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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8">
- <title>xmake</title>
- <link rel="icon" href="/assets/img/favicon.ico">
- <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
- <meta name="description" content="Description">
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- <style>
- .markdown-body {
- box-sizing: border-box;
- min-width: 200px;
- max-width: 980px;
- margin: 0 auto;
- padding: 45px;
- }
- @media (max-width: 767px) {
- .markdown-body {
- padding: 15px;
- }
- }
- </style>
- </head>
- <body>
- <article class="markdown-body">
- <h4>This is a mirror page, please see the original page: </h4><a href="https://xmake.io/#/zh-cn/package/local_3rd_source_library">https://xmake.io/#/zh-cn/package/local_3rd_source_library</a>
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- <script async type="text/javascript" src="//cdn.carbonads.com/carbon.js?serve=CE7I52QU&placement=xmakeio" id="_carbonads_js"></script>
- <style>
- #carbonads {
- font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen-Sans, Ubuntu,
- Cantarell, "Helvetica Neue", Helvetica, Arial, sans-serif;
- }
- #carbonads {
- display: flex;
- max-width: 330px;
- background-color: hsl(0, 0%, 98%);
- box-shadow: 0 1px 4px 1px hsla(0, 0%, 0%, .1);
- }
- #carbonads a {
- color: inherit;
- text-decoration: none;
- }
- #carbonads a:hover {
- color: inherit;
- }
- #carbonads span {
- position: relative;
- display: block;
- overflow: hidden;
- }
- #carbonads .carbon-wrap {
- display: flex;
- }
- .carbon-img {
- display: block;
- margin: 0;
- line-height: 1;
- }
- .carbon-img img {
- display: block;
- }
- .carbon-text {
- font-size: 13px;
- padding: 10px;
- line-height: 1.5;
- text-align: left;
- }
- .carbon-poweredby {
- display: block;
- padding: 8px 10px;
- background: repeating-linear-gradient(-45deg, transparent, transparent 5px, hsla(0, 0%, 0%, .025) 5px, hsla(0, 0%, 0%, .025) 10px) hsla(203, 11%, 95%, .4);
- text-align: center;
- text-transform: uppercase;
- letter-spacing: .5px;
- font-weight: 600;
- font-size: 9px;
- line-height: 1;
- }
- </style>
- <h3 id="cmake">集成 CMake 代码库</h3>
- <p>2.5.8 版本之后,我们也能够通过 xmake 的包模式直接集成自己项目中带有 CMakeLists.txt 的代码库,而不是通过远程下载安装。</p>
- <p>相关 issues: <a href="https://github.com/xmake-io/xmake/issues/1714">#1714</a></p>
- <p>例如,我们有如下项目结构:</p>
- <pre><code>├── foo
- │ ├── CMakeLists.txt
- │ └── src
- │ ├── foo.c
- │ └── foo.h
- ├── src
- │ └── main.c
- ├── test.lua
- └── xmake.lua
- </code></pre><p>foo 目录下是一个使用 cmake 维护的静态库,而根目录下使用了 xmake 来维护,我们可以在 xmake.lua 中通过定义 <code>package("foo")</code> 包来描述如何构建 foo 代码库。</p>
- <pre><code class="lang-lua">add_rules("mode.debug", "mode.release")
- package("foo")
- add_deps("cmake")
- set_sourcedir(path.join(os.scriptdir(), "foo"))
- on_install(function (package)
- local configs = {}
- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
- table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
- import("package.tools.cmake").install(package, configs)
- end)
- on_test(function (package)
- assert(package:has_cfuncs("add", {includes = "foo.h"}))
- end)
- package_end()
- add_requires("foo")
- target("demo")
- set_kind("binary")
- add_files("src/main.c")
- add_packages("foo")
- </code></pre>
- <p>其中,我们通过 <code>set_sourcedir()</code> 来设置 foo 包的代码目录位置,然后通过 import 导入 <code>package.tools.cmake</code> 辅助模块来调用 cmake 构建代码,xmake 会自动获取生成的 libfoo.a 和对应的头文件。</p>
- <p>!> 如果仅仅本地源码集成,我们不需要额外设置 <code>add_urls</code> 和 <code>add_versions</code>。</p>
- <p>关于包的配置描述,详情见:<a href="https://xmake.io/#/zh-cn/package/remote_package?id=%e5%8c%85%e6%8f%8f%e8%bf%b0%e8%af%b4%e6%98%8e">包描述说明</a></p>
- <p>定义完包后,我们就可以通过 <code>add_requires("foo")</code> 和 <code>add_packages("foo")</code> 来集成使用它了,就跟集成远程包一样的使用方式。</p>
- <p>另外,<code>on_test</code> 是可选的,如果想要严格检测包的编译安装是否成功,可以在里面做一些测试。</p>
- <p>完整例子见:<a href="https://github.com/xmake-io/xmake/tree/master/tests/projects/c/library_with_cmakelists">Library with CMakeLists</a></p>
- <h3 id="meson">集成 Meson 代码库</h3>
- <p>xmake 支持集成更多其他构建系统维护的第三方源码库,比如 meson,仅仅只需要导入使用 <code>package.tools.meson</code> 辅助构建模块调用 meson 来构建它们。</p>
- <p>例如,我们从 xmake-repo 仓库中挑选一个使用 meson 构建的包作为例子:</p>
- <pre><code class="lang-lua">package("harfbuzz")
- set_sourcedir(path.join(os.scriptdir(), "3rd/harfbuzz"))
- add_deps("meson")
- if not is_plat("windows") then
- add_deps("freetype")
- end
- on_load("windows", "linux", "macosx", function (package)
- if package:config("icu") then
- package:add("deps", "icu4c")
- end
- end)
- on_install("windows", "linux", "macosx", function (package)
- local configs = {"-Dtests=disabled", "-Ddocs=disabled", "-Dbenchmark=disabled", "-Dcairo=disabled", "-Dfontconfig=disabled", "-Dglib=disabled", "-Dgobject=disabled"}
- table.insert(configs, "-Ddefault_library=" .. (package:config("shared") and "shared" or "static"))
- if package:is_plat("windows") then
- table.insert(configs, "-Dfreetype=disabled")
- end
- import("package.tools.meson").install(package, configs)
- end)
- on_test(function (package)
- assert(package:has_cfuncs("hb_buffer_add_utf8", {includes = "harfbuzz/hb.h"}))
- end)
- </code></pre>
- <h3 id="autoconf">集成 autoconf 代码库</h3>
- <p>我们也可以使用 <code>package.tools.autoconf</code> 来本地集成带有 autoconf 维护的第三方代码库。</p>
- <pre><code class="lang-lua">package("pcre2")
- set_sourcedir(path.join(os.scriptdir(), "3rd/pcre2"))
- add_configs("jit", {description = "Enable jit.", default = true, type = "boolean"})
- add_configs("bitwidth", {description = "Set the code unit width.", default = "8", values = {"8", "16", "32"}})
- on_load(function (package)
- local bitwidth = package:config("bitwidth") or "8"
- package:add("links", "pcre2-" .. bitwidth)
- package:add("defines", "PCRE2_CODE_UNIT_WIDTH=" .. bitwidth)
- if not package:config("shared") then
- package:add("defines", "PCRE2_STATIC")
- end
- end)
- on_install("macosx", "linux", "mingw", function (package)
- local configs = {}
- table.insert(configs, "--enable-shared=" .. (package:config("shared") and "yes" or "no"))
- table.insert(configs, "--enable-static=" .. (package:config("shared") and "no" or "yes"))
- if package:debug() then
- table.insert(configs, "--enable-debug")
- end
- if package:config("pic") ~= false then
- table.insert(configs, "--with-pic")
- end
- if package:config("jit") then
- table.insert(configs, "--enable-jit")
- end
- local bitwidth = package:config("bitwidth") or "8"
- if bitwidth ~= "8" then
- table.insert(configs, "--disable-pcre2-8")
- table.insert(configs, "--enable-pcre2-" .. bitwidth)
- end
- import("package.tools.autoconf").install(package, configs)
- end)
- on_test(function (package)
- assert(package:has_cfuncs("pcre2_compile", {includes = "pcre2.h"}))
- end)
- </code></pre>
- <p><code>package.tools.autoconf</code> 和 <code>package.tools.cmake</code> 模块都是可以支持 mingw/cross/iphoneos/android 等交叉编译平台和工具链的,xmake 会自动传递对应的工具链进去,用户不需要做任何其他事情。</p>
- <h3 id="scons">集成 Scons 代码库</h3>
- <p>我们也可以使用 <code>package.tools.scons</code> 来本地集成带有 Scons 维护的第三方代码库。</p>
- <pre><code class="lang-lua">package("godotcpp")
- set_sourcedir(path.join(os.scriptdir(), "3rd/godotcpp"))
- add_deps("scons")
- add_includedirs("include", "include/core", "include/gen")
- on_install("linux", "windows", "macosx", "mingw", "cygwin", "iphoneos", "android", "msys", function (package)
- local configs = {"generate_bindings=yes"}
- table.insert(configs, "bits=" .. ((package:is_arch("x64") or package:is_arch("x86_64")) and "64" or "32"))
- if package:is_plat("windows") then
- io.replace("SConstruct", "/MD", "/" .. package:config("vs_runtime"), {plain = true})
- end
- -- this fixes an error on ios and osx (https://godotengine.org/qa/65616/problems-compiling-gdnative-c-example-on-osx)
- if package:is_plat("macosx", "iphoneos") then
- io.replace("SConstruct", "-std=c++14", "-std=c++17", {plain = true})
- end
- -- fix to use correct ranlib, @see https://github.com/godotengine/godot-cpp/issues/510
- if package:is_plat("android") then
- io.replace("SConstruct",
- [[env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar"]],
- [[env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar"
- env['RANLIB'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ranlib"]], {plain = true})
- end
- import("package.tools.scons").build(package, configs)
- os.cp("bin/*." .. (package:is_plat("windows") and "lib" or "a"), package:installdir("lib"))
- os.cp("include/core/*.hpp", package:installdir("include/core"))
- os.cp("include/gen/*.hpp", package:installdir("include/gen"))
- os.cp("godot-headers/android", package:installdir("include"))
- os.cp("godot-headers/arvr", package:installdir("include"))
- os.cp("godot-headers/gdnative", package:installdir("include"))
- os.cp("godot-headers/nativescript", package:installdir("include"))
- os.cp("godot-headers/net", package:installdir("include"))
- os.cp("godot-headers/pluginscript", package:installdir("include"))
- os.cp("godot-headers/videodecoder", package:installdir("include"))
- os.cp("godot-headers/*.h", package:installdir("include"))
- end)
- </code></pre>
- <h3 id="makefile">集成 makefile 代码库</h3>
- <h4 id="nmake">使用 Nmake</h4>
- <p>我们也可以使用 <code>package.tools.nmake</code> 来本地集成带有 nmake 维护的第三方代码库。</p>
- <p><code>nmake.install</code> 会自动绑定当前用户的 msvc 构建环境,确保用户能够顺利调用到 nmake.exe 以及 msbuild 和 cl.exe 等程序。</p>
- <pre><code class="lang-lua">package("libxml2")
- set_sourcedir(path.join(os.scriptdir(), "3rd/libxml2"))
- add_includedirs("include/libxml2")
- if is_plat("windows") then
- add_syslinks("wsock32", "ws2_32")
- end
- on_load("windows", function (package)
- if not package:config("shared") then
- package:add("defines", "LIBXML_STATIC")
- end
- end)
- on_install("windows", function (package)
- os.cd("win32")
- os.vrun("cscript configure.js iso8859x=yes iconv=no compiler=msvc cruntime=/%s debug=%s prefix=\"%s\"", package:config("vs_runtime"), package:debug() and "yes" or "no", package:installdir())
- import("package.tools.nmake").install(package, {"/f", "Makefile.msvc"})
- os.tryrm(path.join(package:installdir("lib"), "libxml2_a_dll.lib"))
- if package:config("shared") then
- os.tryrm(path.join(package:installdir("lib"), "libxml2_a.lib"))
- else
- os.tryrm(path.join(package:installdir("lib"), "libxml2.lib"))
- os.tryrm(path.join(package:installdir("bin"), "libxml2.dll"))
- end
- end)
- on_test(function (package)
- assert(package:has_cfuncs("xmlNewNode", {includes = {"libxml/parser.h", "libxml/tree.h"}}))
- end)
- </code></pre>
- <h4 id="gnumake">使用 GnuMake</h4>
- <p>我们也可以使用 <code>package.tools.make</code> 来本地集成带有 gnumake 维护的第三方代码库。</p>
- <pre><code class="lang-lua">package("openssl")
- set_sourcedir(path.join(os.scriptdir(), "3rd/openssl"))
- add_links("ssl", "crypto")
- if is_plat("linux", "cross") then
- add_syslinks("dl")
- end
- on_install("linux", "macosx", function (package)
- -- https://wiki.openssl.org/index.php/Compilation_and_Installation#PREFIX_and_OPENSSLDIR
- os.vrun("./config %s --openssldir=\"%s\" --prefix=\"%s\"", package:debug() and "--debug" or "", package:installdir(), package:installdir())
- import("package.tools.make").install(package)
- end)
- on_test(function (package)
- assert(package:has_cfuncs("SSL_new", {includes = "openssl/ssl.h"}))
- end)
- </code></pre>
- <p>!> 我们也可以直接使用 <code>os.vrunv("make", {})</code> 来调用 make/gmake 程序来构建库。</p>
- <h3 id="gn">集成 Gn 代码库</h3>
- <p>我们也可以使用 <code>package.tools.gn</code> 来本地集成带有 GN 维护的第三方代码库。</p>
- <pre><code class="lang-lua">package("skia")
- set_sourcedir(path.join(os.scriptdir(), "3rd/openssl"))
- add_deps("gn", "ninja")
- add_deps("python", {kind = "binary"})
- on_install("linux", "macosx", "windows", function (package)
- import("package.tools.gn").install(package)
- end)
- on_test(function (package)
- -- TODO
- end)
- </code></pre>
- <p>这里有完整的脚本例子:<a href="https://github.com/xmake-io/xmake-repo/blob/master/packages/s/skia/xmake.lua">Skia with GN</a></p>
- </article>
- </body>
- </html>
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