# Builtin Rules sinceAfter the 2.2.1 release, xmake provides some built-in rules to simplify the daily xmake.lua description and support for some common build environments. We can view the complete list of built-in rules by running the following command: ```sh $ xmake show -l rules ``` ## mode.debug Add the configuration rules for the debug compilation mode for the current project xmake.lua, for example: ```lua add_rules("mode.debug") ``` Equivalent to: ```lua if is_mode("debug") then set_symbols("debug") set_optimize("none") end ``` We can switch to this compilation mode by `xmake f -m debug`. ## mode.release Add the configuration rules for the release compilation mode for the current project xmake.lua, for example: ```lua add_rules("mode.release") ``` Equivalent to: ```lua if is_mode("release") then set_symbols("hidden") set_optimize("fastest") set_strip("all") end ``` We can switch to this compilation mode by `xmake f -m release`. ## mode.releasedbg Add the configuration rules for the releasedbg compilation mode for the current project xmake.lua, for example: ```lua add_rules("mode.releasedbg") ``` ::: tip NOTE Compared with the release mode, this mode will also enable additional debugging symbols, which is usually very useful. ::: Equivalent to: ```lua if is_mode("releasedbg") then set_symbols("debug") set_optimize("fastest") set_strip("all") end ``` We can switch to this compilation mode by `xmake f -m releasedbg`. ## mode.minsizerel Add the configuration rules for the minsizerel compilation mode for the current project xmake.lua, for example: ```lua add_rules("mode.minsizerel") ``` ::: tip NOTE Compared with the release mode, this mode is more inclined to the minimum code compilation optimization, rather than speed priority. ::: 相当于: ```lua if is_mode("minsizerel") then set_symbols("hidden") set_optimize("smallest") set_strip("all") end ``` We can switch to this compilation mode by `xmake f -m minsizerel`. ## mode.check Add the check compilation mode configuration rules for the current project xmake.lua, generally used for memory detection, for example: ```lua add_rules("mode.check") ``` Equivalent to: ```lua if is_mode("check") then set_symbols("debug") set_optimize("none") add_cxflags("-fsanitize=address", "-ftrapv") add_mxflags("-fsanitize=address", "-ftrapv") add_ldflags("-fsanitize=address") end ``` We can switch to this compilation mode by `xmake f -m check`. ## mode.profile Add configuration rules for the profile compilation mode for the current project xmake.lua, which is generally used for performance analysis, for example: ```lua add_rules("mode.profile") ``` Equivalent to: ```lua if is_mode("profile") then set_symbols("debug") add_cxflags("-pg") add_ldflags("-pg") end ``` We can switch to this compilation mode by `xmake f -m profile`. ## mode.coverage Add the configuration rules for the coverage compilation mode for the current project xmake.lua, which is generally used for coverage analysis, for example: ```lua add_rules("mode.coverage") ``` Equivalent to: ```lua if is_mode("coverage") then add_cxflags("--coverage") add_mxflags("--coverage") add_ldflags("--coverage") end ``` We can switch to this compilation mode by `xmake f -m coverage`. ## mode.valgrind This mode provides valgrind memory analysis and detection support. ```lua add_rules("mode.valgrind") ``` We can switch to this compilation mode by: `xmake f -m valgrind`. ## mode.asan This mode provides AddressSanitizer memory analysis and detection support. ```lua add_rules("mode.asan") ``` We can switch to this compilation mode by: `xmake f -m asan`. ## mode.tsan This mode provides ThreadSanitizer memory analysis and detection support. ```lua add_rules("mode.tsan") ``` We can switch to this compilation mode by: `xmake f -m tsan`. ## mode.lsan This mode provides LeakSanitizer memory analysis and detection support. ```lua add_rules("mode.lsan") ``` We can switch to this compilation mode by: `xmake f -m lsan`. ## mode.ubsan This mode provides UndefinedBehaviorSanitizer memory analysis and detection support. ```lua add_rules("mode.ubsan") ``` We can switch to this compilation mode by: `xmake f -m ubsan`. ## qt.static A static library program used to compile and generate Qt environments: ```lua target("test") add_rules("qt.static") add_files("src/*.cpp") add_frameworks("QtNetwork", "QtGui") ``` ## qt.shared Dynamic library program for compiling and generating Qt environment: ```lua target("test") add_rules("qt.shared") add_files("src/*.cpp") add_frameworks("QtNetwork", "QtGui") ``` ## qt.console A console program for compiling and generating a Qt environment: ```lua target("test") add_rules("qt.console") add_files("src/*.cpp") ``` ## qt.quickapp Quick(qml) ui application for compiling and generating Qt environment. ```lua target("test")     add_rules("qt.quickapp")     add_files("src/*.cpp")     add_files("src/qml.qrc") ``` ## qt.quickapp_static Quick(qml) ui application (statically linked version) for compiling and generating Qt environment. ::: tip NOTE Need to switch to static library version Qt SDK ::: ```lua target("test")     add_rules("qt.quickapp_static")     add_files("src/*.cpp")     add_files("src/qml.qrc") ``` ## qt.widgetapp Used to compile Qt Widgets (ui/moc) applications ```lua target("test")     add_rules("qt.widgetapp")     add_files("src/*.cpp")     add_files("src/mainwindow.ui")     add_files("src/mainwindow.h") -- add meta header files with Q_OBJECT ``` ## qt.widgetapp_static Used to compile Qt Widgets (ui/moc) applications (static library version) ::: tip NOTE Need to switch to static library version Qt SDK ::: ```lua target("test")     add_rules("qt.widgetapp_static")     add_files("src/*.cpp")     add_files("src/mainwindow.ui")     add_files("src/mainwindow.h") -- add meta header files with Q_OBJECT ``` For more descriptions of Qt, see: [#160](https://github.com/xmake-io/xmake/issues/160) ## xcode.bundle Used to compile and generate ios/macos bundle program ```lua target("test")      add_rules("xcode.bundle")      add_files("src/*.m")      add_files("src/Info.plist") ``` ## xcode.framework Used to compile and generate ios/macos framework program ```lua target("test")      add_rules("xcode.framework")      add_files("src/*.m")      add_files("src/Info.plist") ``` ## xcode.application Used to compile and generate ios/macos applications ```lua target("test") add_rules("xcode.application") add_files("src/*.m", "src/**.storyboard", "src/*.xcassets") add_files("src/Info.plist") ``` ## android.native_app Used to build Android Native applications. ```lua add_rules("mode.debug", "mode.release") add_requires("raylib 5.5.0") target("raydemo_custom_glue") set_kind("binary") set_languages("c++17") add_files("src/main.cpp", "src/android_native_app_glue.c") add_syslinks("log") add_packages("raylib") add_rules("android.native_app", { android_sdk_version = "35", android_manifest = "android/AndroidManifest.xml", android_res = "android/res", keystore = "android/debug.jks", keystore_pass = "123456", package_name = "com.raylib.custom_glue", native_app_glue = false, -- Disable default glue logcat_filters = {"raydemo_custom_glue", "raylib"} }) ``` ### Parameter Description - `android_sdk_version`: Set Android SDK version - `android_manifest`: Set AndroidManifest.xml file path - `android_res`: Set resource directory - `keystore`: Set signing keystore file - `keystore_pass`: Set signing keystore password - `package_name`: Set package name - `native_app_glue`: Whether to use the default `android_native_app_glue` library, default is true. If set to false, you need to handle the entry and event loop yourself. - `logcat_filters`: Set logcat filter keywords ## wdk.env.kmdf Application of the compilation environment setting of kmdf under WDK, need to cooperate with: `wdk.[driver|binary|static|shared]` and other rules to use. ## wdk.env.umdf Application of the umdf compiler environment settings under WDK, you need to cooperate with: `wdk.[driver|binary|static|shared]` and other rules to use. ## wdk.env.wdm Application wdm compiler environment settings under WDK, need to cooperate with: `wdk.[driver|binary|static|shared]` and other rules to use. ## wdk.driver Compile and generate drivers based on the WDK environment under Windows. Currently, only the WDK10 environment is supported. Note: need to cooperate: `wdk.env.[umdf|kmdf|wdm]`Environmental rules are used. ```lua -- add target target("echo") -- add rules add_rules("wdk.driver", "wdk.env.kmdf") -- add files add_files("driver/*.c") add_files("driver/*.inx") -- add includedirs add_includedirs("exe") ``` ## wdk.binary Compile and generate executable programs based on WDK environment under Windows. Currently, only WDK10 environment is supported. Note: It is necessary to cooperate with: environment rules such as `wdk.env.[umdf|kmdf|wdm]`. ```lua -- add target target("app") -- add rules add_rules("wdk.binary", "wdk.env.umdf") -- add files add_files("exe/*.cpp") ``` ## wdk.static Compile and generate static library programs based on WDK environment under Windows. Currently, only WDK10 environment is supported. Note: It is necessary to cooperate with: environment rules such as `wdk.env.[umdf|kmdf|wdm]`. ```lua target("nonpnp") -- add rules add_rules("wdk.static", "wdk.env.kmdf") -- add flags for rule: wdk.tracewpp add_values("wdk.tracewpp.flags", "-func:TraceEvents(LEVEL,FLAGS,MSG,...)", "-func:Hexdump((LEVEL,FLAGS,MSG,...))") -- add files add_files("driver/*.c", {rules = "wdk.tracewpp"}) ``` ## wdk.shared Compile and generate dynamic library programs based on WDK environment under Windows. Currently, only WDK10 environment is supported. Note: It is necessary to cooperate with: environment rules such as `wdk.env.[umdf|kmdf|wdm]`. ```lua target("nonpnp") -- add rules add_rules("wdk.shared", "wdk.env.wdm") -- add flags for rule: wdk.tracewpp add_values("wdk.tracewpp.flags", "-func:TraceEvents(LEVEL,FLAGS,MSG,...)", "-func:Hexdump((LEVEL,FLAGS,MSG,...))") -- add files add_files("driver/*.c", {rules = "wdk.tracewpp"}) ``` ## wdk.tracewpp Used to enable tracewpp to preprocess source files: ```lua target("nonpnp") -- add rules add_rules("wdk.driver", "wdk.env.kmdf") -- add flags for rule: wdk.tracewpp add_values("wdk.tracewpp.flags", "-func:TraceEvents(LEVEL,FLAGS,MSG,...)", "-func:Hexdump((LEVEL,FLAGS,MSG,...))") -- add files add_files("driver/*.c", {rules = "wdk.tracewpp"}) add_files("driver/*.rc") ``` For more information on WDK rules, see: [#159](https://github.com/xmake-io/xmake/issues/159) ## win.sdk.application Compile and generate the winsdk application. ```lua -- add rules add_rules("mode.debug", "mode.release") -- define target target("usbview") -- windows application add_rules("win.sdk.application") -- add files add_files("*.c", "*.rc") add_files("xmlhelper.cpp", {rules = "win.sdk.dotnet"}) ``` ## wdk.sdk.dotnet Used to specify certain c++ source files to be compiled as c++.net. ```lua add_files("xmlhelper.cpp", {rules = "win.sdk.dotnet"}) ``` For more information on WDK rules, see: [#159](https://github.com/xmake-io/xmake/issues/159) ## plugin.vsxmake.autoupdate Automatically update the VS project file (when each build is completed) in the VS project generated by `xmake project -k vsxmake`. ```lua add_rules("plugin.vsxmake.autoupdate") target("test") set_kind("binary") add_files("src/*.c") ``` ## plugin.compile_commands.autoupdate Automatically update the `compile_commands.json` file, commonly used with language servers like clangd: ```lua add_rules("plugin.compile_commands.autoupdate") target("test") set_kind("binary") add_files("src/*.c") ``` And if needed, set a custom output directory: ```lua add_rules("plugin.compile_commands.autoupdate", {outputdir = ".vscode"}) target("test") set_kind("binary") add_files("src/*.c") ``` ## utils.symbols.export_all Provided in v2.5.2 and above, we can use it to automatically export all dynamic library symbols. Currently, only the symbol export of windows dll target programs is supported, even if there is no export interface through `__declspec(dllexport)` in the code. xmake will also automatically export all c/c++ interface symbols. ```lua add_rules("mode.release", "mode.debug") target("foo") set_kind("shared") add_files("src/foo.c") add_rules("utils.symbols.export_all") target("test") set_kind("binary") add_deps("foo") add_files("src/main.c") ``` c++ ```lua add_rules("utils.symbols.export_all", {export_classes = true}) ``` Versions from 2.9.5 onwards also support custom filters to filter the symbol names and source file names that need to be exported: ```lua target("bar") set_kind("shared") add_files("src/bar.cpp") add_rules("utils.symbols.export_all", {export_filter = function (symbol, opt) local filepath = opt.sourcefile or opt.objectfile if filepath and filepath:find("bar.cpp", 1, true) and symbol:find("add", 1, true) then print("export: %s at %s", symbol, filepath) return true end end}) ``` Related issue [#1123](https://github.com/xmake-io/xmake/issues/1123) ## utils.symbols.export_list We can define the list of exported symbols directly in xmake.lua, for example: ```lua target("foo") set_kind("shared") add_files("src/foo.c") add_rules("utils.symbols.export_list", {symbols = { "add", "sub"}}) ``` Alternatively, add a list of exported symbols in the `*.export.txt` file. ```lua target("foo2") set_kind("shared") add_files("src/foo.c") add_files("src/foo.export.txt") add_rules("utils.symbols.export_list") ``` For a complete project example, see: [Export Symbol Example](https://github.com/xmake-io/xmake/tree/dev/tests/projects/c/shared_library_export_list) ## utils.install.cmake_importfiles We can use this rule to export the .cmake file when installing the target library file for the library import and search of other cmake projects. ## utils.install.pkgconfig_importfiles We can use this rule to export the pkgconfig/.pc file when installing the target target library file for library import and search for other projects. ## utils.bin2c This rule can be used in versions above v2.5.7 to introduce some binary files into the project, and see them as c/c++ header files for developers to use to obtain the data of these files. For example, we can embed some png/jpg resource files into the code in the project. ```lua target("console") set_kind("binary") add_rules("utils.bin2c", {extensions = {".png", ".jpg"}}) add_files("src/*.c") add_files("res/*.png", "res/*.jpg") ``` ::: tip NOTE The setting of extensions is optional, the default extension is .bin ::: Then, we can import and use it through `#include "filename.png.h"`, xmake will automatically generate the corresponding header file for you, and add the corresponding search directory. ```c static unsigned char g_png_data[] = { #include "image.png.h" }; int main(int argc, char** argv) { printf("image.png: %s, size: %d\n", g_png_data, sizeof(g_png_data)); return 0; } ``` The content of the generated header file is similar: ```sh cat build/.gens/test/macosx/x86_64/release/rules/c++/bin2c/image.png.h 0x68, 0x65, 0x6C, 0x6C, 0x6F, 0x20, 0x78, 0x6D, 0x61, 0x6B, 0x65, 0x21, 0x0A, 0x00 ``` :::tip TIP If you are using a compiler that supports the C23 `#embed` feature (such as clang or gcc), you can also use the `#embed` directive directly to embed binary files. You need to set the C23 language standard first via `set_languages("c23")`, and then use [add_embeddirs](project-target.md#add_embeddirs) to set the search path. This approach is more aligned with the C23 standard and does not require generating additional header files. ::: ## utils.bin2obj New rule added in v3.0.6 to convert binary files to object files and link them into the target program. Compared to `utils.bin2c`, it generates object files directly, skipping the generation of C header files, so it is faster when dealing with large files. For example, embedding a 120MB file: - `utils.bin2c`: 354s - `utils.bin2obj`: 1.8s ### Usage ```lua target("myapp") set_kind("binary") add_rules("utils.bin2obj", {extensions = {".bin", ".ico"}}) add_files("src/*.c") -- Embed data.bin and ensure it is zero-terminated add_files("assets/data.bin", {zeroend = true}) ``` ### Access Data In C/C++ code, we can access the embedded data via symbols. The symbol name generation rule is: `_binary__start` and `_binary__end`. Non-alphanumeric characters in the filename are replaced with underscores. ```c #include #include extern const uint8_t _binary_data_bin_start[]; extern const uint8_t _binary_data_bin_end[]; int main() { // Calculate size const uint32_t size = (uint32_t)(_binary_data_bin_end - _binary_data_bin_start); // Access data printf("Data size: %u bytes\n", size); for (uint32_t i = 0; i < size; i++) { printf("%02x ", _binary_data_bin_start[i]); } return 0; } ``` ## utils.glsl2spv This rule can be used in v2.6.1 and above. Import glsl shader files such as `*.vert/*.frag` into the project, and then realize automatic compilation to generate `*.spv` files. In addition, we also support binary embedding spv file data in the form of C/C++ header file, which is convenient for program use. ### Compile and generate spv file xmake will automatically call glslangValidator or glslc to compile shaders to generate .spv files, and then output them to the specified `{outputdir = "build"}` directory. ```lua add_rules("mode.debug", "mode.release") add_requires("glslang", {configs = {binaryonly = true}}) target("test") set_kind("binary") add_rules("utils.glsl2spv", {outputdir = "build"}) add_files("src/*.c") add_files("src/*.vert", "src/*.frag") add_packages("glslang") ``` Note that the `add_packages("glslang")` here is mainly used to import and bind the glslangValidator in the glslang package to ensure that xmake can always use it. Of course, if you have already installed it on your own system, you don’t need to bind this package additionally, but I still recommend adding it. ### Compile and generate c/c++ header files We can also use the bin2c module internally to generate the corresponding binary header file from the compiled spv file, which is convenient for direct import in user code. We only need to enable `{bin2c = true}`. :w ```lua add_rules("mode.debug", "mode.release") add_requires("glslang", {configs = {binaryonly = true}}) target("test") set_kind("binary") add_rules("utils.glsl2spv", {bin2c = true}) add_files("src/*.c") add_files("src/*.vert", "src/*.frag") add_packages("glslang") ``` Then we can introduce in the code like this: ```c static unsigned char g_test_vert_spv_data[] = { #include "test.vert.spv.h" }; static unsigned char g_test_frag_spv_data[] = { #include "test.frag.spv.h" }; ``` Similar to the usage of bin2c rules, see the complete example: [glsl2spv example](https://github.com/xmake-io/xmake/tree/master/tests/projects/other/glsl2spv) ## utils.hlsl2spv In addition to the `utils.glsl2spv` rule, we now support the `utils.hlsl2spv` rule. ```lua add_rules("mode.debug", "mode.release") add_requires("directxshadercompiler") target("test") set_kind("binary") add_rules("utils.hlsl2spv", {bin2c = true}) add_files("src/*.c") add_files("src/*.hlsl") add_packages("directxshadercompiler") ``` ## python.library We can use this rule to generate python library modules with pybind11, which will adjust the module name of the python library. ```lua add_rules("mode.release", "mode.debug") add_requires("pybind11") target("example") add_rules("python.library") add_files("src/*.cpp") add_packages("pybind11") set_languages("c++11") ``` with soabi: ```lua add_rules("mode.release", "mode.debug") add_requires("pybind11") target("example") add_rules("python.library", {soabi = true}) add_files("src/*.cpp") add_packages("pybind11") set_languages("c++11") ``` ## nodejs.module Build nodejs module. ```lua add_requires("node-addon-api") target("foo") set_languages("cxx17") add_rules("nodejs.module") add_packages("node-addon-api") add_files("*.cc") end ``` ## utils.ipsc The ipsc compiler rules are supported and are used as follows. ```lua target("test") set_kind("binary") add_rules("utils.ispc", {header_extension = "_ispc.h"}) set_values("ispc.flags", "--target=host") add_files("src/*.ispc") add_files("src/*.cpp") ```