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- package config
- import (
- "context"
- "errors"
- "fmt"
- "math"
- "os"
- "os/signal"
- "path/filepath"
- "sort"
- "strconv"
- "strings"
- "sync"
- "syscall"
- "time"
- "dario.cat/mergo"
- "github.com/sirupsen/logrus"
- "gopkg.in/yaml.v3"
- )
- type C struct {
- path string
- files []string
- Settings map[string]any
- oldSettings map[string]any
- callbacks []func(*C)
- l *logrus.Logger
- reloadLock sync.Mutex
- }
- func NewC(l *logrus.Logger) *C {
- return &C{
- Settings: make(map[string]any),
- l: l,
- }
- }
- // Load will find all yaml files within path and load them in lexical order
- func (c *C) Load(path string) error {
- c.path = path
- c.files = make([]string, 0)
- err := c.resolve(path, true)
- if err != nil {
- return err
- }
- if len(c.files) == 0 {
- return fmt.Errorf("no config files found at %s", path)
- }
- sort.Strings(c.files)
- err = c.parse()
- if err != nil {
- return err
- }
- return nil
- }
- func (c *C) LoadString(raw string) error {
- if raw == "" {
- return errors.New("Empty configuration")
- }
- return c.parseRaw([]byte(raw))
- }
- // RegisterReloadCallback stores a function to be called when a config reload is triggered. The functions registered
- // here should decide if they need to make a change to the current process before making the change. HasChanged can be
- // used to help decide if a change is necessary.
- // These functions should return quickly or spawn their own go routine if they will take a while
- func (c *C) RegisterReloadCallback(f func(*C)) {
- c.callbacks = append(c.callbacks, f)
- }
- // InitialLoad returns true if this is the first load of the config, and ReloadConfig has not been called yet.
- func (c *C) InitialLoad() bool {
- return c.oldSettings == nil
- }
- // HasChanged checks if the underlying structure of the provided key has changed after a config reload. The value of
- // k in both the old and new settings will be serialized, the result of the string comparison is returned.
- // If k is an empty string the entire config is tested.
- // It's important to note that this is very rudimentary and susceptible to configuration ordering issues indicating
- // there is change when there actually wasn't any.
- func (c *C) HasChanged(k string) bool {
- if c.oldSettings == nil {
- return false
- }
- var (
- nv any
- ov any
- )
- if k == "" {
- nv = c.Settings
- ov = c.oldSettings
- k = "all settings"
- } else {
- nv = c.get(k, c.Settings)
- ov = c.get(k, c.oldSettings)
- }
- newVals, err := yaml.Marshal(nv)
- if err != nil {
- c.l.WithField("config_path", k).WithError(err).Error("Error while marshaling new config")
- }
- oldVals, err := yaml.Marshal(ov)
- if err != nil {
- c.l.WithField("config_path", k).WithError(err).Error("Error while marshaling old config")
- }
- return string(newVals) != string(oldVals)
- }
- // CatchHUP will listen for the HUP signal in a go routine and reload all configs found in the
- // original path provided to Load. The old settings are shallow copied for change detection after the reload.
- func (c *C) CatchHUP(ctx context.Context) {
- if c.path == "" {
- return
- }
- ch := make(chan os.Signal, 1)
- signal.Notify(ch, syscall.SIGHUP)
- go func() {
- for {
- select {
- case <-ctx.Done():
- signal.Stop(ch)
- close(ch)
- return
- case <-ch:
- c.l.Info("Caught HUP, reloading config")
- c.ReloadConfig()
- }
- }
- }()
- }
- func (c *C) ReloadConfig() {
- c.reloadLock.Lock()
- defer c.reloadLock.Unlock()
- c.oldSettings = make(map[string]any)
- for k, v := range c.Settings {
- c.oldSettings[k] = v
- }
- err := c.Load(c.path)
- if err != nil {
- c.l.WithField("config_path", c.path).WithError(err).Error("Error occurred while reloading config")
- return
- }
- for _, v := range c.callbacks {
- v(c)
- }
- }
- func (c *C) ReloadConfigString(raw string) error {
- c.reloadLock.Lock()
- defer c.reloadLock.Unlock()
- c.oldSettings = make(map[string]any)
- for k, v := range c.Settings {
- c.oldSettings[k] = v
- }
- err := c.LoadString(raw)
- if err != nil {
- return err
- }
- for _, v := range c.callbacks {
- v(c)
- }
- return nil
- }
- // GetString will get the string for k or return the default d if not found or invalid
- func (c *C) GetString(k, d string) string {
- r := c.Get(k)
- if r == nil {
- return d
- }
- return fmt.Sprintf("%v", r)
- }
- // GetStringSlice will get the slice of strings for k or return the default d if not found or invalid
- func (c *C) GetStringSlice(k string, d []string) []string {
- r := c.Get(k)
- if r == nil {
- return d
- }
- rv, ok := r.([]any)
- if !ok {
- return d
- }
- v := make([]string, len(rv))
- for i := 0; i < len(v); i++ {
- v[i] = fmt.Sprintf("%v", rv[i])
- }
- return v
- }
- // GetMap will get the map for k or return the default d if not found or invalid
- func (c *C) GetMap(k string, d map[string]any) map[string]any {
- r := c.Get(k)
- if r == nil {
- return d
- }
- v, ok := r.(map[string]any)
- if !ok {
- return d
- }
- return v
- }
- // GetInt will get the int for k or return the default d if not found or invalid
- func (c *C) GetInt(k string, d int) int {
- r := c.GetString(k, strconv.Itoa(d))
- v, err := strconv.Atoi(r)
- if err != nil {
- return d
- }
- return v
- }
- // GetUint32 will get the uint32 for k or return the default d if not found or invalid
- func (c *C) GetUint32(k string, d uint32) uint32 {
- r := c.GetInt(k, int(d))
- if r < 0 || uint64(r) > uint64(math.MaxUint32) {
- return d
- }
- return uint32(r)
- }
- // GetBool will get the bool for k or return the default d if not found or invalid
- func (c *C) GetBool(k string, d bool) bool {
- r := strings.ToLower(c.GetString(k, fmt.Sprintf("%v", d)))
- v, err := strconv.ParseBool(r)
- if err != nil {
- switch r {
- case "y", "yes":
- return true
- case "n", "no":
- return false
- }
- return d
- }
- return v
- }
- func AsBool(v any) (value bool, ok bool) {
- switch x := v.(type) {
- case bool:
- return x, true
- case string:
- switch x {
- case "y", "yes":
- return true, true
- case "n", "no":
- return false, true
- }
- }
- return false, false
- }
- // GetDuration will get the duration for k or return the default d if not found or invalid
- func (c *C) GetDuration(k string, d time.Duration) time.Duration {
- r := c.GetString(k, "")
- v, err := time.ParseDuration(r)
- if err != nil {
- return d
- }
- return v
- }
- func (c *C) Get(k string) any {
- return c.get(k, c.Settings)
- }
- func (c *C) IsSet(k string) bool {
- return c.get(k, c.Settings) != nil
- }
- func (c *C) get(k string, v any) any {
- parts := strings.Split(k, ".")
- for _, p := range parts {
- m, ok := v.(map[string]any)
- if !ok {
- return nil
- }
- v, ok = m[p]
- if !ok {
- return nil
- }
- }
- return v
- }
- // direct signifies if this is the config path directly specified by the user,
- // versus a file/dir found by recursing into that path
- func (c *C) resolve(path string, direct bool) error {
- i, err := os.Stat(path)
- if err != nil {
- return nil
- }
- if !i.IsDir() {
- c.addFile(path, direct)
- return nil
- }
- paths, err := readDirNames(path)
- if err != nil {
- return fmt.Errorf("problem while reading directory %s: %s", path, err)
- }
- for _, p := range paths {
- err := c.resolve(filepath.Join(path, p), false)
- if err != nil {
- return err
- }
- }
- return nil
- }
- func (c *C) addFile(path string, direct bool) error {
- ext := filepath.Ext(path)
- if !direct && ext != ".yaml" && ext != ".yml" {
- return nil
- }
- ap, err := filepath.Abs(path)
- if err != nil {
- return err
- }
- c.files = append(c.files, ap)
- return nil
- }
- func (c *C) parseRaw(b []byte) error {
- var m map[string]any
- err := yaml.Unmarshal(b, &m)
- if err != nil {
- return err
- }
- c.Settings = m
- return nil
- }
- func (c *C) parse() error {
- var m map[string]any
- for _, path := range c.files {
- b, err := os.ReadFile(path)
- if err != nil {
- return err
- }
- var nm map[string]any
- err = yaml.Unmarshal(b, &nm)
- if err != nil {
- return err
- }
- // We need to use WithAppendSlice so that firewall rules in separate
- // files are appended together
- err = mergo.Merge(&nm, m, mergo.WithAppendSlice)
- m = nm
- if err != nil {
- return err
- }
- }
- c.Settings = m
- return nil
- }
- func readDirNames(path string) ([]string, error) {
- f, err := os.Open(path)
- if err != nil {
- return nil, err
- }
- paths, err := f.Readdirnames(-1)
- f.Close()
- if err != nil {
- return nil, err
- }
- sort.Strings(paths)
- return paths, nil
- }
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