# core.base.json Xmake provides a built-in json module, based on the implementation of lua_cjson, we can use it to quickly and directly interoperate between json and lua table. We can use `import("core.base.json")` for direct import and use. There are also some examples here: [Json Examples](https://github.com/xmake-io/xmake/blob/master/tests/modules/json/test.lua) ## json.decode - Get the lua table directly from the string decoding json ```lua import("core.base.json") local luatable = json.decode('[1,"2", {"a":1, "b":true}]') print(luatable) ``` ``` { 1.0, "2", { b = true, a = 1.0 } } ``` ::: tip NOTE If there is null in it, you can use `json.null` to judge ::: ## json.encode - Encode a lua table ```lua local jsonstr = json.encode({1, "2", {a = 1}}) ``` It should be noted that if you need to encode null, you need to use `json.null`, for example ```lua local jsonstr = json.encode({json.null, 1, "2", false, true}) ``` ## json.loadfile - Load the json file directly and parse it into a lua table ```lua local luatable = json.loadfile("/tmp/xxx.json") ``` ## json.savefile - Save the lua table to the specified json file ```lua json.savefile("/tmp/xxx.json", {1, {a = 1}}) ```