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- package nebula
- import (
- "sync/atomic"
- "time"
- "github.com/sirupsen/logrus"
- "github.com/slackhq/nebula/config"
- )
- type Punchy struct {
- punch atomic.Bool
- respond atomic.Bool
- delay atomic.Int64
- respondDelay atomic.Int64
- punchEverything atomic.Bool
- l *logrus.Logger
- }
- func NewPunchyFromConfig(l *logrus.Logger, c *config.C) *Punchy {
- p := &Punchy{l: l}
- p.reload(c, true)
- c.RegisterReloadCallback(func(c *config.C) {
- p.reload(c, false)
- })
- return p
- }
- func (p *Punchy) reload(c *config.C, initial bool) {
- if initial {
- var yes bool
- if c.IsSet("punchy.punch") {
- yes = c.GetBool("punchy.punch", false)
- } else {
- // Deprecated fallback
- yes = c.GetBool("punchy", false)
- }
- p.punch.Store(yes)
- if yes {
- p.l.Info("punchy enabled")
- } else {
- p.l.Info("punchy disabled")
- }
- } else if c.HasChanged("punchy.punch") || c.HasChanged("punchy") {
- //TODO: it should be relatively easy to support this, just need to be able to cancel the goroutine and boot it up from here
- p.l.Warn("Changing punchy.punch with reload is not supported, ignoring.")
- }
- if initial || c.HasChanged("punchy.respond") || c.HasChanged("punch_back") {
- var yes bool
- if c.IsSet("punchy.respond") {
- yes = c.GetBool("punchy.respond", false)
- } else {
- // Deprecated fallback
- yes = c.GetBool("punch_back", false)
- }
- p.respond.Store(yes)
- if !initial {
- p.l.Infof("punchy.respond changed to %v", p.GetRespond())
- }
- }
- //NOTE: this will not apply to any in progress operations, only the next one
- if initial || c.HasChanged("punchy.delay") {
- p.delay.Store((int64)(c.GetDuration("punchy.delay", time.Second)))
- if !initial {
- p.l.Infof("punchy.delay changed to %s", p.GetDelay())
- }
- }
- if initial || c.HasChanged("punchy.target_all_remotes") {
- p.punchEverything.Store(c.GetBool("punchy.target_all_remotes", false))
- if !initial {
- p.l.WithField("target_all_remotes", p.GetTargetEverything()).Info("punchy.target_all_remotes changed")
- }
- }
- if initial || c.HasChanged("punchy.respond_delay") {
- p.respondDelay.Store((int64)(c.GetDuration("punchy.respond_delay", 5*time.Second)))
- if !initial {
- p.l.Infof("punchy.respond_delay changed to %s", p.GetRespondDelay())
- }
- }
- }
- func (p *Punchy) GetPunch() bool {
- return p.punch.Load()
- }
- func (p *Punchy) GetRespond() bool {
- return p.respond.Load()
- }
- func (p *Punchy) GetDelay() time.Duration {
- return (time.Duration)(p.delay.Load())
- }
- func (p *Punchy) GetRespondDelay() time.Duration {
- return (time.Duration)(p.respondDelay.Load())
- }
- func (p *Punchy) GetTargetEverything() bool {
- return p.punchEverything.Load()
- }
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