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@@ -0,0 +1,733 @@
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+
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+# Builtin rules
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+
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+sinceAfter the 2.2.1 release, xmake provides some built-in rules to simplify the daily xmake.lua description and support for some common build environments.
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+
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+We can view the complete list of built-in rules by running the following command:
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+
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+```bash
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+$ xmake show -l rules
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+```
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+
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+## mode.debug
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+
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+Add the configuration rules for the debug compilation mode for the current project xmake.lua, for example:
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+
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+```lua
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+add_rules("mode.debug")
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+```
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+
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+Equivalent to:
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+
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+```lua
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+if is_mode("debug") then
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+ set_symbols("debug")
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+ set_optimize("none")
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+end
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+```
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+
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+We can switch to this compilation mode by `xmake f -m debug`.
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+
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+## mode.release
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+
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+Add the configuration rules for the release compilation mode for the current project xmake.lua, for example:
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+
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+```lua
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+add_rules("mode.release")
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+```
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+
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+Equivalent to:
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+
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+```lua
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+if is_mode("release") then
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+ set_symbols("hidden")
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+ set_optimize("fastest")
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+ set_strip("all")
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+end
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+```
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+
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+We can switch to this compilation mode by `xmake f -m release`.
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+
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+## mode.releasedbg
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+
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+Add the configuration rules for the releasedbg compilation mode for the current project xmake.lua, for example:
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+
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+```lua
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+add_rules("mode.releasedbg")
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+```
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+
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+::: tip NOTE
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+Compared with the release mode, this mode will also enable additional debugging symbols, which is usually very useful.
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+:::
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+
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+Equivalent to:
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+
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+```lua
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+if is_mode("releasedbg") then
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+ set_symbols("debug")
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+ set_optimize("fastest")
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+ set_strip("all")
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+end
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+```
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+
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+We can switch to this compilation mode by `xmake f -m releasedbg`.
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+
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+## mode.minsizerel
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+
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+Add the configuration rules for the minsizerel compilation mode for the current project xmake.lua, for example:
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+
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+```lua
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+add_rules("mode.minsizerel")
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+```
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+
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+::: tip NOTE
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+Compared with the release mode, this mode is more inclined to the minimum code compilation optimization, rather than speed priority.
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+:::
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+
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+相当于:
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+
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+```lua
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+if is_mode("minsizerel") then
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+ set_symbols("hidden")
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+ set_optimize("smallest")
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+ set_strip("all")
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+end
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+```
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+
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+We can switch to this compilation mode by `xmake f -m minsizerel`.
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+
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+## mode.check
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+
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+Add the check compilation mode configuration rules for the current project xmake.lua, generally used for memory detection, for example:
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+
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+```lua
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+add_rules("mode.check")
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+```
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+
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+Equivalent to:
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+
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+```lua
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+if is_mode("check") then
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+ set_symbols("debug")
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+ set_optimize("none")
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+ add_cxflags("-fsanitize=address", "-ftrapv")
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+ add_mxflags("-fsanitize=address", "-ftrapv")
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+ add_ldflags("-fsanitize=address")
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+end
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+```
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+
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+We can switch to this compilation mode by `xmake f -m check`.
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+
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+## mode.profile
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+
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+Add configuration rules for the profile compilation mode for the current project xmake.lua, which is generally used for performance analysis, for example:
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+
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+```lua
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+add_rules("mode.profile")
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+```
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+
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+Equivalent to:
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+
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+```lua
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+if is_mode("profile") then
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+ set_symbols("debug")
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+ add_cxflags("-pg")
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+ add_ldflags("-pg")
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+end
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+```
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+
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+We can switch to this compilation mode by `xmake f -m profile`.
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+
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+## mode.coverage
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+
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+Add the configuration rules for the coverage compilation mode for the current project xmake.lua, which is generally used for coverage analysis, for example:
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+
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+```lua
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+add_rules("mode.coverage")
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+```
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+
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+Equivalent to:
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+
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+```lua
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+if is_mode("coverage") then
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+ add_cxflags("--coverage")
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+ add_mxflags("--coverage")
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+ add_ldflags("--coverage")
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+end
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+```
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+
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+We can switch to this compilation mode by `xmake f -m coverage`.
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+
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+## mode.valgrind
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+
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+This mode provides valgrind memory analysis and detection support.
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+
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+```lua
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+add_rules("mode.valgrind")
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+```
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+
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+We can switch to this compilation mode by: `xmake f -m valgrind`.
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+
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+## mode.asan
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+
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+This mode provides AddressSanitizer memory analysis and detection support.
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+
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+```lua
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+add_rules("mode.asan")
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+```
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+
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+We can switch to this compilation mode by: `xmake f -m asan`.
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+
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+## mode.tsan
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+
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+This mode provides ThreadSanitizer memory analysis and detection support.
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+
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+```lua
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+add_rules("mode.tsan")
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+```
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+
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+We can switch to this compilation mode by: `xmake f -m tsan`.
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+
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+## mode.lsan
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+
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+This mode provides LeakSanitizer memory analysis and detection support.
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+
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+```lua
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+add_rules("mode.lsan")
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+```
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+
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+We can switch to this compilation mode by: `xmake f -m lsan`.
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+
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+## mode.ubsan
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+
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+This mode provides UndefinedBehaviorSanitizer memory analysis and detection support.
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+
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+```lua
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+add_rules("mode.ubsan")
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+```
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+
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+We can switch to this compilation mode by: `xmake f -m ubsan`.
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+
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+## qt.static
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+
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+A static library program used to compile and generate Qt environments:
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+
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+```lua
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+target("test")
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+ add_rules("qt.static")
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+ add_files("src/*.cpp")
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+ add_frameworks("QtNetwork", "QtGui")
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+```
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+
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+## qt.shared
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+
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+Dynamic library program for compiling and generating Qt environment:
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+
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+```lua
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+target("test")
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+ add_rules("qt.shared")
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+ add_files("src/*.cpp")
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+ add_frameworks("QtNetwork", "QtGui")
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+```
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+
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+## qt.console
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+
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+A console program for compiling and generating a Qt environment:
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+
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+```lua
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+target("test")
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+ add_rules("qt.console")
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+ add_files("src/*.cpp")
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+```
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+
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+## qt.quickapp
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+
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+Quick(qml) ui application for compiling and generating Qt environment.
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+
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+
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+```lua
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+target("test")
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+ add_rules("qt.quickapp")
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+ add_files("src/*.cpp")
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+ add_files("src/qml.qrc")
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+```
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+
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+## qt.quickapp_static
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+
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+Quick(qml) ui application (statically linked version) for compiling and generating Qt environment.
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+
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+::: tip NOTE
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+Need to switch to static library version Qt SDK
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+:::
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+
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+```lua
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+target("test")
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+ add_rules("qt.quickapp_static")
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+ add_files("src/*.cpp")
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+ add_files("src/qml.qrc")
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+```
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+
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+## qt.widgetapp
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+
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+Used to compile Qt Widgets (ui/moc) applications
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+
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+```lua
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+target("test")
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+ add_rules("qt.widgetapp")
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+ add_files("src/*.cpp")
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+ add_files("src/mainwindow.ui")
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+ add_files("src/mainwindow.h") -- add meta header files with Q_OBJECT
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+```
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+
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+## qt.widgetapp_static
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+
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+Used to compile Qt Widgets (ui/moc) applications (static library version)
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+
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+::: tip NOTE
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+Need to switch to static library version Qt SDK
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+:::
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+```lua
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+target("test")
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+ add_rules("qt.widgetapp_static")
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+ add_files("src/*.cpp")
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+ add_files("src/mainwindow.ui")
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+ add_files("src/mainwindow.h") -- add meta header files with Q_OBJECT
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+```
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+
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+For more descriptions of Qt, see: [#160](https://github.com/xmake-io/xmake/issues/160)
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+
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+## xcode.bundle
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+
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+Used to compile and generate ios/macos bundle program
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+
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+```lua
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+target("test")
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+ add_rules("xcode.bundle")
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+ add_files("src/*.m")
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+ add_files("src/Info.plist")
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+```
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+
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+## xcode.framework
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+
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+Used to compile and generate ios/macos framework program
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+
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+```lua
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+target("test")
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+ add_rules("xcode.framework")
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+ add_files("src/*.m")
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+ add_files("src/Info.plist")
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+```
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+
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+## xcode.application
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+
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+Used to compile and generate ios/macos applications
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+
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+```lua
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+target("test")
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+ add_rules("xcode.application")
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+ add_files("src/*.m", "src/**.storyboard", "src/*.xcassets")
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+ add_files("src/Info.plist")
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+```
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+
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+## wdk.env.kmdf
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+
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+Application of the compilation environment setting of kmdf under WDK, need to cooperate with: `wdk.[driver|binary|static|shared]` and other rules to use.
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+
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+## wdk.env.umdf
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+
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+Application of the umdf compiler environment settings under WDK, you need to cooperate with: `wdk.[driver|binary|static|shared]` and other rules to use.
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+
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+## wdk.env.wdm
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+
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+Application wdm compiler environment settings under WDK, need to cooperate with: `wdk.[driver|binary|static|shared]` and other rules to use.
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+
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+## wdk.driver
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+
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+Compile and generate drivers based on the WDK environment under Windows. Currently, only the WDK10 environment is supported.
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+
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+Note: need to cooperate: `wdk.env.[umdf|kmdf|wdm]`Environmental rules are used.
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+
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+```lua
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+-- add target
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+target("echo")
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+
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+ -- add rules
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+ add_rules("wdk.driver", "wdk.env.kmdf")
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+
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+ -- add files
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+ add_files("driver/*.c")
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+ add_files("driver/*.inx")
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+
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+ -- add includedirs
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+ add_includedirs("exe")
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+```
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+
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+## wdk.binary
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+
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+Compile and generate executable programs based on WDK environment under Windows. Currently, only WDK10 environment is supported.
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+
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+Note: It is necessary to cooperate with: environment rules such as `wdk.env.[umdf|kmdf|wdm]`.
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+
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+```lua
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+-- add target
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+target("app")
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+
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+ -- add rules
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+ add_rules("wdk.binary", "wdk.env.umdf")
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+
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+ -- add files
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+ add_files("exe/*.cpp")
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+```
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+
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+## wdk.static
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+
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+Compile and generate static library programs based on WDK environment under Windows. Currently, only WDK10 environment is supported.
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+
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+Note: It is necessary to cooperate with: environment rules such as `wdk.env.[umdf|kmdf|wdm]`.
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+
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+```lua
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+target("nonpnp")
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+
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+ -- add rules
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+ add_rules("wdk.static", "wdk.env.kmdf")
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+
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+ -- add flags for rule: wdk.tracewpp
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+ add_values("wdk.tracewpp.flags", "-func:TraceEvents(LEVEL,FLAGS,MSG,...)", "-func:Hexdump((LEVEL,FLAGS,MSG,...))")
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+
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+ -- add files
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+ add_files("driver/*.c", {rule = "wdk.tracewpp"})
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+```
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+
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+## wdk.shared
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+
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+Compile and generate dynamic library programs based on WDK environment under Windows. Currently, only WDK10 environment is supported.
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+
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+Note: It is necessary to cooperate with: environment rules such as `wdk.env.[umdf|kmdf|wdm]`.
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+
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+```lua
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+target("nonpnp")
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+
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+ -- add rules
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+ add_rules("wdk.shared", "wdk.env.wdm")
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+
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+ -- add flags for rule: wdk.tracewpp
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+ add_values("wdk.tracewpp.flags", "-func:TraceEvents(LEVEL,FLAGS,MSG,...)", "-func:Hexdump((LEVEL,FLAGS,MSG,...))")
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+
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+ -- add files
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+ add_files("driver/*.c", {rule = "wdk.tracewpp"})
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+```
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+
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+## wdk.tracewpp
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+
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+Used to enable tracewpp to preprocess source files:
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+
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+```lua
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+target("nonpnp")
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+
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+ -- add rules
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+ add_rules("wdk.driver", "wdk.env.kmdf")
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+
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+ -- add flags for rule: wdk.tracewpp
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+ add_values("wdk.tracewpp.flags", "-func:TraceEvents(LEVEL,FLAGS,MSG,...)", "-func:Hexdump((LEVEL,FLAGS,MSG,...))")
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+
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+ -- add files
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+ add_files("driver/*.c", {rule = "wdk.tracewpp"})
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+ add_files("driver/*.rc")
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+```
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+
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+For more information on WDK rules, see: [#159](https://github.com/xmake-io/xmake/issues/159)
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+
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+## win.sdk.application
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+
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+Compile and generate the winsdk application.
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+
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+```lua
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+-- add rules
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+add_rules("mode.debug", "mode.release")
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+
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+-- define target
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+target("usbview")
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+
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+ -- windows application
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+ add_rules("win.sdk.application")
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+
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+ -- add files
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+ add_files("*.c", "*.rc")
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+ add_files("xmlhelper.cpp", {rule = "win.sdk.dotnet"})
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+```
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+
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+## wdk.sdk.dotnet
|
|
|
+
|
|
|
+Used to specify certain c++ source files to be compiled as c++.net.
|
|
|
+
|
|
|
+```lua
|
|
|
+add_files("xmlhelper.cpp", {rule = "win.sdk.dotnet"})
|
|
|
+```
|
|
|
+
|
|
|
+For more information on WDK rules, see: [#159](https://github.com/xmake-io/xmake/issues/159)
|
|
|
+
|
|
|
+## plugin.vsxmake.autoupdate
|
|
|
+
|
|
|
+We can use this rule to automatically update the VS project file (when each build is completed) in the VS project generated by `xmake project -k vsxmake`.
|
|
|
+
|
|
|
+```lua
|
|
|
+add_rules("plugin.vsxmake.autoupdate")
|
|
|
+target("test")
|
|
|
+ set_kind("binary")
|
|
|
+ add_files("src/*.c")
|
|
|
+```
|
|
|
+
|
|
|
+## plugin.compile_commands.autoupdate
|
|
|
+
|
|
|
+We can also use this rule to automatically update the generated compile_commandss.json
|
|
|
+
|
|
|
+```lua
|
|
|
+add_rules("plugin.compile_commands.autoupdate", {outputdir = ".vscode"})
|
|
|
+target("test")
|
|
|
+ set_kind("binary")
|
|
|
+ add_files("src/*.c")
|
|
|
+```
|
|
|
+
|
|
|
+## utils.symbols.export_all
|
|
|
+
|
|
|
+Provided in v2.5.2 and above, we can use it to automatically export all dynamic library symbols. Currently, only the symbol export of windows dll target programs is supported, even if there is no export interface through `__declspec(dllexport)` in the code.
|
|
|
+xmake will also automatically export all c/c++ interface symbols.
|
|
|
+
|
|
|
+```lua
|
|
|
+add_rules("mode.release", "mode.debug")
|
|
|
+
|
|
|
+target("foo")
|
|
|
+ set_kind("shared")
|
|
|
+ add_files("src/foo.c")
|
|
|
+ add_rules("utils.symbols.export_all")
|
|
|
+
|
|
|
+target("test")
|
|
|
+ set_kind("binary")
|
|
|
+ add_deps("foo")
|
|
|
+ add_files("src/main.c")
|
|
|
+```
|
|
|
+
|
|
|
+c++
|
|
|
+```lua
|
|
|
+add_rules("utils.symbols.export_all", {export_classes = true})
|
|
|
+```
|
|
|
+
|
|
|
+Versions from 2.9.5 onwards also support custom filters to filter the symbol names and source file names that need to be exported:
|
|
|
+
|
|
|
+```lua
|
|
|
+target("bar")
|
|
|
+ set_kind("shared")
|
|
|
+ add_files("src/bar.cpp")
|
|
|
+ add_rules("utils.symbols.export_all", {export_filter = function (symbol, opt)
|
|
|
+ local filepath = opt.sourcefile or opt.objectfile
|
|
|
+ if filepath and filepath:find("bar.cpp", 1, true) and symbol:find("add", 1, true) then
|
|
|
+ print("export: %s at %s", symbol, filepath)
|
|
|
+ return true
|
|
|
+ end
|
|
|
+ end})
|
|
|
+```
|
|
|
+
|
|
|
+
|
|
|
+Related issue [#1123](https://github.com/xmake-io/xmake/issues/1123)
|
|
|
+
|
|
|
+## utils.symbols.export_list
|
|
|
+
|
|
|
+We can define the list of exported symbols directly in xmake.lua, for example:
|
|
|
+
|
|
|
+```lua
|
|
|
+target("foo")
|
|
|
+ set_kind("shared")
|
|
|
+ add_files("src/foo.c")
|
|
|
+ add_rules("utils.symbols.export_list", {symbols = {
|
|
|
+ "add",
|
|
|
+ "sub"}})
|
|
|
+```
|
|
|
+
|
|
|
+Alternatively, add a list of exported symbols in the `*.export.txt` file.
|
|
|
+
|
|
|
+```lua
|
|
|
+target("foo2")
|
|
|
+ set_kind("shared")
|
|
|
+ add_files("src/foo.c")
|
|
|
+ add_files("src/foo.export.txt")
|
|
|
+ add_rules("utils.symbols.export_list")
|
|
|
+```
|
|
|
+
|
|
|
+For a complete project example, see: [Export Symbol Example](https://github.com/xmake-io/xmake/tree/dev/tests/projects/c/shared_library_export_list)
|
|
|
+
|
|
|
+## utils.install.cmake_importfiles
|
|
|
+
|
|
|
+We can use this rule to export the .cmake file when installing the target library file for the library import and search of other cmake projects.
|
|
|
+
|
|
|
+## utils.install.pkgconfig_importfiles
|
|
|
+
|
|
|
+We can use this rule to export the pkgconfig/.pc file when installing the target target library file for library import and search for other projects.
|
|
|
+
|
|
|
+## utils.bin2c
|
|
|
+
|
|
|
+This rule can be used in versions above v2.5.7 to introduce some binary files into the project, and see them as c/c++ header files for developers to use to obtain the data of these files.
|
|
|
+
|
|
|
+For example, we can embed some png/jpg resource files into the code in the project.
|
|
|
+
|
|
|
+```lua
|
|
|
+target("console")
|
|
|
+ set_kind("binary")
|
|
|
+ add_rules("utils.bin2c", {extensions = {".png", ".jpg"}})
|
|
|
+ add_files("src/*.c")
|
|
|
+ add_files("res/*.png", "res/*.jpg")
|
|
|
+```
|
|
|
+
|
|
|
+::: tip NOTE
|
|
|
+The setting of extensions is optional, the default extension is .bin
|
|
|
+:::
|
|
|
+
|
|
|
+Then, we can import and use it through `#include "filename.png.h"`, xmake will automatically generate the corresponding header file for you, and add the corresponding search directory.
|
|
|
+
|
|
|
+```c
|
|
|
+static unsigned char g_png_data[] = {
|
|
|
+ #include "image.png.h"
|
|
|
+};
|
|
|
+
|
|
|
+int main(int argc, char** argv) {
|
|
|
+ printf("image.png: %s, size: %d\n", g_png_data, sizeof(g_png_data));
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+```
|
|
|
+
|
|
|
+The content of the generated header file is similar:
|
|
|
+
|
|
|
+```console
|
|
|
+cat build/.gens/test/macosx/x86_64/release/rules/c++/bin2c/image.png.h
|
|
|
+ 0x68, 0x65, 0x6C, 0x6C, 0x6F, 0x20, 0x78, 0x6D, 0x61, 0x6B, 0x65, 0x21, 0x0A, 0x00
|
|
|
+```
|
|
|
+
|
|
|
+## utils.glsl2spv
|
|
|
+
|
|
|
+This rule can be used in v2.6.1 and above. Import glsl shader files such as `*.vert/*.frag` into the project, and then realize automatic compilation to generate `*.spv` files.
|
|
|
+
|
|
|
+In addition, we also support binary embedding spv file data in the form of C/C++ header file, which is convenient for program use.
|
|
|
+
|
|
|
+### Compile and generate spv file
|
|
|
+
|
|
|
+xmake will automatically call glslangValidator or glslc to compile shaders to generate .spv files, and then output them to the specified `{outputdir = "build"}` directory.
|
|
|
+
|
|
|
+```lua
|
|
|
+add_rules("mode.debug", "mode.release")
|
|
|
+
|
|
|
+add_requires("glslang", {configs = {binaryonly = true}})
|
|
|
+
|
|
|
+target("test")
|
|
|
+ set_kind("binary")
|
|
|
+ add_rules("utils.glsl2spv", {outputdir = "build"})
|
|
|
+ add_files("src/*.c")
|
|
|
+ add_files("src/*.vert", "src/*.frag")
|
|
|
+ add_packages("glslang")
|
|
|
+```
|
|
|
+
|
|
|
+Note that the `add_packages("glslang")` here is mainly used to import and bind the glslangValidator in the glslang package to ensure that xmake can always use it.
|
|
|
+
|
|
|
+Of course, if you have already installed it on your own system, you don’t need to bind this package additionally, but I still recommend adding it.
|
|
|
+
|
|
|
+### Compile and generate c/c++ header files
|
|
|
+
|
|
|
+We can also use the bin2c module internally to generate the corresponding binary header file from the compiled spv file, which is convenient for direct import in user code. We only need to enable `{bin2c = true}`. :w
|
|
|
+
|
|
|
+```lua
|
|
|
+add_rules("mode.debug", "mode.release")
|
|
|
+
|
|
|
+add_requires("glslang", {configs = {binaryonly = true}})
|
|
|
+
|
|
|
+target("test")
|
|
|
+ set_kind("binary")
|
|
|
+ add_rules("utils.glsl2spv", {bin2c = true})
|
|
|
+ add_files("src/*.c")
|
|
|
+ add_files("src/*.vert", "src/*.frag")
|
|
|
+ add_packages("glslang")
|
|
|
+```
|
|
|
+
|
|
|
+Then we can introduce in the code like this:
|
|
|
+
|
|
|
+```c
|
|
|
+static unsigned char g_test_vert_spv_data[] = {
|
|
|
+ #include "test.vert.spv.h"
|
|
|
+};
|
|
|
+
|
|
|
+static unsigned char g_test_frag_spv_data[] = {
|
|
|
+ #include "test.frag.spv.h"
|
|
|
+};
|
|
|
+```
|
|
|
+
|
|
|
+Similar to the usage of bin2c rules, see the complete example: [glsl2spv example](https://github.com/xmake-io/xmake/tree/master/tests/projects/other/glsl2spv)
|
|
|
+
|
|
|
+## utils.hlsl2spv
|
|
|
+
|
|
|
+In addition to the `utils.glsl2spv` rule, we now support the `utils.hlsl2spv` rule.
|
|
|
+
|
|
|
+```bash
|
|
|
+add_rules("mode.debug", "mode.release")
|
|
|
+
|
|
|
+add_requires("glslang", {configs = {binaryonly = true}})
|
|
|
+
|
|
|
+target("test")
|
|
|
+ set_kind("binary")
|
|
|
+ add_rules("utils.hlsl2spv", {bin2c = true})
|
|
|
+ add_files("src/*.c")
|
|
|
+ add_files("src/*.hlsl", "src/*.hlsl")
|
|
|
+ add_packages("directxshadercompiler")
|
|
|
+```
|
|
|
+
|
|
|
+## python.library
|
|
|
+
|
|
|
+We can use this rule to generate python library modules with pybind11, which will adjust the module name of the python library.
|
|
|
+
|
|
|
+```lua
|
|
|
+add_rules("mode.release", "mode.debug")
|
|
|
+add_requires("pybind11")
|
|
|
+
|
|
|
+target("example")
|
|
|
+ add_rules("python.library")
|
|
|
+ add_files("src/*.cpp")
|
|
|
+ add_packages("pybind11")
|
|
|
+ set_languages("c++11")
|
|
|
+```
|
|
|
+
|
|
|
+with soabi:
|
|
|
+
|
|
|
+```lua
|
|
|
+add_rules("mode.release", "mode.debug")
|
|
|
+add_requires("pybind11")
|
|
|
+
|
|
|
+target("example")
|
|
|
+ add_rules("python.library", {soabi = true})
|
|
|
+ add_files("src/*.cpp")
|
|
|
+ add_packages("pybind11")
|
|
|
+ set_languages("c++11")
|
|
|
+```
|
|
|
+
|
|
|
+## nodejs.module
|
|
|
+
|
|
|
+Build nodejs module.
|
|
|
+
|
|
|
+```lua
|
|
|
+add_requires("node-addon-api")
|
|
|
+
|
|
|
+target("foo")
|
|
|
+ set_languages("cxx17")
|
|
|
+ add_rules("nodejs.module")
|
|
|
+ add_packages("node-addon-api")
|
|
|
+ add_files("*.cc")
|
|
|
+end
|
|
|
+```
|
|
|
+
|
|
|
+## utils.ipsc
|
|
|
+
|
|
|
+The ipsc compiler rules are supported and are used as follows.
|
|
|
+
|
|
|
+```lua
|
|
|
+target("test")
|
|
|
+ set_kind("binary")
|
|
|
+ add_rules("utils.ispc", {header_extension = "_ispc.h"})
|
|
|
+ set_values("ispc.flags", "--target=host")
|
|
|
+ add_files("src/*.ispc")
|
|
|
+ add_files("src/*.cpp")
|
|
|
+```
|