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@@ -0,0 +1,48 @@
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+package("libsndfile")
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+
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+ set_homepage("https://libsndfile.github.io/libsndfile/")
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+ set_description("A C library for reading and writing sound files containing sampled audio data.")
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+ set_license("LGPL-2.1")
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+
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+ set_urls("https://github.com/libsndfile/libsndfile/archive/v$(version).tar.gz",
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+ "https://github.com/libsndfile/libsndfile.git")
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+
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+ add_versions("1.0.30", "5942b963d1db3ed8ab1ffb85708322aa9637df76d9fe84e1dfe49a97a90e8f47")
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+
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+ add_deps("cmake", "libflac", "libopus", "libvorbis", "libogg")
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+
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+ on_install("windows", "linux", "macosx", "iphoneos", "mingw", "android", function (package)
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+ local configs = {}
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+ table.insert(configs, "-DBUILD_PROGRAMS=OFF")
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+ table.insert(configs, "-DBUILD_EXAMPLES=OFF")
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+ table.insert(configs, "-DBUILD_TESTING=OFF")
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+ table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
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+ table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
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+
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+ -- It seems libsndfile expects CMAKE_MSVC_RUNTIME_LIBRARY
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+ if package:is_plat("windows") then
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+ if not package:dep("libflac"):config("shared") then
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+ -- libsndfile doesn't build well with a static libFLAC, this fixes it
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+ local cmake = io.open("CMakeLists.txt", "a")
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+ cmake:write("add_definitions(-DFLAC__NO_DLL)\n")
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+ cmake:close()
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+ end
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+
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+ local vs_runtime = package:config("vs_runtime")
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+ if vs_runtime == "MT" then
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+ table.insert(configs, "-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded")
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+ elseif vs_runtime == "MTd" then
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+ table.insert(configs, "-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebug")
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+ elseif vs_runtime == "MD" then
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+ table.insert(configs, "-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL")
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+ elseif vs_runtime == "MDd" then
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+ table.insert(configs, "-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL")
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+ end
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+ end
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+
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+ import("package.tools.cmake").install(package, configs)
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+ end)
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+
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+ on_test(function (package)
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+ assert(package:has_cfuncs("sf_version_string", {includes = "sndfile.h"}))
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+ end)
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