/bin )
- ENDIF ()
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${BIN_DIR}/bin)
- set(EXECUTABLE_OUTPUT_PATH ${BIN_DIR}/bin)
- set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${BIN_DIR}/lib)
- set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${BIN_DIR}/lib)
- LINK_DIRECTORIES(${BIN_DIR}/lib)
- set(CMAKE_BINARY_DIR ${BIN_DIR})
- add_subdirectory(dependencies)
- set ( SDL2_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/dependencies/SDL/include )
- set ( SDL2_LIBRARY SDL2 )
- set ( GLEW_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/dependencies/glew/include )
- set ( GLEW_LIBRARIES libglew_shared )
- set ( PHYSFS_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/dependencies/physfs )
- set ( PHYSFS_LIBRARY physfs )
- IF (EMSCRIPTEN)
- add_definitions( -DGLES2=1 )
- SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -Wall --preload-file ${CMAKE_CURRENT_SOURCE_DIR}/src/example/assets/ -s TOTAL_MEMORY=38000000 -s USE_SDL=2")
- add_definitions(-DASSET_DIR="${CMAKE_CURRENT_SOURCE_DIR}/src/example/assets/")
- #set(ENGINE_LIBS
- # ${ASSIMP_LIBRARY}
- #)
- set(ENGINE_INCLUDES
- ${CMAKE_CURRENT_SOURCE_DIR}/src/odingine/
- )
- ELSEIF (ANDROID)
- add_definitions( -DGLES2=1 )
- SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -Wall -std=c11")
- SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
- set(ENGINE_LIBS
- ${SDL2_LIBRARY}
- ${PHYSFS_LIBRARY}
- )
- set(ENGINE_INCLUDES
- ${SDL2_INCLUDE_DIR}
- ${PHYSFS_INCLUDE_DIR}
- ${CMAKE_CURRENT_SOURCE_DIR}/src/odingine/
- )
- ELSE ()
- SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -Wall -std=c11")
- SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -Wall -std=c++11")
- find_package(OpenGL REQUIRED)
- set(ENGINE_LIBS
- ${OPENGL_LIBRARY}
- ${SDL2_LIBRARY}
- ${PHYSFS_LIBRARY}
- ${GLEW_LIBRARIES}
- )
- set(ENGINE_INCLUDES
- ${SDL2_INCLUDE_DIR}
- ${PHYSFS_INCLUDE_DIR}
- ${GLEW_INCLUDE_DIRS}
- ${CMAKE_CURRENT_SOURCE_DIR}/src/odingine/
- )
- ENDIF ()
- include_directories(${ENGINE_INCLUDES})
- add_subdirectory( ${CMAKE_CURRENT_SOURCE_DIR}/src )
- set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT game)
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