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  1. <!DOCTYPE html>
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  4. <meta charset="UTF-8">
  5. <title>xmake</title>
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  26. <body>
  27. <article class="markdown-body">
  28. <h4>This is a mirror page, please see the original page: </h4><a href="https://xmake.io/#/plugin/plugin_development">https://xmake.io/#/plugin/plugin_development</a>
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  32. <script async type="text/javascript" src="//cdn.carbonads.com/carbon.js?serve=CE7I52QU&placement=xmakeio" id="_carbonads_js"></script>
  33. <style>
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  78. text-transform: uppercase;
  79. letter-spacing: .5px;
  80. font-weight: 600;
  81. font-size: 9px;
  82. line-height: 1;
  83. }
  84. </style>
  85. <h2 id="introduction">Introduction</h2>
  86. <p>XMake supports the plugin module and we can develop ourself plugin module conveniently.</p>
  87. <p>We can run command <code>xmake -h</code> to look over some builtin plugins of xmake</p>
  88. <pre><code>Plugins:
  89. l, lua Run the lua script.
  90. m, macro Run the given macro.
  91. doxygen Generate the doxygen document.
  92. hello Hello xmake!
  93. project Create the project file.
  94. </code></pre><ul>
  95. <li>lua: Run a given lua script.</li>
  96. <li>macro: Record and playback some xmake commands repeatably.</li>
  97. <li>doxygen:Generate doxygen document automatically.</li>
  98. <li>hello: The demo plugin and only print: &#39;hello xmake!&#39;</li>
  99. <li>project:Generate project file for IDE, and now it can generate make, cmake, vs, xcode (need cmake), ninja project file and compile_commands.json and compile_flags.txt</li>
  100. </ul>
  101. <h2 id="quickstart">Quick Start</h2>
  102. <p>Now we write a simple plugin demo for printing &#39;hello xmake!&#39;</p>
  103. <pre><code class="lang-lua">-- define a plugin task
  104. task("hello")
  105. -- set the category for showing it in plugin category menu (optional)
  106. set_category("plugin")
  107. -- the main entry of the plugin
  108. on_run(function ()
  109. -- print &#39;hello xmake!&#39;
  110. print("hello xmake!")
  111. end)
  112. -- set the menu options, but we put empty options now.
  113. set_menu {
  114. -- usage
  115. usage = "xmake hello [options]"
  116. -- description
  117. , description = "Hello xmake!"
  118. -- options
  119. , options = {}
  120. }
  121. </code></pre>
  122. <p>The file tree of this plugin:</p>
  123. <pre><code>plugins
  124. |-- hello
  125. | |-- xmake.lua
  126. |...
  127. | notice no xmake.lua in plugins directory
  128. </code></pre><p>Now one of the most simple plugin finished, how was it to be xmake detected it, there are three ways:</p>
  129. <ol>
  130. <li>Put this plugin directory into xmake/plugins the source codes as the builtin plugin.</li>
  131. <li>Put this plugin directory into ~/.xmake/plugins as the global user plugin.</li>
  132. <li>Put this plugin directory (hello) to the <code>./plugins</code> directory of the current project and call <code>add_plugindirs("plugins")</code> in xmake.lua as the local project plugin.</li>
  133. </ol>
  134. <h2 id="runplugin">Run Plugin</h2>
  135. <p>Next we run this plugin</p>
  136. <pre><code class="lang-bash">xmake hello
  137. </code></pre>
  138. <p>The results is </p>
  139. <pre><code>hello xmake!
  140. </code></pre><p>Finally, we can also run this plugin in the custom scripts of <code>xmake.lua</code></p>
  141. <pre><code class="lang-lua">
  142. target("demo")
  143. -- run this plugin after building target
  144. after_build(function (target)
  145. -- import task module
  146. import("core.project.task")
  147. -- run the plugin task
  148. task.run("hello")
  149. end)
  150. </code></pre>
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  153. </html>