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add bitsery (#3834)

* add bitsery

* cstdint patch

* welp, sha should be there

* lets try every platform
SFGrenade 1 year ago
parent
commit
01fb375526

+ 12 - 0
packages/b/bitsery/patches/5.2.3/cstdint-include.patch

@@ -0,0 +1,12 @@
+diff --git a/include/bitsery/details/adapter_common.h b/include/bitsery/details/adapter_common.h
+index 7f665d4..166d188 100644
+--- a/include/bitsery/details/adapter_common.h
++++ b/include/bitsery/details/adapter_common.h
+@@ -28,6 +28,7 @@
+ #include <algorithm>
+ #include <cassert>
+ #include <climits>
++#include <cstdint>
+ 
+ namespace bitsery {
+ 

+ 50 - 0
packages/b/bitsery/xmake.lua

@@ -0,0 +1,50 @@
+package("bitsery")
+    set_kind("library", {headeronly = true})
+    set_homepage("https://github.com/fraillt/bitsery")
+    set_description("Header only C++ binary serialization library. It is designed around the networking requirements for real-time data delivery, especially for games.")
+    set_license("MIT")
+
+    add_urls("https://github.com/fraillt/bitsery/archive/refs/tags/$(version).tar.gz",
+             "https://github.com/fraillt/bitsery.git")
+    add_versions("v5.2.3", "896d82ab4ccea9899ff2098aa69ad6d25e524ee1d4c747ce3232d0afe3cd05a5")
+
+    add_patches("5.2.3", path.join(os.scriptdir(), "patches", "5.2.3", "cstdint-include.patch"), "bb9ea1f68b219249395f3f3f9404d6e5c150144d793b6707f51facd1ff751f2c")
+
+    on_install(function (package)
+        os.cp(path.join("include", "*"), package:installdir("include"))
+    end)
+
+    on_test(function (package)
+        assert(package:check_cxxsnippets({test = [[
+            enum class MyEnum:uint16_t { V1,V2,V3 };
+            struct MyStruct {
+                uint32_t i;
+                MyEnum e;
+                std::vector<float> fs;
+            };
+
+            template <typename S>
+            void serialize(S& s, MyStruct& o) {
+                s.value4b(o.i);
+                s.value2b(o.e);
+                s.container4b(o.fs, 10);
+            }
+
+            using Buffer = std::vector<uint8_t>;
+            using OutputAdapter = bitsery::OutputBufferAdapter<Buffer>;
+            using InputAdapter = bitsery::InputBufferAdapter<Buffer>;
+
+            void test() {
+                MyStruct data{8941, MyEnum::V2, {15.0f, -8.5f, 0.045f}};
+                MyStruct res{};
+
+                Buffer buffer;
+
+                auto writtenSize = bitsery::quickSerialization<OutputAdapter>(buffer, data);
+                auto state = bitsery::quickDeserialization<InputAdapter>({buffer.begin(), writtenSize}, res);
+
+                assert(state.first == bitsery::ReaderError::NoError && state.second);
+                assert(data.fs == res.fs && data.i == res.i && data.e == res.e);
+            }
+        ]]}, {configs = {languages = "c++11"}, includes = {"bitsery/bitsery.h", "bitsery/adapter/buffer.h", "bitsery/traits/vector.h"}}))
+    end)