Create an empty project:
$ xmake create -l objc -t console test
For more examples, see: Objc Examples
Generate .app/.ipa application and supports iOS/MacOS.
target("test")
add_rules("xcode.application")
add_files("src/*.m", "src/**.storyboard", "src/*.xcassets")
add_files("src/Info.plist")
::: tip NOTE
After 2.5.7, you can directly add *.metal files, xmake will automatically generate default.metallib for the application to load and use.
:::
We can also quickly create project through template:
$ xmake create -t xcode.macapp -l objc test
$ xmake create -t xcode.iosapp -l objc test
$ xmake f -p [iphoneos|macosx]
$ xmake
[ 18%]: compiling.xcode.release src/Assets.xcassets
[ 27%]: processing.xcode.release src/Info.plist
[ 72%]: compiling.xcode.release src/Base.lproj/Main.storyboard
[ 81%]: compiling.xcode.release src/Base.lproj/LaunchScreen.storyboard
[ 45%]: cache compiling.release src/ViewController.m
[ 63%]: cache compiling.release src/AppDelegate.m
[ 54%]: cache compiling.release src/SceneDelegate.m
[ 36%]: cache compiling.release src/main.m
[ 90%]: linking.release test
[100%]: generating.xcode.release test.app
[100%]: build ok!
For iOS programs, it will detect that the system first signs the app with available signatures. Of course, we can also manually specify other signature certificates:
$ xmake f -p iphoneos --xcode_codesign_identity='Apple Development: [email protected] (T3NA4MRVPU)' --xcode_mobile_provision='iOS Team Provisioning Profile: org.tboox.test --xcode_bundle_identifier=org.tboox.test'
$ xmake
If it is cumbersome to configure the signature every time, you can set it to the xmake global global configuration, or you can set it separately for each target in xmake.lua:
target("test")
add_rules("xcode.application")
add_files("src/*.m", "src/**.storyboard", "src/*.xcassets")
add_files("src/Info.plist")
add_values("xcode.bundle_identifier", "org.tboox.test")
add_values("xcode.codesign_identity", "Apple Development: [email protected] (T3NA4MRVPU)")
add_values("xcode.mobile_provision", "iOS Team Provisioning Profile: org.tboox.test")
How do we know the signature configuration we need? One is to view it in xcode. In addition, xmake also provides some auxiliary tools to dump all currently available signature configurations:
$ xmake l private.tools.codesign.dump
==================================== codesign identities ====================================
{
"Apple Development: [email protected] (T3NA4MRVPU)" = "AF73C231A0C35335B72761BD3759694739D34EB1"
}
===================================== mobile provisions =====================================
{
"iOS Team Provisioning Profile: org.tboox.test" = "<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>AppIDName</key>
<string>XC org tboox test</string>
<key>ApplicationIdentifierPrefix</key>
<array>
<string>43AAQM58X3</string>
...
We also provide other auxiliary tools to re-sign existing ipa / app programs, for example:
$ xmake l utils.ipa.resign test.ipa | test.app [codesign_identity] [mobile_provision] [bundle_identifier]
Among them, the following signature parameters are optional, if not set, then a valid signature will be detected by default:
$ xmake l utils.ipa.resign test.ipa
$ xmake l utils.ipa.resign test.app "Apple Development: [email protected] (T3NA4MRVPU)"
$ xmake l utils.ipa.resign test.ipa "Apple Development: [email protected] (T3NA4MRVPU)" iOS Team Provisioning Profile: org.tboox.test" org.tboox.test
Currently only supports running macos program:
$ xmake run
The effect is as follows:
If it is an iOS program, it will generate an ipa installation package, if it is macOS, it will generate a dmg package (dmg package generation is still under development for the time being).
$ xmake package
output: build/iphoneos/release/arm64/test.ipa
package ok!
We also provide auxiliary tools to package the specified app program:
$ xmake l utils.ipa.package test.app output.ipa [iconfile.png]
If it is an iOS program, it will install ipa to the device, if it is macos, it will install the app to the /Applications directory.
$ xmake install
We also provide auxiliary tools to install the specified ipa/app program to the device:
$ xmake l utils.ipa.install test.app
$ xmake l utils.ipa.install test.ipa
::: tip NOTE Currently only the macos program is supported :::
$ xmake uninstall
We can also quickly create project through template:
$ xmake create -t xcode.framework -l objc test
In addition, xmake v2.3.9 and above, xmake also provides a complete iosapp/macapp empty project template with framework library usage, you can fully experience framework compilation, dependent use and integration into app applications.
At the same time, if we turn on the emulator, xmake can support directly xmake install and xmake run to install the app to the emulator and load and run it.
$ xmake create -t xcode.iosapp_with_framework -l objc testapp
$ cd testapp
$ xmake f -p iphoneos -a x86_64
$ xmake
$ xmake install
$ xmake run
target("test")
add_rules("xcode.bundle")
add_files("src/*.m")
add_files("src/Info.plist")
We can also quickly create project through template:
$ xmake create -t xcode.bundle -l objc test