If you are using Xmake, please click to edit [this page](https://github.com/xmake-io/xmake-docs/edit/master/docs/about/who_is_using_xmake.md) to submit your information to the following list, so more users can know how many people are using Xmake.

This also allows users to use Xmake more confidently, and gives us more motivation to maintain it continuously,
so that the Xmake project and community will grow stronger.

::: tip NOTE
If it is inconvenient for you to add your project address, you can briefly describe the usage scenarios of your project.
:::

## User List

| User (Company Name or Personal Contact) | Project (Project Introduction or Address) | Comment (optional) |
| :--- | :--- | :--- |
| [Aleksandr Alibekov] | [TurboINI](https://github.com/HotWizard/TurboINI) | Xmake is so simple and nice to use. |
| [Isaac A.](https://gitlab.com/tenten8401) | [VueFusion](https://gitlab.com/tenten8401/vuefusion) VR Full Body Tracker | Xmake is awesome |
| [ruki](https://github.com/waruqi) | [tbox](https://github.com/tboox/tbox) & [ltui](https://github.com/tboox/ltui) | ... |
| [zsx](https://github.com/acl-dev/acl) | [acl](https://github.com/acl-dev/acl) | Good |
| [深圳市云语科技](https://www.raysync.cn/) | [镭速-大文件传输系统](https://www.raysync.cn/) | 非常有特点的构建系统 |
| [深圳金鼎威视](http://www.gzgve.com/) | 暂时都是内部项目 | 嵌入式开发中目前用过的最优秀的c程序构建工具 |
| [WillyJL](https://github.com/Willy-JL) | [CP77 Discord RPC](https://github.com/Willy-JL/cp77-discord-rpc) ([Homepage](https://www.nexusmods.com/cyberpunk2077/mods/986)) | Perfect and easy way to get into C++ without prior experience |
| [SirLynix](https://github.com/SirLynix) | [BurgWar](https://github.com/DigitalPulseSoftware/BurgWar) (Video game) & [obs-kinect](https://github.com/SirLynix/obs-kinect) (plugin for OBS) | After programming for more than 12 years in C++, I can say xmake is a life changer. It's to C++ what Cargo is to Rust, a truly helpful tool (especially with external dependencies) you won't want to give up.
| [yamashi](https://github.com/yamashi) | [Cyber Engine Tweaks](https://github.com/yamashi/CyberEngineTweaks) (Mod for Cyberpunk 2077) | Dll injection to add Lua scripting, imgui user interface, console cheats and other hacks to Cyberpunk 2077.
| [Tilted Phoques](https://github.com/tiltedphoques) | [Skyrim/Fallout Together](https://github.com/tiltedphoques/TiltedOnline/) (Mod for Skyrim & Fallout 4) | Dll injection to add multiplayer to CreationKit games such as Skyrim and Fallout 4.
| [Qudix](https://github.com/Qudix) | [template-commonlibsse-ng](https://github.com/Qudix/template-commonlibsse-ng) | SKSE64 template using CommonLibSSE-NG |
| [武汉凌久微电子有限公司](http://www.ljmicro.cn) | 内部嵌入式图形驱动项目 | 支持翼辉、天脉、锐华等多种国产嵌入式实时操作系统的GP100/200系列国产GPU OpenGL/ES驱动 |
| [yecate](https://github.com/yecate) | 个人项目 | 跨平台构建的利器,xmake在我日常开发工作中提供了很大的便利 |
| [fasiondog](https://github.com/fasiondog) | [Hikyuu Quant Framework](https://github.com/fasiondog/hikyuu) 基于C++/Python的开源量化交易研究框架 | xmake 的简洁高效是C/C++跨平台工程的解放 |
| [KnightJun](https://github.com/knightjun) | [BingW](https://github.com/knightjun/BingW)(bing wallpaper) | xmake is an excellent, simple, easy-to-use and powerful build tool.
| [Phate6660](https://github.com/Phate6660) | [cppfetch](https://github.com/Phate6660/cppfetch) (info fetch tool) | I tried this out after seeing [this](https://github.com/xmake-io/xmake/wiki/C-and-Cplusplus-build-system,-I-use-xmake), and after using it I loved it enough that I replaced meson with this!
| walletiger | ERTC - an easy and efficient cross platform RTC project | 个人项目，简单易用跨平台 兼容 webrtc 标准的 SFU及前端通信组件 ， xmake + tbox 提供了优秀的跨平台编译和底层库支持|
| [Alvin](https://github.com/idealvin) | [co](https://github.com/idealvin/co) | A go-style coroutine library in C++11. Xmake is nice! |
| [ekko](https://github.com/ekkone) | 电网融合终端linux应用，个人使用 | 相比Makefile和Cmake简洁易懂太多了，构建十分高效，并发编译速度比公司用的cmake快一个数量级，希望发展越来越好 |
| [合宙通信](https://www.openluat.com/) | https://gitee.com/openLuat/luatos-soc-air101                 | xmake 是非常简洁，高效，方便的C/C++构建工具，节省很多时间 |
| [Akselmo](https://codeberg.org/akselmo) | [Artificial Rage](https://codeberg.org/akselmo/artificial-rage), a simple FPS game and (probably) an FPS game engine in future | Switched from cmake to xmake. The ease of use is great, and being able to generate cmake files for tools that require it is a cherry on top. Highly recommend!
| [JackLan](https://github.com/lanjackg2003) | 目前,尝试在个人嵌入式项目中使用 | 在几年前,使用make与makefile实现了与XMake类似的C/C++项目构建功能。现在回想起来,从零到有,整个流程也并非那么一帆风顺。最近想使用CMake重新实现这套构建,无意中发现了XMake。让我眼前一亮的是,他使用LUA语法(早些年从合宙的GSM模块玩起来),容易上手。我将之前的Make项目移植使用XMake工具,也就是几小时,这个过程也只是我从第一次参考官方说明做起。所以确实省时省力。希望XMake能够让更多的开发者知道与使用,成为更加主流的构建工具!
| [XmacsLabs](https://github.com/XmacsLabs) | [mogan](https://github.com/XmacsLabs/mogan) | autotool和CMake开发环境不易配置，vcpkg等CMake包管理器存在不少兼容性问题，极度影响开发体验，导致墨者实验室失去了一大批潜在开发者。xmake为老旧软件的维护提供了紧凑易用的工具，有效简化了添加新类库的流程，减少了无谓的工作量。
| [Dozingfiretruck](https://github.com/Dozingfiretruck) | C语言实现的NES模拟器 GitHub地址: https://github.com/Dozingfiretruck     Gitee地址: https://gitee.com/Dozingfiretruck/nes            | xmake 可以使你极其方便的部署C/C++构建，节省大量时间从而将精力放在代码编写上而非项目构建上 |
| [WSSDude](https://github.com/WSSDude) | [Hitman Audio Tool](https://github.com/WSSDude/HitmanAudioTool) | Very easy to use build system with what I believe is currently the best package management integrated within. Definitely plan to include it in my other future projects (both personal and public). Using it since 2020 and counting. |
| Meidozuki | [VBAO](https://github.com/Meidozuki/VBAO)  | 个人开发项目，用于构建MVVM开发框架的utility library，提供C++和python接口。xmake的语法相比cmake十分简洁，尤其是处理包依赖问题时：cmake的find_package(尤其是Config Mode)依赖于第三方库作者的水平，xmake接入了Conan包管理，大大简化了这一过程；对于Makefile-only的项目，cmake需要额外了解IMPORTED library target的概念，十分别扭，xmake的写法就很舒服。虽然xmake的命令行已经足够简洁了，不过还是期待主流IDE对于xmake更好的支持 |
| Luisa-Group | [Luisa-Compute](https://luisa-render.com/) | A general-purpose, high-performance, cross-platform computing framework for streaming-architectures. Thanks to xmake's cross-platform ability and lua DSL's flexible expressioness, the development efficiency and compilation experience has been greatly improved. |
| [Sunrisepeak](https://github.com/Sunrisepeak) | [DStruct](https://github.com/Sunrisepeak/DStruct) (an easy-to-port/learn/use C++ data structure template library) | DStruct 是一个平台无关(易于移植)且结构简洁的数据结构模板库, 可使用xmake进行快速构建&测试 |
| [chen-qingyu](https://github.com/chen-qingyu) | [PyInCpp](https://github.com/chen-qingyu/pyincpp) (A C++ type library that is as easy to use as Python built-in types.) | Thanks to XMake: Code & Format & Document & Build & Test & Pack all in one, elegant and efficient! |
| [Sunrisepeak](https://github.com/Sunrisepeak) | [KHistory](https://github.com/Sunrisepeak/KHistory) (An elegant keyboard/gamepad key detection and visualization tool) | 🔥一个优雅&跨平台的 键盘/🎮手柄按键 检测及历史记录显示工具, 无需安装单可执行文件(约900kb大小)即点即用, 并提供了可视化插件扩展功能, 同时也由于xmake对lua脚本的支持&构建规则, 以简洁的方式在编译期实现了自定义插件的自动注册功能 |
| [laugh12321](https://github.com/laugh12321) | [TensorRT-YOLO](https://github.com/laugh12321/TensorRT-YOLO) |🚀 TensorRT-YOLO: Support YOLOv5, YOLOv8, YOLOv9, PP-YOLOE using TensorRT acceleration with EfficientNMS! TensorRT-YOLO uses xmake for compilation, enabling developers to focus more on coding rather than on the build process.|
| [dkaszews](https://github.com/dkaszews) | [riscv-xmake-samples](https://github.com/dkaszews/riscv-xmake-samples) | Sample code using RISC-V bare-metal assembly and xmake build system |
| [JXMaster](https://github.com/JX-Master) | [LunaSDK](https://github.com/JX-Master/LunaSDK) | A C++ software development framework for real-time rendering applications. |
