---
outline: deep
---
# GLSL/HLSL to SPIR-V
We can use `utils.glsl2spv` rules to compile GLSL/HLSL shaders to SPIR-V.
## GLSL to SPIR-V
## HLSL to SPIR-V
We can also use `utils.hlsl2spv` rule to compile HLSL to SPIR-V.
## Bin2obj Mode
By default, the rule may use `bin2c` to embed the SPV data. We can switch to `bin2obj` mode for better performance with large shaders: